"Kick System" Proposal

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by Henchman
1. During an SF farm or the Tombs farm, you use a full group to get to the bosses- once you get to them, a full team is not needed for the kill. The leader kicks you- more green weapons for them.
The kick system, as it is proposed by the original poster, requires that the majority of the team votes in favor of the kick. It's not just the leader, but the entire group that agrees to it. In a team of 8, the odds of getting 5 people to agree to boot someone for that shady purpose is unlikely. Even if that was the intent, such a thing can be screenshotted by the kickie and reported, as the kickers would likely have to communicate their conspiracy in team chat.
Quote:
Originally Posted by Henchman
2. Just as there are jerks who aggro for no reason, abandon the group, and endlessly curse, there will be jerks who kick for no reason.
And they will need the agreement of the rest of their group to do so. For that matter, why do you make such a jerk your leader?
Quote:
Originally Posted by Henchman
3. When entering the Underworld, or FOW, after paying the fee, the leader kicks you.
Again, they need the agreement of the rest of the group to do so.
Quote:
Originally Posted by Henchman
4. Everyone is new to the game at the beggining. Newbs will be kicked because the are not good enough.
At the beginning of the game, Newbs are understandable and they won't affect the mission very much, since those missions are easy anyway. I doubt people would kick the prolific Newbs at the beginning of the game. At the end of the game, they shouldn't be Newbs by that point. If they are, what's wrong with kicking them?

Your suggestions for improvement capture a very small number of cases in which a team needs to kick someone. A person can be an ass or just plain annoying without swearing. "N00b" is not a swear word, but is perhaps the most annoying word anyone can use on another. They can also use the various leet speak ways of getting around the filter.

An AFKer can simply be a bot, programmed to follow someone. Or if they don't have a bot, the AFKer can perform the minimal effort of targeting someone and pressing the spacebar so often while they eat their dinner. And in the end you are not preventing someone's supposed potential abuse of the kick system because someone who is dead, and whom the team monk refuses to res, will be outside of the radar eventualy.

The ability to kick someone has been in many, many games; and with even less restrictions than is being proposed here. In fact, a lot of these games don't have automatic loot distribution, but most people divy them up properly, using their own team agreement. I think you are being a bit alarmist and your lack of faith in humanity is unrealistic. There are jerks, but the majority of us have some level of respect for others. The only way to defeat this system and be a jerk with it is to have many jerks ban together and plan this ahead of time, and in the end, not really achieve much gain from it anyways.

echo envitas

Ascalonian Squire

Join Date: May 2006

E/W

Agree with ^...
This feature is in most MMORGS, with no restrictions as have been proposed here, and it is not abused.

Even if it was sometimes abused, I would see it as being rarer than the abuse we take now by AFKers and such.

And I haven't been to these areas yet, so correct me if I'm wrong... But this would fix the whole AFKer in Fort Aspenwood problem, right?

GW needs this!

/signed

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

One thing I thought of when someone mentioned 'guildies +1'...

Say for example you have a group of 7 guildies and one outcast.
maybe you're doing a mission...or a hard quest...

not that it would happen very often, but there is a possibility of harassment

imagine being near the end of a mission or quest.
the leader, deciding to be mean, tells everyone to kick out the outcast just for laughs or because they just wanted to use him then take the credit for yourselves and get rid of the other person.

imagine what chaos might happen after that.


I sign this as a good idea, but perhaps you can do something about the above concern.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Mr. Big Bad Monster drops a rare Crystaline Sword which your party reserves for Jummeth.
**You have been kicked from party***

WasAGuest

Desert Nomad

Join Date: Jan 2006

There's some good reasons for adding a kick system, however; I'm still against it for various reasons. One being the griefing it will cause in some missions.

With the addition of faction and the PvE alliance vs alliance (not faction vs faction) - rival alliances would have the ability to kick members of rival alliances from faction gaining missions (to lessen competition).
This also opens up the ability to send spies into rival areas in numbers and just vote kick out other for easier wins. May not happen each time, but it could.

Note: As the kick system is theory so is the above mentioned situations. And as Undivine pointed out with that link, there are many "jerks" playing the game.

Another form of abuse could just be out of spite. If someone in your guild kicked someone from a group for being a jerk, chances are he will say something in guild and next thing you know, your being kicked out of spite for him being kicked.

I wish I could sign this, as many have said, I would love to kick some of the jerks and afkers many times. I feel there is just way to many forms of possible abuse.

