Guild Wars Update - Nov 10 and Nov 11

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Savio: This will be my ONLY warning: flame at all and you will be one step closer to the banstick. If I delete your post don't repost it.
Petitions for the update:
http://new.petitiononline.com/frosty/petition.html
Petition against the update:
http://new.petitiononline.com/gw101105/petition.html
http://www.petitiononline.com/qd22556/petition.html
GwG poll:
http://www.guildwarsguru.com/forum/s...ad.php?t=79127


Update - Thursday, November 10

* Improved the character name and guild name entry dialogs.

* Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.

* Improved AI so that monsters will eventually stop chasing fleeing players.

* Slightly reduced the power of the Doppelganger creature.

* Fixed a bug which could cause certain animated ground cover to not be animated.

* Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon.

* Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.

* Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.

There is already a threed about farm nerf (it got closed pretty quick) about AOE is causing mobs to scatter. I honestly don't think that was there goal, it looks like PvE got a bit harder (no complaints from me)

This screams if the monsters are beating you, retreat and regroup it gets to hot.

Added by Savio: New update.

Update - Friday, November 11

* Improved and corrected problems with Monster and Henchmen AI

* Fixed Dark Bond so that it no longer diverts damage to dead minions

* Fixed a bug that could return players to the login screen when they attempted to create a new character

* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

The only thing I don't like about it is the reduced power of the doppleganger. Everything else is fine with me.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Check what the minos do now, if you get aggrivated easily then this will aggrivate you.
minos keep running around not exactly hitting you like they used to and takes forver to do.
Your toon will be chasing them around like a mad person.

argh

EDIT: Well not just elona, any area of effect spell has mobs running around like crazy now.

Imagine farming Ettins now.
Oh dear god I do not even want to think
Or Griffons with all the devourers around, u cannot stick to a corner anymore.

necrozsi

necrozsi

Lion's Arch Merchant

Join Date: Jul 2005

griff now runs from aoe dmg spells like balth aura..i could care less, but mission monsters also run from spells like meteor shower, gg elementalists.....

MadLep

Ascalonian Squire

Join Date: Aug 2005

Bye bye sweet meteor storm

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I dont really like the monsters not chasing fleeing players. Seems to make it too easy.

I like the monsters fleeing from AoE spells. Maybe Fire Eles wont be the only type in PvE now.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

this is the greatest thing for PvE ele's ever, and general PvE gameplay. NOw groups will have to get smart and not have the boring wars, monks, echo nuker set-up.
I only PvP these days, but at last eles can who only PvE can learn about the beauty of the other ele lines besides fire. This will open up the game a lot. Great move

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Equation: Monsters + AoE = Flee.

Monsters + Slow = Try to flee.
Monsters + No Slow = Flee.

So, transitive property, Monsters + AoE = Monsters + No Slow

So therefore, Monsters + Slow = Flee is a false boolean statement.

Hmm, lets look at this! A water ele has how many slow spells? An earth ele that can tank with ward against foes + melee + w/e while your fire nukers do anything they can to said targets? So don't delete your eles just yet..

Btw, yeah, farming gets hit with the nerf bat again, no more griffon runs with huge amounts of monsters, no more staying in AoE range of Balthazars Aura either. Too bad. =/

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

To be honest I do think the goal was to make PvE harder overall to make it more of a challenge and take longer. You will not go through as quick and you will have to play smarter now. This is the perfect time to look at Air or Air/Earth for me that I've been thinking about.

(Edit) - Didn't think about this but this affects fire rain and metor shower. The Burst AOE should still work fine like Phoenix and Rodgort's Invocation as well as the fast cast direct fire.

legandry

legandry

Academy Page

Join Date: Aug 2005

Houston, Tejas

Morbidly Obese Terror Squad

E/Mo

Anyone know what the second update did? (happened just a few mins after the one posted here)

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

It'll be fun seeing how parties behave now in places like the Fissure and Underworld.

I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...

Ard Wen

Ard Wen

Academy Page

Join Date: Oct 2005

Haz Team

W/Mo

Talk about reducing the ability of a nuker

Well now its just monks and warriors

besalope

besalope

Ascalonian Squire

Join Date: Apr 2005

Eastern Michigan University

Myrkandite Knights

W/R

Quote:
Originally Posted by Lasareth
It'll be fun seeing how parties behave now in places like the Fissure and Underworld.

I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...
Yup, break off tanks and go straight to mages/healers... we learned the hard way

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Quote:
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
Underworld farmers will adapt--to what extent, I can't say yet (working on homework >_< can't check). If the situation becomes unmanageable, then ectos will rise considerably.

Other items such as gold swords etc I wouldn't see changing much from their current prices.

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

Personnally I like the changes to nukers - I play with a fire ele purely because I could never get in a group as one of the other 3, now maybe I can.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
Stay the same. Eles weren't handicapped. You just have to figure out another way to keep monsters in AoE range. Which means take a WATER ELE.

MaglorD

Jungle Guide

Join Date: May 2005

wow this severely weakens the usefulness of meteor showers and fire storm...too bad for all the fire nukers.

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Omg. I just noticed. Running just got much easier.

