Originally Posted by Ollj
Word of healing heals faster than healing hands and is spike healing. (1/4 and instant on attack against 3/4)
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urban GW legends
AeroLion
Quote:
Ollj
Quote:
Originally Posted by AeroLion
Why are you even comparing these spells? Healing Hands is conditional; word isn't.
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Finding something below 50% health for more than a second is a much more difficult condition.
Makkert
Charles Ensign is wrong
Loch
People are forced into farming because 15k armor exists.
nightrunner
Being Rank 3 means you're a skilled player.
JR
That fame correlates to skill in any way what so ever.
Arturo02
'go for the monk first'
jesh
Quote:
Originally Posted by Makkert
Charles Ensign is wrong
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Drone Manthis
Quote:
Originally Posted by Tactical-Dillusions
You won't find a Cyote in one place and a werewolf in the next and say "Oh wow that's basically the same thing with different colours".
They have to go. |
I dream of being able to make a pre-searing character and exterminate all devourers (and their eggs) so that the species becomes extinct, and then post-searing will be blissfully happy.
P.S. Go and play the Ruins of Surmia mission, even with a lev 20 character, and count the devourers. Roughly every 3 feet they will burrow up out of the dirt. The dirt is literally made out of burrowed devourers. And the fact that these beasts are basically everywhere in the entire game makes them the true scourge of Tyria. Devourers killed my inner child.
Ellix Cantero
Quote:
Originally Posted by Drone Manthis
Devourers killed my inner child.
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Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...
At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.
That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.
Or am I missing something here?
It's heal over time, of course, healing 16 points per second, meaning it may heal too slow to help an avtar, but on the other hand it also means there's less risk of over healing.
IMO the whole point of Healing Breeze is that it's an effective healing spell one can use when one don't have time to micro-manage healing - for instance if you're a warrior and need to keep Alesia alive. As a wamo I could cast HB three times in a row, and having previously played a W/Me I can tell you that three healing breeze does wonders for Alesias longevity.
Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.
Other than that I pretty much agree (although I'd like to see the blue weapon that's as good as a green weapon, and in my experience the average PUG gamer *is* better than the henches - but I may just have been lucky).
At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.
That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.
Or am I missing something here?
It's heal over time, of course, healing 16 points per second, meaning it may heal too slow to help an avtar, but on the other hand it also means there's less risk of over healing.
IMO the whole point of Healing Breeze is that it's an effective healing spell one can use when one don't have time to micro-manage healing - for instance if you're a warrior and need to keep Alesia alive. As a wamo I could cast HB three times in a row, and having previously played a W/Me I can tell you that three healing breeze does wonders for Alesias longevity.
Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.
Other than that I pretty much agree (although I'd like to see the blue weapon that's as good as a green weapon, and in my experience the average PUG gamer *is* better than the henches - but I may just have been lucky).
Roza
Quote:
Originally Posted by Swehurn
I've also heard a variant of this regarding ecto - drop some on the ground in UW and you'll have a greater chance of collecting more while you're down there.
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s. Walk the limited path you can as a solo-farmer, killing the monsters. Get one or 2 ecto's. And you think: "Hey, it must really be true"
Or with a group: all drop an ecto: You do your killing, you go back and pick up someone else's ecto by mistake. When you have left, you count your ecto's and think: "Even better then I though. It must be true" (while another player thinks: "Darn, did I miscount?" or "Bloody thieves!")
People are prone to superstitious beliefs when confronted with something which is really random.
Ollj
Seriously, read my lips. Warriors cant heal jack!
Warriormonks are not supposed to heal (self), its ridiculous!
Try 15 or 16 divine with Aura of Faith and enchantments that last longer than 10 seconds to see really many high blue numbers.
as paladin try smiting or protecting.
We once did the rangers path with 4 monks and 2 hencheman.
The WoH monk we did the quest for mostly used word of healing, healing breeze and orison of healing.
The boon monk mostly used divine boon, Restore Condition and reversal of fortune.
I Mostly used Aura of Faith,Vigorous Spirit and dwaynas kiss.
The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.
imagine, the woh monk proudly heals someone for ~100 with a single WoH, than i put my enchantments on him and the boon monk heals him for ~500 health, just for fun.
Warriormonks are not supposed to heal (self), its ridiculous!
Try 15 or 16 divine with Aura of Faith and enchantments that last longer than 10 seconds to see really many high blue numbers.
as paladin try smiting or protecting.
We once did the rangers path with 4 monks and 2 hencheman.
The WoH monk we did the quest for mostly used word of healing, healing breeze and orison of healing.
The boon monk mostly used divine boon, Restore Condition and reversal of fortune.
