1000 blade strike Team Build
Guardian of the Light
I'll start by tell u guys how I thought of this build
I ahve alway been a fan of hundred blades even since I caped it because it cna pull off some neat combos with other skills (i.e. "For great justice"+100 blades, conjure+100 blades. So I found a thread in here with someone who didn't like 100 blades and passed it off as a weak skill . however some points in the thread made me think of a team build that I have been going over for a while now.
Now if you don't want to bore yourselves with the above text heres the build
This is a Build I call the 1000 blade strike
4 Sword W/E with conjure and/or W/Mo with Stregth of honour, all with 100 blades
Ordering Nerco
3 Healing Monks
Basically the warriors use Stregth of honour or Conjure something before the match starts and they all MUST have 100 blades as their elite
Right before the first strike the ordering nerco use his 2 order and the sword warriors prepare to use 100 blade this stacking effect I would imagine would deliver an instant kill to an unprotected target (no prot or defense stuff on it)
After the sword warriors change to the next target (or the same target that was resed) and use sword spike attack such as Pure strike, Gasrath slash, and the final thrust once the target reachs below 50% delivering an instant kill once 4 hit
Possilbe Problems:
Coornation is needed and mybe if one idiot is in the group the whole team falls
Some prot spells may disarm the warrior ability to killl quickly
Some things I know some ppl will think are problems but aren't
"Ha this build won't work because Orders only affect you if you do physical damage"
Heres the thing I have fiery dragon sword and apply poisen works with it and it reads For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds. however if the order do not work anyways I'll make everyone use Stregth of honour
"I'll just use Protective spirt and you can't defeat me"
No that won't work because Prot spirt threats each damage counter (i.e regular damage, conjrue damage) as a different attack so it will reduce regualr to 10% and conjure ot 10% seperately
Added: I am constantly changing this build and the newer versions are viewed later so don't make suggestions till you c the newest version
Currently Lastest version is on page 4
I ahve alway been a fan of hundred blades even since I caped it because it cna pull off some neat combos with other skills (i.e. "For great justice"+100 blades, conjure+100 blades. So I found a thread in here with someone who didn't like 100 blades and passed it off as a weak skill . however some points in the thread made me think of a team build that I have been going over for a while now.
Now if you don't want to bore yourselves with the above text heres the build
This is a Build I call the 1000 blade strike
4 Sword W/E with conjure and/or W/Mo with Stregth of honour, all with 100 blades
Ordering Nerco
3 Healing Monks
Basically the warriors use Stregth of honour or Conjure something before the match starts and they all MUST have 100 blades as their elite
Right before the first strike the ordering nerco use his 2 order and the sword warriors prepare to use 100 blade this stacking effect I would imagine would deliver an instant kill to an unprotected target (no prot or defense stuff on it)
After the sword warriors change to the next target (or the same target that was resed) and use sword spike attack such as Pure strike, Gasrath slash, and the final thrust once the target reachs below 50% delivering an instant kill once 4 hit
Possilbe Problems:
Coornation is needed and mybe if one idiot is in the group the whole team falls
Some prot spells may disarm the warrior ability to killl quickly
Some things I know some ppl will think are problems but aren't
"Ha this build won't work because Orders only affect you if you do physical damage"
Heres the thing I have fiery dragon sword and apply poisen works with it and it reads For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds. however if the order do not work anyways I'll make everyone use Stregth of honour
"I'll just use Protective spirt and you can't defeat me"
No that won't work because Prot spirt threats each damage counter (i.e regular damage, conjrue damage) as a different attack so it will reduce regualr to 10% and conjure ot 10% seperately
Added: I am constantly changing this build and the newer versions are viewed later so don't make suggestions till you c the newest version
Currently Lastest version is on page 4
heist23
shielding hands, maybe?
or aegis, or any sort of defensive stance/shout, or any sort of spell, like Guardian, that gives a person an X chance to dodge an attack.
this build has potential, but it can be shut down just as easily as IWAY.
or aegis, or any sort of defensive stance/shout, or any sort of spell, like Guardian, that gives a person an X chance to dodge an attack.
this build has potential, but it can be shut down just as easily as IWAY.
