Poison Arrow
Morty
Very often, whenever I hear this skill mentioned, it is immediately dismissed. It is as if there was some big discussion that I missed, that determined that PA is automatically worse than other ranger elites.
I searched the forum and didn’t come up with anything promising.
Here is the build I usually run (in RA and sometimes Tombs):
R/E:
Fire: 6
Beast: 3+1
Exp: 9+4
Wild: 11+1
Marks: 9+1
Dual Shot
Poison Arrow
Dist Shot
Tiger's Fury
Kindle Arrows
Conjure Flame
Troll Unguent
Res Sig
I've been playing this game a while, and tried most alternatives, I've always come back to Poison Arrow as my favorite fireslinger elite. I like to be able to use poison on runners, multiple targets, and tanks. Also, this allows me to take a damage prep, instead of apply poison.
Now, I don't want to debate Kindle vs RtW or any of that, I just want to stick to the elite. Is there any reason why I shouldn't take poison arrow in this build? What should I take instead?
Or, in lieu of responding directly to this question, I would appreciate a link to a topic where this has already been discussed.
Now, just to make this clear, I don't really care about optimizing my build. I just put it up there to use as an example. What I'm really looking for is the argument that allows people to dismiss Poison Arrow without even considering it.
I searched the forum and didn’t come up with anything promising.
Here is the build I usually run (in RA and sometimes Tombs):
R/E:
Fire: 6
Beast: 3+1
Exp: 9+4
Wild: 11+1
Marks: 9+1
Dual Shot
Poison Arrow
Dist Shot
Tiger's Fury
Kindle Arrows
Conjure Flame
Troll Unguent
Res Sig
I've been playing this game a while, and tried most alternatives, I've always come back to Poison Arrow as my favorite fireslinger elite. I like to be able to use poison on runners, multiple targets, and tanks. Also, this allows me to take a damage prep, instead of apply poison.
Now, I don't want to debate Kindle vs RtW or any of that, I just want to stick to the elite. Is there any reason why I shouldn't take poison arrow in this build? What should I take instead?
Or, in lieu of responding directly to this question, I would appreciate a link to a topic where this has already been discussed.
Now, just to make this clear, I don't really care about optimizing my build. I just put it up there to use as an example. What I'm really looking for is the argument that allows people to dismiss Poison Arrow without even considering it.
NightOwl
I think poison arrow is a great elite, it just isn't the elite to use if you're trying for spike damage. Since ranger spike gets the publicity, PA doesn't. It does everything I could ask of it, and I take it with me whenever I'm looking for sustained dps and not spike.
entropy
btw spreading points out into 5 att is not a good idea at all...
Bewn
Well, i've been using poison arrow in PvE for some time now, and if you build your char around it (read wear a Poisoner's Bow), I find it to be quite effective. I just divide Poison Arrow among the enemy mobs and keep everyone poisoned. You're not gonna kill the enemies fast, but you become an awesome aid for any party
Morty
Quote:
Originally Posted by entropy
btw spreading points out into 5 att is not a good idea at all...
We aren't discussing my build here. But just to enlighten you...
That is an extreme generalization. My attributes are at a sweetspot for the skills I use. TF is at the min needed to get 7 seconds.
To get the points for 6 fire and 3(+1) beast mastery, I have to take out only 1 point from either expertise, wilderness survival, or marksmanship. My energy costs are perfectly balanced right now, so I dont need more expertise, and it wouldn't work with less. Wilderness survival would only give me 1 more damage from kindle and 1 more second of poison if I increased it 1 point (as opposed to 7 fire damage from conjure). Finally, 1 point in marksmanship increases my damage from about 83% of max to 91% of max, which translates to about a 3 point average damage increase, as opposed to the definite 7 point increase from conjure flame.
So, since I know what I'm doing with my build, please ignore it and keep the discussion focused on Poison Arrow.
