Originally Posted by Henchman
1. During an SF farm or the Tombs farm, you use a full group to get to the bosses- once you get to them, a full team is not needed for the kill. The leader kicks you- more green weapons for them.
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Originally Posted by Henchman
2. Just as there are jerks who aggro for no reason, abandon the group, and endlessly curse, there will be jerks who kick for no reason.
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Originally Posted by Henchman
3. When entering the Underworld, or FOW, after paying the fee, the leader kicks you.
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Originally Posted by Henchman
4. Everyone is new to the game at the beggining. Newbs will be kicked because the are not good enough.
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Your suggestions for improvement capture a very small number of cases in which a team needs to kick someone. A person can be an ass or just plain annoying without swearing. "N00b" is not a swear word, but is perhaps the most annoying word anyone can use on another. They can also use the various leet speak ways of getting around the filter.
An AFKer can simply be a bot, programmed to follow someone. Or if they don't have a bot, the AFKer can perform the minimal effort of targeting someone and pressing the spacebar so often while they eat their dinner. And in the end you are not preventing someone's supposed potential abuse of the kick system because someone who is dead, and whom the team monk refuses to res, will be outside of the radar eventualy.
The ability to kick someone has been in many, many games; and with even less restrictions than is being proposed here. In fact, a lot of these games don't have automatic loot distribution, but most people divy them up properly, using their own team agreement. I think you are being a bit alarmist and your lack of faith in humanity is unrealistic. There are jerks, but the majority of us have some level of respect for others. The only way to defeat this system and be a jerk with it is to have many jerks ban together and plan this ahead of time, and in the end, not really achieve much gain from it anyways.