Guardian of the Light
I hate to say it but I agree with u on that one prot spell with destoy this build however if some of the monk were Mo/Me with Drain Enchantment and some of the Warriors brought Wild Blow then we could counter their defenses and the only way to block it then would be Shouts
I just hope I'm not creating a Second IWAY
I just hope I'm not creating a Second IWAY
mortalis doleo
i'd just use a smiter who uses strength to honor on the four warriors, spamming blessed signet, and smiting off the warriors.
Guardian of the Light
Quote:
Originally Posted by mortalis doleo
i'd just use a smiter who uses strength to honor on the four warriors, spamming blessed signet, and smiting off the warriors.
I thought of that too but look at one thing
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
I don't know if it would work that well if conjure were getting rid of STH every 60min
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
I don't know if it would work that well if conjure were getting rid of STH every 60min
mortalis doleo
well... conjure isnt neccesary if you have orders + honor, and this gives the warriors place in their weapons, for a different pommel (i thnk its pommel)...
smurfhunter
the problem with 4 warriors spiking is that they body block each other completely if the guy trys to run. and, this build is gonna really suck unless you have some good snares.
one last thing - you might want to take out a sword warrior and put in an axe warrior for the deep wound (eviscerate)
i doubt its gonna work well however.
one last thing - you might want to take out a sword warrior and put in an axe warrior for the deep wound (eviscerate)
i doubt its gonna work well however.
Banebow
I considered trying this once, but some things occured to me:
Body blocking, like smurf said, would be a problem.
You can already do something like this, but with rangers. You avoid the body block, can get boosts from a prep and favorable winds, rather than strength of honor, and dual shot recharges faster. In fact, the ranger spike builds are the things that made me consider it with warriors.
IWAY counters are so common, you would not stand a chance, because you operate very closely to the way IWAY operates (reliance on warrior damage and orders)
I think you should try it, and adjust it when you find problems, but I expect it will never rival ranger spike. I could be wrong, but that seems like the logical outcome.
Body blocking, like smurf said, would be a problem.
You can already do something like this, but with rangers. You avoid the body block, can get boosts from a prep and favorable winds, rather than strength of honor, and dual shot recharges faster. In fact, the ranger spike builds are the things that made me consider it with warriors.
IWAY counters are so common, you would not stand a chance, because you operate very closely to the way IWAY operates (reliance on warrior damage and orders)
I think you should try it, and adjust it when you find problems, but I expect it will never rival ranger spike. I could be wrong, but that seems like the logical outcome.
Xasew
Tried this with 1 smiting monk using SoH on 3 warriors with 1 order necro. I suggest changing to 2 sword and 1 axe with Shock+Eviscerate+Executioner's. You need a knockdown, because if they run away the spike is gone.
Guardian of the Light
Ok I think everyone who said that I should switch to ax didn't get the memo
This point is taking advantage the fact that swords cna inflict the biggest team damage combo in the game
Which is
Greater Conflagger in effect
Sword that does more damage whiel health is above 50% and health is above 50%
(Vampiric Sword hilt+Conjure Flame+Strength of Honour+Order of The Vampire+Order of Pain)x Hundred Blades (2)= X_X
sure I will have to take out conjure out of the combo but it is still pretty good however I will have to test this out.