I Mostly used Aura of Faith,Vigorous Spirit and dwaynas kiss.
The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.
imagine, the woh monk proudly heals someone for ~100 with a single WoH, than i put my enchantments on him and the boon monk heals him for ~500 health, just for fun.
Makkert
Quote:
Originally Posted by Ollj
The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds. I ADDED ~800 heal for ~7 energy every ~5 seconds. |
Gwen
Common urban legend: Gwen is dead.
I am obviously not dead... or am I?
I am obviously not dead... or am I?
glountz
On mending/HBreeze/vigorous spirit wamos.
A healing wamo in PVP sucks.
A healing wamo in team PVE sucks.
A healing wamo in PVE solo farming rocks.
Yes, if you have a healing monk on your side, you can forget healing yourself.
If you are alone, a healing paladin highly rocks against ennemies with no enchantment strips (Trolls, Ettins, Etc...).
Try taking a wamo, and test what's most effective when you are alone (I say alone, no other party members than you, no henchies etc...).
You have the smiting paladin, the protective paladin, and the healing paladin.
Having tested it, the healing paladin is the most efficient as you can survive big aggros.
The only difference is if you are fighting undeads. Then, the smiting "Balthazar aura" paladin is the best, as you will kill faster than you are killed.
So no more flaming about mending wamo, it's highly effective, but only in some particular situations: solo farming against warrior or elementalists ennemies (no mesmer/necromancers).
I make often dual farming with a friend monk. I take then protection. I use shielding hands/Life bond/succor on him and he use several smiting/healing/no attribute enchantment on himself and me (and sustain them with Essence bond, Blessed signet and Balthazar spirit). He uses also Balthazar's aura and/or Zealot fire to smite ennemies so they ie quickly and farming is not boring for him. Even against enchantment strippers this strategy works because he "tanks" the strips with temporary durations enchantment (Judge insight, vigorous spirit or healing breeze).
When we're against Undeads, though, he switches entirely on Smiting (16 Smiting Prayers rest in divine favor) and then that's me who.... heal (mending, healing breeze, vigorous spirit, and life transfer). Yes you heard well. Just keep him alive while he is taking damage (and redirecting it to undead ennemies with retribution (you have to effectively TAKE damage to make it effective, so to max out this enchantment you'd rather heal than protect).
If so much warriors use mending, it is because in solo situation and particular situation (I described above) it is effective. Yes a monk is better. but you haven't ALWAYS a monk by your side.
My Urban Legend, back on topic:
When you are at -60%DP, it's better to restart the mission or leave.
A healing wamo in PVP sucks.
A healing wamo in team PVE sucks.
A healing wamo in PVE solo farming rocks.
Yes, if you have a healing monk on your side, you can forget healing yourself.
If you are alone, a healing paladin highly rocks against ennemies with no enchantment strips (Trolls, Ettins, Etc...).
Try taking a wamo, and test what's most effective when you are alone (I say alone, no other party members than you, no henchies etc...).
You have the smiting paladin, the protective paladin, and the healing paladin.
Having tested it, the healing paladin is the most efficient as you can survive big aggros.
The only difference is if you are fighting undeads. Then, the smiting "Balthazar aura" paladin is the best, as you will kill faster than you are killed.
So no more flaming about mending wamo, it's highly effective, but only in some particular situations: solo farming against warrior or elementalists ennemies (no mesmer/necromancers).
I make often dual farming with a friend monk. I take then protection. I use shielding hands/Life bond/succor on him and he use several smiting/healing/no attribute enchantment on himself and me (and sustain them with Essence bond, Blessed signet and Balthazar spirit). He uses also Balthazar's aura and/or Zealot fire to smite ennemies so they ie quickly and farming is not boring for him. Even against enchantment strippers this strategy works because he "tanks" the strips with temporary durations enchantment (Judge insight, vigorous spirit or healing breeze).
When we're against Undeads, though, he switches entirely on Smiting (16 Smiting Prayers rest in divine favor) and then that's me who.... heal (mending, healing breeze, vigorous spirit, and life transfer). Yes you heard well. Just keep him alive while he is taking damage (and redirecting it to undead ennemies with retribution (you have to effectively TAKE damage to make it effective, so to max out this enchantment you'd rather heal than protect).
If so much warriors use mending, it is because in solo situation and particular situation (I described above) it is effective. Yes a monk is better. but you haven't ALWAYS a monk by your side.
My Urban Legend, back on topic:
When you are at -60%DP, it's better to restart the mission or leave.