As for the comment about poison arrow in ranger spike, I suppose that's a good point, but I've often heard people dismiss poison arrow as an option even on rangers that are meant to pump out damage.
We aren't discussing my build here. But just to enlighten you...
That is an extreme generalization. My attributes are at a sweetspot for the skills I use. TF is at the min needed to get 7 seconds.
To get the points for 6 fire and 3(+1) beast mastery, I have to take out only 1 point from either expertise, wilderness survival, or marksmanship. My energy costs are perfectly balanced right now, so I dont need more expertise, and it wouldn't work with less. Wilderness survival would only give me 1 more damage from kindle and 1 more second of poison if I increased it 1 point (as opposed to 7 fire damage from conjure). Finally, 1 point in marksmanship increases my damage from about 83% of max to 91% of max, which translates to about a 3 point average damage increase, as opposed to the definite 7 point increase from conjure flame.
So, since I know what I'm doing with my build, please ignore it and keep the discussion focused on Poison Arrow.
As for the comment about poison arrow in ranger spike, I suppose that's a good point, but I've often heard people dismiss poison arrow as an option even on rangers that are meant to pump out damage.
Manfred
In pve, monsters don't have condition removal. That makes the quick application of poison wonderful, since it kills monsters reliably.
However in pvp, teams have condition removal, so PA is useful only if you're using it as a cover for something similarly indirect. So it's a waste of an elite to cover up dazed or whatever the point is. Not that it's a bad skill, it's just not worth an elite. In CA it kills monkless teams, but that's about the extent of the use in pvp.
Greater Conflagration is the only ranger elite I can think of with less going for it overall, since it's a sucky skill in pve and a niche skill that still sucks in pvp.
However in pvp, teams have condition removal, so PA is useful only if you're using it as a cover for something similarly indirect. So it's a waste of an elite to cover up dazed or whatever the point is. Not that it's a bad skill, it's just not worth an elite. In CA it kills monkless teams, but that's about the extent of the use in pvp.
Greater Conflagration is the only ranger elite I can think of with less going for it overall, since it's a sucky skill in pve and a niche skill that still sucks in pvp.
Morty
I'd rather have a monk spend 5 energy removing my poison than healing his teammate. And if you mean to say that it will lose it's effectiveness because the poison wont be on very long, that is not the case, as I am easily able to reapply it.
NatalieD
Quote:
Originally Posted by Manfred
However in pvp, teams have condition removal, so PA is useful only if you're using it as a cover for something similarly indirect. So it's a waste of an elite to cover up dazed or whatever the point is. Not that it's a bad skill, it's just not worth an elite. In CA it kills monkless teams, but that's about the extent of the use in pvp.
That's... not really true at all. Teams with Martyr may not have much to worry about from Poison Arrow, but any other condition removal is really not up to the task of stopping a good poisoner. Poison is so easy for a ranger to put on enemies that single-target condition removal is just too slow and inefficient.
entropy
Quote:
Originally Posted by Morty
We aren't discussing my build here. But just to enlighten you...
That is an extreme generalization. My attributes are at a sweetspot for the skills I use. TF is at the min needed to get 7 seconds.
To get the points for 6 fire and 3(+1) beast mastery, I have to take out only 1 point from either expertise, wilderness survival, or marksmanship. My energy costs are perfectly balanced right now, so I dont need more expertise, and it wouldn't work with less. Wilderness survival would only give me 1 more damage from kindle and 1 more second of poison if I increased it 1 point (as opposed to 7 fire damage from conjure). Finally, 1 point in marksmanship increases my damage from about 83% of max to 91% of max, which translates to about a 3 point average damage increase, as opposed to the definite 7 point increase from conjure flame.
So, since I know what I'm doing with my build, please ignore it and keep the discussion focused on Poison Arrow.
