new class idea. The retiarii
benmanhaha
The Retiarii
Ok, i got the idea from the discovery channel, go figure.
The Retiarii is a sea-fairing scallywag from the far off lands of cantha. In fact his wife is a xunlai agent in Lions Arch. He has come in search of new adventures in new lands.
This is a mid range melee magic class. The retiarii is the master of natural disasters.
The Retiarii can use a polearm or a net as their main weapons.
The Retiarii has 3 pips of energy regen and starts with 30 energy.
The Retiarii may have an AL of 60 - 70. Since they won't be as close as a warrior, they can use less armor.
The 4 attributes of the retiarii are polearm mastery, net mastery, weather mastery, and strike mastery.
Ok, the retiarii uses any type of polearm such as a trident, spear, scythe, etc.
They use a net in the other hand for defense. The types of net could vary from like a weighted net for faster skills, a big net for more defense but slower attack, and a barbed net for more damage.
Ok here we goooooooo.
Polearm mastery - This increases the effectivness of a Retiarii's polearm.
Net mastery - This increases the effectiveness of the Retiarii's net.
Weather mastery - This increases the effectiveness of a retiarii's weather based attacks.
UNDER CONSTRUCTION Agility - This will increase the evasivness and attack speed of the Retiarii. (Now i think every level you get +2% chance to dodge your opponents attacks. I think for the sake of balancing this should not stack with skills that offer similar bonuses. I also think that the speed bonus should cap at 25% at level 16, i believe that's the maximum)UNDER CONSTRUCTIONIf you would like to make a suggestion on how to fix agility, please post it.
Some skills.
Polearm Mastery:
Wind up strike- This skill takes 2 or 3 seconds to activate but adds an additional 10-35 damage.
Downward strike- Stab an enemy's leg to cripple them for 5-12 seconds.
Jump strike- Jump above an enemy and attack for an extra 5-20 damage. This attack cannot be interupted.
Angulated Strike- This attack ignores the defense of an opponent's secondary weapon. (i.e. shield, etc.)
Coule(ku-lay)- Block opponents next melee attack strike for a critical hit. {Elite}
Net mastery:
Imbue net- Imbue your net with a force field that negates the effect of the next hex cast on you. {Elite}
Net of reflection- The next attack your enemy casts is deflected back at them. 75% chance of failure with a net mastery of 5 or less.
Lend net- Target other ally recieves an extra 15-50 defense for 10 seconds an you lose the effects and defense of your net.
Strangle- The opponent is now choking for 2-6 seconds. (choking = health degen of 2 and move 25% slower)
Razorwire Net- (preperation) For the next 3-7 seconds when ever you strike with your net, you atack for an extra 7-13 damage.
Weather mastery:
Hurricane- All foes in that area are struck for 5-15 damage for 5-9 seconds and move 25% slower. After this skill ends wind continues to blow for 3-10 seconds.
Tidal wave- Attacks foes in that area for 10-60 damage. This attack leaves water on the ground.
Rain Dance- (preperation) Rain falls from the sky, leaving water on the field for 3-5 seconds.
Create swamp- If there is water on the ground a swamp is created in that area. All enemies in that area are poisened for 4-14 seconds.
Icy Ground- If water is in the ground it is turned into ice. All foes move 25% slower for 4-14 seconds. If struck by fire damage while on icy ground the damage is doubled.
Over bearing sun- this skill blinds a foe and weakens them for 4-14 seconds.
Summon The Wind- (preperation) Summon a forceful wind for 3-10 seconds. During this time Everyone moves 30% slower.
Smoke signals- Alert only your team to a position. If there is wind blowing your team is hidden from radar for 2-4 seconds. (the initial smoke signal skill is not restricted by the agro circle, but the second part must be cast near you or a team mate)
Agility:
Wind at your back- Move 25% faster for 5-13 seconds.
Invigorate- For 5 seconds attack 25% faster but afterwards you are weakened for 5-8 seconds.
Quick Dodge- For 5-20 seconds when an attack is directed at you it is redirected at someone else in your area, be it friend or foe.
