Warriors = Overused?
Network
There are so many warriors out there. When warriors go LFG they never get picked. Cause there are so many. Im even thinking of deleting my Warrior because since they nerfed EVERY MONSTER IN THE GAME. There really is no point now. Warriors are so boring.
Whosaidwhatnow
A good tank is still hard to find. Warriors that load up on useless attack skills for farming/top level questing are not hard to find. If you're a smart tank you'll still find a group.
You just have to deal with the fact that W/Mo's are the most popular class, if you want to be one, you're going to be one of many. If you want an easier time finding a group, make a new character. I've made three characters now for different reasons. Adapt to the game, don't wait for it to adapt to you (though as this update has proven, it just might).
You just have to deal with the fact that W/Mo's are the most popular class, if you want to be one, you're going to be one of many. If you want an easier time finding a group, make a new character. I've made three characters now for different reasons. Adapt to the game, don't wait for it to adapt to you (though as this update has proven, it just might).
coolsti
Warriors are for me the most unpopular class. If I would make some statistics of the class that plays with the worst team play and tactics in all my experiences, the warrior class wins by far!
I'd rather use ranger's pets or henchy warriors instead of most of the warriors that are to be found out there as PUGs.
I have met many warriors who play well and with a team spirit. Problem is, I meet too many who don't.
And whereas I might find a group with 4 rangers or 4 mesmers interesting, I certainly find a group with 3 or more warriors boring.
Hope you warriors are listening, and think about that a bit.
I'd rather use ranger's pets or henchy warriors instead of most of the warriors that are to be found out there as PUGs.
I have met many warriors who play well and with a team spirit. Problem is, I meet too many who don't.
And whereas I might find a group with 4 rangers or 4 mesmers interesting, I certainly find a group with 3 or more warriors boring.
Hope you warriors are listening, and think about that a bit.
xxreaper008
For me, most warriors I see are usually "stuck-up." When I'm in a mission and I made the group by myself, out of a team of 8, I usally pick 2 warriors. And usuallly 1 warrior alllways thinks hes superior, so when i say go this way, he says "No, the otherway is easier" so he runs off thinking he's the strongest one, we don't want to lose him so we follow. It's kindo of aggrovating of the warriors thinking he's better then us, he should make the decitions. So what if you have good armor and stuff. It depends on the skill!
Xenrath
Warrior/Heavy Armour types are almost always the most popular classes in these types of games, because they are generally easiest to play to start with, or perceived to be as such. Armour = safe feeling, plus get to hit things with big stick! It's just the way it is. Look at real life armies, foot soldiers i.e. 'grunts' or 'cannon fodder' make up the bulk of them.
coolsti
At least the update regarding movement out of AOE may also have the effect of making the tanking teammate less necessary. That means there may be a realization amongst players that warriors are not as needed in a team as they may have been before.
The tanking warrior plus AOE spells when the enemy was not programmed to move away from the AOE damage area was a powerful, but unrealistic, strategy that worked too well. Unrealistic because, hey, what elementalist can cast something like meteor shower and not hit their own men?
Now with the new update, the tanking warrior won't be as useful, because the enemy will run away from the area spells now.
The tanking warrior plus AOE spells when the enemy was not programmed to move away from the AOE damage area was a powerful, but unrealistic, strategy that worked too well. Unrealistic because, hey, what elementalist can cast something like meteor shower and not hit their own men?
Now with the new update, the tanking warrior won't be as useful, because the enemy will run away from the area spells now.
Miss_Dargoth
After working on a healing monk and a fire/earth ele, I decided to make a warrior, but a different one: I made a w/me. It's definitely been more rewarding playing with mesmer skillz rather than monk skills. The slowing/interrupt skills makes melee much more interesting than regular hack/slash.
I also think that starting as first a monk or at least a spellcaster of some sort, made me much more aware of the problems that casters face with noob aggro tanks. ;-)
Just my 2 cents.
I also think that starting as first a monk or at least a spellcaster of some sort, made me much more aware of the problems that casters face with noob aggro tanks. ;-)
Just my 2 cents.
