1000 blade strike Team Build
Guardian of the Light
Quote:
Originally Posted by master_ranger_matt
yes, i did sign into these forums, and once i get enough faction i will make a r/w pvp with hundered blades
Cool I wonder if R/W would work for this exact build.
glenn_rolfe
well Guardian, we certainly got our asses handed to us on a platter by The One about 4 days ago using 2 r/w's with 100 blades.
If I see you in tombs spamming for it, I'll help you out as much as I can. Should be nice and nasty if you work on it.
Good to see the sword on the comeback
If I see you in tombs spamming for it, I'll help you out as much as I can. Should be nice and nasty if you work on it.
Good to see the sword on the comeback
Guardian of the Light
Ya but I'm wondering how someone got the R/W build to work thats something I didn't think of
Guardian of the Light
Glenn can you tell me how the Facing of the R/W 100 bladers went I wnat to know so I can make a suggested R/W
Guardian of the Light
Well since this thread is pretty Much Dead I'm Going to Post the final version
3 Sword Warrior with 100 blades and Enchantment Removal
1 Ax Warrior with Winnowing and Deep Wound inflicter like Evisercate
1 Order/Curser Nerco with Rigor Mortis
1 Smiter Monk with Strength of Honour and Blessed Sig
1 Healing/Prot Monk
1 Healing Monk
Modifications you can make:
You can drop 1 Sword Warrior and have 2 healing and 1 prot this may decease Firepower Thou.
Any Warrior can get Winnowing I like the Ax warrior to have it because W/R ax warrior are easy to find because of IWAY .
Notes:
Have the Smiter cast Strength of Honour on all the warriors and have him use Blessed sig for energy management.
Monks Should get a few Hex and Condition Remove spells.
Some skills that at least 1 of your warriors should bring are: Hamstring, Wild Blow, and Winnowing. Spell Breaker should be brought by one of your monks.
The smiter Should help out with healing with Divine healing Skills like Divine Healing adn Sig of Devotion.
How this Build does with me
Two things happen happen when I play this build we either OWN the other team or we get owned
[B][U]Suggested Build for postions[U][B]
12 sword
10+1 Strength
8 Blood
Ok I would like some comments on how this build does for you?
3 Sword Warrior with 100 blades and Enchantment Removal
1 Ax Warrior with Winnowing and Deep Wound inflicter like Evisercate
1 Order/Curser Nerco with Rigor Mortis
1 Smiter Monk with Strength of Honour and Blessed Sig
1 Healing/Prot Monk
1 Healing Monk
Modifications you can make:
You can drop 1 Sword Warrior and have 2 healing and 1 prot this may decease Firepower Thou.
Any Warrior can get Winnowing I like the Ax warrior to have it because W/R ax warrior are easy to find because of IWAY .
Notes:
Have the Smiter cast Strength of Honour on all the warriors and have him use Blessed sig for energy management.
Monks Should get a few Hex and Condition Remove spells.
Some skills that at least 1 of your warriors should bring are: Hamstring, Wild Blow, and Winnowing. Spell Breaker should be brought by one of your monks.
The smiter Should help out with healing with Divine healing Skills like Divine Healing adn Sig of Devotion.
How this Build does with me
Two things happen happen when I play this build we either OWN the other team or we get owned
[B][U]Suggested Build for postions[U][B]
12 sword
10+1 Strength
8 Blood
Ok I would like some comments on how this build does for you?
malus
A question what would you do if you came up against a eoe bomb or a minion master team or lets say my personal favortie the obsidian spike they would rip through you without lookin back but yet again they do that to iway to i under stand the ups and downs for this build and i believe it could work with a couple of touch ups such as someone for enchant removal and hex and conidtion removal so maybe a monk usin matye and plague sending?
oh yea with the w/nec build sorry man frenzy is goin to hurt lol now if you had prot spirit that would put nice damage removal
oh yea with the w/nec build sorry man frenzy is goin to hurt lol now if you had prot spirit that would put nice damage removal
DarkSider84
Quote:
Originally Posted by Guardian of the Light
I ahve alway been a fan of hundred blades even since I caped it because it cna pull off some neat combos with other skills (i.e. "For great justice"+100 blades, conjure+100 blades. So I found a thread in here with someone who didn't like 100 blades and passed it off as a weak skill . however some points in the thread made me think of a team build that I have been going over for a while now.
