urban GW legends

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Ollj
Word of healing heals faster than healing hands and is spike healing. (1/4 and instant on attack against 3/4)
Why are you even comparing these spells? Healing Hands is conditional; word isn't.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by AeroLion
Why are you even comparing these spells? Healing Hands is conditional; word isn't.
Only if you find something that doesnt take 3-5 attack hits during 10 seconds every 25 seconds its conditional.
Finding something below 50% health for more than a second is a much more difficult condition.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Charles Ensign is wrong

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

People are forced into farming because 15k armor exists.

nightrunner

nightrunner

Lion's Arch Merchant

Join Date: Oct 2005

San Francisco

W/Mo

Being Rank 3 means you're a skilled player.

JR

JR

Re:tired

Join Date: Nov 2005

W/

That fame correlates to skill in any way what so ever.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

'go for the monk first'

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Makkert
Charles Ensign is wrong
I love this one even more. Talk about shooting yourself in the foot.

Drone Manthis

Pre-Searing Cadet

Join Date: Aug 2005

Malice

Mo/E

Quote:
Originally Posted by Tactical-Dillusions
You won't find a Cyote in one place and a werewolf in the next and say "Oh wow that's basically the same thing with different colours".



They have to go.
/SIGNED!!

I dream of being able to make a pre-searing character and exterminate all devourers (and their eggs) so that the species becomes extinct, and then post-searing will be blissfully happy.

P.S. Go and play the Ruins of Surmia mission, even with a lev 20 character, and count the devourers. Roughly every 3 feet they will burrow up out of the dirt. The dirt is literally made out of burrowed devourers. And the fact that these beasts are basically everywhere in the entire game makes them the true scourge of Tyria. Devourers killed my inner child.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Drone Manthis
Devourers killed my inner child.
Couldn't agree more. Someone should start an online petition asking ANet to never put another devourer creature in new content. I think the hordes of ankle-biting dwarves in the shiverpeaks annoy me less.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Just curious where this idea that Healing Breeze is bad come from...

At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.

That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.

Or am I missing something here?

It's heal over time, of course, healing 16 points per second, meaning it may heal too slow to help an avtar, but on the other hand it also means there's less risk of over healing.

IMO the whole point of Healing Breeze is that it's an effective healing spell one can use when one don't have time to micro-manage healing - for instance if you're a warrior and need to keep Alesia alive. As a wamo I could cast HB three times in a row, and having previously played a W/Me I can tell you that three healing breeze does wonders for Alesias longevity.

Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.

Other than that I pretty much agree (although I'd like to see the blue weapon that's as good as a green weapon, and in my experience the average PUG gamer *is* better than the henches - but I may just have been lucky).

Roza

Roza

Lion's Arch Merchant

Join Date: Aug 2005

Amsterdam

The War Masters

R/W

Quote:
Originally Posted by Swehurn
I've also heard a variant of this regarding ecto - drop some on the ground in UW and you'll have a greater chance of collecting more while you're down there.
I can see where that might come from: You solo in the UW, drop a few ecto
s. Walk the limited path you can as a solo-farmer, killing the monsters. Get one or 2 ecto's. And you think: "Hey, it must really be true"
Or with a group: all drop an ecto: You do your killing, you go back and pick up someone else's ecto by mistake. When you have left, you count your ecto's and think: "Even better then I though. It must be true" (while another player thinks: "Darn, did I miscount?" or "Bloody thieves!")

People are prone to superstitious beliefs when confronted with something which is really random.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Seriously, read my lips. Warriors cant heal jack!
Warriormonks are not supposed to heal (self), its ridiculous!

Try 15 or 16 divine with Aura of Faith and enchantments that last longer than 10 seconds to see really many high blue numbers.
as paladin try smiting or protecting.

We once did the rangers path with 4 monks and 2 hencheman.
The WoH monk we did the quest for mostly used word of healing, healing breeze and orison of healing.
The boon monk mostly used divine boon, Restore Condition and reversal of fortune.
I Mostly used Aura of Faith,Vigorous Spirit and dwaynas kiss.

