Degen N/Me

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

This build has huge sucess in PvE and it does well for support in PvP.
Here's the updated build as of 03/31/06

Updated attributes:
Blood: 12+1+3=16
Illusion: 9
Curses: 9+1=10
Soul Reaping: 3+1=4


Updated Skillbar:
1.)Life Transfer {E}
2.)Conjure Phantasm
3.)Life Siphon
4.)Faintheartedness
5.)Phantom Pain
6.)Parasitic Bond
7.)Rez Sig
8.)Soul Barbs

Armor: Tormentors, all of it
Weapon: Blood Staffwith 1 +30 health mod, 1 +5 Energy mod

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Since there isn't a very high soul reaping, switching this around and putting those 5(+) into fast casting could be good too. Then again, you wouldn't get quite as much power from the lack of the necro minor runes.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I'd rather have Soul Reaping, but even with the energy regen energy is not a problem. Trust me, I've played with this build for about 4 hours, it's pretty damn good the way it is as far as energy goes.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Well energy regen isn't what I was talking about. With fast casting you'd be able to get those skills of faster. I had a similar build, except with that account I hadn't unlocked even remotely enough, so it was an utter failure.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yea I like the Necro part because of the runes. As you can see most hexes are Necro, but I admit few of them take a while to cast, but they last long, and you can just sit back and watch any runners or anyone in general die

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Hehe yeah....

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

updated.
I just put the remaining 4 in death magic to help Rotting Flesh a little.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Thanks for the visualizations. It helped me a lot.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

np, i think its cooler and, well, easier and faster to comprehend.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

updated.
*added soul barbs for rotting flesh*
yeh this build pwned over like 300 ppl today

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

you want good faction? i got about 11 thousand yesterday using this build, and about 6 thousand for only like 2 hours using this build and went on many good winning streaks. this is a huge support build, you take down targets FAST.

Alanus

Alanus

Academy Page

Join Date: Nov 2005

USA

Sasquatch Carrot Slingers [FooT]

R/Me

The Build owns, period

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

looks preety sweet how long dose it take for you to take down an average warror?

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

12 seconds about. They'll be dead before YOU are that's for sure lmao and so will 3 other guys!

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

Try getting blood magic above 12. At 13 or 14, Life Transfer gets to 8 degen, which is a clear 14% better than 12.

For those who have problems getting spells off while warriors are beating on them, try Distortion (since you have 12 Illusion).

I usually swap out parasitic and soul barbs for distortion and a direct damage spell like desecrate, pact or shadow strike(which I prefer). They're generally not as efficient, but sometimes you need some spike damage if their regen is keeping them alive.

vvh

Ascalonian Squire

Join Date: Jul 2005

A pretty decent build. I'm sure you will have great success in CA or TA where hex removal is seriously lacking. My team lost everytime we face hex/degen teams. Just wish I have brought Nature renewal.

I don't know about getting illusion to 12 tho. That's a lot of attribute point rite there. Dropping illusion to 10 and buff up soul reaping and curses will definetly make this build more durable.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

what if i bump blood up and take out parasitic for Barbed Signet for letting my energy get back? i tried that and it still worked, actually worked even better.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

I love this build!!! Nothing like running degen. Rangers that love to runaway when that can't win...degen! While this build is pretty good on it's own, it's fantastic as group support. I think Barbed is great with Blood as high as u can go. At that point u can let your energy regen a bit and still give a good whack. This build has enough degen to it, to counter healing breeze and troll ungent. Monk revoes your hex...no prob hit 'em with another! If your running barbs-parasitc might not seem like much degen but as long as barbs is on that's a little more damage.

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

In PvP soul reaping has minimal use.
I would take off soul barbs in favor of mark of subversion, which is an awesome skill.

Tainted Poon

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by Burakus Lightwing
Monk removes your hex...no prob hit 'em with another! With the cast times on some of these spells I can remove the most dangerous spells that take off 5+ pips efficiently even with the fast cover hexes, bt on a char without hex removal, they are gonna shit themselfs when they find out after casting their +7 healling breeze or troll that they still have 9 pips of degen

Damien

Damien

Academy Page

Join Date: Sep 2005

A fairyland with roots in history

Me/N

Stupid question, is lfie transfer vital to this build? tried it, but i didnt have life transfer, and i couldnt kill a single person

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

Uhm yeah. It's 7 or 8 degen for 12 seconds: that's 60% better than Conjure Phantasm, plus it gives you regen.

Personally, I've gone for a hybrid approach: I've dropped all Illusion, upped Curses and put some Inspiration in.