Now if you don't want to bore yourselves with the above text heres the build
This is a Build I call the 1000 blade strike
4 Sword W/E with conjure and/or W/Mo with Stregth of honour, all with 100 blades
Ordering Nerco
3 Healing Monks
Basically the warriors use Stregth of honour or Conjure something before the match starts and they all MUST have 100 blades as their elite
Right before the first strike the ordering nerco use his 2 order and the sword warriors prepare to use 100 blade this stacking effect I would imagine would deliver an instant kill to an unprotected target (no prot or defense stuff on it)
After the sword warriors change to the next target (or the same target that was resed) and use sword spike attack such as Pure strike, Gasrath slash, and the final thrust once the target reachs below 50% delivering an instant kill once 4 hit
Possilbe Problems:
Coornation is needed and mybe if one idiot is in the group the whole team falls
Some prot spells may disarm the warrior ability to killl quickly
Some things I know some ppl will think are problems but aren't
"Ha this build won't work because Orders only affect you if you do physical damage"
Heres the thing I have fiery dragon sword and apply poisen works with it and it reads For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds. however if the order do not work anyways I'll make everyone use Stregth of honour
"I'll just use Protective spirt and you can't defeat me"
No that won't work because Prot spirt threats each damage counter (i.e regular damage, conjrue damage) as a different attack so it will reduce regualr to 10% and conjure ot 10% seperately
Added: I am constantly changing this build and the newer versions are viewed later so don't make suggestions till you c the newest version
Currently Lastest version is on page 4 sounds like a good broad idea, might want to refine it some more (as i think you are) and max the build out.
Guardian of the Light
Quote:
Originally Posted by DarkSider84
sounds like a good broad idea, might want to refine it some more (as i think you are) and max the build out.
Umm thats the primary version the lastest version is on here at page 4
Akhilleus
this build would work well if the necro was using barbs.
Guardian of the Light
Quote:
Originally Posted by Akhilleus
this build would work well if the necro was using barbs.
lol someone already suggested it.
Its nice this thread is back from the forgotten threads but it would be nicer if you would suggest new ideas
Its nice this thread is back from the forgotten threads but it would be nicer if you would suggest new ideas
Akhilleus
Quote:
Originally Posted by Guardian of the Light
lol someone already suggested it.
Its nice this thread is back from the forgotten threads but it would be nicer if you would suggest new ideas doesnt surprize me, but its late and i can barely read my own name, let alone 4 pages.
Its nice this thread is back from the forgotten threads but it would be nicer if you would suggest new ideas doesnt surprize me, but its late and i can barely read my own name, let alone 4 pages.
Zhou Feng
Quote:
Originally Posted by Ranger Li
Well it WOULD BE nifty but since you're stacking damage for a 'spike' of sorts it becomes very predicatble i mean come on:
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious Not if the warriors fake you then spike you.
As it stands Im not sure how well this would work. But it sounds interesting.
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious Not if the warriors fake you then spike you.
As it stands Im not sure how well this would work. But it sounds interesting.
mortalis doleo
wow...
please let this thread die in peace...
please let this thread die in peace...
Guardian of the Light
Quote:
Originally Posted by mortalis doleo
wow...
please let this thread die in peace...
please let this thread die in peace...
mortalis doleo
oh come on...
the post has been dead for a month andn a new comment is made...
the post has been dead for a month andn a new comment is made...
xcutioner
admins said old threads can be resurrected, rather than have the same questions get asked and then refered to the older thread and closed.
This just in...invinci monks use protective bond. hehe.
I was thinking this post was about Charlie's Angels III when I read the title
This just in...invinci monks use protective bond. hehe.
I was thinking this post was about Charlie's Angels III when I read the title