The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.

imagine, the woh monk proudly heals someone for ~100 with a single WoH, than i put my enchantments on him and the boon monk heals him for ~500 health, just for fun.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Ollj
The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.
on topic: Ollj is an urban GW Legend

Gwen

Gwen

Pre-Searing Cadet

Join Date: May 2005

Common urban legend: Gwen is dead.
I am obviously not dead... or am I?

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

On mending/HBreeze/vigorous spirit wamos.

A healing wamo in PVP sucks.

A healing wamo in team PVE sucks.

A healing wamo in PVE solo farming rocks.

Yes, if you have a healing monk on your side, you can forget healing yourself.

If you are alone, a healing paladin highly rocks against ennemies with no enchantment strips (Trolls, Ettins, Etc...).
Try taking a wamo, and test what's most effective when you are alone (I say alone, no other party members than you, no henchies etc...).
You have the smiting paladin, the protective paladin, and the healing paladin.
Having tested it, the healing paladin is the most efficient as you can survive big aggros.
The only difference is if you are fighting undeads. Then, the smiting "Balthazar aura" paladin is the best, as you will kill faster than you are killed.
So no more flaming about mending wamo, it's highly effective, but only in some particular situations: solo farming against warrior or elementalists ennemies (no mesmer/necromancers).

I make often dual farming with a friend monk. I take then protection. I use shielding hands/Life bond/succor on him and he use several smiting/healing/no attribute enchantment on himself and me (and sustain them with Essence bond, Blessed signet and Balthazar spirit). He uses also Balthazar's aura and/or Zealot fire to smite ennemies so they ie quickly and farming is not boring for him. Even against enchantment strippers this strategy works because he "tanks" the strips with temporary durations enchantment (Judge insight, vigorous spirit or healing breeze).
When we're against Undeads, though, he switches entirely on Smiting (16 Smiting Prayers rest in divine favor) and then that's me who.... heal (mending, healing breeze, vigorous spirit, and life transfer). Yes you heard well. Just keep him alive while he is taking damage (and redirecting it to undead ennemies with retribution (you have to effectively TAKE damage to make it effective, so to max out this enchantment you'd rather heal than protect).

If so much warriors use mending, it is because in solo situation and particular situation (I described above) it is effective. Yes a monk is better. but you haven't ALWAYS a monk by your side.

My Urban Legend, back on topic:
When you are at -60%DP, it's better to restart the mission or leave.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

people with FoW armor are good at this game

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

My favorite myth of all time:

"<whatever you're not smart enough to figure out how to beat> is overpowered, and needs to be nerfed."

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

You won't cry when you accidentally sell your collector's armor with a Sup Absorption rune to the merchant for ~100gp. I will admit to whimpering, but not crying....

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by aron searle
and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.

Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.
Poison is 8 dps. I'm scared. Carry a condition remover if you're that afraid of it. Any sustained enchant is obviously a waste when you're not doing anything..

Quote:
Originally Posted by glountz
Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
Now that's funny, have fun relying on a full adrenaline build.

Quote:
Originally Posted by glountz
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
Mending is obviously better if you're running. As for missing, take a condition remover.
And I last a lot longer than most people with 200 al, thank you. That includes long enough to hit the target.. Empathy doesn't stop the self healing from Live Vicariously+Vigorous Spirit.


Quote:
Originally Posted by glountz
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.
Not really, I thought I did it pretty clearly. Losing one pip is the same as not having .33 energy per second. As for the waiting comment, that's silly. "Oh, I can cast meteor shower 4 times and it won't hurt my energy cause I can wait u noob." Especially with a warrior, waiting for regen is a pain, when it's already only 2. Even not taking energy degeneration into account, Live Vicariously+Vigorous = 10 energy cost, and mending = 10.

Keyote

Keyote

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...
I dont get it either.

Even if amount healed for energy cost was the issue, with breeze you cast it on someone taking damage and it stops their health dropping, slows it down or even regens without over healing. you dont have to worry about that person instead of waiting for their health to drop again to re-heal. One of the best heals for a monk IMO.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

No one ever said all skills were equal. But there are no rediculously overpowered skills. There are tons of crappy skills that no one should ever use, and then the other half of the game is the viable skills library, and of these, none are more powerful than the rest.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

How about we stay on the original topic....go to the skills forum if you want to compare healing skill...