However I do agree on one thine have 1 ax inflicting Deep Wound would help the entire team however the ax would not have a major role in the 1000 blade strik attack (which is the first attack with all the sword warriors using 100 blades) but still after that deep wound would be a large help. But switching ALL the warriors to ax does off the idea of the build
Quote:
This point is taking advantage the fact that swords cna inflict the biggest team damage combo in the game
Which is
Greater Conflagger in effect
Sword that does more damage whiel health is above 50% and health is above 50%
(Vampiric Sword hilt+Conjure Flame+Strength of Honour+Order of The Vampire+Order of Pain)x Hundred Blades (2)= X_X
sure I will have to take out conjure out of the combo but it is still pretty good however I will have to test this out.
However I do agree on one thine have 1 ax inflicting Deep Wound would help the entire team however the ax would not have a major role in the 1000 blade strik attack (which is the first attack with all the sword warriors using 100 blades) but still after that deep wound would be a large help. But switching ALL the warriors to ax does off the idea of the build
Quote:
wat my name is
wow i had kind of same build
in my build its 8 w/e wiht warriors cunning aftershock, crystal wave, bonnetis, healing sig, and sum other skills
crystal wave ignores armor and so its instnt ko 2 ppl in the radisu if u time it right
and todya in hoh theres lots of wards so they stick in circle whihc will kill them off cuz crystal wave ignores armor and stuff
in my build its 8 w/e wiht warriors cunning aftershock, crystal wave, bonnetis, healing sig, and sum other skills
crystal wave ignores armor and so its instnt ko 2 ppl in the radisu if u time it right
and todya in hoh theres lots of wards so they stick in circle whihc will kill them off cuz crystal wave ignores armor and stuff
Manfred
rather than a kd, it'd be way easier to have ice prison and all the warriors do something other than fire.
Sister Rosette
That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this.
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this.
Guardian of the Light
Quote:
Originally Posted by Sister Rosette
That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this. I know but I called it the 1000 blades strike for the fancy name
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this. I know but I called it the 1000 blades strike for the fancy name
Sir Santiago
Quote:
Originally Posted by Sister Rosette
That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this. Maybe instead of all warriors he could exchange in a Protection monk or a Smiting elementalist, either/or with some sort of hex removal?
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this. Maybe instead of all warriors he could exchange in a Protection monk or a Smiting elementalist, either/or with some sort of hex removal?
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4
Guardian of the Light
Quote:
Originally Posted by Sir Santiago
Maybe instead of all warriors he could exchange in a Protection monk or a Smiting elementalist, either/or with some sort of hex removal?
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4 Ya read closer there are 3 monks
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4 Ya read closer there are 3 monks
Ranger Li
Well it WOULD BE nifty but since you're stacking damage for a 'spike' of sorts it becomes very predicatble i mean come on:
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious
Guardian of the Light
Ok Thanks to your postive input I have made a better version of the build
3 Sword Warriors with vampiric sword hilts and 100 blades as elite
1 Axe Warrior inflicting deep wound and some ax spike attack like Executioner's Strike
Ordering Nerco
Smiting Monk with Stregth of Honour and Blessed Sig for energy management
(yes you smiting monks now have a purpose)
2 Healing Monks
Notes:
At first the sword warrior do the 1000 blade strike (or if you want to be exact the 301 blade stike) however the ax person my want to use cyclone or power attack to help out the sword warriors (remember this is the first attack so no one will have adrininline) Then the ax warrior really comes in handy because once we switch too the next target the ax warrior clops off some of the 2nd targets health and helps the warriors with Executioner's Strike and stuff.
The Smiter Monk before the match starts will putting stregth of honour on everyone and use blessed sig to get energy. However the Smiter Should have some skills like Shield of Judgement which would help because it pratically disarms attacking to the target . Also I'm think the smiter monk should be an Mo/Me with drain enchantment, Energy Tap for energy management and helping the team.
