V
THE IDEA that will Save the Game - (Titles)
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Originally Posted by Makkert
I fear in-game harrasment.
'you have dyes, give me dyes' 'you have money, please give money' 'you are experienced, how do I ...' also 'pyromancer and 'superpyromancer' tend to give a peckingorder, while the 'pyromancer' could have a far more logical skillset then the 'superpyromancer'. i'm conservative on this, so unless there are some refinements, I will not sign this. |
It is again the problem of unsure how people will react or abuse a orginal good intension. It might bar people from joining ("LFG must be Super Hydromancer!") However, I would say like armors, people will not look too much on the title as full represntation of who you are and what you can do.
(don't think see too much of "OMG, you don't have the full fussure set, you cann't joint us")
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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Originally Posted by actionjack
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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People use anything they can to promote themselves over others, even having 15k armor. This would be another step towards alienating casual players.
F
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Originally Posted by actionjack
But again, the title being selectible and togglible might help on that, so you can display only the title you want to show.
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Originally Posted by Mesmerized
*takes a deep breath*
Legendary Superpyrohydroaerogeomancer Treasure Hunter of Speedy Charrslaying Alastar Spellsinger. *pants* |
Ie... hit once then scroll through player's titles using the tab button.
Even so
/SIGNED
/signed - Not a bad idea
I would only have one level, instead of two tier.
Not sure what the title a Mesmer will have specialzing in Domination title would be called wearing certain 15k armor.
You will have a title for each single attribute, then one for each dual attribute combo's, and if you attempt 4 or more it sould be called "Adventurer" or some generic.
I would only have one level, instead of two tier.
Not sure what the title a Mesmer will have specialzing in Domination title would be called wearing certain 15k armor.
You will have a title for each single attribute, then one for each dual attribute combo's, and if you attempt 4 or more it sould be called "Adventurer" or some generic.
Not sure I agree with this concept as stated above (verdict still out for me). One tweak maybe, which would also add some simplicity, would be recognition for amount of xp earned, % of primary skills collected (including elites), and guild ranking.
One suggestion would be to allow for town item for the hand(s)/head. Example would be for those that are "elite" via 1 million xp earned, maybe they get a crown that can be shown in town in place of the standard helm. Or maybe it's a special sceptor that you can carry, or even as simple as a special aura that surrounds the player. Continuing with the xp idea and recognition for true eliteness, maybe the item/aura/whatever changes color/texture/looks at 5 million and (god forbid
) 10 million xp
Acolyte Devathi
One suggestion would be to allow for town item for the hand(s)/head. Example would be for those that are "elite" via 1 million xp earned, maybe they get a crown that can be shown in town in place of the standard helm. Or maybe it's a special sceptor that you can carry, or even as simple as a special aura that surrounds the player. Continuing with the xp idea and recognition for true eliteness, maybe the item/aura/whatever changes color/texture/looks at 5 million and (god forbid
) 10 million xpAcolyte Devathi
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Originally Posted by The Acolyte
Not sure I agree with this concept as stated above (verdict still out for me). One tweak maybe, which would also add some simplicity, would be recognition for amount of xp earned, % of primary skills collected (including elites), and guild ranking.
One suggestion would be to allow for town item for the hand(s)/head. Example would be for those that are "elite" via 1 million xp earned, maybe they get a crown that can be shown in town in place of the standard helm. Or maybe it's a special sceptor that you can carry, or even as simple as a special aura that surrounds the player. Continuing with the xp idea and recognition for true eliteness, maybe the item/aura/whatever changes color/texture/looks at 5 million and (god forbid ) 10 million xpAcolyte Devathi |
Maybe emotes like pvp rank but based on total xp on your character?
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Originally Posted by EternalTempest
Maybe emotes like pvp rank but based on total xp on your character?
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oh, and yes, i understand that people may have multiple char's, and that one char may not have as much xp as another. Guess we'll just have to work towards getting the char out of noobiness via the system
heheheAcolyte Devathi
Emots and Aura are both good, and won't mind seeing some for PvE... but compare to titles, they seem need more time to do. Title is pretty simple, and more passive (you just let it show). So while I want to see more Emots and Aura, that does not conflict with titles. Two differnt thing.