Spaz
My most built up character (the one I am currently using) is a warrior/ranger. It is my experience that when I needed a group I had no problem joinig one and the interaction of the group was well coordinated and everyone was a tream player each contributing. Groups need Warriors no matter how boring and simple. In my mind the best group to have in a Six person group is 2-3 Warrior, Monk, Necro, & Mage. I think Rangers are the worst first class for a group. Regardless in my experience the warriors I have played with were the leaders, knew what they were doing and were most effecient. All that being said Monks are always hard to find, wish there were more good monks.
wolver1ne
Had my Warrior/Necro since the first day. Gets picked most of the time. Stable ~800 HP in the battle, with good luck ~1200 HP if there's a prot monk around. While HP doesn't say that much, it helps a lot.
I think W/Mo's are the ones that are overused. I had W/Mo but deleted it because it was useless to me. Had been better off with a W/Me... but don't need another warrior.
I think W/Mo's are the ones that are overused. I had W/Mo but deleted it because it was useless to me. Had been better off with a W/Me... but don't need another warrior.
Shadowspawn X
Quote:
Originally Posted by xxreaper008
For me, most warriors I see are usually "stuck-up." When I'm in a mission and I made the group by myself, out of a team of 8, I usally pick 2 warriors. And usuallly 1 warrior alllways thinks hes superior, so when i say go this way, he says "No, the otherway is easier" so he runs off thinking he's the strongest one, we don't want to lose him so we follow. It's kindo of aggrovating of the warriors thinking he's better then us, he should make the decitions. So what if you have good armor and stuff. It depends on the skill!
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Greatatlantic
A very classic 8 party build is 2 warriors, 2 healing monks, 2 damage elementalists, 1 battery necro, and 1 other (maybe a mesmer or another type of monk). So, warriors have a place in 25% of parties. Now just go to any PvE hub and count how many are warriors. I'd say about 40% of the players will be warriors. Obviously warriors are going to have a hard time finding groups. So yes, Warriors are overused in the sense that there are more warriors then spots for them on PvE groups. Now, healing monks are needed for about 25% of PvE spots as well, but since they might only be 15% of the gaming population, if that, there are underused.
I remember forming one group to do some Mission, maybe Titan's Quest. Anyways, I was just using that classic build I mentioned above and was looking for the "other". One of the warriors suggested I get another a third warrior so the party could have a lot of offense. I almost kicked him right then and there. The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them. When ever I go to the FoW I have to constantly remind warriors to not go after the monks. If they can occupy the beserkers and warriors, the the damage dealers in the party are free and capable of dealing with the healers. Yeah, there are a lot of annoying warriors out there.
I remember forming one group to do some Mission, maybe Titan's Quest. Anyways, I was just using that classic build I mentioned above and was looking for the "other". One of the warriors suggested I get another a third warrior so the party could have a lot of offense. I almost kicked him right then and there. The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them. When ever I go to the FoW I have to constantly remind warriors to not go after the monks. If they can occupy the beserkers and warriors, the the damage dealers in the party are free and capable of dealing with the healers. Yeah, there are a lot of annoying warriors out there.
TyLLy_4
Quote:
Originally Posted by Greatatlantic
A very classic 8 party build is 2 warriors, 2 healing monks, 2 damage elementalists, 1 battery necro, and 1 other (maybe a mesmer or another type of monk). So, warriors have a place in 25% of parties. Now just go to any PvE hub and count how many are warriors. I'd say about 40% of the players will be warriors. Obviously warriors are going to have a hard time finding groups. So yes, Warriors are overused in the sense that there are more warriors then spots for them on PvE groups. Now, healing monks are needed for about 25% of PvE spots as well, but since they might only be 15% of the gaming population, if that, there are underused.