And i even have some eye candy for you. check it out.
http://i9.photobucket.com/albums/a87...a/retiarii.jpg
edit: i added a new picture with a real retiarii helmet. it still looks stupid. (I was informed that that helm is wrong, but I'll still leave it up)
http://i9.photobucket.com/albums/a87...iarii2copy.jpg
edit again: Nevin provided a picture on the 4th page, but I thought I'd add it up here.
http://members.cox.net/studio-od/gladiator.jpg
If you didnt like it, well i expect it. As far as I can tell almost every class suggested is shot down for one reason or another. But i just wanted to share.
Ok, i got the idea from the discovery channel, go figure.
The Retiarii is a sea-fairing scallywag from the far off lands of cantha. In fact his wife is a xunlai agent in Lions Arch. He has come in search of new adventures in new lands.
This is a mid range melee magic class. The retiarii is the master of natural disasters.
The Retiarii can use a polearm or a net as their main weapons.
The Retiarii has 3 pips of energy regen and starts with 30 energy.
The Retiarii may have an AL of 60 - 70. Since they won't be as close as a warrior, they can use less armor.
The 4 attributes of the retiarii are polearm mastery, net mastery, weather mastery, and strike mastery.
Ok, the retiarii uses any type of polearm such as a trident, spear, scythe, etc.
They use a net in the other hand for defense. The types of net could vary from like a weighted net for faster skills, a big net for more defense but slower attack, and a barbed net for more damage.
Ok here we goooooooo.
Polearm mastery - This increases the effectivness of a Retiarii's polearm.
Net mastery - This increases the effectiveness of the Retiarii's net.
Weather mastery - This increases the effectiveness of a retiarii's weather based attacks.
UNDER CONSTRUCTION Agility - This will increase the evasivness and attack speed of the Retiarii. (Now i think every level you get +2% chance to dodge your opponents attacks. I think for the sake of balancing this should not stack with skills that offer similar bonuses. I also think that the speed bonus should cap at 25% at level 16, i believe that's the maximum)UNDER CONSTRUCTIONIf you would like to make a suggestion on how to fix agility, please post it.
Some skills.
Polearm Mastery:
Wind up strike- This skill takes 2 or 3 seconds to activate but adds an additional 10-35 damage.
Downward strike- Stab an enemy's leg to cripple them for 5-12 seconds.
Jump strike- Jump above an enemy and attack for an extra 5-20 damage. This attack cannot be interupted.
Angulated Strike- This attack ignores the defense of an opponent's secondary weapon. (i.e. shield, etc.)
Coule(ku-lay)- Block opponents next melee attack strike for a critical hit. {Elite}
Net mastery:
Imbue net- Imbue your net with a force field that negates the effect of the next hex cast on you. {Elite}
Net of reflection- The next attack your enemy casts is deflected back at them. 75% chance of failure with a net mastery of 5 or less.
Lend net- Target other ally recieves an extra 15-50 defense for 10 seconds an you lose the effects and defense of your net.
Strangle- The opponent is now choking for 2-6 seconds. (choking = health degen of 2 and move 25% slower)
Razorwire Net- (preperation) For the next 3-7 seconds when ever you strike with your net, you atack for an extra 7-13 damage.
Weather mastery:
Hurricane- All foes in that area are struck for 5-15 damage for 5-9 seconds and move 25% slower. After this skill ends wind continues to blow for 3-10 seconds.
Tidal wave- Attacks foes in that area for 10-60 damage. This attack leaves water on the ground.
Rain Dance- (preperation) Rain falls from the sky, leaving water on the field for 3-5 seconds.
Create swamp- If there is water on the ground a swamp is created in that area. All enemies in that area are poisened for 4-14 seconds.
Icy Ground- If water is in the ground it is turned into ice. All foes move 25% slower for 4-14 seconds. If struck by fire damage while on icy ground the damage is doubled.
Over bearing sun- this skill blinds a foe and weakens them for 4-14 seconds.
Summon The Wind- (preperation) Summon a forceful wind for 3-10 seconds. During this time Everyone moves 30% slower.