/not signed

Im Perfect U Aint

Frost Gate Guardian

Join Date: Jan 2006

salisbury

W/E

/signed but only for areas that dont have anything to do with farming items gold..basically used for places like jade quarry fort aspenwood for leechers there that dont wana do anything

o0o..btw u should only b allowed to do it on ur side,,therefore luxon can only kick luxon and kurz only kick kurz

(Edited by moderator: Glued two posts together. Please don't double-post. Use "edit.")

furiousfunk

furiousfunk

Academy Page

Join Date: Feb 2006

DK Dragonic Killers

Mo/W

/signed

So many people against this are talking about extreme and rare instances where it would be abused but they seem to forget that people are CONSTANTLY abusing the game by being jerks, leeching and being AFK. I do not see how anyone could be against this unless they are leechers, AFKers or Jerks. If a group kicks you when a green or ecto drops then when you go back to town all of the unclaimed drops for you are available for pickup, just like it does with missions. It can't be that difficult to imagine such a feature when they already have it. If a guild team kicks you at the end of a mission for no reason, then REPORT them, you can easily get a screenshot of the chat log. The main occurrence is AFKers and Leechers. I agree 100% with the "A Player has been AFK for 5 Minutes, Press 1 to initiate Hench Replacement or Press 2 to give them Another 2 Minutes". That way the system initiates the kick procedure and how can there be abuse there? If you are AFK for 5 minutes then you deserve to be kicked anyway, seriously, why should anyone else have to wait 5 minutes on you? Exit the game if your mama calls you to take out the garbage.
Again, AFKers and Leechers are a constant problem. It's been 10 matches at Fort Aspenwood since there wasn't a leecher on my side, there is always a leecher there on both sides.

AlyssaMarcia

Ascalonian Squire

Join Date: Apr 2006

/signed

This idea is a necessity. I am surprised it receives any sort of backlash. The OP covered everything including rare drops that would be given back to the player in town. Let me list a few reasons why I have wanted to kick someone.

1. Rudeness/profanity/perversion ... being a girl and having girl names I get a lot of perversion and sexually explicit attention that is unwarranted and unprovoked. I'm asked to cyber, dance naked (for their own behind their screen reasons) and they even ask for personal information for some sort of meeting in real life to fulfill their perverted desires. This perversion and immaturity is not something I play the game for and I do not deserve this type of treatment I am for this ability to rid myself of such harassment.

2. Afk players camping the mission so that the group beats it for them... enough said.

3. Players who cause the group to fail. Considering how there would be a vote system the group could agree that the member in question went kamikaze and argued too many and nearly lost the mission.

Are these not valid reasons? I especially think that #1 is important. I receive enough sexual harassment in the real world, why should I have to tolerate it in a game?

-Aly

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

/signed a million times

I think most people have covered the reasons why

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I agree completly with the leader initiated vote kick system.

Quote:
Originally Posted by furiousfunk
The main occurrence is AFKers and Leechers. I agree 100% with the "A Player has been AFK for 5 Minutes, Press 1 to initiate Hench Replacement or Press 2 to give them Another 2 Minutes". That way the system initiates the kick procedure and how can there be abuse there? If you are AFK for 5 minutes then you deserve to be kicked anyway, seriously, why should anyone else have to wait 5 minutes on you? Exit the game if your mama calls you to take out the garbage.
It would be fairly easy to abuse this... I could set up a bot program that does the bare minimum to keep my from being flagged as afk - i.e. move every 4 mins. Any sort of automated criteria for a system initiated kick can be abused like this. That's why I favor the leader initiated vote kick system. You're asking a human to make the judgement - there's no system that can predict this.

furiousfunk

furiousfunk

Academy Page

Join Date: Feb 2006

DK Dragonic Killers

Mo/W

Quote:
Originally Posted by bobrath
I agree completly with the leader initiated vote kick system.



