AI adjustment ~ SF/UW/FoW (fixing the gear/keg trick)
The Acolyte
OK, I'm going to get flamed really bad for this one, but here goes. I'm going to call out the "elephant" in the room that nobody wants to address regarding game balance in sf (and FoW).
The AI needs to be balanced in SF. I'm going to piss off all of my necro friends out there, but the necro minion build has now officially replaced the Ele role. I don't find the AI reaction to the minion master realistic at all; Anet just needs to observe silently any necro farming run to see what I mean. Basically, I'll ask the question that's necessary here: What is the first thing a PC party does when Bone Fiends start popping up?? Attack the necro!!
However, I do NOT want to stop there. I am in no way blaming the necros for gaming the system...even I rely on necros when forming sf parties now because it's so darn easy.
Anet needs to make an essential change to SF to truly make the area challenging and balanced, and this is REALLY going to piss off people. The gear/keg/book/rod/etc trick needs to be adjusted. I think it makes sense to a degree that whoever is holding that item be one of the "primary" targets, but no intelligent character would ever sacrfifice the entire group for such an object. As soon as a nuker starts nuking really hard and doing a mass amount of damage, the nuker should be seen as the threat and the threat eliminated. If minions start popping up, take out the necro. Who in their right minds would ever allow 10+ minions to pop and still not attack the necro??
Yes, this will make SF more difficult to farm. Yes, you'll actually have to consider different strategies when farming. And yes, you may have to take another PC to farm. I see this as a good thing. It would be nice to see the game balanced in this way, so that agro goes to the primary threat. Sometimes it's a monk that is keeping the primary threat alive. Sometimes it's the interrupter that won't let the monk heal. And sometimes it's the primary damage dealer.
My apologies if this irritates you...I hope all of you see the intentions as postive here.
The AI needs to be balanced in SF. I'm going to piss off all of my necro friends out there, but the necro minion build has now officially replaced the Ele role. I don't find the AI reaction to the minion master realistic at all; Anet just needs to observe silently any necro farming run to see what I mean. Basically, I'll ask the question that's necessary here: What is the first thing a PC party does when Bone Fiends start popping up?? Attack the necro!!
However, I do NOT want to stop there. I am in no way blaming the necros for gaming the system...even I rely on necros when forming sf parties now because it's so darn easy.
Anet needs to make an essential change to SF to truly make the area challenging and balanced, and this is REALLY going to piss off people. The gear/keg/book/rod/etc trick needs to be adjusted. I think it makes sense to a degree that whoever is holding that item be one of the "primary" targets, but no intelligent character would ever sacrfifice the entire group for such an object. As soon as a nuker starts nuking really hard and doing a mass amount of damage, the nuker should be seen as the threat and the threat eliminated. If minions start popping up, take out the necro. Who in their right minds would ever allow 10+ minions to pop and still not attack the necro??
Yes, this will make SF more difficult to farm. Yes, you'll actually have to consider different strategies when farming. And yes, you may have to take another PC to farm. I see this as a good thing. It would be nice to see the game balanced in this way, so that agro goes to the primary threat. Sometimes it's a monk that is keeping the primary threat alive. Sometimes it's the interrupter that won't let the monk heal. And sometimes it's the primary damage dealer.
My apologies if this irritates you...I hope all of you see the intentions as postive here.
FFF_WarRaven
Well, honestly the minion master is not the best build for sf believe it or not, i have a much better nerco build than a minion master, and as far as the book/gear/keg tricks, think of it this way, the enemy's job is to stop you from getting to where ever it is that your going, their job is to stop you from using the artifact, i think it would be cooler to have the enemy's be able to steal the book/etc.. back and run off with it or something, as sar as sf goes maybe be able to kill the keg guy, but then you wouldn't be able to open some doors, tho having to keep him alive would make it harder.
But you realize your calling for another nerf, to an area thats already not too easy, esp with a pug, and with the drop rates as they are...well now...lol
::: DEATH TO THE INFIDEL NERF!!! :::
:::End Transmission:::
But you realize your calling for another nerf, to an area thats already not too easy, esp with a pug, and with the drop rates as they are...well now...lol
::: DEATH TO THE INFIDEL NERF!!! :::
:::End Transmission:::
Damon Windwalker
Why is it we must nerf everything into submission?
Just play the $%^& game.
Just play the $%^& game.