As for the comment about poison arrow in ranger spike, I suppose that's a good point, but I've often heard people dismiss poison arrow as an option even on rangers that are meant to pump out damage. Enlighten me? I have a ranger but why not use frenzy and just abe a R/W. Sure its double damage but you shouldn't be the first targeted in PvP and in PvE your in the back atleast you should be. some stance such as whirling defence. REally if you want damage go quickshot.[/b] Quickshot+kindle+conjure is much much better.[b] Its more damage and fast damage. Dual+quick+savage for your spike. Im assuming this is for pvp. You can't keep tigers fury up and it locks all non-attack skills.
That is an extreme generalization. My attributes are at a sweetspot for the skills I use. TF is at the min needed to get 7 seconds.
To get the points for 6 fire and 3(+1) beast mastery, I have to take out only 1 point from either expertise, wilderness survival, or marksmanship. My energy costs are perfectly balanced right now, so I dont need more expertise, and it wouldn't work with less. Wilderness survival would only give me 1 more damage from kindle and 1 more second of poison if I increased it 1 point (as opposed to 7 fire damage from conjure). Finally, 1 point in marksmanship increases my damage from about 83% of max to 91% of max, which translates to about a 3 point average damage increase, as opposed to the definite 7 point increase from conjure flame.
So, since I know what I'm doing with my build, please ignore it and keep the discussion focused on Poison Arrow.
As for the comment about poison arrow in ranger spike, I suppose that's a good point, but I've often heard people dismiss poison arrow as an option even on rangers that are meant to pump out damage. Enlighten me? I have a ranger but why not use frenzy and just abe a R/W. Sure its double damage but you shouldn't be the first targeted in PvP and in PvE your in the back atleast you should be. some stance such as whirling defence. REally if you want damage go quickshot.[/b] Quickshot+kindle+conjure is much much better.[b] Its more damage and fast damage. Dual+quick+savage for your spike. Im assuming this is for pvp. You can't keep tigers fury up and it locks all non-attack skills.
Morty
I wasn't trying to tell you how to play a ranger, I was merely dispelling the idea that it's always bad to have 5 atts.
with R/W I would lose conjure flame. The extra damage is only marginal, but I think it makes a difference. Also, I think taking double damage is worse of a drawback than having non-attack skills deactivated when I dont need them. Furthermore, I dont need to keep tiger's fury up, even to kill a monk, and I cant afford it. And if I switched to frenzy, I wouldn't be able to afford keeping that up either.
I prefer poison over quickshot because poison is more effective against warriors (i can poison them and move to another target) and against some monks who have good resistance to attacks, but not to degen. Quickshot really only becomes worth it if you devote all your time to raining down arrows on a single target. As I often target multiple targets or kite warriors, poison is much more effective for my style of play. Furthermore, I dont think quickshot is that much more effective than TF at increasing attack speed. Obviously, it is faster, but is it enough of an increase to take up my elite slot? I don't really believe so.
with R/W I would lose conjure flame. The extra damage is only marginal, but I think it makes a difference. Also, I think taking double damage is worse of a drawback than having non-attack skills deactivated when I dont need them. Furthermore, I dont need to keep tiger's fury up, even to kill a monk, and I cant afford it. And if I switched to frenzy, I wouldn't be able to afford keeping that up either.
I prefer poison over quickshot because poison is more effective against warriors (i can poison them and move to another target) and against some monks who have good resistance to attacks, but not to degen. Quickshot really only becomes worth it if you devote all your time to raining down arrows on a single target. As I often target multiple targets or kite warriors, poison is much more effective for my style of play. Furthermore, I dont think quickshot is that much more effective than TF at increasing attack speed. Obviously, it is faster, but is it enough of an increase to take up my elite slot? I don't really believe so.
White Designs
Running Tiger's Fury on a Ranger is just dandy. Expertise can make TF cheaper than Frenzy and /W isn't very good when you could be running lots of other useful secondaries.
