Originally Posted by Sinjin
/not signed.
When I unlock skills/runes for my PvP toons - I do so to complete the build and character I'm working on. When I got my 8k monk tattoos dyed black - I felt a great sense of accomplishment. It was something I was able to do only after I beat the game, collected wood and glittering dust, fought through mineral springs over 20 times to make vellum, and finally was able to get the 8k black tattoos I wanted so badly. I wasn't an easy task, and it was rewarding once it was complete. I honestly don't feel like unlocking PvP skills/runes is an accomplishment. It's just something I do to spend my faction to try out new builds. Anyone can do it. Now getting 15k armor - that was an accomplishment for me. |
Unlocking 15k armor for PVP characters
Luthor
Quote:
lyra_song
Quote:
Originally Posted by Luthor
Just to let you know, every PvP'er starts out as PvE... We know how it is... we go out of our way to cap skills for builds that people want to try out when we dont have faction to unlock it.
If a PvE'er is so worried about getting perfect mods, all the skills, and runes, then they shouldn't be crying about armor. Go get your mods. |
I started my monk out as a PvP only. Then i deleted her and made a PvE, but i got bored with PvE as a monk and went back to PvP only. I didn't unlock many skills for her as a PvE character, in fact i only went as far as Nolani academy. The rest of my monk skills were unlocked with faction, including the monk elites that i use.
Being a PvE character means you GIVE UP all the things you unlocked.
"You have unlocked [some skill here] " So what? i cant use it on another character and I'll lose it if i decide to delete this character and have to start from scratch.
I am using the generic tattoo set on my monk because thats all a PvP player can have. Im thinking of deleting her and making a new PvE monk JUST TO GET 15k armor on her. I will lose all the skills i unlocked and have to start over before she is viable for PvP once again.
Its not as simple as having the same armor as PvE. Its a matter of incentive and reason to play. As a pvp player, your incentive should be to WIN, not to look pretty.
Supremacy Of Malice
NO!!!!!!!!!
if u want beter armors u can work 4 it
if u want beter armors u can work 4 it
NatalieD
Quote:
Originally Posted by lyra_song
Its a matter of incentive and reason to play. As a pvp player, your incentive should be to WIN, not to look pretty.
|
Akhilleus
Quote:
Originally Posted by NatalieD
I call your argument invalid because it rests on the assumption that requiring work is a good thing. I do not accept this assumption.
|
GREAT IDEA!!!...
not really.
and as for whoever the person was who said that pvpers win hoh; i think you're forgetting that PvE players can also play in pvp, and a good amount of the time (if not MOST of the time) the hoh is held by GUILD teams; implying PvE involvement.
as for this statement:
Quote:
Here's another thought: a PvP character can do everything a PvE character can't. And yes it is too much work to get that armor. The thing is it shouldn't be work. I don't think many people enjoy farming. Getting it should involve dedication, but it should be fun to dedicate your time. The fact that you have the expensive armor shows that you either eBay'd some gold or you spent way too much time on a game. I think Fissure armor really would be cool on my PvP character. But I've never heard of people say they want it for close to no "work". It wouldn't take just a few minutes to set up a character, it would take a lot of time to build up faction/fame/whatever to unlock those armor sets. And for the statement you bolded: I have one PvP character. He just changes profession, armor, runes and weapons a lot. Why can't he have better-looking armor? I unlocked most of my stuff through PvE and maybe 25% from faction. Don't call us PvPers lazy. |
whether it be farming or trading or whatever, it takes a lot of time to aquire fissure.
and lets say it required 200k faction to unlock fissure; i could have that in LESS than a week (hell, i could get 300k in a week, in competition arenas, and the bonuses are far lower than other pvp arenas); but if you think you can aquire appx 1.5 million gold in a week from SCRATCH, you are sadly mistaken, as its next to impossible. hell, even if you had the cash in hand, it ususlaly takes a week or more to trade for the necissary materials, and more often than not more than 1 try in fow to get to the forgemaster.
as i said, i do not object to a SEPERATE, pvp-exclusive armor, so long as the requirements are substancial, as the requirements for fissure are substancial; and only so long as its unlockable SEPERATLY (so you cant unlock it once, and make 4 characters with it).
but making fissure available in pvp serves no purpose but to demean its value among pve players, and the same could be said of my imaginary pvp-only armor if that were to be allowed in pve.
the two should be seperate, if equal. but i think in either case, consideration should be taken that a pve char takes far more time&effort to develope in the first place.
NatalieD
Quote:
Originally Posted by Akhilleus
so you think that when you buy the game you should start off at lvl 20, max equipment 1 million gold and all skills unlocked?