Klmpee

Klmpee

Lion's Arch Merchant

Join Date: Jul 2005

Florida USA :)

[Anti]

W/E

i knew this day would come.. the game.. much harder with the moving away from aoe.. this will truely weave out the inexperirenced eles and new players... from the advanced players..
gj anet

Slyder

Pre-Searing Cadet

Join Date: May 2005

This is great, now maybe my ranger will have a use for Spike Trap.

Alexi Zingforger

Ascalonian Squire

Join Date: Aug 2005

England

[DW] Drunken Warriors

E/

This will definitely bring more skill to the game, and make alot of people change their builds in new and more interesting ways, but this was obviously a double-edged sword, designed to nerf farmers yet again.

Why don't they just get to fixing the source of the problem, instead of patching over the various ways people are trying to overcome the flaws.

Zoolooman

Academy Page

Join Date: May 2005

Ectos And Shards

I disagree. This is horrible. Many fights were difficult even if a nuker dealt maximum damage and knockdown with their Shower(s). I wonder how many fights and end-game zones will now move beyond the accessibility of casual players.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

LOL, but it looked hillarious, a group of minos attacking, taking damage, running away, coming back, taking damage again, running away again... I'm gonna do that again just for that effect

On the negative side, yes, I died but then, I didn't do it to stay alife anyway.

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Anyone remember that petition thread for nerfing the reason to farm, not the build?

Anyways. I do like the idea of bringing more skill to the game. But for some reason, I feel this will cause more of an outside problem. There might be a possibility that the selling of gold for real money might seem more of an option now. But who knows?

Master Bater

Ascalonian Squire

Join Date: Jul 2005

From He||

Mo/W

Quote:
Originally Posted by Lasareth
Underworld farmers will adapt--to what extent, I can't say yet (working on homework >_< can't check). If the situation becomes unmanageable, then ectos will rise considerably.
Uw is still farmable,..but its damn harder. I think, as it happened before, people will eventually find new way to farm, and bring players to another level of dificulty.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

So, is farming UW with 55hp nerfed?

swoosher

Ascalonian Squire

Join Date: Jun 2005

LMA

W/Mo

Quote:
Originally Posted by Alone)
Omg. I just noticed. Running just got much easier.
Yup. hehehe. I guess the saying 'when a door closes, a window opens' is true.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

Good ! i like to see PVE getting harder and harder ... i hate when people say this game is easy ..

keep nurfing Anet !!! GG

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by MadLep
Bye bye sweet meteor storm
once it knocks you down you can't run from it.

this is was done to kill farming. now you have to chase them and solo farming won't work unless they constantly attack you.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Well, if your monk gets mobbed, Symbol of Wrath now becomes a deterrent to shake them off for 5 seconds. Balthazaar's Aura gets kicked in the 'nads yet again. A 25 energy bug repellent. Hmmm... They might as well make it an elite with a 5-second cast time and 60-second recharge, or just remove it from the game completely.

Smiting Monks who can't smite... whodathunkit?

Mack The Barbarian

Frost Gate Guardian

Join Date: May 2005

they get up and run from it now also

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mack The Barbarian
they get up and run from it now also
then get knocked down. it strikes every 2.5 seconds. you are knocked down for 2 seconds. soon as you stand you are hit by another KD.

say good by to your UW trappers. soon as one 1 trap triggers they will run away from it.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

I like the update, somewhat, now ward against foes in pve is useful

-edit-

Not that pve ever mattered... >.>

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by kvndoom
Well, if your monk gets mobbed, Symbol of Wrath now becomes a deterrent to shake them off for 5 seconds. Balthazaar's Aura gets kicked in the 'nads yet again. A 25 energy bug repellent. Hmmm... They might as well make it an elite with a 5-second cast time and 60-second recharge, or just remove it from the game completely.

Smiting Monks who can't smite... whodathunkit?
its cost should be reduced some with the high casting and reduced effectiveness in pve. just not worth the cost now.

Spitefull spirit seems to be unaffected by this.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Asplode
Not that pve ever mattered... >.>
Speak for yourself only, not for the community.

legandry

legandry

Academy Page

Join Date: Aug 2005

Houston, Tejas

Morbidly Obese Terror Squad

E/Mo

Anyone tried spiteful spirit UW duo yet? I think this might become just about the only effective way to farm ectos now... Expect to see prices increase on ectos

EDIT: looks like twicky answered my question about SS still working. Still wondering specifically about UW though...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by kvndoom
Speak for yourself only, not for the community.
hate to admit it. if pve dropped completely the game could be still be carried by pvp. they just did it to show they haven't forgotton about pve.

Quote:
Originally Posted by legandry
Anyone tried spiteful spirit UW duo yet? I think this might become just about the only effective way to farm ectos now... Expect to see prices increase on ectos
spitefull spirit is unaffected by the update. for some reason they still just stand there and swing away. wouldn't expect that to last too long though.

Corran109

Ascalonian Squire

Join Date: Jul 2005

Spiteful is a hex.

Only PvP will alienate a lot of players.

necrozsi

necrozsi

Lion's Arch Merchant

Join Date: Jul 2005

im gonna write anet a big fat letter ^^