Poison Arrow just doesn't do enough in PvP. Having a monk spend 5e removing poison doesn't mean anything since the removal will likely heal as well (mend ailment/restore conditions/mend condition). In the end, 4 dps just has no real effect on the battle.
Poison Arrow just doesn't do enough in PvP. Having a monk spend 5e removing poison doesn't mean anything since the removal will likely heal as well (mend ailment/restore conditions/mend condition). In the end, 4 dps just has no real effect on the battle.
twicky_kid
cripple shot ftw
poison is too obvious of a condition and is usually removed right away. with most condition removal you give them healing to work off while they remove your poison. keeping it rotated can work well but only against a team not prepared for conditions (which most are).
cripple shot on the other hand isn't as noticable by the monks and is less likely to be removed and would stay on longer. while this may not deal loads of dmg it increases your warriors DPS and prevents dmg while your softies kite the warriors.
poison is too obvious of a condition and is usually removed right away. with most condition removal you give them healing to work off while they remove your poison. keeping it rotated can work well but only against a team not prepared for conditions (which most are).
cripple shot on the other hand isn't as noticable by the monks and is less likely to be removed and would stay on longer. while this may not deal loads of dmg it increases your warriors DPS and prevents dmg while your softies kite the warriors.
Morty
I still think that any method they use to remove the condition wouldn't heal as much as if they had used a real heal. That's a plus in my book, as I can just put the condition back on.
Although I realize this isn't an argument against your point, White Designs, poison is 8dps. Pips are 2dps each. Maybe it was a mistake, I just want to make sure you knew.
As far as 8dps being relevant... well, i'd say that a bow does about that much, at full marks. Do you play rangers with zero marks, because they don't do enough damage to warrant the attribute points? If you dont agree with me on bow damage, here's how I got that:
Shortbow hit's the target a little more than once every 2.65 seconds. Since I can't prove there's time in between attacks, however, I'll use that number.
Max damage on a bow is 15-28. The average of that is 21.5. Let's say it's a couple points higher, due to critical hits, say 24. That's 24 damage every 2.65 seconds, if you do nothing but attack, and hit with every attack. Poison does 21.2 damage in that time. Poison, however, does not require you to be attacking constantly, and it also disregards armor (I was assuming the target had 60 armor), also, it ignores things like aegis and guardian. If I was way off on those calculations, anyone please feel free to correct me.
On the point about cripple being less easy to see, the whole point is that poison is obvious, that's why they remove it, and waste precious energy. Also, I think a good team would call out when they were crippled, if it was hampering their play.
Obviously, if we need to help the warriors, then crippling shot is the way to go. That's just a bit too circumstantial for me though.
Let's say, just for the hell of it, that it doesn't matter which elite we choose, as far as fitting in with the rest of the build is concerned. If we needed to be a spiker, maybe we would use quickshot or punishing shot, if we needed to prevent kiting, then we'd use crippling shot. I'm sure one could also give arguments where poison would be needed, and apply poison wouldn't suffice.
What I'm looking for is, in a situation where you actually have a choice in an elite, is there any reason not to even consider Poison Arrow?
Although I realize this isn't an argument against your point, White Designs, poison is 8dps. Pips are 2dps each. Maybe it was a mistake, I just want to make sure you knew.
As far as 8dps being relevant... well, i'd say that a bow does about that much, at full marks. Do you play rangers with zero marks, because they don't do enough damage to warrant the attribute points? If you dont agree with me on bow damage, here's how I got that:
Shortbow hit's the target a little more than once every 2.65 seconds. Since I can't prove there's time in between attacks, however, I'll use that number.
Max damage on a bow is 15-28. The average of that is 21.5. Let's say it's a couple points higher, due to critical hits, say 24. That's 24 damage every 2.65 seconds, if you do nothing but attack, and hit with every attack. Poison does 21.2 damage in that time. Poison, however, does not require you to be attacking constantly, and it also disregards armor (I was assuming the target had 60 armor), also, it ignores things like aegis and guardian. If I was way off on those calculations, anyone please feel free to correct me.
