Pets - Guild Hall - Multiple Pets?
Cleavage
Thanks for the support on the idea. I allmost.... allmost gave up my Phoenix tonight to get a White Tiger but decided to get tier 3 Preffered instead.
Any more to sign on this ?
And I dont think decresed pet xp is a good idea either. You did all the work with the pets you deserve them. You dont lose xp on your warrior everytime you use your monk or ele do you ? Or should you ? Didnt think so. Same feelings towards pets.
Any more to sign on this ?
And I dont think decresed pet xp is a good idea either. You did all the work with the pets you deserve them. You dont lose xp on your warrior everytime you use your monk or ele do you ? Or should you ? Didnt think so. Same feelings towards pets.
monkey grip
I agree, it would make being a Beast Master alot more appealing to me. I like my bear to much but would like to collect other pets.
I think it would add to the replay factor of the game, nothing else though.
aggree
I think it would add to the replay factor of the game, nothing else though.
aggree
zaza
/signed
that would just be plain awesome!
that would just be plain awesome!
broodijzer
/signed
with a title:
beastmaster
if you collected and leveled, and hearty'd them all.
with a title:
beastmaster
if you collected and leveled, and hearty'd them all.
Death Snapper
Quote:
Originally Posted by Terra Xin
Then you might as well add in a new game mechanic, after all, if you leave a particular pet in the cage for too long, it's gonna feel like you've rejected it^^.
Add in a new deplenishment in pet exp. Whenever you use one particular pet to fight alongside you, each time that pet gains exp, all of your pets in storage lose 1/5th of the exp gained by the pet in action (with at least 1 exp lost). |
The thing is it would really add up fast and the pet would be a level 1 in nearly no time if you do alot of fighting and such. Also I think it would work better if it was something over time, like say it loses X exp over time, or you have to pay whoever is watching over it/running the stable X/day.
there is alot that may have to be worked out but on the general pet stable idea:
/signed
mrcake
Quote:
Originally Posted by broodijzer
/signed
with a title: beastmaster if you collected and leveled, and hearty'd them all. |
Sjeng
fantastic idea!
/signed
/signed
Moch
Damn yes!
I started playing Guild Wars when Factions came out, so my first pet was a Tiger. ATM, I'm a lot further in the game and there are a lot of cool pets out there, but I don't want to lose my lvl 20 Tiger.
/signed
I started playing Guild Wars when Factions came out, so my first pet was a Tiger. ATM, I'm a lot further in the game and there are a lot of cool pets out there, but I don't want to lose my lvl 20 Tiger.
/signed
curtman
/signed. Though I do not find the pets useful, due to no pet tool bar.
Chief
/signed
I gave up my Elder Black Widow for a lvl 15 Dire Tiger mainly because of this GuildWiki article.
Why not release your pets that are not in use to roam the Guild Hall?
I gave up my Elder Black Widow for a lvl 15 Dire Tiger mainly because of this GuildWiki article.
Quote:
Pet Evolution Stats Hearty: -15% damage, +60 health Playful: -5% damage, +30 health Elder: -0 damage, +0 health Aggressive: +5% damage, -30 health Dire: +15% damage, -60 health It is commonly believed that the Elder pet has a damage bonus of +3; however, attempts to validate this have shown that the Elder does indeed do less damage than the Dire. |
odly
/signed (again?).
Maybe they should make charm animal similar to capture animal : you need to buy a new one if you want a new pet. But you can keep them and choose between those you have captured before to select one to put on your skill bar.
The skill selection list would have a charmed 'pet - name level X' list in there then.
Something like this :
charmed pet dire snow wolf - level 18
charmed pet hearty bear - level 20
...
and you can put only one on your skill bar.
Maybe they should make charm animal similar to capture animal : you need to buy a new one if you want a new pet. But you can keep them and choose between those you have captured before to select one to put on your skill bar.
The skill selection list would have a charmed 'pet - name level X' list in there then.
Something like this :
charmed pet dire snow wolf - level 18
charmed pet hearty bear - level 20
...
and you can put only one on your skill bar.
noob4sure
/signed
Also /signed to the Pet capture idea, minus the loss of exp part one person suggested.
I personally want to keep my level 20 Lizard, also get a Warthog, a Phoenix when I finish factions, a Stalker, a Reef Lurker, a White Tiger, and a Lynx.