Example Smiter Monk Build
Strength of Honour
Blessed Sig
Shield of Judgement
Drain Enchantment
Energy Tap
Balthazar's Aura
Sig of Devotion
Bane Signet
Smiting Prayers: 12+1+Best Runes
Divine Favor:10+Best Runes
Inspiration:8
3 Sword Warriors with vampiric sword hilts and 100 blades as elite
1 Axe Warrior inflicting deep wound and some ax spike attack like Executioner's Strike
Ordering Nerco
Smiting Monk with Stregth of Honour and Blessed Sig for energy management
(yes you smiting monks now have a purpose)
2 Healing Monks
Notes:
At first the sword warrior do the 1000 blade strike (or if you want to be exact the 301 blade stike) however the ax person my want to use cyclone or power attack to help out the sword warriors (remember this is the first attack so no one will have adrininline) Then the ax warrior really comes in handy because once we switch too the next target the ax warrior clops off some of the 2nd targets health and helps the warriors with Executioner's Strike and stuff.
The Smiter Monk before the match starts will putting stregth of honour on everyone and use blessed sig to get energy. However the Smiter Should have some skills like Shield of Judgement which would help because it pratically disarms attacking to the target . Also I'm think the smiter monk should be an Mo/Me with drain enchantment, Energy Tap for energy management and helping the team.
Example Smiter Monk Build
Strength of Honour
Blessed Sig
Shield of Judgement
Drain Enchantment
Energy Tap
Balthazar's Aura
Sig of Devotion
Bane Signet
Smiting Prayers: 12+1+Best Runes
Divine Favor:10+Best Runes
Inspiration:8
Guardian of the Light
Quote:
Originally Posted by Ranger Li
Well it WOULD BE nifty but since you're stacking damage for a 'spike' of sorts it becomes very predicatble i mean come on:
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious Actually only Nature's renewal would really hurt us but enchantment removers have 1 thing that makes them weak at countering us THEY CAN ONLY GET RID OF ENCHANTMENTS ON 1 WARRIOR, you can't remove ALL enchantments on ALL warriors
However I do know as a fact now that Protection monks are a good counter for this. HOWEVER anti-warrior spiteful spirt spells aren't because the monks can bring hex removal adn totally rune the anti-warrior's day
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious Actually only Nature's renewal would really hurt us but enchantment removers have 1 thing that makes them weak at countering us THEY CAN ONLY GET RID OF ENCHANTMENTS ON 1 WARRIOR, you can't remove ALL enchantments on ALL warriors
However I do know as a fact now that Protection monks are a good counter for this. HOWEVER anti-warrior spiteful spirt spells aren't because the monks can bring hex removal adn totally rune the anti-warrior's day
Funkinmofo
suicider + necro with well of profane
Exploit nearest corpse to create a Well of the Profane at its location. For 8-18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less)
Exploit nearest corpse to create a Well of the Profane at its location. For 8-18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less)
Guardian of the Light
oooo crap thats bad for this but still you could avoid the wells
Funkinmofo
Quote:
Originally Posted by Guardian of the Light
oooo crap thats bad for this but still you could avoid the wells
most teams that have suicider have more than one......
and if they stand in the wells how you going to avoid them?
this build is meat for any team that has n/me
and if they stand in the wells how you going to avoid them?
this build is meat for any team that has n/me
smurfhunter
before my head explodes, its 100 blades. ffs
Guardian of the Light
Quote:
Originally Posted by smurfhunter
Quote:
suicider + necro with well of profane Exploit nearest corpse to create a Well of the Profane at its location. For 8-18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less) hmmm want if I changed to order nerco to a Me/N with wells and orders so he could play a bit of a corse control guy grabs those well before porfacers can eventhink about runing this build smurfhunter
*head explodes*
Guardian of the Light
Quote:
Originally Posted by smurfhunter
*head explodes*
YEAY everyone party time smurf is gone
Funkinmofo
Quote:
Originally Posted by Guardian of the Light
I know I call it the 1000 blade strike because all the add on and all the enchantements and all its like 1000s of things hitting you......and I like that name
hmmm want if I changed to order nerco to a Me/N with wells and orders so he could play a bit of a corse control guy grabs those well before porfacers can eventhink about runing this build Every balanced team has some form of interrupt or energy denial. Your build as it stands is just too vulnerable Guardian of the Light
Quote:
Originally Posted by Funkinmofo
Every balanced team has some form of interrupt or energy denial.