GREAT IDEA!!!... not really. |
Akhilleus
Quote:
Originally Posted by NatalieD
Actually, yeah, I'd like that. I only play PVP, so not having to bother with all the unlocking busywork would be great to me. But I recognize that a lot of people enjoy PVE, and some sacrifices have to be made to include that. So I'm not bitching about having to unlock stuff. I just want more cosmetic options for my playing, is all.
|
how much time did you take to find them your dream weapon? ZERO
how much time did you take to get the materials and gold to make thier armor? ZERO
how much time did you take to wait in mission areas, waitiung for parties, so you could advance through the game and get to the next area to aquire new skills? ZERO
how much time did you spend getting from location to location? ZERO
how much time did you spend fighting monsters? ZERO
how nuch time did you spend trading for materials, weapons, shields, runes, etc? ZERO
how much time did you spend farming for materials, weapons, shields, runes, etc? ZERO
how much time did you spend in fow, dealing with aggrotards, making multiple failed trips to the forgemaster, to have the honor of crafting the armor? ZERO
how much time did i spend doing these activities to advance my characters?
on my main warrior, 'Akhilleus Pthius' ALONE i have spent 423 hours and 47 minutes doing the above and more.
i have enjoyed most, if not all of it, but it has taken a lot of time&dedication, and you want to be able to aquire all of the benifits of a character like him; fissure armor, a perfect sword, a perfect shield, superior vigor, absorb, sword rune, etc, by spending a whole 5 minutes to develope your pvp character; the skill layout, the name, etc.
can you see why i think you're being unreasonable?
NatalieD
Quote:
Originally Posted by Akhilleus
can you see why i think you're being unreasonable?
|
And by the way, I'd be quite happy to leave Fissure armor as a PVE exclusive. Which you'd know if you'd been paying attention to what I write, of course, but one can't expect too much these days.
Akhilleus
Quote:
Originally Posted by NatalieD
Nope.
And by the way, I'd be quite happy to leave Fissure armor as a PVE exclusive. Which you'd know if you'd been paying attention to what I write, of course, but one can't expect too much these days. |
if you are SO heartbroken not to have access to 15k and fissure, then by all means, make a pve char and get it.
and for those who say pvp chars have nothing "special" to destinguish them, i remind you, those of us who play pve, when we make a character, they dont start at lvl 20 with maximum stat equipment,
2_fingers
[QUOTE=Akhilleus]how much time did you take to level up your pvp char? ZERO
how much time did you take to find them your dream weapon? Dependant on time taken to get faction
how much time did you take to get the materials and gold to make thier armor? NA
how much time did you take to wait in mission areas, waitiung for parties, so you could advance through the game and get to the next area to aquire new skills? Same thing happens in tombs
how much time did you spend getting from location to location? NA
how much time did you spend fighting monsters? NA - Can be argued, how long do u take to fight humans?
how nuch time did you spend trading for materials, weapons, shields, runes, etc? Dependant on time taken to get faction
how much time did you spend farming for materials, weapons, shields, runes, etc? Dependant on time taken to get faction
how much time did you spend in fow, dealing with aggrotards, making multiple failed trips to the forgemaster, to have the honor of crafting the armor? NA
I've said before. If u do want to unlock nice armour, make the requirement Really really high, to put it out of reach of most players. And remove the 10k cap for faction. Should put it to 1million considering that to pvp, faction is plat.
how much time did you take to find them your dream weapon? Dependant on time taken to get faction
how much time did you take to get the materials and gold to make thier armor? NA
how much time did you take to wait in mission areas, waitiung for parties, so you could advance through the game and get to the next area to aquire new skills? Same thing happens in tombs
how much time did you spend getting from location to location? NA
how much time did you spend fighting monsters? NA - Can be argued, how long do u take to fight humans?
how nuch time did you spend trading for materials, weapons, shields, runes, etc? Dependant on time taken to get faction
how much time did you spend farming for materials, weapons, shields, runes, etc? Dependant on time taken to get faction
how much time did you spend in fow, dealing with aggrotards, making multiple failed trips to the forgemaster, to have the honor of crafting the armor? NA
I've said before. If u do want to unlock nice armour, make the requirement Really really high, to put it out of reach of most players. And remove the 10k cap for faction. Should put it to 1million considering that to pvp, faction is plat.
Akhilleus
[QUOTE=2_fingers]
or, like i said, simply make a seperate one, but allowing pvpers to get the same armor only has one motive behind it: to belittle pve achievements.
Quote:
Originally Posted by Akhilleus
how much time did you take to level up your pvp char? ZERO
how much time did you take to find them your dream weapon? Dependant on time taken to get faction how much time did you take to get the materials and gold to make thier armor? NA how much time did you take to wait in mission areas, waitiung for parties, so you could advance through the game and get to the next area to aquire new skills? Same thing happens in tombs how much time did you spend getting from location to location? NA how much time did you spend fighting monsters? NA - Can be argued, how long do u take to fight humans? how nuch time did you spend trading for materials, weapons, shields, runes, etc? Dependant on time taken to get faction how much time did you spend farming for materials, weapons, shields, runes, etc? Dependant on time taken to get faction how much time did you spend in fow, dealing with aggrotards, making multiple failed trips to the forgemaster, to have the honor of crafting the armor? NA I've said before. If u do want to unlock nice armour, make the requirement Really really high, to put it out of reach of most players. And remove the 10k cap for faction. Should put it to 1million considering that to pvp, faction is plat. |
or, like i said, simply make a seperate one, but allowing pvpers to get the same armor only has one motive behind it: to belittle pve achievements.
tomcruisejr
Quote:
Originally Posted by Luthor
I just want to remind every PvE'er out there with Fissure Armor.