Also /signed to the Pet capture idea, minus the loss of exp part one person suggested.
I personally want to keep my level 20 Lizard, also get a Warthog, a Phoenix when I finish factions, a Stalker, a Reef Lurker, a White Tiger, and a Lynx.
gamecube187
Quote:
Originally Posted by odly
/signed (again?).
Maybe they should make charm animal similar to capture animal : you need to buy a new one if you want a new pet. But you can keep them and choose between those you have captured before to select one to put on your skill bar. The skill selection list would have a charmed 'pet - name level X' list in there then. Something like this : charmed pet dire snow wolf - level 18 charmed pet hearty bear - level 20 ... and you can put only one on your skill bar. |
leem
I want to re-sign. I have actually played GW less then normal because of the pet issue. I so want to be a Beastmaster.
/signed (again).
Maybe they can include a massive pet update in the next expansion pack. More pets, a stable to park pets and check stats, and a title system for pet fans.
/signed (again).
Maybe they can include a massive pet update in the next expansion pack. More pets, a stable to park pets and check stats, and a title system for pet fans.
Geer
/signed
Though i do think they should limit the number of pets you can have in your Guild Hall kennel.
Though i do think they should limit the number of pets you can have in your Guild Hall kennel.
odly
/signed again
vergerefosh
/signed
Don Vito Corleone
/signed
Gris Greene
When my buddy was trying to decide which guild hall to buy we did a tour of the different halls. At that time, because we were just visiting, our weapons were visible and my pet Stalker was with us. It was very cool. It should be like that all the time.
Jay Shrine
/signed
that would be class
that would be class
Erudition
/signed
legion_rat
/signed
I love my pet crab Nyrgelthep, but i am wanting the NF pets now, esp the rat.
But the hyena would pwn. mad laughter as we run into battle. muahahahaha.
~the Untamed Rat~
I love my pet crab Nyrgelthep, but i am wanting the NF pets now, esp the rat.
But the hyena would pwn. mad laughter as we run into battle. muahahahaha.
~the Untamed Rat~
MithranArkanere
Hm... I don't think them adding an 'Animal Signet' due to pet's evolution. That would require 5 new skills per pet, or any way to manage those skills as items of data due to pets leveling.
I currently give one different pet to each of my heores. And a different one one for each of my characters.
But would be great to be able to have some more pets and trade them with friends...
Let's se how it could be made...
Members will have some options when talking to the Guild Hall pet tamer:
Additionally:
I currently give one different pet to each of my heores. And a different one one for each of my characters.
But would be great to be able to have some more pets and trade them with friends...
Let's se how it could be made...
- First it would be an option only available to guild members. Players not in guild would only be able to sell their pets and hero pets to tamers.
- PvP characters will NEVER be able to use the feature, they will stick with their Elder Wolves.
- Second, it would require a new NPC (Pet Tamer) from the Guild Master.
- All Guild Isles will be remade to have a spot for this npc, it would look like a fence near a wall.
- There will be a limit of pets that can be insde the Guild Hall, the leader will be able to talk to the Tamer to delete them.
- Once a character gives his pet to the pet tamer, it will be in the Guild Hall and available to all members.
- Players would be able to have up to 3 pets per character plus one per hero.
Members will have some options when talking to the Guild Hall pet tamer:
- Free (delete) your current pet or any of your current hero pets.
- Charm pets. To charm one of those pets, you talk to the tamer, and he 'teleports you' to the same Guild Hall, but under explorable rules, so you can use you charming skills.
- Give your pet to the Guild.
- Change current pet.
Additionally:
- - Up to x pets in the hall may appear randomly some PvP battles (like non-official), starting neutral to both sides, so that useless Otyugh's Cry may have some use in your Guild Hall.
- - Using a system like the Hero list, when the Charm Animal Skill is in the skill bar, a dropdown list would appear with all the pet slots the players have. Removing the Charm Animal Skill will make the list disappear.
InvictusBlood
/Signed
With all these new pets, I would love to choose what to take with me into different areas. Kinda silly for me to have my crocodile in the barren desert, or my snow wolf in the jungle
Also, I agree with most of what Mithran said. However, I do not like the idea of anybody choosing the pets from the guild hall. I believe you should only be able to take your own pets out or delete them altogether. Perhaps have it be a minue that would come up when you talk to the Pet Tamer in your hall and you could then choose to add a new pet, "charm" one of your own from a list, or delete a pet.