Smoke signals- Alert only your team to a position. If there is wind blowing your team is hidden from radar for 2-4 seconds. (the initial smoke signal skill is not restricted by the agro circle, but the second part must be cast near you or a team mate)
Agility:
Wind at your back- Move 25% faster for 5-13 seconds.
Invigorate- For 5 seconds attack 25% faster but afterwards you are weakened for 5-8 seconds.
Quick Dodge- For 5-20 seconds when an attack is directed at you it is redirected at someone else in your area, be it friend or foe.
And i even have some eye candy for you. check it out.
http://i9.photobucket.com/albums/a87...a/retiarii.jpg
edit: i added a new picture with a real retiarii helmet. it still looks stupid. (I was informed that that helm is wrong, but I'll still leave it up)
http://i9.photobucket.com/albums/a87...iarii2copy.jpg
edit again: Nevin provided a picture on the 4th page, but I thought I'd add it up here.
http://members.cox.net/studio-od/gladiator.jpg
If you didnt like it, well i expect it. As far as I can tell almost every class suggested is shot down for one reason or another. But i just wanted to share.
Hot Dead
I like this class idea, and the picture is funny
Tactical-Dillusions
Is this similar to the roman Triarii ?
I like this idea alot...and i don't usually add my opinions to new class ideas since there are usually millions floating around (all entitled ninja, pirate, summoner, bard, James bond 007, etc).
Thumbs up!
I like this idea alot...and i don't usually add my opinions to new class ideas since there are usually millions floating around (all entitled ninja, pirate, summoner, bard, James bond 007, etc).
Thumbs up!
NatalieD
It's a neat idea, but it could use a more easily-pronounced name.
entropy
Is this diablo 2...? lol
benmanhaha
it is actually called the retiarii in roman history. They were a type of gladiator. If you've ever seen the movie gladiator, i think the retiarii was in there somewhere in the beginning.
Sister Rosette
Sounds like 'retiree' which makes me giggle.
Some of the skills you listed need some tweaking, but all in all
a great idea.
/signed
Some of the skills you listed need some tweaking, but all in all
a great idea.
/signed
Perishiko ReLLiK
Heh, quite an interesting idea... And personaly, i like it.
Some good mixed skills in there.
Some good mixed skills in there.
Shinomori
I REALLY like this idea. It's a lot more original that "zomg rogue bard shaman summoner zomg!!".
I cast Stamp of +1 Approval on topic!
I cast Stamp of +1 Approval on topic!
Zhou Feng
Quote:
Originally Posted by benmanhaha
The Retiarii
Ok, i got the idea fromt the discovery channel, go figure. This is a mid range melee magic class. The retiarii is the master of natural disasters. He is a sea fairing scallywag from the far off land of Cantha. They use a polearm in one hand and a net in the other for defense. The 4 attributes of the retiarii are polearm mastery, net mastery, weather mastery, and strike mastery. Ok, the retiarii uses any type of polearm such as a trident, spear, scythe, etc. They use a net in the other hand for defense. The types of net could vary from like a weighted net for faster skills, a big net for more defense but slower attack, and a barbed net for more damage. Ok here we goooooooo. Polearm mastery- this increases the damage inflicted by the retiarii. Net mastery- this increases the defense of the retiarii when using the net and also the effectivness of any net skill. Weather mastery- this increases the effectiveness of a retiarii's weather based attacks. Agility- this increases the speed of a retiarii's attack. (not too drastically, but maybe a cap of 25-30%.) It aslo increases the effectiveness of agility skills. Some skizzles. Polearm Mastery: Wind up strike- This skill takes 2 or 3 seconds to activate but adds an additional 10-35 damage. Downward strike- Stab an enemy's leg to cripple them for 5-12 seconds. JUmp strike- Jump above an enemy and attack for an extra 5-20 damage. This attack cannot be interupted. Net mastery: Imbue net- Imbure your net with a force field that prevents any enemies from casting any hexes on you. This spell lasts for 5-17 seconds. Net of reflection- The next attack your enemy casts is deflected back at them. 75% chance of failure with a net mastery of 5 or less. Lend net- Target other ally recieves an extra 15-50 defense for 10 seconds an you lose the effects and defense of your net. Weather mastery: Hurricane- All foes in that area are struck for 5-15 damage for 5-9 seconds and move 25% slower. Tidal wave- Attacks foes in that area for 10-60 damage. This attack leaves water on the ground. Create swamp- If there is water on the ground a swamp is created in that area. All enemies in that area are poisened for 4-14 seconds. Icy Ground- If water is in the ground it is turned into ice. All foes move 25% slower for 4-14 seconds. If struck by fire damage while on icy ground the damage is doubled. Over bearing sun- this skill blinds a foe and weakens them for 4-14 seconds. Agility: Wind at your back- Move 25% faster for 5-13 seconds. Invigorate- For 5 seconds attack 25% faster but afterwards you are weakened for 5-8 seconds. And i even have some eye candy for you. check it out. http://i9.photobucket.com/albums/a87...a/retiarii.jpg If you didnt like it, well i expect it. As far as I can tell almost every class suggested is shot down for one reason or another. But i just wanted to share. |
NatalieD
I think Agility is the primary, since it has a passive effect. I'm not sure what happened to Strike Mastery.