On the point about cripple being less easy to see, the whole point is that poison is obvious, that's why they remove it, and waste precious energy. Also, I think a good team would call out when they were crippled, if it was hampering their play.
Obviously, if we need to help the warriors, then crippling shot is the way to go. That's just a bit too circumstantial for me though.
Let's say, just for the hell of it, that it doesn't matter which elite we choose, as far as fitting in with the rest of the build is concerned. If we needed to be a spiker, maybe we would use quickshot or punishing shot, if we needed to prevent kiting, then we'd use crippling shot. I'm sure one could also give arguments where poison would be needed, and apply poison wouldn't suffice.
What I'm looking for is, in a situation where you actually have a choice in an elite, is there any reason not to even consider Poison Arrow?
knives
Rangers look for a purpose in the elites they choose. (Spike trap/Oath shot for trappers, Inc Arrows/Punishing for interrupt, Quickshot for single target damage). Poison arrow is not chosen over those common ones because it does have no purpose other than to degen a whole PvE mob, or a whole team. In PvE I'm sure its taken, but most people don't like to cycle over many monsters at once. They either want to take out a single target, or target a single target while doing damage to nearby targets (AoE).
Mend ailment > Poison arrow. The healing counteracts the initial degen + shot, and even if you do reapply it, it doesn't really matter (atleast in 8v8), as condition removal is common in 8v8, and usually damage is not done through degen unless its the whole team getting atleast -8 degen simultaneously. In 4v4 situations, it may prove to have substantial damage, but in 8v8 there are too many block/evade enchants, heavy condition removal, and heavy hexes/removal that make Poison arrow not worth something that does not have a specific purpose.
I hope that helps you understand why most players do not take poison arrow.
Mend ailment > Poison arrow. The healing counteracts the initial degen + shot, and even if you do reapply it, it doesn't really matter (atleast in 8v8), as condition removal is common in 8v8, and usually damage is not done through degen unless its the whole team getting atleast -8 degen simultaneously. In 4v4 situations, it may prove to have substantial damage, but in 8v8 there are too many block/evade enchants, heavy condition removal, and heavy hexes/removal that make Poison arrow not worth something that does not have a specific purpose.
I hope that helps you understand why most players do not take poison arrow.
Morty
I suppose I can see where you are coming from. I guess I'll have to actually try this guy in tombs. I haven't played him there in a while. s
rii
Frankly in terms of conditions on rangers, I remember the debate being whether to use poison arrow/pindown, or crippling shot/apply poison. Option 1 is obviously less hassle for poisoners, since you dont have to reapply the prep, but option 2 gives more cripple for not a whole lot less poison. So personally, i use crippling/apply, as from what ive heard do most people. Combine with hunters shot for lots of degen. The other point on cripple is it cannot be blocked or evaded, so in a lot of cases as knives said, where guardian is rife, you actually deliver more poison than an arrower.
Morty
Oh i certainly agree that cripple/apply poison is the way to go, if you need both of those conditions. I don't really need cripple very often, however. I was thinking more along the lines of damage than utility. (not spike damage, just sustained damage)
rii
Poison is poison no matter what.... the 2s casting time on 24s prep doesnt make much difference, so in terms of sustained damage there is no difference. If you want damage, get qs or something. All your doing by using arrow is wasting your elite on something that can be done just as effectively non-elite.
Either way relying on conditions for sustained damage isnt really a great idea. A hard line debilitating shot regime combined with condition speading could pressure their monks into choosing between removing conditions and sparing the energy for a rof in case of spike. Your obvious hope is that combined with say a couple of quickshot rangers they choose remove conditions and the killing gets a bit easier.
But if you want to pressure the monks, as i said save the elite for something like applypoison/echo-debilitating-serpents/hunters and watch the health and energy bars drop.
