Assassins are frail, intelligent rogues. They move with speed and stealth to deal large amounts damage upon thier foes without recieving large armounts of damage, via evasive stances.
Assassins run with a 5% run speed increase, always.
Initially, on thier offhand, it has a 20% damage reduction penalty on that weapon.
Assassins are low armour classes that will die very quickly if they arn't ready to evade or deflect incomming attacks.
Assassins have many different stances that evade incomming attacks and even redirect some of the damage. Many of these skills grant adrenaline or energy if successful.
Assassins have very weak armor, designed for mobility.
Energy:
30-40 energy total with armour. No other + energy items allowed.
4 pips of energy regen.
Skills cost 5-15 energy to use.
Attributes
Projectiles: No initial effect. Attacks that use projectiles become stronger with higher rank
Dual Weild: (Primary only) Each point in this rank increases the damage done with your offhand weapon by 1% and you attack faster by 1% each rank.
Evasion: No initial effect. Skills related to surviving increase with each rank.
Agility: No initial effect. Basic attack skills do more damage with each rank.
Armour:
Assassins have four types of armour:
-- Rogue's Armour: 65 AL. +25 AL in a stance. Energy +4 on each.
-- Duelist's Armour: 65 AL. +20 AL vs. Physical attacks. Each peice increases chance of evading an attack by 1%. Energy +3 on each.
-- Wanderer's Armour: 60 AL. +40 AL vs. Elemental damage. Energy +4 on each.
-- Thief's Armour: 60 AL. +30 AL vs. ranged attacks. Energy +4 on each.
Some Basic Skills:
Projectiles:
Think of the ones you like the most from other posts. Insert them here.
Evasion:
Evasive Stance:
5 Energy. 5-25 second duration. Recast: 30
75% chance to evade incomming attacks and projectiles.
Defensive Stance:
5 Energy. 5-25 second duration. Recast: 45
75% chance to block incomming melee attacks. If an attack is blocked you gain 1 strike of adrenaline.
Dodging Prowess {E}:
10 Energy. 5-8 second duration. Recast: 45
100% Chance to dodge incomming melee attacks. If an attack is dodged the attacker suffers from weakness for 5-15 seconds.
Offensive Deffence:
10 Energy. 10-20 second duration. Recast: 60.
50% to block incomming melee attacks. If an attack is blocked the attacker takes 5-10 damage and suffers from Dazed for 10 seconds.
Healing Stance:
15 Energy. 30-45 second duration. Recast: 45.
40% chance to absorb incomming melee attacks. If that attack is absorbed it does no damage and heals you for 15 points.
Frenzied Stance:
10 Energy. -2 Energy Regen. 5-13 seconds duration. Recast 60.
All Incomming melee attacks are blocked and the attacker suffers 20-50 damage. You lose 50 AL vs. all non melee attacks during the duration of this skill.
Bonnetti's Defence.
Agility:
A = Adrenaline Strikes.
Peircing Strike:
5 A.
Ignore Armour. Do 10-45 damage.
Throat Slash:
8 A.
If this attack hits you strike for +2-6 damage and target suffers from bleeding for 5-15 seconds.
Poisonous Dagger:
5 Energy. Recast: 5
If this attack hits you strike for +2-6 damage and target suffers from poison for 5-15 seconds.
Backstab {E}:
15 Energy. Recast: 15
90% Failure Rate at 8 or below agility.
If you were behind target and this attack hits, this attack ignores your targets armour and you strike for +50-70 damage. If try to use this attack from the front it misses, your target deals 100 damage to you and you suffer from weakness for 10 seconds.
Flesh Strike {E}:
15 Energy. Recast: 120.
If target is casting a spell and is not being attacked, this attack deals lethal damage. If foe was being attacked, or if this attack misses, any nearby foes immediately turn upon you.