It would be fairly easy to abuse this... I could set up a bot program that does the bare minimum to keep my from being flagged as afk - i.e. move every 4 mins. Any sort of automated criteria for a system initiated kick can be abused like this. That's why I favor the leader initiated vote kick system. You're asking a human to make the judgement - there's no system that can predict this.
again, this is RARE INSTANCE. most people do not have a bot program or even know how to get one. I am not opposed to a group Vote/Kick but a simple easy to implement is the auto AFK kick and replace with hench. Of Course, have a vote/kick but little jerk kids will abuse it, if they add the Vote/Kick that's initiated by the leader then we need a report button next to everyones name(that will be abused by jerk teenagers). I want to instantly deal with the AFK people first while the 1 in a 1000 that has a bot slips by.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by Shadowspawn X
Horrible idea, would be abused no matter how you slice it. You all have played the game and know what many of the players in the community are really like, the maturity just isn't there to handle such a feature. Just would make the game all the more worst if not unplayable in the long run.
This is my sentiment as well. Though the feature, in theory, is splendid, proper utilization I strongly believe would fall to the wayside. As soon as I helped my group get from point A to B, my character isn't needed anymore, the 'guild' or 'buddy' group then proceeds to cast out whoever isn't needed to then multiply their odds of getting that really great green item they've had their hearts set on - now that the grunt work is done.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

1) I /sign the overall idea of a fair kicking system.

2) I /not sign the idea of automatic AFK Logouts everywhere. Other games have done this and it just turns into a COMPLETE annoyance to every law following citizen of the game.

A MUCH BETTER idea that I'm ripping straight from Runescape's "Pest Control" (game sucks, but some of their design ideas as of late have been good) is to have a condition for getting the reward. See, in there, you join a random group of people, and fight enemies/whatever, and if you win, you get gold and "points" you can spend on experience and such (much along same ideas of Fort Aspenwood and Faction earned there). Of course there were people that just jumped in, and stood there hoping the team would win and they could leech the points off them. To fix this, It was simple. They said you had to deal 50 damage (which is a respectable amount in Runescape compared to the match lengths) to get the points, otherwise when you win they'll see you didnt help enough and you get no reward.

Obviously this cant be dmg for Guild Wars (supporting classes exist), but there can be similar restrictions made that are equal among classes. like: "You have to do [this] [that] many times, or you don't get faction". Their can even be requirements by class, like different options of what you can do. "You can either deal [x] damage, or heal [y] health of allies" or something.

Aarroe of Gilgamesh

Academy Page

Join Date: Nov 2005

Friedberg, Germany

We Came, We Saw, We Drank [Tea]

im all for the kick feature. i honestly don't think that inexperienced players will get kicked as often as the nay sayers have brought up. there is a definite difference between a person ignorant of guild wars and an ignorant person.

example: back when i had a decent pve monk, i would help out with missions. helping a guildie with THK i came accross a ranger that refused to camp the king, prefering to "man the catapults" not even attacking enemies that were attacking him. onesies or twosies of the party kept stragling over to help the boner out. since there is no kick feature me and the other monk just stopped healing his self. 20 minutes of "i m the 1337," "f u munks" later, his dead self got a free ride thru the mission.

a person that did not know how to play the game would ask questions if they dont understand. no0obs arent the new players, they are the ones that have been around and not learned. a kick feature would definitely implement a behavioural learning curve. so this person gets pissed that he has gotten kicked from 83 parties and quits the game; a-net already has his money this only benefits us.

and only kick afk by vote. auto afk disconnects could definitly be problematic for runners, or a guild giving a dude a mission run or something.

nugzta

Krytan Explorer

Join Date: Nov 2005

/signed, same reasons as earlier posts ... GW definetely needs this.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

I do wish there was a leader implimented kick system. But it should be "smart"

Leader
Warrior 2
Ele 1
Monk 1

Warrior holds aggro as ele nukes. Monk dosnt do much healing, just healing seed. group goes great after a while, ele goes afk no reason giving. group waits, then gets annoyed.

Leader impliments a vote kick for Ele for reason: AFK


since we have windows already in the game that are hidden, there should be a new party window. Since if your leader of group in a town, the leader can add or kick as well, those buttons should stay in the instance, he can kick the person by vote kick, then from the invite he can choose the hench he wants.

I also wouldnt mind being able to add real people to replace the kicked, aslong as they have the bonus and mission completed. This way, the team is getting a real player for a real player, the addie isnt gaining anything except condolences.

edit: for major questing missions like fow and uw, either allow real people but they can not benifit from quests (so you cant kick out 2 people at forgemaster cause they forgot money and bring in people and all they have to do is talk to the ghost and they got fow) or just allow henchs.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

/notsigned.

The Ragequit would have a new companion; the "RageKick."

Not only would this become an issue if someone rubs the leader the wrong way, but say a really decent drop happens to fall in someone elses name. The Leader could kick that person and grab the item.