People dont use arrow because it isnt required.
Either way relying on conditions for sustained damage isnt really a great idea. A hard line debilitating shot regime combined with condition speading could pressure their monks into choosing between removing conditions and sparing the energy for a rof in case of spike. Your obvious hope is that combined with say a couple of quickshot rangers they choose remove conditions and the killing gets a bit easier.
But if you want to pressure the monks, as i said save the elite for something like applypoison/echo-debilitating-serpents/hunters and watch the health and energy bars drop.
People dont use arrow because it isnt required.
Morty
apply poison prevents me from using a better prep, that adds more to damage. If you look at it strictly from the damage perspective, I think kindle does more damage than poison. Therefore I dont want to replace kindle with poison.
The same thing can't be said, as far as I can see, for the other ranger elites. None of them do more damage than poison.
The point of this isn't to do poison. If it was, then I'd use apply poison. The point is to get as much damage as possible to annoy the monks. I think quickshot does a little more damage, but not enough for me to switch to it, as it has more counters. (quickshot relies on hitting to do damage, if they remove my poison, i can put it back on). Even if they dont use a block or evade, it is quite easy to take cover from a ranger. During the period where I'm repositioning, the poison is doing damage, but the quickshot wouldn't be.
The same thing can't be said, as far as I can see, for the other ranger elites. None of them do more damage than poison.
The point of this isn't to do poison. If it was, then I'd use apply poison. The point is to get as much damage as possible to annoy the monks. I think quickshot does a little more damage, but not enough for me to switch to it, as it has more counters. (quickshot relies on hitting to do damage, if they remove my poison, i can put it back on). Even if they dont use a block or evade, it is quite easy to take cover from a ranger. During the period where I'm repositioning, the poison is doing damage, but the quickshot wouldn't be.
RoF
Ummm... You're goal is to "annoy monks" by using PA? ok......
Pssst! I'll let you in on a little secret. Monks love it when you use poison, trust me, I play a PvP monk from time to time. Pretty much any monk / team worth a grain of salt will have condition removal. Stacking conditions on them (especially weak conditions like poison) will only make the monk's heals more efficient. That's why everyone is telling you that it is a sub-par elite. If you think it's a good skill go ahead and keep using it, the enemy monks will love you.
It's cool that you're trying to challenge the norm, but in the current metagame, PA is really not a good PvP skill, sry
Pssst! I'll let you in on a little secret. Monks love it when you use poison, trust me, I play a PvP monk from time to time. Pretty much any monk / team worth a grain of salt will have condition removal. Stacking conditions on them (especially weak conditions like poison) will only make the monk's heals more efficient. That's why everyone is telling you that it is a sub-par elite. If you think it's a good skill go ahead and keep using it, the enemy monks will love you.
It's cool that you're trying to challenge the norm, but in the current metagame, PA is really not a good PvP skill, sry
neoflame
Quote:
Originally Posted by White Designs
Quote: Originally Posted by Morty As far as 8dps being relevant... well, i'd say that a bow does about that much, at full marks. Er.
Quote:
That's the attack rate. I don't think it includes the flight time (.65 seconds)
Shortbow hit's the target a little more than once every 2.65 seconds. Since I can't prove there's time in between attacks, however, I'll use that number.
Pretty sure it's 2.0 seconds. Quote:
Uh, no. That's completely wrong. Expertise only reduces ranger skills, so TF can get below the frenzy cost.
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Plus 20% customization bonus, plus 15% while health > 50% or something, +5 Vampiric, plus preparations...
None of those are affected by the Marksmanship attribute, so they were irrelevant to my point. I was talking about the actual damage of the bow, which is governed by marksmanship. The rest is add-ons. If you want to make a more accurate comparison, you would count poison as added damage, and compare it to other components of your damage. One of those components is the base bow damage. Compared to other components... poison clearly does more than the +20% bonus, or the 15%, or vampiric. It also does about as much as kindle, probably more, because kindle get's reduced by armor.
