/signed
PvE needs something to keep people playing. This can be made so that it doesn't necessarily require people to farm solo to show off how far you are in the game (fow armor).
THE IDEA that will Save the Game - (Titles)
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I think a title based on the the most type of monsters killed by a character would be neat, I mean don't characters in books have fame based on killing a lot of one type of monster or boss? e.g.
Kidney "Tengu Slayer" Licker would be fun.
though there might be too many ppl with the the title
"Griffon Farmer"
Kidney "Tengu Slayer" Licker would be fun.
though there might be too many ppl with the the title
"Griffon Farmer"

Maybe the title could also come with a choice of ornament or such, e.g griffon wing necklace/earring/headwear addition, or shrunken mergogyle skull necklace, or ring.
Most of this would need to be optional or have some variety to choose from though.
Edit:
Or maybe you could earn slaying titles once you have killed a certain number of monsters. That way you could change titles depending on the particular area you are in. That would imply a certain amount of experience without being too "overbearing".
Most of this would need to be optional or have some variety to choose from though.
Edit:
Or maybe you could earn slaying titles once you have killed a certain number of monsters. That way you could change titles depending on the particular area you are in. That would imply a certain amount of experience without being too "overbearing".
I think some of the titles are useless but things like:
All missions, all bonuses, all quests, all skills of a class, certain amount of exp, amount of faction, fame, rank, etc should all be done. Other cosmetic things would be neat, but I'd aim to get them all, so they have to be obtainable. Soloing missions and barehand is kind of out there. I guess if you did the first mission solo, whatever...
All missions, all bonuses, all quests, all skills of a class, certain amount of exp, amount of faction, fame, rank, etc should all be done. Other cosmetic things would be neat, but I'd aim to get them all, so they have to be obtainable. Soloing missions and barehand is kind of out there. I guess if you did the first mission solo, whatever...
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Originally Posted by actionjack
It might be a bit bold, but I do feel that this would greatly help improve the game, and that idea is TITLE. (weither the game need to be save or not is up for another debate)
Title would work like this. It will be a title or short phrase that appear above (or under) your character's name, and most likly in differnt color. You must earn the title, when certain conditions are meet. There will be many title names you can earn, some hidden, some given. Also will include a Title Menu, where you can choose and pick which of your earned title you want to display, as well as option to turn on or off in veiwing other peoples title. Since there are so many possible titles, I will just write up some examples/idea for it to get the idea cross. "Pyromancer" When you have gotten 80% of fire attribute skills. "Super Pytromancer" When you have gotten all of fire attribute skills. (other similar title would go with other attributes.) "Hero" When you have complet all missions. "Legend" When you have complet all mission and side missions. "Charr Slayer" When you have killed 500 or more Charrs. "Tycon" Purchase with 10k gold. "___ Barehander" Finish a (Mission or Quest) with just Barehand. "___ Speeder" Finish a (Mission or Quest) in a very short time. "___ Lone Ranger" Finish a (Mission or Quest) with just one man. (the (Mission or Quest) can be specific to just one a certain mission or quest, existing or new) "Treasure Hunter" When you have 10+ Green item in your Inventory. "Dye Merchant" When you have 50+ dye on you. "100 Man Slayer" when you kill 100 player in Arean. "Arena Champ" When you win X amount of game in Arean. "Arena Legend" When you straight win 100 games in Arean. " _____ Guild Master" You are the Master of _____ Guild. "Novice" (or "Noob") when your play time is less than 5 hour ------------------------------------------------------------- There can be lot more, especially when adding new quest or mission that have title for rewards and "benchmark" conditions to meet. And how do you know how to get those titles? Some are hinted by NPC, or as rewards for quest, but many will be "hidden", where you have to ask other to find out. To Clearfy, the title only work as cosmetic, and won't give you any special bonus. Another MMO, Mobingu (i think that was the name), has this system too, and have many fun titles that you can earn. (like "10 Year old Barehand Bear slayer" or something like that) One problem that I see might be that the server would need to do more data tracking for each character (like a data sheet that track all your kills, time, etc), but overall , should be technological do-ible. So why would this be saving the game? My reason is that it give player, especially the hardcore ones, more stuff to earn, and since it is just cosmetic, keeping the balance in still. This, like the 15k or 75k armor, is more for a Boast factor than anything, yet will still keep them attracted, as well as adding more re-playiblity to the game. Having more "rewards" that player want is very important, especially for GW, since it is very capped. Well, hope the dev might read this and consider the possiblities of adding it to the game. If you like the idea, please give it support. Feed back and comments are welcome. |
I am not against the idea, don't get me wrong. The game should add more stuff for hardcore fans. I am a bit tired of doing pvp.... and pve isn't fun for me since I am beast master and I don't get invite at all. Doing with henchies is not as fun....
Nice idea, titles would be fun. Especially if you can collect several. It would be like collecting "medals" :P PvP titles. Pve titles.
An idea that goes along with Titles is unique items that are rewarded for similar accomplishments, and similarly, which are cosmetic for the most part. Funny hats, wands, mugs, ... things you can show or have fun with.
I always remember fondly of this "mug" I boughjt in a dwarf city in Everquest. It acted as a blunt weapon with low damage, you could still use it to fight in lower level areas when helping friends !
I agree it adds more things to do.. seeing as everyone is farming just for collecting armor.. I can see people spending a lot of time earning titles/medals/whatnot.
An idea that goes along with Titles is unique items that are rewarded for similar accomplishments, and similarly, which are cosmetic for the most part. Funny hats, wands, mugs, ... things you can show or have fun with.
I always remember fondly of this "mug" I boughjt in a dwarf city in Everquest. It acted as a blunt weapon with low damage, you could still use it to fight in lower level areas when helping friends !