Your build as it stands is just too vulnerable You raise a good point however I still want to test this and has anyone here tested this? Funkinmofo
ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify? The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash. Just some things to contemplate. Guardian of the Light
Quote:
Originally Posted by Funkinmofo
ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify? The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash. Just some things to contemplate. Are you going to find a counter everytime I post the first times were good bu now its getting annoying smurfhunter
Quote:
Originally Posted by Funkinmofo
ever seen a war using hundred blades hit with empathy, cry of frustration.
ever looked at amnity or pacify? The build can be shut down by necs as shown earlier. By Mes as stated above, a KD/AS team are gonna walk over you, Monks can shut you down with prot, rangers can rip you with conditions/cripple and kite you, one air ele is all it takes to shut you down with blinding flash. Just some things to contemplate. this actually bs. the real counters to this build would be snares, kiting, and trappers. if you run a warrior spike you absolutely need to keep them condition and hex free. on the plus side, they have really high AL so you wont need to heal for pure _damage_ as much. you might want to consider having the warriors go w/me for hexbreaker, and then switch that for frenzy when theyre going to spike. [Val] did something similar a while back, they used hammer warriors and something else, cant remember Guardian of the Light
Quote:
Originally Posted by smurfhunter
this actually bs. the real counters to this build would be snares, kiting, and trappers. if you run a warrior spike you absolutely need to keep them condition and hex free. on the plus side, they have really high AL so you wont need to heal for pure _damage_ as much.
you might want to consider having the warriors go w/me for hexbreaker, and then switch that for frenzy when theyre going to spike. [Val] did something similar a while back, they used hammer warriors and something else, cant remember Great Ideas and thank you for pointing out a few thing I need to avoid Yukito Kunisaki
Quote:
Originally Posted by Guardian of the Light
Are you going to find a counter everytime I post the first times were good bu now its getting annoying
Yeah, people like doing that cause they assume your post is stupid and that you didn't think things through. [bad people... ]
By posting counters to your own build, it means you've done your research and that you're not just throwing out fluff. I did that for my 4 warrior builds in TA. Got some good inputs... I for one like this build solely for the fact that it is warrior HEAVY... Most impressive I might add. However, if you're going to stick to 100 blades as the theme, an Eviscerate user with a necro secondary can make the damage go through the atmosphere... Picture this... All warriors wielding their vamp weapons All warriors using an elite for damage [hundred blades + Evis] All warriors are enchanted with Strength of Honor W/N with the Evis is using Weaken Armor and Rend Enchantments [for you cowardly Protective Spirit people among other things] Now you have: Weapon Mods adding Damage Skills Adding Damage Stances Adding damage [you're all using frenzy right?] Enchantments Adding Damage [not judge's insight, it works against the hex] Hexes adding Damage [yay weaken armor] and Conditions adding damage [yay deep wound] THAT'S A LOT OF FREAKIN' DAMAGE AN ENEMY TEAM HAS TO DEAL WITH... The build mentioned has 3 monks. All of which are designed to deal with the problems a warrior heavy team are going to suffer. Conditions Hexes armor ignoring damage... If thought out properly, you can counter the enemy's counters [anti-warrior junk] and you could in theory own the universe with this build... smurfhunter
what would be cool in this build would be if you somehow all brought pets and had a necro using mark of pain. the pets ensures your oponent balls up, then do the usual bs with sending the pets in w/e. but if you time the warrior spike so that it hits just as mark of pain lands (i.e. no time for it to be removed)... you can theoretically kill the entire team.
i had a team do this to us, but they went a step further: they had mark of pain fall rght as maelstrom did, which all happened a second before the warriros spiked. we were doing great and then... no team. lol just an idea ^^ Neo-LD
i dont think the whole ball up+body block technique would work very well vs this team cus balling up will just make 100Blades own more. that and the fact that ranger spike using dual shot does this exact same thing while circumventing most counters to these warriors, means thumbs down.