Us PVPer's help get back favor when we lose to Korea or Europe so PvE'ers can go back to farming in UW or FoW. We never get any respect. Personally I think PvE'ers need to take a step back and see how much PvP players help out PvE'ers, yet we really get nothing in return. This fight isn't about the armor, but it's about PvE'ers want everything for themselves. Imagine if we stopped getting favor. Wouldn't like that too much would you? Just switch servers? Go ahead, we don't want you here if we can't get the simple respect we deserve. |
LOL?
fighting for the favor was thing of the past. say BWE and early months after the release.
now its all about who's "elite" and not. so sftu.
remove the /rank emote and ill believe you.
sorry
tastegw
you pver's out there crying about your pvp char not having cool looking armor do realize that you can take your pve guy into tombs and pvp with it right?
im 99% pvp player but yet i have 1 pve char in fissure armor.
explain this one fellas.
and yes i earned every peice of gold it took to get that fissure armor.
im 99% pvp player but yet i have 1 pve char in fissure armor.
explain this one fellas.
and yes i earned every peice of gold it took to get that fissure armor.
Loviatar
Quote:
Originally Posted by NatalieD
Nope.
And by the way, I'd be quite happy to leave Fissure armor as a PVE exclusive. Which you'd know if you'd been paying attention to what I write, of course, but one can't expect too much these days. |
it is earned (bought) doing PVE and not faction.
and that it is specific.
specific means you get a (for example) pyromancer set for your elementalist you get only the pyro set for pvp and not a catchall catagory 15k elementalist set including geo/hydro/aero as well.
if you earn a set in the way that set was intended to be earned you should have it.
15k/fissure is a specific PVE reward but if you earn a specific set you should have it unlocked for that specific character type (any pyromancer in this case)
if you earn a full set of all types doing PVE you should have access to it.
my opinion
Draco Hunt
/SIGNED
And all the PvE'ers bitching about the fact that PvP'ers are to lazy to run a PvE char shut up please. I run both PvE chars(3) and a PvP char and i find that the PvP'ers should have the same things available for them as the PvE'ers. Why u ask??¿¿?? wel because then you can make your char more personal and it ads some fun.
PvP'ers arent lazy and they deserve the same things as the PvE'ers.
And dont think that it wil be easy for them to get those armors. It also will cost them dearly. Maybe even inplement they have to purchase evry single piece of armor for evry char type there is. This wil keep it balanced. Myself have some more suggestions that also include some PvE issieus so look at them and consider them maturely.
http://www.guildwarsguru.com/forum/s...ad.php?t=67916
And all the PvE'ers bitching about the fact that PvP'ers are to lazy to run a PvE char shut up please. I run both PvE chars(3) and a PvP char and i find that the PvP'ers should have the same things available for them as the PvE'ers. Why u ask??¿¿?? wel because then you can make your char more personal and it ads some fun.
PvP'ers arent lazy and they deserve the same things as the PvE'ers.
And dont think that it wil be easy for them to get those armors. It also will cost them dearly. Maybe even inplement they have to purchase evry single piece of armor for evry char type there is. This wil keep it balanced. Myself have some more suggestions that also include some PvE issieus so look at them and consider them maturely.
http://www.guildwarsguru.com/forum/s...ad.php?t=67916
Draco Hunt
[QUOTE=Akhilleus]
And about this. this realy makes me angry.
PvP'ers earn the favor so people can get the fissure armor. If evry one would get the same evrything is more balanced. This is not so much a fight about the armor. It's a fight beetween PvE and PvP and who is the best. Wel a wake-up call for all of you. We are all people doing the thing we do best and like best. Dont be greedy and stuborn just let evry one deserve the same things.
Quote:
Originally Posted by 2_fingers
or, like i said, simply make a seperate one, but allowing pvpers to get the same armor only has one motive behind it: to belittle pve achievements. |
PvP'ers earn the favor so people can get the fissure armor. If evry one would get the same evrything is more balanced. This is not so much a fight about the armor. It's a fight beetween PvE and PvP and who is the best. Wel a wake-up call for all of you. We are all people doing the thing we do best and like best. Dont be greedy and stuborn just let evry one deserve the same things.
Goonter
I agree that stylish customization should be the driving incentive for PvE playing.
If PvP premades do get improved customization, I hope that PvE characters will still vastly out shine them.
/not really signed
Heres an idea id go for though.
Say at the end of HoHs there is a crafter that crafts 15k Tombs armor for each class.
You get the rare materals for it after winning tombs matches. The materals come customized so they stay off the market.
1 rare materal for the first win, 2 for the second, etc etc. After winning Halls, say about 10 or more times, you can have the rare materals to craft the armor.
Seeing how its a crafter in a competive area, your PvP characters can have it.
See...thats a plan. Sounds like a good reason to hit up tombs too.
How does a PvE only player earn fame and rank? Is it important to him? If so, what must he do to get it?