I remember forming one group to do some Mission, maybe Titan's Quest. Anyways, I was just using that classic build I mentioned above and was looking for the "other". One of the warriors suggested I get another a third warrior so the party could have a lot of offense. I almost kicked him right then and there. The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them. When ever I go to the FoW I have to constantly remind warriors to not go after the monks. If they can occupy the beserkers and warriors, the the damage dealers in the party are free and capable of dealing with the healers. Yeah, there are a lot of annoying warriors out there. |
Warriors are maybe the easiest class to play, i would recomnd evryone to have a w/mo as they'r first character.
Monks on the ohter hand are tricky to play (you need to find ways to defend yourself against warriors and heal yourself and the rest of hte party) and more importnatlly ... tey are BOORING to paly they are dull ... players like doing dramage not keeping people alive.
Thats my conclusion .... take care of yourselves and each other
darkMishkin
Quote:
Originally Posted by Miss_Dargoth
I also think that starting as first a monk or at least a spellcaster of some sort, made me much more aware of the problems that casters face with noob aggro tanks. ;-)
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yesitsrob
Quote:
Originally Posted by wolver1ne
Had my Warrior/Necro since the first day. Gets picked most of the time. Stable ~800 HP in the battle, with good luck ~1200 HP if there's a prot monk around. While HP doesn't say that much, it helps a lot.
I think W/Mo's are the ones that are overused. I had W/Mo but deleted it because it was useless to me. Had been better off with a W/Me... but don't need another warrior. |
Nefertem
With this new patch that just came out, I think the rise of the W/Mo will--at least temporarily--return. I think that there will be a new use for "tanks" as well.
Spaz
I dont quite agree with the statement that warriors shoud not go after Healers/casters. In my group experience the Rangers and Casters in my groups did not go after the healers instead went after the AI Tanks we were keeping occupied. In most cases if there are three warriors one can stay back as a defense while the other two rush forward and Very Very quickly kill the casters (casters dont respond well to Physical DMG) Lastly If the Party stayed back (Out Of Circle Range) while the warriors rushed forward to kill healers it would draw the rest of the AI Creatures onto the warriors then once the warriors finish with the healers and are occupying(Aggro the AI Tanks) the Caster come in and do whay they do best. There are many combinations that work well, this is what the groups I have played with did and this is how I played in repsonse and it worked well. Everyone will ahve there own preference. As long as you win (dont die) relativly consistently it must be at the least a functional plan of action
Loch
Quote:
After working on a healing monk and a fire/earth ele, I decided to make a warrior, but a different one: I made a w/me. It's definitely been more rewarding playing with mesmer skillz rather than monk skills. The slowing/interrupt skills makes melee much more interesting than regular hack/slash. |
My perfect team consists of:
2 Warriors
2 Monks (1 healer, 1 protector, I hench them if I can't find players)
1 Ranger
1 Mesmer
1 Necro
1 Elementalist
Yep, I like having every class in the game on my 8-player team. Hell, it worked in Thunderhead Keep on my first try. Although I find the hardest class to find is Mesmer, but they make really short work of bosses and casters. Believe me, a Mesmer with Diversion makes those annoying Mursaat Monk bosses a snap. I never have more than 2 warriors, because 3 or more gives the team much less tactical advantage in terms of range.
To those who think Rangers are useless... learn how to play this game before saying that.
I pwnd U
if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up.
ranger are freaking amazing if used properly and in the rite set up.
AeroLion
Quote:
Originally Posted by Greatatlantic
The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them.
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fmboisvert
One good side of the abundance of warrior, is that they are the one buying swords, axes, hammers and shields at ridiculous prices. I have bought mesmer canes that are near perfect for less then 1k... So in some ways, the abundance of warrior keeps the demand for rare and cool looking melee weapons high! Actually, no other professions (except maybe for rangers with the bows) have such a variety of weapons...
All the casting professions relies mostly on the perfect collector's wands and off hand items. Imagine suggesting to a warrior to go buy the perfect +15>50 longsword at the collector's! How insulting!!!
All the casting professions relies mostly on the perfect collector's wands and off hand items. Imagine suggesting to a warrior to go buy the perfect +15>50 longsword at the collector's! How insulting!!!