No-way-in-hell

:EDIT:

Finally read the whole idea. Seeing as we can't even get a whole team to /resign when it's needed, I don't see how often people would agree in a timely manner to kick someone

/undecided

Dumbassturtle

Ascalonian Squire

Join Date: May 2006

I was watching my roommate/guildy do a mission in the ring of fire (don't remember which one) but one of the monks went afk. they waited a bit then went on without him, they were struggling though and kept asking if he was back (somewhere around 30 minutes). Finally when they got to a particularly hard part and everyone died, IMEDIATLY after the last person dropped the monk "came back" and asked which way to go to find them. He got everyone rez'd and they finished the mission, basically he got a free ride through without having to do any dirty work except near the end. I have a sneaking suspicion that he was chatting with his pals in pms.

I can't sign as of yet though even though people like this make me want to smite them in the real world, there isn't a totally fool proof way to make this fair and non-abuseable.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Quote:
Originally Posted by Damon Windwalker
I think that something should be done - the problem is, keeping it from being abused.

Someone said "there's no real reason" - what about the AFKers, as has been mentioned? The idiots that cause problems to the team by intentionally causing agros? The kid that won't quit trash talaking? The one who feels the need to contantly draw the ol' twig 'n berries on the mini-map?

Another (semi-related) thing I'd like to see would be to have a "sh1t-list" feature built in. Example:

I have been famring SF for about a month now. I have run across people who will get to a certain point in a mission, and if they haven't gotten anything, they leave. Yes, I know there are a lot of reasons this might happen - in one case, I went with the same person 3 different times, and each time, he left at the exact same point.

So let's say I can put him on my list. From then on, any time I form a party and he requests to join, I never even see the request. If I get an invite to join a party that he is in, I could have a message warning me that this person is in the party before I decide to accept the invite.
I like this idea and the other one about kicking players. Both would be useful.

/signed

Killaya

Killaya

Lion's Arch Merchant

Join Date: Jul 2006

Ohio

Fabric of Existence [ohGr]

N/Mo

Quote:
Originally Posted by jesh
leechers
YES. For this reason, I would love to see this put into action. I am so tired of leechers. The vote system seems fair to me. I doubt that it would be abused, unless you're in a party with 7 very spiteful people who all want to turn on you for no apparent reason. (Highly unlikely.)

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

A problem though... what if you kick some1 and then you can't make it through the mission? They should have a hench recruiting system so that a hench of that players profession is automatically placed into the party.

/signed i guess

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

though the idea is good, what if the leader is being a jerk? another thing, if the leader started the vote, wouldn't his vote go to yes, kick the person, making it a vote of 7 people? And even then, the person being voted out should be excluded, since logically that person would choose no...

XENDERX

XENDERX

Frost Gate Guardian

Join Date: Feb 2006

Loners Anonymous [Solo]

E/Mo

There is a solution to the leader being the ass in a group situation. Its fairly easy, just leave and have all the people were fine reform with you or someone else as leader, which then leaves the tard that was leader to finish the quest/mission all by himself. Even if this does mean you have to backtrack, its still not necessarily as bad as people can be sometimes.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

/signed if henchies replace the member kicked

t3hmeperson

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by ancient_chozo
First, the group leader would select the offending player's name in the party window.
What if the group leader is the offending player?

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

/unsigned

No. The system is too easily abusable. I've said it once and I will say it again, kicking will never be viable, why?

Well, let's assume that the drops work like they do at the end of missions. This is best because 20 seconds won't give you the time to get that ecto/shard/gold weapon that might be some distance away, or that might be sitting in a bunch of enemies.

Now here we are doing THK (for example) and we get through the whole mission with the exception of the final wave of mantle. Jerk Leader votes to kick X player, Jerk Guildies all agree. Player X has to redo the mission over because of a bunch of jerks. Fair? No. However because the system allows it, it WILL HAPPEN.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

too bad we can't just turn enemy and fry them, but yeah kicking would be helpful for certian things.

Highstorm

Highstorm

Ascalonian Squire

Join Date: Aug 2006

Scotland

CGA

E/

/Signed (In General)

I agree that long-time AFKers (which are lets face it are leechers) should be kicked, short term AFK/BRB shouldn't IMO. I'm sure everyone has had calls at the door/phone as well as calls of nature ^.^

In relation to kicking the leader I'm in favour of it in theory however in practise it may be harder to resolve. For instance if leader kicks were implemented then it would put runners at a disadvantage due to the runee's skipping some or all of the payment.