Whats better, a nice rank emote or nice fissure armor? Its really an opinion.
But there is division in some rewards to help disingush the challenges players have meet.
If a person wants to have rank they should prove themselves worthy of a particular challenge.
If a person wants to look outstanding, they must go meet the challenges set to look oustanding.
Its not a bad system at all.
If PvP premades do get improved customization, I hope that PvE characters will still vastly out shine them.
/not really signed
Heres an idea id go for though.
Say at the end of HoHs there is a crafter that crafts 15k Tombs armor for each class.
You get the rare materals for it after winning tombs matches. The materals come customized so they stay off the market.
1 rare materal for the first win, 2 for the second, etc etc. After winning Halls, say about 10 or more times, you can have the rare materals to craft the armor.
Seeing how its a crafter in a competive area, your PvP characters can have it.
See...thats a plan. Sounds like a good reason to hit up tombs too.
Quote:
Originally Posted by Akhilleus
PvP'ers earn the favor so people can get the fissure armor. If evry one would get the same evrything is more balanced. This is not so much a fight about the armor. It's a fight beetween PvE and PvP and who is the best. Wel a wake-up call for all of you. We are all people doing the thing we do best and like best. Dont be greedy and stuborn just let evry one deserve the same things.
|
How does a PvE only player earn fame and rank? Is it important to him? If so, what must he do to get it?
Whats better, a nice rank emote or nice fissure armor? Its really an opinion.
But there is division in some rewards to help disingush the challenges players have meet.
If a person wants to have rank they should prove themselves worthy of a particular challenge.
If a person wants to look outstanding, they must go meet the challenges set to look oustanding.
Its not a bad system at all.
2_fingers
erm... I dun recall posting that. Anyway, if you do read what i've posted - i said i didnt sign it. If i was reasonable, the armour should only be unlocked when the pvp player goes thru the same ordeal that the pve guy goes thru to get his armour. What i'm saying is that put the cost for unlocking that is so ridiculously high that very few people actually would be able to get it. Only then would it be fair to the pve guys who go thru the same ordeal. Lets be fair - if they are willing to go thru the same trouble as us, let them have the armour.
NatalieD
Quote:
Originally Posted by 2_fingers
or, like i said, simply make a seperate one, but allowing pvpers to get the same armor only has one motive behind it: to belittle pve achievements.
|
I couldn't care less what anyone thinks about anyone else's PVE achievements. I just want more appearance options for my PVP characters.
knives
I agree.
The cost of the armor should be 10,001 faction though.
The cost of the armor should be 10,001 faction though.
neoteo
becose if you didnt have a pvp char creation tool , all you pvp players had to play pve before going to pvp ... IMO it would be much fair , and would not separate the game so much ...
Akhilleus
[QUOTE=Draco Hunt]
A: you're misquoting who wrote that.
B: once again, more often than not, the hoh is held by GUILD teams w/ TS servers and the such, the notion that no pve chars play pvp, is pure conjecture.
Quote:
Originally Posted by Akhilleus
And about this. this realy makes me angry.
PvP'ers earn the favor so people can get the fissure armor. If evry one would get the same evrything is more balanced. This is not so much a fight about the armor. It's a fight beetween PvE and PvP and who is the best. Wel a wake-up call for all of you. We are all people doing the thing we do best and like best. Dont be greedy and stuborn just let evry one deserve the same things. |
B: once again, more often than not, the hoh is held by GUILD teams w/ TS servers and the such, the notion that no pve chars play pvp, is pure conjecture.
NatalieD
Wait, I'm confused. What do guild teams have to do with whether or not they're using PVP characters?
Xenrath
I like the idea if you want it, you have to get it in PvE first. Once you put in the time and effort to get it in PvE it then becomes available in PvP.
Kampfkeks
The longer this thread develops, the more clearly one can see the real problem about this whole thing. This is no longer about unlocking stuff for PVP but has instead turned into an annoying non monk flameball.
The real problem as i see it happening here and everywhere is the PVPers common belief that they are by far superior to a "lousy PVE Player". Some folks should be honest. They don't really want this armor, but instead they want everything just because in their opinion they are superior to PVE Players. They are the better part of the mankind in their thinking.
I've got a feeling of King Nothing floating around this thread.
There really is only ONE crowd who is "King" in this game. And no... not the PVPers. You're not better or more skilled than anyone. But it is also neither the PVE Crowd. It is those folks who do both and have respect for both sides. Come on, both sides, think about why there is such a thing as PVE and PVP. Not because the Developers think about one part as being more important to the other. They are there because they BOTH are the very essence of Guild Wars.
However that being said (sad too :P) i don't agree on the both loosing their very essence. See, i brought the example about fame just because i KNOW that most PVPers would be REALLY furious if the "inferior" PVE Crowd had a way of gaining Fame by playing PVE. Fame is also one of the things the PVP Players have for them. And only for them. If a PVE Player wants his new emote he will have to PVP for it. That is fine.
However the 15k Armors and the Fissure Armor is the PVE Version of the PVP Emote. You can compare them to Rank 3 and Rank 9.