Funkinmofo
I posted the possible counters only to show vulnerabilities.
Each of the wars could take a secondary to deal with various elements, but its his build not mine. I wasn't about to tell him how I would deal with it. Quote:
Yeah, people like doing that cause they assume your post is stupid and that you didn't think things through. [bad people... ]
I don't assume his post is stupid. I stated his build was vulnerable.
| Guardian of the Light
Ya there are a few weaknesses one of the worst being well of Profane which will pretty much destoy most of the builds basis
That weaken Armor with a W/N is a great idea Thanks, I looked up some more skills and came up that mybe Barbs would also come in handy because it too would be multipled by 2 because of 2 seperate attacks at once. However since they cost 10 energy each I would suggest the warrior that cast them have galvator's on. I also think that mybe one of the warriors should be an intrupter with savage strike or Distrupting clop and distracting blow to distrupt the monks major spells. I don't like the pet idea you cna try it for yourselves but already I'm getting arguements that there are too many melees and I don't have pets. O ya one more thing this build DOES do mroe damage in one hit with 100 blades then the ranger spiker build with duel shot (thou it is a cool build) I know as a fact that swords cna have mroe damage counters on them then rangers. Foppe
U'd also need a good curse necro with rigor etc. Make sure the most plausible counters can be recountered..
Guardian of the Light
I just conducted the first test and umm well it showed that this build can work but it still needs work definity on recountering the counters
The Orderer needs to also be a curse nerco with certain skill including Rigor Mortis which can help the team with most block and evade skills that hurt this build or the warriro will all have to bring warrior's cunning. Example 100 Order/curse Build Order of the Vampire Order of Pain Dark Fury Well of Blood Rigor Mortis Barbs Vampiric Gaze Res Sig Blood Magic: 10+1+Best Runes Soul Reaping: 10+Minor Rune Curses: 11+Best Runes Also I have decided that 2-3 Ppl in the build need to bring enchantment removal but because of the flexiblity of this build so far so the monks or the warriors can cover it. Also most Good Group Builds bring spirts to change the enviroment to their advantage I found a really good spirt that adds to the 100 blade Combo Winnowing: Create a level 1-8 Spirit. For creatures within its range, creatures take an additional 4 damage whenever they take physical damage. This Spirit dies after 30-126 seconds. This spirt's damage would be multipled by 2 in a 100 blade attack. Thanks for the input this build is nearing its completetion Guardian of the Light
sr for the double post but I just tested a new version and it OWNED we won 2 times in a row without our order/curse nerco who left just after we beat the unworthy.
I think it is best to give you guys the final build after all you did help me create the final build with your suggestions 3 Sword Warriors some of which should have Remove enchantment spells and spike damage skills and 100 blades 1 ax Warrior/Rnager with Eviscerate, spike damage skills and winnowing 1 orderer/Curse Nerco with Rigor Mortis, orders and more 1 Smiter Monk with Strength of Honour and Blessed sig and other smite spells 2 Healing Monks One of those Warriors should have Hamspring or Ax rake to slow down our target Basically at the start of the match the the smiter casts SoH on all the warriors and the Ax warrior uses Winnowing. Then the order/Curser casts orders and puts Rigor Mortis on the target then the defenseless target is DESTOYED by this combo with 100 blades and all the spike attacks coming down on them However some enchantments can really block our attack most of them being Shield Hands and Prot Sprit this is where Drain enchantment or any remove enchantments come in to get rid of them. O and as long as you remove enchantments there is no need for a counter-monk person the warrior kill so fast that most monks can't heal enough to stop the target's death |