I agree it adds more things to do.. seeing as everyone is farming just for collecting armor.. I can see people spending a lot of time earning titles/medals/whatnot.
i like it but the names need a little change like lets say insted of 100 man killer how are "serial killer"
and mabye like gaming time like.......
0-99 hours =newbie
100-499 hours = aprrentice
500-999 hours = veteran
1000-1999 hours= god of war
2000+ hours = Hero of tyria
*cough* i'm god of war
/signed
and mabye like gaming time like.......
0-99 hours =newbie
100-499 hours = aprrentice
500-999 hours = veteran
1000-1999 hours= god of war
2000+ hours = Hero of tyria
*cough* i'm god of war

/signed
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Originally Posted by Banebow
While I like the idea in principle, I am afraid I have to disagree with it. The reasons? Well, pretty much what has already been said. . .
Your on the thunderhead keep mission. Since you have gotten through the game before, you have a "completed game" title. You start a group. . .and only let in people who also have that title (you personally might not do this, I do not know you.) Suddenly, a rift exists between experienced players and new players. New players have a horrible time finding groups, as most people seem to be repeat players, and who wants that stupid newb in the group? You go into competition arenas. Someone there says "sorry, I don't play with n00bs" and leaves, because you do not have X amount of kills yet. There would be an increase in griefing. You try to find a farming group for SF, but because you do not have 10 greens in your inventory, and so lack the title, you are shunned. After all, people only want "pro" farmers in their groups. The list goes on, but I am sure you don't need it to, as you can see were this is going. It will separate players, and not in a good way. |
)This sounds like fun, FOR WHILE! In the end it would turn out the same as Rank most likely.
Nonetheless, it could be fun and i always like something new, i would like to be able to choose which title i'm showing though, or else it could affect you gameplay greatly, for example, if i ran a few missions and then try Elona's, i can garantee you i wont find a (smart) group.
Nonetheless, it could be fun and i always like something new, i would like to be able to choose which title i'm showing though, or else it could affect you gameplay greatly, for example, if i ran a few missions and then try Elona's, i can garantee you i wont find a (smart) group.
I'm all for earned titles and chosing which one to show. My only problem is with having a title based on dye or money... as stated earlier it would cause people to beg but it would also go against the nature of an action rpg. I think the noob one should be there as when i saw it i laughed my socks off. A title would be very useful when using PUGs as the amount of times i tried THK but failed because of some not doing what they were told to do..
Great idea /signed
Great idea /signed
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Originally Posted by ShotGunBunny
This sounds like fun, FOR WHILE! In the end it would turn out the same as Rank most likely.
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