What is so hard to understand about that concept?
/rank for PVP Players
Armors for PVE Players
Whomever wants something from the other side, will have to PLAY the other side. And that is good the way it is.
The real problem as i see it happening here and everywhere is the PVPers common belief that they are by far superior to a "lousy PVE Player". Some folks should be honest. They don't really want this armor, but instead they want everything just because in their opinion they are superior to PVE Players. They are the better part of the mankind in their thinking.
I've got a feeling of King Nothing floating around this thread.
There really is only ONE crowd who is "King" in this game. And no... not the PVPers. You're not better or more skilled than anyone. But it is also neither the PVE Crowd. It is those folks who do both and have respect for both sides. Come on, both sides, think about why there is such a thing as PVE and PVP. Not because the Developers think about one part as being more important to the other. They are there because they BOTH are the very essence of Guild Wars.
However that being said (sad too :P) i don't agree on the both loosing their very essence. See, i brought the example about fame just because i KNOW that most PVPers would be REALLY furious if the "inferior" PVE Crowd had a way of gaining Fame by playing PVE. Fame is also one of the things the PVP Players have for them. And only for them. If a PVE Player wants his new emote he will have to PVP for it. That is fine.
However the 15k Armors and the Fissure Armor is the PVE Version of the PVP Emote. You can compare them to Rank 3 and Rank 9.
What is so hard to understand about that concept?
/rank for PVP Players
Armors for PVE Players
Whomever wants something from the other side, will have to PLAY the other side. And that is good the way it is.
=HT=Ingram
OK Back on topic
Something I was discussing with a person of influence today was putting a Forge master crafter in the Hall of Heroes Vault. I mean your stuck in there sometimes with nothing to do... it would be interesting to allow a Hall of Heroes crafter to modify some armor or weapons as you wish with gold and faction as cost... maybe ecto and shards too like fissure armor to make the PvE people happy...
Just for something to do in there... 1/2 the time its just running around with nothing to do killing time...
Something I was discussing with a person of influence today was putting a Forge master crafter in the Hall of Heroes Vault. I mean your stuck in there sometimes with nothing to do... it would be interesting to allow a Hall of Heroes crafter to modify some armor or weapons as you wish with gold and faction as cost... maybe ecto and shards too like fissure armor to make the PvE people happy...
Just for something to do in there... 1/2 the time its just running around with nothing to do killing time...
lyra_song
Quote:
Originally Posted by =HT=Ingram
OK Back on topic
Something I was discussing with a person of influence today was putting a Forge master crafter in the Hall of Heroes Vault. I mean your stuck in there sometimes with nothing to do... it would be interesting to allow a Hall of Heroes crafter to modify some armor or weapons as you wish with gold and faction as cost... maybe ecto and shards too like fissure armor to make the PvE people happy... Just for something to do in there... 1/2 the time its just running around with nothing to do killing time... |
Beat the HoH...meet the Eternal Forgemaster....what happens in a batle begins while your talking to him though?
Draco Hunt
Quote:
Originally Posted by Kampfkeks
The longer this thread develops, the more clearly one can see the real problem about this whole thing. This is no longer about unlocking stuff for PVP but has instead turned into an annoying non monk flameball.
The real problem as i see it happening here and everywhere is the PVPers common belief that they are by far superior to a "lousy PVE Player". Some folks should be honest. They don't really want this armor, but instead they want everything just because in their opinion they are superior to PVE Players. They are the better part of the mankind in their thinking. I've got a feeling of King Nothing floating around this thread. There really is only ONE crowd who is "King" in this game. And no... not the PVPers. You're not better or more skilled than anyone. But it is also neither the PVE Crowd. It is those folks who do both and have respect for both sides. Come on, both sides, think about why there is such a thing as PVE and PVP. Not because the Developers think about one part as being more important to the other. They are there because they BOTH are the very essence of Guild Wars. However that being said (sad too :P) i don't agree on the both loosing their very essence. See, i brought the example about fame just because i KNOW that most PVPers would be REALLY furious if the "inferior" PVE Crowd had a way of gaining Fame by playing PVE. Fame is also one of the things the PVP Players have for them. And only for them. If a PVE Player wants his new emote he will have to PVP for it. That is fine. However the 15k Armors and the Fissure Armor is the PVE Version of the PVP Emote. You can compare them to Rank 3 and Rank 9. What is so hard to understand about that concept? /rank for PVP Players Armors for PVE Players Whomever wants something from the other side, will have to PLAY the other side. And that is good the way it is. |
And the 15K and Fow armor available for PvP by unlocking or purchase for a certain ammount of faction. Also i've seen someone say that maybe they can get it by earning special PvP crafting materials and you get to a special PvP crafter after winning HoH or something like that. Maybe that wil work.
If both sides can be rewarded the same evryone wil be happy again and go back to playing the game.
boxterduke
/NO
You already unlock all the items u want with faction and thats one thing we have over you.
Play PvE to get 15K
You already unlock all the items u want with faction and thats one thing we have over you.