The Acolyte
Quote:
Originally Posted by FFF_WarRaven
Well, honestly the minion master is not the best build for sf believe it or not, i have a much better nerco build than a minion master, and as far as the book/gear/keg tricks, think of it this way, the enemy's job is to stop you from getting to where ever it is that your going, their job is to stop you from using the artifact, i think it would be cooler to have the enemy's be able to steal the book/etc.. back and run off with it or something, as sar as sf goes maybe be able to kill the keg guy, but then you wouldn't be able to open some doors, tho having to keep him alive would make it harder.
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>>>>stretches out neck for executioners axe to sever...I'd rather be a martyr anyway<<<<<<
Well, I've already got one massive bitch (expected) from Damon lmfao. I AM playing the game, and I'm attempting to make the game better/more challenging. How do you think I know about all of these stupid "tricks?"
judge1121
hey have u guys seen some bugs in SF with the AI of mosnters. they like know specific places in the walls where they can not get targeted mostly the priest of sorrows.
Xenrath
The "trick" is actually an exploit. It still happens even if you don't have any quest active, and people exploit it as such...
The Acolyte
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Originally Posted by Xenrath
The "trick" is actually an exploit. It still happens even if you don't have any quest active, and people exploit it as such...
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Quote:
Originally Posted by Nessaja
Yes necros can do a lot more then that. 20+ minions @ ~20 damage each (sometimes more sometimes less) is 400 damage... in 2 seconds (or does it rechange at 1.33?). Now this depends on the situation and enemy, but when a MM DOES get going, not even a spike from an elementalist has higher dps. Heck, even against heavy armored units @ 10-15 damage you still do 200-300 damage in 2 seconds making that times 5.
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My suggestion is fix the gear/book/keg/rod/etc trick by taking it away, making each of the classes much more balanced, or fix the agro on the necro's for the same reasoning AoE's were adjusted.
Sharpe_116
ok.. i do not liek this idea... please... but down the oversized nerf bat.... and back away..... i remember the good old days..... why cant they come back... before everythign was nerfed to oblivion.... as someone said. JUST PLAY THE GAME
QuixotesGhost
Quote:
Originally Posted by The Acolyte
My suggestion is fix the gear/book/keg/rod/etc trick by taking it away, making each of the classes much more balanced, or fix the agro on the necro's for the same reasoning AoE's were adjusted.
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Stand here, hold book, take hits.... Yeah, that's Fun.
The Acolyte
Quote:
Originally Posted by Sharpe_116
ok.. i do not liek this idea... please... but down the oversized nerf bat.... and back away..... i remember the good old days..... why cant they come back... before everythign was nerfed to oblivion.... as someone said. JUST PLAY THE GAME
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My current assumption is because they feel comfortable with the ease of today's setup. Playing the game right now is too easy. There is little challenge outside of running these farming runs so many times in the hopes of getting a green item you're looking for. Those that don't like the idea of revamping the gear/keg/boo/rod/etc trick are most likely the same ones that are exploiting the technique for their own gain.
Come on...I thought the point of this format was to focus on ways to make the game more balanced, more challenging, more fun, and more cooperative. I hardly think that using the gear/book/keg/rod/etc trick promotes this.
Like I said earlier, I KNOW I'm going to get flamed. But come on...at least put up the reasons why you don't like this. Maybe I'm missing the point behind the trick....maybe it's not an exploit...
On the other hand, maybe it is a component of the game that needs to be fixed. Like I said, one of two things needs to be resolved. Either this new fad of minion armies needs to be balanced like the AoE (since it's highly AI stupid to let more than 10 minions pop without a huge level of agro moved to the necro), or the gear/keg/book/rod/etc trick needs to be revamped. I vote the latter, only because fixing the minion master will reveal another class that can exploit the trick.
The Acolyte
Quote:
Originally Posted by QuixotesGhost
I want to see the death of the gear/book/keg/rod/ect trick too. If only becuase it absolutely kills my enjoyment of the game every time a group asks my warrior to do it.
Stand here, hold book, take hits.... Yeah, that's Fun. |
Thank you Ghost!
striderkaaru
/signed
death to the gear/keg/book trick!
edit: it's also not so much about having a warrior actually attack, but the fact that many young warriors don't know how to play properly. they rely too much on this trick instead of learning true tank skills and improving their game.
death to the gear/keg/book trick!
edit: it's also not so much about having a warrior actually attack, but the fact that many young warriors don't know how to play properly. they rely too much on this trick instead of learning true tank skills and improving their game.