The weather thing... I dunno. It's not a logical extension of spear-and-net fighting, but then, nature rituals aren't really a logical extension of archery and trapping, either. I like it, I think it gives the class some character. Presumably, the hypothetical update/expansion introducing a class like this would also introduce a new area where the people fight in this way. It definitely has a more culturally specific feel than most existing classes.
The weather thing... I dunno. It's not a logical extension of spear-and-net fighting, but then, nature rituals aren't really a logical extension of archery and trapping, either. I like it, I think it gives the class some character. Presumably, the hypothetical update/expansion introducing a class like this would also introduce a new area where the people fight in this way. It definitely has a more culturally specific feel than most existing classes.
Undivine
Hmm... Has a unique flare to it. Pretty unusual, but sounds like an interesting class.
Padi
sounds really cool, dont kow exactly how it "fits to the time" so to say...but i like it none the less.
Hannibel
pretty good idea
Symeon
Cool idea, I must say that out of the other warrior-like ideas I've seen, this is the furthest away from the warrior and therefore the best.
/signed
/signed
Shimus DarkRaven
Definitely one of the more unique ideas, I really didn't see this class patched from other professions, except maybe the warrior, but thats what he is, really. A Magical Warrior <Like a natureqse paladin type>
It really rings important to me that the idea be unique.
my 2 cents
--The shim
/SIGNED!
It really rings important to me that the idea be unique.
my 2 cents
--The shim
/SIGNED!
benmanhaha
Quote:
Originally Posted by NatalieD
I think Agility is the primary, since it has a passive effect. I'm not sure what happened to Strike Mastery.
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Philedius
I like the idea as much as I like muffins!
/dance
/dance
benmanhaha
Quote:
Originally Posted by Philedius
I like the idea as much as I like muffins!
/dance |
Farin
Everything looks fine, only thing that i wouldnt aprove is Imbue net, would be way overpowered. I agree with the rest, im pretty much tired of everyone posting new classes that have already been used. But yours is quite original, good job. /signed.
benmanhaha
Quote:
Originally Posted by RaZoO
Everything looks fine, only thing that i wouldnt aprove is Imbue net, would be way overpowered. I agree with the rest, im pretty much tired of everyone posting new classes that have already been used. But yours is quite original, good job. /signed.
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Klmpee
lol the picture is great!! awsome photoshopping *sarcasm* good class idea.
Mesmerized
i like the idea but i'm just wondering how tidal wave would leave water on the ground, you would need a water sprite what whatnot for that.. but its possible to change it to add knockdown maybe, and have it act like a larger gale but water damage.
wind up strike can also be like a whirlwind type attack like the axe aoe attack (blanked out on it )
but yeah overall i like it
/signed
edit* just realized that skills such as frozen ground dont actually freeze the ground, so it could possibly act like that skill and just throw a terrain alteration icon up
wind up strike can also be like a whirlwind type attack like the axe aoe attack (blanked out on it )
but yeah overall i like it
/signed
edit* just realized that skills such as frozen ground dont actually freeze the ground, so it could possibly act like that skill and just throw a terrain alteration icon up
Philedius
Quote:
Originally Posted by benmanhaha
i assume that means you like muffins.