Also to keep server space down, you can only keep one of any specific type of pet (one bear, one crocodile, etc).
With all these new pets, I would love to choose what to take with me into different areas. Kinda silly for me to have my crocodile in the barren desert, or my snow wolf in the jungle
Also, I agree with most of what Mithran said. However, I do not like the idea of anybody choosing the pets from the guild hall. I believe you should only be able to take your own pets out or delete them altogether. Perhaps have it be a minue that would come up when you talk to the Pet Tamer in your hall and you could then choose to add a new pet, "charm" one of your own from a list, or delete a pet.
Also to keep server space down, you can only keep one of any specific type of pet (one bear, one crocodile, etc).
yayrichie
I'll never give up my moa bird! Until they have some fashion of pet selection, it's Pimpy McGee all the way...
In my mind, a pet is almost like a beast master's weapon, with its damage type and evolution status synonymous to a weapon's upgrades and inscriptions. It only seems fair to have the option to choose amongst different pets, to me.
Question about the Guild Kennel idea though: if you quit or are kicked out of a guild, what happens to all of your pets? I instead personally like the idea of being able to choose your pet on your skill bar in town or the regular tamers simply holding your pet for a fee or something.
anyway, /sign
In my mind, a pet is almost like a beast master's weapon, with its damage type and evolution status synonymous to a weapon's upgrades and inscriptions. It only seems fair to have the option to choose amongst different pets, to me.
Question about the Guild Kennel idea though: if you quit or are kicked out of a guild, what happens to all of your pets? I instead personally like the idea of being able to choose your pet on your skill bar in town or the regular tamers simply holding your pet for a fee or something.
anyway, /sign
flipside3
/signed
I brought this topic up today over on the GuildCast forums. The idea was raised that there could be a "Beastmaster" title for capturing the most critters. While having the pets roaming free inside the Guild Hall would be cool, I think I simpler method could be found.
How about the Tamers act as the go between point. You go to the Tamer and there is a list of all the types of creatures you've captured. You get one for each type, as you unlock them via capture. If you develop your pet into say a "playful wolf" but wanted something else, then you can swap out the one in the Tamer Zoo for a fresh pet and train it again.
Simpler, and adds the opportunity for new titles... there could be a tamer title for each expansion. Oh, and of course they should add a Tamer to the Guild Halls.
I brought this topic up today over on the GuildCast forums. The idea was raised that there could be a "Beastmaster" title for capturing the most critters. While having the pets roaming free inside the Guild Hall would be cool, I think I simpler method could be found.
How about the Tamers act as the go between point. You go to the Tamer and there is a list of all the types of creatures you've captured. You get one for each type, as you unlock them via capture. If you develop your pet into say a "playful wolf" but wanted something else, then you can swap out the one in the Tamer Zoo for a fresh pet and train it again.
Simpler, and adds the opportunity for new titles... there could be a tamer title for each expansion. Oh, and of course they should add a Tamer to the Guild Halls.
vergerefosh
/signed
x64600
It should be a new NPC for the Guild Hall. the Tamer, or animal Keeper.
It would hold up to a certain amount of pets for you.
The problem with letting them run free in the guild hall. Is what is to keep a lvl 10 Guild member from taming your lvl 20 pet. & using it in PVP arenas.
Also if you have a massive guild, with many /rangers/ what happens with overcrowding of pets?
The NPC would be able to trade the pet back to you, Holding whatever pet you have. The option to enter an animal holding pen instance, & view your animals. & maybe some mini games. Like feeding them, to level them. Digi pets, or whatever. Some rangers get oddly attached to their pets.
LOL maybe even give them a Tame factor which gives them bonuses during combat depending on how much you have attended to them in the Pet Pen.
It would hold up to a certain amount of pets for you.
The problem with letting them run free in the guild hall. Is what is to keep a lvl 10 Guild member from taming your lvl 20 pet. & using it in PVP arenas.
Also if you have a massive guild, with many /rangers/ what happens with overcrowding of pets?
The NPC would be able to trade the pet back to you, Holding whatever pet you have. The option to enter an animal holding pen instance, & view your animals. & maybe some mini games. Like feeding them, to level them. Digi pets, or whatever. Some rangers get oddly attached to their pets.