BBoy_Manchild
people with FoW armor are good at this game
Damon Windwalker
My favorite myth of all time:
"<whatever you're not smart enough to figure out how to beat> is overpowered, and needs to be nerfed."
"<whatever you're not smart enough to figure out how to beat> is overpowered, and needs to be nerfed."
fgarvin
You won't cry when you accidentally sell your collector's armor with a Sup Absorption rune to the merchant for ~100gp. I will admit to whimpering, but not crying....
jesh
Quote:
Originally Posted by aron searle
and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.
Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill. |
Quote:
Originally Posted by glountz
Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both. |
Quote:
Originally Posted by glountz
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
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And I last a lot longer than most people with 200 al, thank you. That includes long enough to hit the target.. Empathy doesn't stop the self healing from Live Vicariously+Vigorous Spirit.
Quote:
Originally Posted by glountz
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.
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Keyote
Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...
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Even if amount healed for energy cost was the issue, with breeze you cast it on someone taking damage and it stops their health dropping, slows it down or even regens without over healing. you dont have to worry about that person instead of waiting for their health to drop again to re-heal. One of the best heals for a monk IMO.
Weezer_Blue
No one ever said all skills were equal. But there are no rediculously overpowered skills. There are tons of crappy skills that no one should ever use, and then the other half of the game is the viable skills library, and of these, none are more powerful than the rest.
fgarvin
How about we stay on the original topic....go to the skills forum if you want to compare healing skill...
Turin Greyhand
urban legend= mesmers suck in pve
unienaule
Urban Legend: You can reduce healing to equations.
Carnajo
Every update or nerf from ANet is there to mess over farmer/soloist/you personally.
Corbin
urban legend : there is infact a GW god and er: 7 is just him smiting you for being a bad person
not thats soooo true
not thats soooo true
Guardian of the Light
Quote:
Originally Posted by Gwen
Common urban legend: Gwen is dead.
I am obviously not dead... or am I? |
EEEK GHOST GWEN !!!!!
Heres few
"Ax is better then Sword"
"Ax does more damage then sword"
"Everyone who uses sword is a noob"
Dang IWAY Ax Noobs
"Only Monks and Warriors can solo-farm"
To anyone who says that use the search button you'll find some interesting builds.
Rico Carridan
Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...
At 12 healing, it heals 160 points in 10 seconds for 10 energy. By contrast, two Orizons give you 120 points for 10 energy. That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor. |
If you're a warrior, putting a couple points into tactics and taking healing sig or I Will Survive, or a stance will work just as well as breeze. It also doesn't require you to have a monk secondary, so you can increase your damage output.
Quote:
Originally Posted by Numa Pompilius
Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.
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Just keep even remotely on topic, here's a few urban legends I see quoted every so often:
"Monks shouldn't care about condition/hex removal"
"Monks don't need energy management"
"Rangers don't do enough damage to be useful in PvE"
"Necros are only useful as batteries"
"A successful PvE group needs at least 2-3 warriors and 2-3 monks"
"You can get etcos by salvaging ghostly remains"
"Warriors should never bring stances in PvE"
"Thunderhead keep is most easily won by guarding both gates"
"Pets are useless"
Rico
Fenix Swiftblade
Threads started in GWGuru stay on topic more often than not.
Amity
DarkSider84
could we get more off topic lol?
se7en18
Having only 20 Levels is Great!
entropy
Anet has nothing against an honest farmer
Skill>Grind
Skills are balanced
Game is balanced
You need 3 monks
Ranger spike is overpowered
Rangers need a nerf
Mesmers need a nerf
Monks need a nerf
Warriors need a nerf
Necro's need a nerf
Ele's need a nerf
X skill needs a nerf
Skill>Grind
Skills are balanced
Game is balanced
You need 3 monks
Ranger spike is overpowered
Rangers need a nerf
Mesmers need a nerf
Monks need a nerf
Warriors need a nerf
Necro's need a nerf
Ele's need a nerf
X skill needs a nerf
Roza
Here is one:
High rank = good pvp player
High rank = good pvp player
Fenix Swiftblade
If you don't see numbers going up, you're not having any fun.
dont feel no pain
Quote:
Originally Posted by jules
Following on from this...
European players suck. |
grrr!!!!
<-----european
Schorny
Quote:
Originally Posted by dont feel no pain
grrr!!!!
<-----european |
try to start reading at least the first post of a thread. sometimes it helps
Vorlin
1. That the -next- patch will be when ANet stops the endless nerfing and instead starts implementing the improvements players have been asking for the past six months.
2. That things will be better in Chapter 2.
2. That things will be better in Chapter 2.
Xenrath
"We got a monk! Now we're all completely and totally invincible..."