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Mustache Mayhem
the retardii! I dunno I want a guy with fishook hands and he flys around and drops a net on people =p actually pretty good imagination =] those skills are too over the top though compared to whats out there nowdays- it just makes me laugh (in a good way) to think of a guy running around with a net whipping ass
benmanhaha
Quote:
Originally Posted by Mustache Mayhem
the retardii! I dunno I want a guy with fishook hands and he flys around and drops a net on people =p actually pretty good imagination =] those skills are too over the top though compared to whats out there nowdays- it just makes me laugh (in a good way) to think of a guy running around with a net whipping ass
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Farin
The picture is kind of funny actually, he's using different gloves, Knight's and 15k Gladiators. Just wanted to point that
benmanhaha
Quote:
Originally Posted by RaZoO
The picture is kind of funny actually, he's using different gloves, Knight's and 15k Gladiators. Just wanted to point that
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Monseir
retiarii doesn't use the net for defense...he captures things in it....then stabs them with a polearm.
benmanhaha
Quote:
Originally Posted by Monseir
retiarii doesn't use the net for defense...he captures things in it....then stabs them with a polearm.
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TheGuildWarsPenguin
/signed
NS war with a trident thingy and a net.
NS war with a trident thingy and a net.
Beqxter
Well I'm a fan, for its originality if nothing else - it's not a werewolf, assassin or other D2 knockoff that most of the theoretical builds out there are. Reminds me of the frog hunters in the Song of Ice and Fire books (can't remember offhand their name) - but they had magical skills as well.
/signed
/signed
nicky nightmare
i think it could have its merits with some minor touch ups to the skills......
DeepFyre
Quote:
Originally Posted by benmanhaha
it is actually called the retiarii in roman history. They were a type of gladiator. If you've ever seen the movie gladiator, i think the retiarii was in there somewhere in the beginning.
|
Quote:
Originally Posted by Mustache Mayhem
the retardii! I dunno I want a guy with fishook hands and he flys around and drops a net on people =p actually pretty good imagination =] those skills are too over the top though compared to whats out there nowdays- it just makes me laugh (in a good way) to think of a guy running around with a net whipping ass
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The Hand Of Death
Quote:
Originally Posted by Monseir
retiarii doesn't use the net for defense...he captures things in it....then stabs them with a polearm.
|
For the tidal wave spell maybe you would have to cast it in conjunction with a spell that added water around so it could be used. A water druid or elemental that just adds a source of water to pull and use in the tidal wave.
Fan of gladiators and the retarii was the best! Their cool fish helmet should be added with the big eyes.
nightrunner
I think it would be a nice change (plus there needs to me another melee-ish character type anyway) to the current professions. However, I think some of the names would have to be changed around.
benmanhaha
Quote:
Originally Posted by The Hand Of Death
Fan of gladiators and the retarii was the best! Their cool fish helmet should be added with the big eyes. |
that was the best i could do with the helmet. it probably looks worse than the original.
TwilightOblivion
Personally, I dont get what people have against ninjas and shamen, but this class sounds like a lot of fun(and similar to a pirate...)
/sign'd
/sign'd
Marmot The Hairy
hmm agility seems too extreme to me, retiarii/warrior using a stance that increases attack speed+IWAY+agility at max level would equal= INSANE SPEED, so i actually think a lower value to that would make more sense..much lower, but overall sounds like a decent innovative idea, congratulations you arent lame
benmanhaha
Quote:
Originally Posted by Marmot The Hairy
hmm agility seems too extreme to me, retiarii/warrior using a stance that increases attack speed+IWAY+agility at max level would equal= INSANE SPEED, so i actually think a lower value to that would make more sense..much lower, but overall sounds like a decent innovative idea, congratulations you arent lame
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