Racthoh
Quote:
Originally Posted by striderkaaru
/signed
death to the gear/keg/book trick! edit: it's also not so much about having a warrior actually attack, but the fact that many young warriors don't know how to play properly. they rely too much on this trick instead of learning true tank skills and improving their game. |
The Acolyte
Quote:
Originally Posted by Racthoh
Here, here. I would've much rathered the death of the holding item trick than the AoE nerf. It's no wonder you can never find a decent warrior in UW because there isn't anything you can carry.
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Huksa Duke
Quote:
Originally Posted by Racthoh
Here, here. I would've much rathered the death of the holding item trick than the AoE nerf. It's no wonder you can never find a decent warrior in UW because there isn't anything you can carry.
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/signed!
Damon Windwalker
Quote:
Originally Posted by The Acolyte
Well, I've already got one massive bitch (expected) from Damon lmfao. I AM playing the game, and I'm attempting to make the game better/more challenging. How do you think I know about all of these stupid "tricks?"
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People get so wound up over "changing" this and "nerfing" that - no-one will be satisfied until the only thing to do in the game is sit around a campfire and exchange barbs with each other (but nothing too painful).
Ever since this game came out there has been constant cries to nerf things. ANet has tried to comply with it as much as possible - and in the end, we have a game that is worse now (gameplay-wise) than when it first released.
No more nerfs. No more "fixes." Things make sense as they are - why change it again?
Damon Windwalker
Quote:
Originally Posted by The Acolyte
sorry that this upsets you. I guess what I'm beginning to be very bothered by are the responses stating that they don't like it without actually stating why (????)
My current assumption is because they feel comfortable with the ease of today's setup. |
The reason is that there has been constant change. For those of us who have been playing the "less popular" characters we've seen the cries constantly to take away anything that makes us even the slightest bit effective. Some people won't be happy until the game is exactly the way that they thing it should be, and only will include warriors, eles, and monks as effective characters.
Some people don't realize in their cries to "balance" things that they are asking to unbalance things. Sure, some of the "less popular" character types may have a skill that is a bit overpowered - but when you look at how so much else they have is underpowered-to-worthless, why take away the one useful thing?
ANet said they designed this game to be one of skills - skillful building of your character, skillful building of a team, skillful playing of your character. Yet when people do that, the cry immediately goes up to fire off the tactical Nerfs. You're killing everything that the game is about.
You think things are "easy" for certain characters now. Know why they may be "easy" for them now? Because they PAID THIER DUES bringing a character that was borderline worthless throughout most of the game into a powerful character to play now. Why invalidate all of that?
One final thought - if *you* want more challenge than what you feel that you have right now, then it's up to you to figure out how to make things more challenging. That's why people came up with things like solo monks in the UW, 5, 3, and 2 man farming teams in SF, etc. etc. etc. Just because *you* don't think it's challenging enough doesn't mean that you shoudl ruin things for other people. These things don't really affect you - so why change them? Why do people get their panties up in a bunch over stuff like this? Go ahead and find a way to make it more challenging for you - figure out how to create that uber build so you can do something that few others can do - then go ahead and watch everyone whine and cry for nerfing because they can't do it, or they don't like it. See how you feel about it after a while.
striderkaaru
wow, chill out damon.
the OP isn't asking for any nerfs on skills. the OP wants to do away with the gear/keg/book trick. that, in itself, isn't a nerf at all. what it will do is force people to play with more thought and skill. the trick doesn't make anyone powerful by any means. it makes them mindless. taking it away won't make them any less powerful than they are now.
the OP isn't asking for any nerfs on skills. the OP wants to do away with the gear/keg/book trick. that, in itself, isn't a nerf at all. what it will do is force people to play with more thought and skill. the trick doesn't make anyone powerful by any means. it makes them mindless. taking it away won't make them any less powerful than they are now.
Damon Windwalker
Quote:
Originally Posted by striderkaaru
wow, chill out damon.
the OP isn't asking for any nerfs on skills. the OP wants to do away with the gear/keg/book trick. that, in itself, isn't a nerf at all. what it will do is force people to play with more thought and skill. the trick doesn't make anyone powerful by any means. it makes them mindless. taking it away won't make them any less powerful than they are now. |
If you really think about this, as someone else has pointed out, this isn't really a "trick." In fact, just the opposite - it fits into the scenario very well. You have an item that the enemy wants to prevent you from using - so naturally their focus will be to stop the person using that item. Hence the concentration of agro.