Quote:
That's the attack rate. I don't think it includes the flight time (.65 seconds)
The attack cooldown doesn't care when the arrow hits; you will fire every 2 seconds by default with a shortbow, and therefore if the enemy doesn't move they will be struck every 2 seconds. Unless you're using Frenzy or TF. And you should be.
Quote:
Please have a clue before you tell people they're "completely wrong".
Originally Posted by Manfred
Um, as a person who plays both prot and heal, let me let you in on a little secret: mend ailment is my last resort when you have a poisoner. it's easy to heal through if you're a healer, and if i'm prot, i don't remove it so it can be reapplied, i cast aegis and guardian them up, THEN i remove it. When you poison someone, i guardian and remove it, reapplication is thwarted 1/2 the time, and they get a nice 90 point heal+50% block rate for 6 seconds.
Thank you, but...
Let's say you do that. Then what elite would be better than poison in that situation? Cripple would have the same problem as PA. Both quickshot and Punishing shot only do damage when they hit. So if I hit half the time with quickshot, I do half the damage. So let's say I'm pluggin away with quickshot. On average, if the guy has 50% chance to block, then I have half the chance of hitting, so I do half as much of my potential damage. So I hit, then I dont hit, then I hit, then I dont hit, then I dont hit, then I hit, then I hit. And on and on and on. Now, let's say I'm using poison arrow instead. I don't hit, I hit (HE BECOMES POISONED), I don't hit (BUT HE'S STILL POISONED), etc. And whenever you remove it, I will probably get it back on within about 2 or 3 tries. which means that if you choose to waste your energy removing the poison, I still get to put it back on, just not as fast. Overall, however, I think during those times when you dont have the energy to remove the poison, or when you are healing someone else, the poison will do more than half of it's original damage, unlike quickshot or punishing shot. Thus, while PA is hampered by that, it still comes out on top of other skills I might use instead. Are there any ranger elites that would be better in this situation? I think I addressed the most popular ones. rii
It does affect frenzy. It affects a lot of warrior stuff, i.e. stances, shouts, attack skills, skills, and the like. At 14 expertise your frenzy costs 2 energy.
knives
Quote:
Originally Posted by rii
It does affect frenzy. It affects a lot of warrior stuff, i.e. stances, shouts, attack skills, skills, and the like. At 14 expertise your frenzy costs 2 energy.
Quoted for truth. It also effects those mesmer stances like mantra of x.
Morty
what the hell? Since when? That has definately changed since I looked at it. I just read the attribute description, how long has it been like this?
Age
Yeah i wait to get this skill for my Ranger although when I play Monk or Warrior I really hate it.That is when I play in PvP in PvE it would be great skill to use.
rii
Nope, its been like that for ages.... also affects necro skills, source of the lol-ishly good ca build: ranger toucher.
JR
And has done since release, afaik. Which also resulted in the good old blackout ranger trend.
Poison Arrow is trash in PvP. If you want to spread poison, apply is a much better skill for it, and its not elite. There are FAR better elite skills that in you could take, be that your secondary or primary attribute. As far as flag runners go: Crippling shot + Apply Poion > Pin Down + Poison Arrow neoflame
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Originally Posted by Morty
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None of those are affected by the Marksmanship attribute, so they were irrelevant to my point. I was talking about the actual damage of the bow, which is governed by marksmanship. The rest is add-ons. If you want to make a more accurate comparison, you would count poison as added damage, and compare it to other components of your damage. One of those components is the base bow damage. Compared to other components... poison clearly does more than the +20% bonus, or the 15%, or vampiric. It also does about as much as kindle, probably more, because kindle get's reduced by armor.
Then let's take Quickshot. Running QS will generally increase your overall attack rate by around 50%. This means it synergizes with any buffs you have (e.g. OoP, OoV, preparations, Vampiric.) Poison, in contrast, is 8 DPS irregardless of your other buffs.