Play PvE to get 15K
Morganas
Quote:
Originally Posted by boxterduke
/NO
You already unlock all the items u want with faction and thats one thing we have over you. Play PvE to get 15K |
Quote:
Originally Posted by neoteo
becose if you didnt have a pvp char creation tool , all you pvp players had to play pve before going to pvp ... IMO it would be much fair , and would not separate the game so much ...
|
The climate of strategic change would slow down until you no longer saw flavors of the month, but flavors of the year.
dargon
Quote:
Originally Posted by Morganas
We do play pve to get 15k, we're just peeved that we can't use the armor for pvp characters. (please no more suggesting that pvpers use pve character, I'm pretty sure it's been well addressed they can't)
|
Morganas
Quote:
Originally Posted by dargon
Naw, it's been pretty well addressed that they won't, not that they can't.
|
Akhilleus
Quote:
Originally Posted by Morganas
We do play pve to get 15k, we're just peeved that we can't use the armor for pvp characters. (please no more suggesting that pvpers use pve character, I'm pretty sure it's been well addressed they can't)
|
a pve character is JUST as able to play pvp as a pvp char, and as for the morons who say they lack versatility, they are the people who are too lazy (or incompitent) to unlock skills in pve to get them for pvp (rather than using priests of balthazar) a pve char can do EVERYTHING a pvp char, and more, its simply an issue of lazyness. and THAT is why i have a problem with pvp-only players wanting 15k/fissure.
if you want it sooooooooo badly, delete your pvp char, make a pve char, level them up, get the skills you want for pvp, and work towards 15k/fissure. if you can do this, then all the more to you, you just proved that pves are fully capable of being pvp chars, if not, you provide one more solid reason 15k/fissure should NOT be available to pvp only players.
Quote:
The climate of strategic change would slow down until you no longer saw flavors of the month, but flavors of the year. |
"flavor of the month" builds are made possible due to pvp chars; every newbcake with a pvp gets introduced to the cookiecutter build, buys the 1 or 2 skills they may be missing, and equips thier brand new pvp char accordingly.
meanwhile, if most people used pve chars in pvp (i will concede the MAJORITY of pvp players use pvp chars, but the majority does not necissarily constitute the source of skill) by the time you leveled up your new pve character for the "flavor of the month" it would be an obsolete build; unless of course you already have every skill in the game unlocked (which quite a few people do), but like i said, most pvp-only players lack the patience to do that.
Quote:
Originally Posted by Morganas
Did you not read the posts about character switching? There are only 4 character slots, that is not enough to cover every class combo. You cannot effectively pvp without being able to spontaneously create a character to suit your party, end of story. People who use rp characters in pvp are either just doing it casually, noobs, or so freaking hardcore that they raise a particular pve character up for pvp for a particular pve only item, and in this case they're still limiting themselves, assuming they used their other 3 slots for unlock rp characters.
|
you know your guild team wants 2 wars, 1 ranger, 1 necros, 1 ele, 1 mesmer and 2 monks, and though all the slots are filled, they need backup players for the ranger and mesmer slot in case the main players cant show up.
you go ahead and make a ranger and a mesmer, ascend them, yadda yadda, how is this person a newb for not having all 6 character classes?
its common knowledge that you can switch your seccondary WHENEVER you please after you complete the necissary missions, so if the person is dedicated the seccondary proffession or build isnt an issue; only the lack of 2 main character classes; which is a problem easily solved by either;
A: getting a seccond account (which MANY hardcore pvers posess)
B: basing your 4 initial character slots towards what is needed; ie if your guild has shortages of rangers eles monks and necros, you make an ele a monk a necro and a ranger.
pvps already have thier advantages, why cant you people be satisfied?
you already start at lvl 20
once you unlock a skill once, you need not unlock it again for the entire account
you start with max equipment FOR FREE
you dont have to have your character rushed/played through the game to be able to unlock skills/certain arenas
you can make a new character INSTANTLY, with every skills you have available to you in pve already at the ready; rather than having to level up and skill-up each and every individual character
and the list goes on.
while a pve character can meet most these tasks, it requires an absurd amount of work to do it; and you guys merely toss this needed time and effort out the window, as if its nothing.
in order to unlock every possible skill for any possible warrior build; you would have to unlock 450 skills, including 60 elite skills manually. and the regular skills through quests or the ember light chamber, trading conveniance for a ridiculous amount of gold/skillpoints.
while you can turn a pve char into a fully-moddable pvp char it takes a lot of time, effort and money.
so do NOT come here and try to say that you deserve 15k/fissure, because you would not have done 1/50th the work for FOUR pvp chars as it would take to make ONE truly versatile pve char.
Morganas
You can't just role up some rp character and hope that that's what you're guild will need later. Just about the only safe character you could make would be monk, and not all builds require that even. Some builds are mostly rangers, some are mostly eles, some mostly warriors, and some require a bit of everything. You can never be sure that the two primaries you leave out won't be the ones that your pvp group, guild, whatever, will need you to play for whatever build they decide to run. It'd require your guild to be far larger than is feasible, and that you exclude people based on class.