Turin Greyhand

Turin Greyhand

Lion's Arch Merchant

Join Date: Jun 2005

Atlanta

Dawn's Omen (Leader)

Me/

urban legend= mesmers suck in pve

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Urban Legend: You can reduce healing to equations.

Carnajo

Ascalonian Squire

Join Date: Nov 2005

Prophecy Guild

N/Me

Every update or nerf from ANet is there to mess over farmer/soloist/you personally.

Corbin

Academy Page

Join Date: Jul 2005

Seraphic Legion

R/E

urban legend : there is infact a GW god and er: 7 is just him smiting you for being a bad person


not thats soooo true

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Gwen
Common urban legend: Gwen is dead.
I am obviously not dead... or am I?

EEEK GHOST GWEN !!!!!

Heres few

"Ax is better then Sword"

"Ax does more damage then sword"

"Everyone who uses sword is a noob"

Dang IWAY Ax Noobs

"Only Monks and Warriors can solo-farm"

To anyone who says that use the search button you'll find some interesting builds.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by Numa Pompilius
Just curious where this idea that Healing Breeze is bad come from...

At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.

That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.
At 16 healing, orison is far superior to breeze, since you get ~70 health per orison plus divine favour bonus. The big thing, though, in a more general sense is that there aren't really any situations where breeze can be used that another, cheaper, better, healing spell couldn't be. The guy is poisoned/bleeding/diseased/burning? Dwanya's kiss or mend ailment will do better than breeze. The guy is getting beaten by repeated physical attacks? Healing seed will do better. The guy is suffering under massive degen from a necro? For 5 more energy than breeze, hit him with convert hexes.

If you're a warrior, putting a couple points into tactics and taking healing sig or I Will Survive, or a stance will work just as well as breeze. It also doesn't require you to have a monk secondary, so you can increase your damage output.

Quote:
Originally Posted by Numa Pompilius
Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.
Mending a great solo farming or running skill. In a group setting, particularly in pvp, it is basically worthless. All I will say is that if you're playing W/Mo in PvP and bring mending, you had better put it on your monk!

Just keep even remotely on topic, here's a few urban legends I see quoted every so often:

"Monks shouldn't care about condition/hex removal"
"Monks don't need energy management"
"Rangers don't do enough damage to be useful in PvE"
"Necros are only useful as batteries"
"A successful PvE group needs at least 2-3 warriors and 2-3 monks"
"You can get etcos by salvaging ghostly remains"
"Warriors should never bring stances in PvE"
"Thunderhead keep is most easily won by guarding both gates"
"Pets are useless"

Rico

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Threads started in GWGuru stay on topic more often than not.

Amity

Ascalonian Squire

Join Date: Nov 2005

-Saying noob is a great way to show you intelligence.
-There are no monks in Augruy Rock Internation dis 1. (this was on a good day. I went there a while ago and there was 1 war and about 30 monks).

-You need a monk for the first misson
-smiting monks are always wanted

DarkSider84

DarkSider84

Frost Gate Guardian

Join Date: Nov 2005

Connecticut, USA

JAPS

E/Me

could we get more off topic lol?

se7en18

se7en18

Krytan Explorer

Join Date: Sep 2005

I live in my house.. duh..

OoB FTW - Need Members!

Having only 20 Levels is Great!

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Anet has nothing against an honest farmer

Skill>Grind

Skills are balanced

Game is balanced

You need 3 monks

Ranger spike is overpowered

Rangers need a nerf

Mesmers need a nerf

Monks need a nerf

Warriors need a nerf

Necro's need a nerf

Ele's need a nerf

X skill needs a nerf

Roza

Roza

Lion's Arch Merchant

Join Date: Aug 2005

Amsterdam

The War Masters

R/W

Here is one:

High rank = good pvp player

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

If you don't see numbers going up, you're not having any fun.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by jules
Following on from this...

European players suck.

grrr!!!!

<-----european

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by dont feel no pain
grrr!!!!

<-----european
omfg lol

try to start reading at least the first post of a thread. sometimes it helps

Vorlin

Academy Page

Join Date: Jun 2005

1. That the -next- patch will be when ANet stops the endless nerfing and instead starts implementing the improvements players have been asking for the past six months.

2. That things will be better in Chapter 2.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

"We got a monk! Now we're all completely and totally invincible..."