I also think that the majority is a better idea than a unanimous (minus kickee of course) vote since there are occasions where more than one person is AFK or being a jerk. An extreme example of this is in Aspenwood where I've witnessed 3 of my team botting. Kicking them - even without replacement - is more favourable than letting them get free faction (or in other cases mission/bonus)

me262

Pre-Searing Cadet

Join Date: Aug 2006

/signed

I'd like to revise it a bit.
kicking should be put to a vote, initiated by any player, and needs >=66% vote within 1 minute.
if a player is kicked, that's it. you're out. items for the player are removed from the map, and you don't get them when you appear in town. (that's what you get).

I admit this probably would have been used on me during the double rare drop in the elite missions. I passed out at the keyboard in the middle of the mission. Multiple times.
There are other times as well where you need to get rid of someone because he's just doing things wrong. This is especially critical in hard areas like the Fissure of Woe where aggro'ing more enemies could cause more harm. (Encountered this one a few times.)

EDIT: This is probably the easiest and fairest way to implement for the GW devs.
This can also be applied to the leader as well. Party formers sometimes don't know what they're doing.
EDIT: I can see the system abuse happening too, however if it's a group of guildies it's not likely. I more see this with runner teams who will dump you as soon as you give them your money. I'm sure there's some scam artist registry on the guild wiki which could be cross referenced.

twistdshade

Ascalonian Squire

Join Date: Sep 2006

Twistd Darkness

W/Mo

this is a good idia! it would be great for ppl that scam during runs, or leechers that leech onto mission groups or alliance battles, but the item drop thing is bad too! maby instead of geting sent back to town, its like they loaded a new explorable place, exept all the monsters are in ther same places, all drops for the kicked person are re loaded with them, you know kinda like all the team mates left them instead?

maby if sombody is kicked they get replaced with a henchmen? or if sombody gets disconected they get replaced, if that person that left was a live when they left, then theyr replaced with a live hench, and if they wer dead, ther replaced with a dead hench.

and another idia that should be in another thread and not this one is, if your party is about to move to a new zone, and there are droped items on the ground, a confermation appears to leave that item behind, and the game freezes for evrybody while this confermation is up, like if a gold item drops from a monster and right after it dies ur team zones, and the item is lost, that sucks, its happend before... anyways now that im done spammng my idias on ur thread :P

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

/NO /NO /NO /NO /NO

This would have party leaders bullying others, and imagine someone in UW, geting 1 ecto and the party leader kicks him out before he can get it and then rushes for it before anyone else notices?

/NO / NO /NO /NO

Mad5cout

Academy Page

Join Date: Oct 2006

I read only part of this post because people started repeating arguments. I don't see why this hasn't been implemented. I can't tell you how many times I've been running tombs and had someone go AFK for the first 40 minutes and come back for the drops OR better yet go through a 45 minute process of getting to the last tomb and having someone intentionally screw up the pulls in the last part. In all cases, these players show signs of immaturity, stupidity, or general maliciousness beforehand. There is nothing you can do about it once you start and you end up wasting a significant amount of time. Not just "Hey, it's just a game man." type time but RL ticks away too and people screw up your only hour to play that day. Really irritating. I think ANET OWES its plays for making a game that is all instances to have a safety feature such as this. Anyway, I wanted to sum up the issues here so people stop repeating:

1. Leader vs anyone starting vote. (What if leader is the bad egg?)
2. How many people needed to kick. (simple majority vs total consensus)
3. Claimed items window.
4. Voting spam and time regulations.
5. abuse of power.

My take on the issues.

1. Anyone should be able to start the vote. Yes there are party leaders that think they are leet and are really morons or just pricks making parties simply to waste people's time. I think giving one person too much power is bad. I also think no one should be able to stop a vote if it is called.

2. I think all other party members need to come to concensus. This would limit a small number of players tipping scales for everyone. This would also limit the abuses.

3. I think the kicked player should recieve a claimed items window.

4. I agree with the time regulations. I think that in a system where anyone can vote, you would have to put time regulations on kicking one person. If a vote fails, it can't be voted again for 5 minutes or some arbitrary number.

5. Any small abuses that may occur with this system would be COMPLETELY overshadowed by the benefits of it. You would save a lot of parties major grief and time. The small number of people who would get screwed by this would probably get screwed twice as much in bunk parties without this system in place. When you do a farming or UW run, be aware if all other party members have the same tag. People will certainly figure out a way to abuse this system but isn't that what people are doing now completely unchecked? Players will become aware of how abuse are done and gaurd against it in their own way.