I have three rp characters covering every class. To use them in pvp, I'd have to spend massive amounts of money changing runes before almost every pvp session, and I'd have to unlock almost every secondary skill for all of them (so I'd have to unlock every skill in the game 3 times, getting this many skill points on one character let alone three is absurd). And I'd still be unable to participate in many of the builds my group runs as anything but a monk, since I'm missing primaries.
I'll ignore the suggestion that buying a second account should be a prereq for pvping, that's absurd, and still doesn't take into account the obscene amount of time you'd have to invest on an absurd number of rp character before you could pvp.
I have three rp characters covering every class. To use them in pvp, I'd have to spend massive amounts of money changing runes before almost every pvp session, and I'd have to unlock almost every secondary skill for all of them (so I'd have to unlock every skill in the game 3 times, getting this many skill points on one character let alone three is absurd). And I'd still be unable to participate in many of the builds my group runs as anything but a monk, since I'm missing primaries.
I'll ignore the suggestion that buying a second account should be a prereq for pvping, that's absurd, and still doesn't take into account the obscene amount of time you'd have to invest on an absurd number of rp character before you could pvp.
Akhilleus
Quote:
Originally Posted by Morganas
You can't just role up some rp character and hope that that's what you're guild will need later. Just about the only safe character you could make would be monk, and not all builds require that even. Some builds are mostly rangers, some are mostly eles, some mostly warriors, and some require a bit of everything. You can never be sure that the two primaries you leave out won't be the ones that your pvp group, guild, whatever, will need you to play for whatever build they decide to run. It'd require your guild to be far larger than is feasible, and that you exclude people based on class.
I have three rp characters covering every class. To use them in pvp, I'd have to spend massive amounts of money changing runes before almost every pvp session, and I'd have to unlock almost every secondary skill for all of them (so I'd have to unlock every skill in the game 3 times, getting this many skill points on one character let alone three is absurd). And I'd still be unable to participate in many of the builds my group runs as anything but a monk, since I'm missing primaries. I'll ignore the suggestion that buying a second account should be a prereq for pvping, that's absurd, and still doesn't take into account the obscene amount of time you'd have to invest on an absurd number of rp character before you could pvp. |
T H A N K Y O U
you just made my case for me.
you are admitting that pve chars take FAR more effort to work up to the level of pvp chars (though it CAN be done)
so please, tell me, why reward a LACK of effort with the same bounty as the "hard way out"?
should unemployed people get paid the same as people with steady jobs?
no. why? because they put less effort into making money. they still get some benifits, because we, as human beings, can respect the plights of others, but they do not get the full benifits of a productive member of society.
and just like an unemployed person should not recieve the full benifits of someone who earns thier possessions, nor should pvp-only people, UNWILLING NOT unable, but UNWILLING to put in the time, recieve the benifit of a pver willing to do just that.
the procecution rests.
muelon
OMG, ArenaNet nailed this one perfect.
Let PVP players unlock fame.
Let PVE players unlock 15K.
And never the two shall meet.
Or be like me.
My warrior with his 15K armor makes my heart sing.
My faction is way over 50,000 (spend it when it maxes)and my fame is growing.
Do it all.
Be the best u can be.
Let PVP players unlock fame.
Let PVE players unlock 15K.
And never the two shall meet.
Or be like me.
My warrior with his 15K armor makes my heart sing.
My faction is way over 50,000 (spend it when it maxes)and my fame is growing.
Do it all.
Be the best u can be.
Symeon
I posted in this topic earlier, but AHHH I can now see that it is getting way out of hand into an argument between PvPers and PvEers and people that are both. You're talking about effort. If you think about it everybody who plays a game puts effort into playing it. In Guild Wars PvP and PvE are not separate but they are different styles of gameplay so you can't talk about which side puts in more effort.
This argument for PvP armour is really just yet another plea for something more to be given PvPers. They pleaed before and they got faction and unlockable things. They pleaed again and they got priests of balthazaar in arenas. Now they don't have to do PvE at all - unless they want to get cool weapons, or cool armour.
Trouble is, it's not gonna happen. Everyone who is a full PvPer now really agrees that they have everything they could want to play without having to do PvE. Thing is, 15k and FOW armour ARE rewards for people who have played a lot. Maybe PvPers should get this kind of thing, but it is really too tedious a matter. To give PvPers these good armours would make them practically equal and the same as PvEers, and no I'm not contradicting myself, I'm saying that this would provoke an even bigger argument - PvEers are always gonna think they are better than PvPers because they played the rp game, they say they put a lot of effort in, so they are always gonna regard PvPers as people who do it because they can't be bothered to do the rp game. Now, we get to the point where a lot of PvEers have finished the game and are doing a lot of PvP. This is where they change their minds, and start to think PvPers aren't so bad after all, but they still regard themselves as having put more effort in. The argument continues, and it can't be ended. It's never gonna happen cos it's too small a thing.
None of what I said above is my own personal 'opinion', I am just stating the situation and the fact that it can't happen.
I personally would like to see a system where 15k armour/FOW armour is unlocked for you PvP characters once you have got it in PvP. This would provide a compromise between the two sides. However, I know it won't happen as it's too sensitive an issue for the devs to solve in any way.