I still use Life Transfer, Siphon and Parasitic, but Faintheartedness is now 30 seconds @ 3 degen, which is a big improvement. I then put stuff like shadow strike, desecrate enchantments and drain enchantment for AOE/spike damage and energy management (plus removes breeze)

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Damien
Stupid question, is lfie transfer vital to this build? tried it, but i didnt have life transfer, and i couldnt kill a single person I can't imagine why it would be. Conjure Phantasm + Phantom Pain + Life Siphon or Faintheartedness will max out your target's degen. Adding Life Transfer on top of that won't kill them any faster, unless they use a regen skill. Most of which you could defeat more easily with Rend Enchantments.

I guess Life Transfer would make it somewhat easier to degen multiple targets, but not by a lot.

fires Scape

fires Scape

Academy Page

Join Date: Aug 2005

R/

For such disperse use of attribute points it's better not to max out illusion

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

...and if you stop maxing out illusion, then suddenly getting Curses up to 11+1 make much more sense from an efficiency point of view. Sure, you won't get the semi-spike of 5 degen, but you may find that getting a consistent longer-duration degen from Curses more than makes up for it. Well, that's what I've found. I miss PP a bit, but I enjoy Faintheartedness 50% more

Sir Edri

Sir Edri

Ascalonian Squire

Join Date: May 2005

McAllen, Texas

Black Metal Clan

W/Mo

Quote:
Originally Posted by Sol_Vie
Well energy regen isn't what I was talking about. With fast casting you'd be able to get those skills of faster. I had a similar build, except with that account I hadn't unlocked even remotely enough, so it was an utter failure. How are you gonna put points on Fast casting when he is a N/Me...Fast Casting is for Mesmer Primary class..Maybe you where thinking he was Me/N. anyway, just wanted to clear that up..

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

is there any reason not to make this build as a Me/N to get fast casting, since soul reaping isn't very good in pvp anyway? did i miss something?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Sir Edri
How are you gonna put points on Fast casting when he is a N/Me...Fast Casting is for Mesmer Primary class..Maybe you where thinking he was Me/N. anyway, just wanted to clear that up.. Sol was suggesting that the build would work better if it were Me/N. Key word "if".

Juballa

Ascalonian Squire

Join Date: Sep 2005

Quote:
Originally Posted by Eldrig
is there any reason not to make this build as a Me/N to get fast casting, since soul reaping isn't very good in pvp anyway? did i miss something? With Mesmer primary, you don't get to use Necromancer runes to increase the effectiveness of your main damage sources, Blood and Curses.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Juballa
With Mesmer primary, you don't get to use Necromancer runes to increase the effectiveness of your main damage sources, Blood and Curses. So take AtB...

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

If you're Me/N, then you might as well just throw the points into Illusion instead.

Damien

Damien

Academy Page

Join Date: Sep 2005

A fairyland with roots in history

Me/N

This build Is the ownage necro build. A shame it probably wouldnt work in tombs. 8 degen necros going for different targets?

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Damien
This build Is the ownage necro build. thnx
This build can be a huge support build for TA if you throw in Rend/Desecrate Enchantments in Life Siphon's place.

Death Dafire

Death Dafire

Desert Nomad

Join Date: Nov 2005

Hall of Heroes >_<

Vietnam Strikes Back [viet]

Mo/E

Nice build

Reve2uk

Lion's Arch Merchant

Join Date: Aug 2005

W/N

do you know if there is a max hp degain?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Reve2uk
do you know if there is a max hp degain? Yes. Ten arrows is the max. Which is why I don't think much of builds like this.

Sir Edri

Sir Edri

Ascalonian Squire

Join Date: May 2005

McAllen, Texas

Black Metal Clan

W/Mo

Quote:
Originally Posted by NatalieD
Sol was suggesting that the build would work better if it were Me/N. Key word "if". Sorry Natalie D, I didn't see the word "if" in there..So i just wanted to clear it out. I guess you're right, he was probably referring to being a Me/N...

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by NatalieD
Yes. Ten arrows is the max. Which is why I don't think much of builds like this.
i dont understand how that works cuz i try to degen with alot and theres no max, their health just drops even faster and its funny when they cast troll ungeant or healing breeze cuz then the degens kick in and it doesnt save them

Quote:
Originally Posted by Death Dafire
Nice build thanks, i get that alot lol

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips.

Anywho, I might have to try this out now, once I get a bit more faction. It looks pretty cool though. I Think I'll try the barbed-signet one though, as I don't care too much for parasatic bond.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Bale_Shadowscar
10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips. thnx, many smart asses thought it was only degen of 10
thnx to those who support this build.