As already suggested before, Variours way to get your title. and many titles too. Can split them in such way as:
- Depend on your stats, exp,, kill, time, etc
- Depend on your item at hand
- Depend on your quest, of if you done meet the condition require for that quest.
- Depend on Arenas
- Depend on Guilds
- etc
like SGW, Fable, Maboglin, CoH and many other games (didn't say it is orginal) Title is proven to be a good insentive to encourage playing and get some mind off farming, which GW needs. Some can also be as Badges, for more self viewing of your accomplishments.
As already suggested before, Variours way to get your title. and many titles too. Can split them in such way as:
- Depend on your stats, exp,, kill, time, etc
- Depend on your item at hand
- Depend on your quest, of if you done meet the condition require for that quest.
- Depend on Arenas
- Depend on Guilds
- etc
like SGW, Fable, Maboglin, CoH and many other games (didn't say it is orginal) Title is proven to be a good insentive to encourage playing and get some mind off farming, which GW needs. Some can also be as Badges, for more self viewing of your accomplishments.
D
My contribution...only one title is allowed to display, if any at all, chosen by a list with check boxes.
To show off, you would open the window and CTRL-click one of your awards. This would either result in an emote like rank or just a simple text such as "Sereng Amaranth has spilled the blood of 17,352,838 Charr in the name of Rin!"
Of course, the text option would require another channel, maybe named Medals, Awards, Milestones, etc.
To show off, you would open the window and CTRL-click one of your awards. This would either result in an emote like rank or just a simple text such as "Sereng Amaranth has spilled the blood of 17,352,838 Charr in the name of Rin!"
Of course, the text option would require another channel, maybe named Medals, Awards, Milestones, etc.
Perhaps something more fair than titles would be like a chart that you can open when you highlight someone else's character. It would show average damage per second, amount of pve deaths, amount of hours played, average healing efficiency, damage negated, damage prevented, amount of QUITING from missions, etc, maybe you could chose to put up a few skills, so other people could get an idea as to what your build is.
I think this would help a lot more than titles, although it isn't as vain.
I think this would help a lot more than titles, although it isn't as vain.
I like what sereng amaranth is going, like have a prefix and a suffix. Only one label per each one. But Jesh, the way your idea is going, it would lead to less experienced players getting the cold shoulder, even if they are cool players to play with. Maybe some of those stats showing would be good, like your skills your using, or the amount of times you quit mid-mission.
NO. The last thing guild wars needs is more ways for people to feel superior to everyone else. We already have /rank for that nonsense, and screwing newer players out of parties is not going to help the game.
That being, said I'd qualify as a Super Pyro/Geo/Aero/Hydromancer Legend Charr Slayer Tycon (tycoon?) ____ Barehander ___speeder ____ lone ranger treasure hunter dye merchant arena legend ____guild master. Not only would such a title be rediculous, but only serve to bog my monk down with even more pointless invites.
That being, said I'd qualify as a Super Pyro/Geo/Aero/Hydromancer Legend Charr Slayer Tycon (tycoon?) ____ Barehander ___speeder ____ lone ranger treasure hunter dye merchant arena legend ____guild master. Not only would such a title be rediculous, but only serve to bog my monk down with even more pointless invites.
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Originally Posted by Jczech
NO. The last thing guild wars needs is more ways for people to feel superior to everyone else. We already have /rank for that nonsense, and screwing newer players out of parties is not going to help the game.
That being, said I'd qualify as a Super Pyro/Geo/Aero/Hydromancer Legend Charr Slayer Tycon (tycoon?) ____ Barehander ___speeder ____ lone ranger treasure hunter dye merchant arena legend ____guild master. Not only would such a title be rediculous, but only serve to bog my monk down with even more pointless invites. |
- pick one title
- titles can only be collected, not seen (badges)
- Aura's for significant accomplishments, like 1mil/5mil/10mil gained and/or 99% or more skills collected for primary/secondary class
I don't mind people seperating themselves based on accomplishments. I'm not an elitist, but I have to admit I would find it nice to be able to recognize other people who are at the same level in the game to group with. I'm not in a guild, mostly because I haven't found one with mature adults, so most of my partying has been done with friends (cool) and others (hit or miss cool
)Acolyte Devathi

I would pay almost any amount of gold for the title "Master of the Castle in the Sky". 