Mordakai
After making a Me/E, I decided to go the opposite direction and make a W/Mo.
Is it boring? Not at all, and it's easier to find groups as a W/Mo than as Mesmer, believe me.
Of course, I'm playing my Warrior kind of like a Mesmer, with some interrupt skills (along with damage skills, too, of course).
Is it boring? Not at all, and it's easier to find groups as a W/Mo than as Mesmer, believe me.
Of course, I'm playing my Warrior kind of like a Mesmer, with some interrupt skills (along with damage skills, too, of course).
Slade xTekno
Warriors are overrused. However, only a small percentage are used properly.
Shimus DarkRaven
It's true W/Mo's are overused and possibly overrated, but theres still the thing: You need us around, for without some "noob" to "aggro" and take damage, in most parts of the game, casters crumple unless someone's using a 55 hp monk in PVE, at which I laugh.
But yes, instead of complaining there are too many "noobs" playing the profession, all you casters tend to believe "we're noobs, because we want go this way" but let me tell you from experience: warriors know, unless they're children or spoiled PVP brats. Listen to us; instead of being snobbish and whatnot. Instead of saying most PUG warriors "are fodder, don't know what they're doing, etc" one answer comes to mind: TEACH THEM! Don't sit here and rant when you could show him how such and such works, or etc.
IMHO, too many people sit and insult people with "NEWB" ..this is one of the most hyprocrisal statements in the game. YOU were all new once, YOU didn't know what went where once, either. DON'T deny it, for if you do, it's a blatant lie.
Instead of letting the different classes exclude one because there are so many may be justifiable; but it still doesn't change the fact they come to forums and RANT about 'noob' warriors, when they could have been taking the post time to simply talk to the warriors. MANY if not ALL will listen.
Try people, sharing is caring, spread the knowledge and maybe the PUG quality will increase! <GASP!> I said increase!
--The Shim
But yes, instead of complaining there are too many "noobs" playing the profession, all you casters tend to believe "we're noobs, because we want go this way" but let me tell you from experience: warriors know, unless they're children or spoiled PVP brats. Listen to us; instead of being snobbish and whatnot. Instead of saying most PUG warriors "are fodder, don't know what they're doing, etc" one answer comes to mind: TEACH THEM! Don't sit here and rant when you could show him how such and such works, or etc.
IMHO, too many people sit and insult people with "NEWB" ..this is one of the most hyprocrisal statements in the game. YOU were all new once, YOU didn't know what went where once, either. DON'T deny it, for if you do, it's a blatant lie.
Instead of letting the different classes exclude one because there are so many may be justifiable; but it still doesn't change the fact they come to forums and RANT about 'noob' warriors, when they could have been taking the post time to simply talk to the warriors. MANY if not ALL will listen.
Try people, sharing is caring, spread the knowledge and maybe the PUG quality will increase! <GASP!> I said increase!
--The Shim
I pwnd U
be a W/R and u will get in even more groups in the tombs. i have a w/mo that i use to solo but i also have switched his prof so i can make him a w/r if need be. if u want to go pvp in the tombs id suggest a w/r to be in iway since pugs are usually have enough w/mo due to the abundance of them. if u are just plyaing through the game id stick w/ yur w/mo. Tombs though def go W/R and be in IWAY. just make sure u can still get some ranger skills. it works ive done it. i got invited to 5 groups at one time as a W/R to having to search every district to get into a group as my W/Mo
chippxero
i have a W/M like many people, but i only created him because i noticed how many more drops people who where attacking got compared to my healing monk.
I take my w/m out for farming (griffons) to fund my monk.
If i'm going to FOW or UW or SF i play as my healing monk, as i know i will get a team and most of the time i'll only need 1 or 2 drops to make the trip worth while.
I take my w/m out for farming (griffons) to fund my monk.
If i'm going to FOW or UW or SF i play as my healing monk, as i know i will get a team and most of the time i'll only need 1 or 2 drops to make the trip worth while.
