i think that the assassins primary attribute (that youhave to be a primary assassin to have) should be
Spell Resistance: For every point of spell resistance you have a .66 percent chance to completely resiste spells cast on you.
this attribute would have very few linked skills, so that maxing it out to get the 10% chance of spell resist(with 15 points, im assuming there will be no help of spell resist) would seriously decrease an assasins other potentials.
im just thinking that a class that nukers and pyromancers will be less effective against suits the assassin style...
also, if assassins use katars just like in diablo 2, i'll be pissed. look at that that picture again.. those aren't claws, they're throwing knives.
i think we're looking at a knife mastery skill set that involves both melee and ranged skills. that would be sweet.
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Originally Posted by Fermat
It's a well-known fact stealth isn't a good idea in games like this, since it's pretty easy to make mods to decloak.
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i think if there were stealth in guild wars, it would have purely strategic value, so even if you modded the game so you could see a stealthed assassin, you wouldn't be able to target it while it was stealthed...
ooh! i just got a downright evil idea... this would serve almost no purpose in PvE, but what if there were an elite skill that made you apear to be a different class! includeing that tag in front of you name. this would only last 20 seconds or until you used another skill. im not sure that's a good idea, but that would be sick!