This argument for PvP armour is really just yet another plea for something more to be given PvPers. They pleaed before and they got faction and unlockable things. They pleaed again and they got priests of balthazaar in arenas. Now they don't have to do PvE at all - unless they want to get cool weapons, or cool armour.
Trouble is, it's not gonna happen. Everyone who is a full PvPer now really agrees that they have everything they could want to play without having to do PvE. Thing is, 15k and FOW armour ARE rewards for people who have played a lot. Maybe PvPers should get this kind of thing, but it is really too tedious a matter. To give PvPers these good armours would make them practically equal and the same as PvEers, and no I'm not contradicting myself, I'm saying that this would provoke an even bigger argument - PvEers are always gonna think they are better than PvPers because they played the rp game, they say they put a lot of effort in, so they are always gonna regard PvPers as people who do it because they can't be bothered to do the rp game. Now, we get to the point where a lot of PvEers have finished the game and are doing a lot of PvP. This is where they change their minds, and start to think PvPers aren't so bad after all, but they still regard themselves as having put more effort in. The argument continues, and it can't be ended. It's never gonna happen cos it's too small a thing.
None of what I said above is my own personal 'opinion', I am just stating the situation and the fact that it can't happen.
I personally would like to see a system where 15k armour/FOW armour is unlocked for you PvP characters once you have got it in PvP. This would provide a compromise between the two sides. However, I know it won't happen as it's too sensitive an issue for the devs to solve in any way.
=HT=Ingram
I play both PvP and PvE with a RP character build and a PVP character build...
with the attrib refund removed this is so easy now to manipulate builds for this purpose that it is rare you have to recreate a RP build for any reason. I recreate my PvP all the time for differering reasons... But I have found that sometimes it is nice to have a PvE in tombs that is well built... Especially if they are using some really good acquired items, not available in the PvP menu. IE "some" of the green weapon combos. Note I say some... not all. many green weapon combos are not worth taking into Tombs. Others are... depends on the build you are using...
If you use your PvE build in tombs and go to a Vault Crafter in some future date, it serves as another badge of honor for a PvE character. as they are showing they are a hybrid of both by having Hall armor...
but whatever... to PvP it makes zero difference, except to do it if you want to spend some faction that you have no other way to spend... How many of you guys have everything unlocked now and find that you have your faction maxed? wouldn't it be nice to have another faction sink to play with? I know many of the high rank PvPers have been saying that recently...
That was the only reason we were talking about things to do in the vault.
Also mentioned were mini games to gamble faction with for prizes (Remember the old diablo 2 gamble vendor? lol), and observer mode options, while in there...
with the attrib refund removed this is so easy now to manipulate builds for this purpose that it is rare you have to recreate a RP build for any reason. I recreate my PvP all the time for differering reasons... But I have found that sometimes it is nice to have a PvE in tombs that is well built... Especially if they are using some really good acquired items, not available in the PvP menu. IE "some" of the green weapon combos. Note I say some... not all. many green weapon combos are not worth taking into Tombs. Others are... depends on the build you are using...
If you use your PvE build in tombs and go to a Vault Crafter in some future date, it serves as another badge of honor for a PvE character. as they are showing they are a hybrid of both by having Hall armor...
but whatever... to PvP it makes zero difference, except to do it if you want to spend some faction that you have no other way to spend... How many of you guys have everything unlocked now and find that you have your faction maxed? wouldn't it be nice to have another faction sink to play with? I know many of the high rank PvPers have been saying that recently...
That was the only reason we were talking about things to do in the vault.
Also mentioned were mini games to gamble faction with for prizes (Remember the old diablo 2 gamble vendor? lol), and observer mode options, while in there...
NatalieD
Quote:
Originally Posted by Kampfkeks
Some folks should be honest. They don't really want this armor, but instead they want everything just because in their opinion they are superior to PVE Players. They are the better part of the mankind in their thinking.
|
Because, to be honest, I'm seeing none of that and quite a bit of the opposite - elitist PVE players hating on PVP players for some reason.
Loviatar
Quote:
Originally Posted by NatalieD
I'd like to know why you say that. If you could quote some people saying things that imply that, that would be perfect.
Because, to be honest, I'm seeing none of that and quite a bit of the opposite - elitist PVE players hating on PVP players for some reason. |
i am completely PVE with a long documented live and let live policy.
having said that i would have to go back through many posts by certain members (some banned for extreme examples of that mindset) but a commonly acceptable term used often here and other sites for the pve crown is a bunch of whineing carebear grindmonkeys who are not smart or able to play up to pvp standards.
after months of that it is not surprising that some backlash is occuring.
as for me i say you to yours and me to mine with peace
edit for quoted example
Quote:
The problem with guild wars is many fold. A lot of the people who play it are grindmonkey carebears that think it's WoW2: Free Edition. Unfortunatly, A.Net idiotically tryed to cator to these apes |
Quote:
If A.Net wants to listen to the complacent, stupid, grindmonkey crowd |