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Originally Posted by pintpointfive
The idea of a kick system is a threat to my play style. I like harassing people in GW... You guys are just trying to ruin the fun aspect for a lot of players here. And the game is about skill over time played... Maybe part of the skill is going into a PvE mission and going afk because you have other things to do... I usually AFK my way through Kryta and the Wilds... Nopenopenope... Not going to ruin my gaming experience and that of many others just to make a few people slightly more content...
/notsigned
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I seriously hope that was sarcasm. You like to harrass people? Try doing that in real life, see how many lawsuits it gets you. =D
As for kicking being confrontational, what's wrong with that? There is clearly a problem with a member of the group, and I am perfectly willing to confront the problem. I think the idea of splitting is only mildly useful, while, like Undivine said, being a complicated system to implement. With people who maliciously draw aggro to get the group killed, remain afk to have the mission done for them, or refuse to pay for a run, the problem is clear and has a simple solution. Trying to appease everyone is simply being a bit too politically correct.
The only problem with chozo's plan, as Roupe has mentioned, is when a group of friends want to leech off three extra people for a pay-to-enter area like UW, and then kick them afterwards. I think setting it so that everyone has to agree on the kick besides the person being kicked might solve this problem. Alternatively, the party leader can set the amount of votes needed to kick someone, and group members will simply have to be careful to only join groups that have the number they'd prefer. (The option to turn off kicking should be fine as well.)
In order to minimize the capacity for abuse, I agree that only the leader should be able to intiate kicks, and having a cooldown time between each proposal. Like chozo said, usually when a party leader is going to be problematic, you can tell before the group sets off. If the leader does pose to be a problem, then I suppose the group's simply out of luck.
Alternatively, I suppose each group member could have only a certain number of kick proposals - say, one or two. This would make people think their kick proposals through, and give some leverage on the leader as well. In most cases, only one kick should be needed through a mission, so limiting the amount of kicks available may be good.
/signed