AncientPC
Warrior bashing = overused
Sanji
Warriors are simple to use at low levels of play. Warrior/Monks are also pretty good at not dying. Unfortunately, Guild Wars doesn't have much in the way of agro management besides positioning, so "not dying" doesn't really help in some situations.
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
Not true.
The amount of Warrior bashing is justifed, especially considered it's proportional to the amount of terrible Warriors out there.
Not really. Don't get me wrong, I like good Warriors in my groups, but I need -most- Warriors like Super Man needs kryptonite. There's been plenty of times I've done missions/questing/PvP/whatever without any Warrior whatsoever and did perfectly fine.
I don't mind people being new. I do mind people who go out of their way to screw up when they should know better. A considerable amount of those people swarm to Warrior. Most of those people react violently to even the most polite request to modify their playstyle to better suit their party.
Bull. It's because of bad players not listening and as a result causing parties to wipe that people take it to the forum. This goes for any class. If bad players listened, people wouldn't have the need to rant.
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
Quote:
Originally Posted by AncientPC
Warrior bashing = overused
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The amount of Warrior bashing is justifed, especially considered it's proportional to the amount of terrible Warriors out there.
Quote:
Originally Posted by Shimus DarkRaven
It's true W/Mo's are overused and possibly overrated, but theres still the thing: You need us around, for without some "noob" to "aggro" and take damage, in most parts of the game, casters crumple unless someone's using a 55 hp monk in PVE, at which I laugh.
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Quote:
Originally Posted by Shimus DarkRaven
IMHO, too many people sit and insult people with "NEWB" ..this is one of the most hyprocrisal statements in the game. YOU were all new once, YOU didn't know what went where once, either. DON'T deny it, for if you do, it's a blatant lie.
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Quote:
Originally Posted by Shimus DarkRaven
Instead of letting the different classes exclude one because there are so many may be justifiable; but it still doesn't change the fact they come to forums and RANT about 'noob' warriors, when they could have been taking the post time to simply talk to the warriors. MANY if not ALL will listen.
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AncientPC
I agree that 90% of the warriors out there are Leeroy'ing idiots, but I'm tired of all the warrior bashing. It's just as bad as all of the IWAY bashing which can be easily defeated. "OMG it's IGAY!" Like I haven't heard that 839,205 times already.
jibikao
I think the idea of "tank" is overused.
Who is the best tank in the game? MONKS! Not Warriors.
Tankers also don't kill monsters as fast. Most of tankers don't have any interruption skills at all (some don't even have condition/hex removal!). Yes, they can survive "longer" but it doesn't mean the battle is easier with them. That's just my opinion.
The battle just lasts longer, forcing the monk(s) to heal more.
I actually think rangers are the best in PvE. They deal decent damage and most rangers bring at least one interruption skill. Rangers also tend to stay longer because of their healing/whirling defense/throw dirt. I've created two PvE characters so far (both are lvl 20) and I just think having more Rangers are better than having more warriors in most cases.
As for support, I like ward elementalist. Fire Ele is good too but I don't want more than one.
Mesmer/Necro are also great if they bring the right skills for the right area. It will be so easy to cast a Backfire/Spiteful Spirit/Empathy on a target than taking so much damage from the monsters and force the monk to keep healing and healing until his energy is drained (and you'll hear warriors yelling at monks: You noob! Why don't you heal!).
Recently, I've created quite a few PvP Warriors just to test how they are doing. I can tell you the experience is not pleasant. lol I don't know why so many people use warriors in Random/Team when it's pretty clear that they need heavy babysitting to be useful and you just don't have that in 4v4. I give up on warriors... sorry.
Who is the best tank in the game? MONKS! Not Warriors.
Tankers also don't kill monsters as fast. Most of tankers don't have any interruption skills at all (some don't even have condition/hex removal!). Yes, they can survive "longer" but it doesn't mean the battle is easier with them. That's just my opinion.
The battle just lasts longer, forcing the monk(s) to heal more.