LOL maybe even give them a Tame factor which gives them bonuses during combat depending on how much you have attended to them in the Pet Pen.
MithranArkanere
No, no...
I meant TWO things to do with your pets:
1. Have up to X of them and switch between them. Keeping them.
2. Give to the Guild the ones you don't want instead of selling or deleting them.
I meant TWO things to do with your pets:
1. Have up to X of them and switch between them. Keeping them.
2. Give to the Guild the ones you don't want instead of selling or deleting them.
ForgeWhelp
/signed
yayrichie
Quote:
Originally Posted by MithranArkanere
No, no...
I meant TWO things to do with your pets: 1. Have up to X of them and switch between them. Keeping them. 2. Give to the Guild the ones you don't want instead of selling or deleting them. |
I don't see why multiple comfort animal skills is a bad idea though...err, on second thought, I just imagined a team of eight people with eight lvl 20 pets each, which sounds like havoc. Yeah, the idea of a drop down menu to select your pet or, like I said, the option of having the regular tamer hold your pets (just like how the purchasable guild tamer would hold pets) sounds much better.
flipside3
I just thought of an easier way to have multiple pets. You know how the signet of capture changes to the new skill when you capture it. Why not have the Charm Animal skill change (but you don't lose the Charm Animal skill) into a "skill" icon for that type of critter. So you'd have a wolf icon, a flamingo icon, etc. in you're skill list. If you wanted to start over with say... a new wolf, just Charm Animal another wolf (and if they're really nice they'll pop up a confirmation screen if it is successful) and that replaces your old pet of that type.
When you hover over the particular pet skill in the skill list, the tool tip pop up could show the stats of the pet... including name, type, level, etc...
This seems the simplest and most elegant way to me. What do ya'll think?
When you hover over the particular pet skill in the skill list, the tool tip pop up could show the stats of the pet... including name, type, level, etc...
This seems the simplest and most elegant way to me. What do ya'll think?
yayrichie
Quote:
Originally Posted by yayrichie
I don't see why multiple comfort animal skills is a bad idea though...err, on second thought, I just imagined a team of eight people with eight lvl 20 pets each, which sounds like havoc. Yeah, the idea of a drop down menu to select your pet or, like I said, the option of having the regular tamer hold your pets (just like how the purchasable guild tamer would hold pets) sounds much better.
|
raven214
/signed
It was difficult to say goodbye to my warthog when I left to get a phoenix.. we had been through so much...
It was difficult to say goodbye to my warthog when I left to get a phoenix.. we had been through so much...
Domon Kasho
/signed
Esprit
I would cap the number of pets you can have, three being my first thought, five would be good too. A pet for each chapter.
Have the pet selection be like the Hero's, have a drop down menu for the pet you want to take out.
I like my Phoenix, but I was sad when I got rid of my Spider, I want it back.
/signed
Have the pet selection be like the Hero's, have a drop down menu for the pet you want to take out.
I like my Phoenix, but I was sad when I got rid of my Spider, I want it back.
/signed
MithranArkanere
5 pets should be enough:
* Hearty: -15% damage, +60 health
* Playful: -5% damage, +30 health
* Elder: -0 damage, +0 health
* Aggressive: +5% damage, -30 health
* Dire: +15% damage, -60 health
One of each type.
* Hearty: -15% damage, +60 health
* Playful: -5% damage, +30 health
* Elder: -0 damage, +0 health
* Aggressive: +5% damage, -30 health
* Dire: +15% damage, -60 health
One of each type.
Warrior Of The Toon
/notsigned
In the game you have somewhat of a bond with your one and only animal companion, but when you just walk into a room of 20 companions and think; hmm I think I'm going to take Sparky out today, as I have decided to wear armour which he compliments rather well...
Pet's aren't there purely for aesthetics, and you should know whether you want dire, hearty or elder when you train your pet.
In the game you have somewhat of a bond with your one and only animal companion, but when you just walk into a room of 20 companions and think; hmm I think I'm going to take Sparky out today, as I have decided to wear armour which he compliments rather well...
Pet's aren't there purely for aesthetics, and you should know whether you want dire, hearty or elder when you train your pet.
legion_rat
/signed
~the guild rat~
~the guild rat~
Kai Nui
/signed
because different pets have different stats and damage types. I think you should be able to change.
because different pets have different stats and damage types. I think you should be able to change.