Morty
Seriously, I'm sure the ranger wasn't like that in beta. I haven't had any reason to look at it since. I never did understand the ranger touch build until now.
I've already discussed why I don't think quickshot is all that much better than poison arrow. Does anyone disagree with me on the points I made in that argument? Quote:
The attack cooldown doesn't care when the arrow hits; you will fire every 2 seconds by default with a shortbow, and therefore if the enemy doesn't move they will be struck every 2 seconds. Unless you're using Frenzy or TF. And you should be.
I'll have to check it out, I always thought it looked like the character just stood there until the arrow hit. Even if that's correct, 8dps isnt nothing. It's not like that's the only damage I'd be doing. |
Obviously the ranger touch build isn't a reason to reexamine Expertise. In any case, I'm fairly sure that Expertise acted as it does now for at least the UAS betas.Oh, and I tried it with frenzy. I think the double damage makes me too vulnerable to a warrior instaswitching and spiking me. Also, i had to give up the extra damage from conjure flame. Between those two things, I don't think frenzy outweighs TF. entropy
Why go after warriors. If you really need to go after them instead of kindle go R/Mo and use judges insight for the extra damage instead of kindle. Overall I believe its less damage but on high armor targets it equates to more. Quickshot is used because spike is the metagame. In PvP any good monk knows that spike is much much harder to protect against than degen.
Frenzy costs 2 energy at 13 expertise. Tigers fury costs 5 energy at 13 expertise frenzy is unnatributed TFis based in Bm which makes it bad. They really need to move it into marksmanship. Frenzy can be kept up Tigers fury cannot Frenzy you take double damage Tigers fury locks all non-attack skills for 5 seconds Frenzy wins in most of the situations so I would take it over TF. When using frenzy bring some other quick recharge stances to cancel it out. Quickshot gives you a much higher dps than that miserly 8dps. If you don't want to bring kindle or JI just bring RTW Morty
The metagame only matters because it tells me what most of my opponents will be playing. Just because spiking is popular right now, doesnt mean I have to spike.
Yes, I agree that statistically, Quickshot is superior. I just have a problem with a character that is so inflexible, being locked in. He cant pause to move around or consider target's without wasting his elite's potential. Overall, I've found that, for me, quickshot is more of a limitation than it's worth. As far as frenzy goes... you were the one that said spike was popular right now. A good team would rip a frenzy ranger to shreds. neoflame
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Originally Posted by Morty
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I'm not sure what you are trying to say here. Your first sentence implies that it is easily removed. The third says you wouldn't remove it (so I would do the full poison damage).
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I understand what you are trying to say, but I just wanted to point out that if you actually get some heals off, then ranger spike is actually quite easy to heal through (and save the target).
Last time I checked, 150 dps > 8 dps, but I may be wrong there.
Um, ya. I have no idea what you are trying to say here. I see a vague reference to poison, perhaps (in the '8dps'), but what does 150dps?
M3lk0r
Poison Arrow isint AS bad as some people may lead you to believe, but the fact is that there are simply better alternatives no matter what role you play currently (spike/dps/support). But dont let that stop you experimenting though
entropy
a ranger spike hits for 150+ with my ranger.. Even if the poison sits on the person it won't matter. 8vs8 you have 3 monks and usually 2 heal, 1 prot or 2 prot+boon, and 1 infuser and things of that nature. With a prot+boon monks which are the best in 4vs4 means that poison is pretty pitiful and if a warrior deep wounds/bleeds me i get a 100+ point heal. If 3 monks can't stop a teammate dieing from poison not spike then they deserve to lose.
On a ranger spike team yes running frenzy ain great but as a standalone character maybe to supplement spikes it has its uses. Frenzy is only their to boost dps as spikes using dual+quick+savage have 1/4 second times so therefore they nullify the speed boost. |