I actually think rangers are the best in PvE. They deal decent damage and most rangers bring at least one interruption skill. Rangers also tend to stay longer because of their healing/whirling defense/throw dirt. I've created two PvE characters so far (both are lvl 20) and I just think having more Rangers are better than having more warriors in most cases.
As for support, I like ward elementalist. Fire Ele is good too but I don't want more than one.
Mesmer/Necro are also great if they bring the right skills for the right area. It will be so easy to cast a Backfire/Spiteful Spirit/Empathy on a target than taking so much damage from the monsters and force the monk to keep healing and healing until his energy is drained (and you'll hear warriors yelling at monks: You noob! Why don't you heal!).
Recently, I've created quite a few PvP Warriors just to test how they are doing. I can tell you the experience is not pleasant. lol I don't know why so many people use warriors in Random/Team when it's pretty clear that they need heavy babysitting to be useful and you just don't have that in 4v4. I give up on warriors... sorry.
NightOwl
Quote:
Originally Posted by Sanji
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
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2_fingers
Quote:
Originally Posted by I pwnd U
if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up. |
HawkofStorms
Quote:
Originally Posted by NightOwl
It would be nice if ANY class would be mindful of the agro radius. I've finished the game with a monk, and am about 2/3 with a warrior, and I'm sick of trying to tell people (eles, mainly, for unknown reasons) that they don't need to stand next to the warrior to cast. Not that they listen...as a monk they soak up absurd amounts of healing energy, and as a warrior they give me a headache since they are right up there with me trying to draw agro. Impatient anything is a danger to the party, not just warriors.
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Sanji
Quote:
Originally Posted by NightOwl
It would be nice if ANY class would be mindful of the agro radius. I've finished the game with a monk, and am about 2/3 with a warrior, and I'm sick of trying to tell people (eles, mainly, for unknown reasons) that they don't need to stand next to the warrior to cast. Not that they listen...as a monk they soak up absurd amounts of healing energy, and as a warrior they give me a headache since they are right up there with me trying to draw agro. Impatient anything is a danger to the party, not just warriors.
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I was just saying that Warriors tend to be most likely to run off and screw everything up due to them being melee range. But yeah, Smiting Monks and other point blank AoE builds also cause this problem.
Nefertem
Warriors, just like every other class in this game, have both their advantages and their disadvantages.
Now, what do you mean by overused exactly? That could be interpreted in many different ways.
Now, what do you mean by overused exactly? That could be interpreted in many different ways.
Teufel Eldritch
You don't even need them really....at least in some places. My team beat Final Assault w/o a single warrior. We instead used a Ele & a Ranger for the meatshields/melee guys. Then again we were a coordinated, skillful, teamwork oriented group of friends too. PUG mileage of course will vary.
jesh
Quote:
Originally Posted by I pwnd U
if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up. |
Actually in most cases I'd say the warrior would win, if it's a healing monk, as stated. Axe warriors will take out more than half the hp of the monk in a matter of seconds.. and the warrior's secondary can make a huge difference, like someone already suggested, there's blackout.
Protection monks are a lot harder to kill.
Quote:
Originally Posted by Loch
Please join my PuG!
My perfect team consists of: 2 Warriors 2 Monks (1 healer, 1 protector, I hench them if I can't find players) 1 Ranger 1 Mesmer 1 Necro 1 Elementalist Yep, I like having every class in the game on my 8-player team. Hell, it worked in Thunderhead Keep on my first try. Although I find the hardest class to find is Mesmer, but they make really short work of bosses and casters. Believe me, a Mesmer with Diversion makes those annoying Mursaat Monk bosses a snap. I never have more than 2 warriors, because 3 or more gives the team much less tactical advantage in terms of range. To those who think Rangers are useless... learn how to play this game before saying that. |
My perfect team consists of 8 people that know how to play the game. It could be 8 necros and still rock your perfect little team.
Slimcea
Warrior bashing is indeed over-rated.
My PvE observations from 3 characters - about 1 in 4 warriors are useless, 1 in 5 for the monks and the elementalists, 1 in 3 for the rangers, 1 in 4 for the mesmers and necromancers (although I've been on a really bad streak of mesmers lately)...