NEW SUGGESTION: Give players a "morality rating". A system that gives people a score based on how many times they've been kicked. How many times they've intiated votes or something and allow other players to see this so they can make informed judgements on whether to allow them in their party.

If ANet can track people who are farming and limit their drops when they farm one palce too often or track the amount of certain types of items on the market and adjust merchant prices accordingly, they could certainly do this...

GIVE ME BACK MY HOURS OF LOST PLAY TIME ANET. PUT THIS IN!!!

/votekick smacktard

Mad5cout

Academy Page

Join Date: Oct 2006

For some reason I could not find this on the cataloged list at the front of this forum any more.... hmmm....

BUMP

Pickle

Academy Page

Join Date: May 2005

Scotland

R/

/Signed, This is a much needed addition. There have been many times where you are faced with the player who finds it fun to grief the team, then players start leaving, then your left with you and the griefer, 1-0 him.

If this was added, I really dont see how it would be abused. If the majority needs to vote to kick the player, the chances of the majority being idiots is very low, therefore the system is rarely going to be abused. Usually probably will be able to tell if the group you are in will abuse it, usually by the remarks they make etc.

Anyway once more, /signed and lets hope this is taken into consideration.

c_ras

c_ras

Krytan Explorer

Join Date: Jul 2006

Eternal Deliverance

R/

BUMPITY BUMP

/signed

I thought I would throw my $0.02 worth into this debate, which seems to have been a debate for quite awhile now. I think the Kick button would be the best thing next to sliced bread. I agree with many of your ideas, but here is my proposal. The main concern would be the flaws and whether or not people would abuse it. Would people abuse it? Yes and No. I saw that when someone is voted on getting kicked, a timer would counts down from (say 120 seconds) and the person will be kicked when the time hits 0. This should be plenty enough time for the person to round up any valuable drops or what not that may be reserved for that player. If that party member is dead, I wouldn't mind even if ANet makes it so that if the party rules in favor of kicking them, that the person is automatically ressurected so he/she can collect their stuff. If they die again before the two minutes are up...that is their own fault. Having the reserved item window thingy like they do at the end of the missions wouldnt be bad either. I think that if a party chooses to kick a player, then the game's mechanics should should still incorporate drop rate %s as if that player was still there although nothing will drop for him/her. This will entice people from kicking people when a boss comes along to increase their chances of getting a rare.

I'm signing this because of the increasing number of leechers in the game lately. It's always been a problem and more now than ever.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

It's all about separating the wheat form the chaff.

Guild Wars is hardcore and just like you are stuck with the skills on your bar when you leave town so are you stuck with the party members. This system stresses that you build a better working relationship with players and that requires getting to know other players.

Guild Wars has a fractured social scene so it is a challenge. But, by design, the game encourages players to build a network of friends and battle buddies.

Failing that...Heroes and Henchman.

And belonging to a guild unfortunately, doesn't mean you PvE with them often, if at all. :/

Sniper Corps

Academy Page

Join Date: Oct 2006

Zero Mercy

R/Mo

Heroes arent my last choice, their my First. I ussualy reset my Hench's and hereos a few times before i even try a Real group. I played Prophecies and Factions with real people and it took me 1 day to completely adapt to NPC team members.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/not signed

I just see to many flaws in a kick system.

Flutter Box

Flutter Box

Ascalonian Squire

Join Date: Sep 2006

Mo/Me

/signed

i like this idea. i have been in missions - & fow - where 1 "know it all" aggros everything in site & screwes everything up for the rest of us. Heck even in AB - for leechers.

it's not something i'd use a lot, but i definately wish for it from time to time.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

/not signed

It could be too easilly abused.

And honnestly, leeching is a plague in Aspenwood,I agree, and something needs to be done about that. Otherwise, heck, a jerk in a team is not the most enjoyable thing, I agree, but how long will you have to play with him? How often does it happen, and how long to complete a mission?

Also, think about it: there are already jerks, yes, byt with such an option, we'd have a new specie of jerks: players threatining to kick others.

Just an example to show how awfull it could be: Players A, B, and C are jerks from the same guild. They make a team for a mission. They argue with Player D but don't kick him yet because they know they couldn't complete the mission. They've almost completed the mission and decide to take their revenge and kick player D right before the mission is completed.