Sure, it may seem that more warriors act dumb than any other class, but I'd put it down more to the sheer number of warriors. By percentage, and from my experience, I'd rather think that the percentage of terrible players per profession is generally similar.
One thing I'll agree to though is that the degree of bad for Warriors is generally much worst when compared to the rest - trash talking, full caps etc. Necros come a close second after them.
My PvE observations from 3 characters - about 1 in 4 warriors are useless, 1 in 5 for the monks and the elementalists, 1 in 3 for the rangers, 1 in 4 for the mesmers and necromancers (although I've been on a really bad streak of mesmers lately)...
Sure, it may seem that more warriors act dumb than any other class, but I'd put it down more to the sheer number of warriors. By percentage, and from my experience, I'd rather think that the percentage of terrible players per profession is generally similar.
One thing I'll agree to though is that the degree of bad for Warriors is generally much worst when compared to the rest - trash talking, full caps etc. Necros come a close second after them.
Shimus DarkRaven
Quote:
Originally Posted by Sanji
Warriors are simple to use at low levels of play. Warrior/Monks are also pretty good at not dying. Unfortunately, Guild Wars doesn't have much in the way of agro management besides positioning, so "not dying" doesn't really help in some situations.
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party. Not true. The amount of Warrior bashing is justifed, especially considered it's proportional to the amount of terrible Warriors out there. Not really. Don't get me wrong, I like good Warriors in my groups, but I need -most- Warriors like Super Man needs kryptonite. There's been plenty of times I've done missions/questing/PvP/whatever without any Warrior whatsoever and did perfectly fine. I don't mind people being new. I do mind people who go out of their way to screw up when they should know better. A considerable amount of those people swarm to Warrior. Most of those people react violently to even the most polite request to modify their playstyle to better suit their party. Bull. It's because of bad players not listening and as a result causing parties to wipe that people take it to the forum. This goes for any class. If bad players listened, people wouldn't have the need to rant. |
--The Shim
hidden_agenda
Quote:
Originally Posted by Teufel Eldritch
You don't even need them really....at least in some places. My team beat Final Assault w/o a single warrior. We instead used a Ele & a Ranger for the meatshields/melee guys. Then again we were a coordinated, skillful, teamwork oriented group of friends too. PUG mileage of course will vary.
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okay, there are areas that can be beaten without necro / ranger / mesmer etc. does that mean those classes are useless?
granted - there is a large number of dumb w/mo out there and i've certainly encountered my share of them. but i've a multitude of characters, including a w/mo and i think it takes just as much skills to play a good w/mo as a me/n or r/n.
blanket statements like "class Y are all stupid noobs" do nothing to help the problem -- in fact it exasberates the problem.
Iteicea Destroidium
It was somewhat stated in an earlier post, but I feel that you should play a caster before you play a tanking warrior. My very first char...way back when, and when the game first came out was an ele. Playing an ele, I learned how to lose aggro fast and easy, and avoid getting it. That way, as a warrior I can easily take away the aggro from casters, leaving them to do their job. Yes, warrior is overused, and a generally immature class, but if you can find a good one, it makes all the difference .
Also...playing an ele really helped me play monk too. I could energy manage very easily, was rare that I would run out, even with wanderer's armor, and once again the losing aggro I learned from playing ele payed off big time.
Sadly, this is not the case. Some people, no matter how politely you ask them, just don't listen and get mad at you for asking them to do anything other than what they want to do.
Also...playing an ele really helped me play monk too. I could energy manage very easily, was rare that I would run out, even with wanderer's armor, and once again the losing aggro I learned from playing ele payed off big time.
Quote:
Originally Posted by Shimus DarkRaven
I don't agree totally; I do agree that people are idiots and tend not to listen <but if you sit them down to talk, I'm sure they'd listen>, any class, it doesn't matter. Ranting is not just because of players not listening. There's more to it then that, IE: people hating people.
--The Shim |