However, it's not a matter of if it is a trick makes people dumber or anything like that. It's kinda like watching TV - if there's something on that you don't want to watch, then don't watch it - but don't cry for it to be banned because you don't like it. If this is something that you don't want to use, then don't use it - no-one is forcing you to. Like I said - find your own way of making things more challenging, if it's more challenge that you want. But don't be surprised when someone calls for them to "fix" the "problem" that you might create....
striderkaaru
Quote:
Originally Posted by Damon Windwalker
I understand what he's asking for - I just wanted to explain the "bigger picture" of what frustrates me about the calls for constant change...
If you really think about this, as someone else has pointed out, this isn't really a "trick." In fact, just the opposite - it fits into the scenario very well. You have an item that the enemy wants to prevent you from using - so naturally their focus will be to stop the person using that item. Hence the concentration of agro. However, it's not a matter of if it is a trick makes people dumber or anything like that. It's kinda like watching TV - if there's something on that you don't want to watch, then don't watch it - but don't cry for it to be banned because you don't like it. If this is something that you don't want to use, then don't use it - no-one is forcing you to. Like I said - find your own way of making things more challenging, if it's more challenge that you want. But don't be surprised when someone calls for them to "fix" the "problem" that you might create.... |
and yes, i understand how complicated it would be to fix this. it does make sense for the enemies to make whoever is holding an important object as a higher priority. however, the problem is that players are exploiting this fact. i'm not quite sure how, but it does need to be addressed.
and your analogy regarding the television is a bit off. if i don't like the show, i can just change the channel and not care about it. however, in this case, people who are used to the trick find themselves in my party. so it does, in fact, affect my gameplay. what do i do when i find myself in a fow group with a warrior who doesn't know what to do when he's not holding something? what do i do with an elem who is used to mindlessly nuking enemies who sit there and take it? what happens when the enemies rush past the warrior because he isn't holding something and the elem is now useless because they won't stay in one spot? that group of 8 just became a group of 6. what a waste of my time and 125 gold. so in fact, people who don't develop their playstyles and rely on these exploits do affect my gameplay.
Racthoh
Quote:
Originally Posted by Damon Windwalker
One final thought - if *you* want more challenge than what you feel that you have right now, then it's up to you to figure out how to make things more challenging. That's why people came up with things like solo monks in the UW, 5, 3, and 2 man farming teams in SF, etc. etc. etc. Just because *you* don't think it's challenging enough doesn't mean that you shoudl ruin things for other people. These things don't really affect you - so why change them? Why do people get their panties up in a bunch over stuff like this? Go ahead and find a way to make it more challenging for you - figure out how to create that uber build so you can do something that few others can do - then go ahead and watch everyone whine and cry for nerfing because they can't do it, or they don't like it. See how you feel about it after a while.
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However, I don't see how people can claim they have skill/experience when they allow their main warrior to simply hold an item. What the hell was the point in adding new content when the old methods of exploitation still apply? I used to farm SF with four henchmen, that was actually fun. I didn't need to hold a keg while doing the bonus at Ice Caves of Sorrow to beat several groups of mursaat with uninfused henchmen. It isn't impossible to do these tasks, just that players refuse to learn.
I shouldn't complain because that is the way people want to play the game. But, players like myself who don't want to exploit these tricks and actually want to get into groups can't. Why? I stopped doing Sorrow's because every district was "Forming 5 man gear farming group" or something of the like. How fair is it that the players who actually want the challenge can't get it without resorting to henchmen? Our numbers are too few and it's disgusting.
Too bad all the new warriors who are going through the game as we speak will spend more time holding a gear than a sword or axe or hammer.
The AoE nerf couldn't make me happier. It's amazing, the number of stupid people is thinning. Farming really was just a way to achieve a god-like sensation since wealth = aesthetics and nothing more. Hopefully if they do nerf this exploit I could actually look forward to FoW again with a group.
Damon Windwalker
Quote:
Originally Posted by striderkaaru
at first, i thought that you misunderstood the OP, but now i know that you didn't. regarding some of your previous posts, if you feel like this "trick" is the only thing that makes you useful, then i would seriously suggest taking a second look at the skills at your disposal. i don't mean to be harsh, but if you were really good, you wouldn't need this trick.
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That was more in relation to some other recent comments about how Necros are overpowered. Suddenly, after being "useless" since the beginning of the game, the AoE nerf has made them useful - and hence "overpowered." It was another issustration.
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and yes, i understand how complicated it would be to fix this. it does make sense for the enemies to make whoever is holding an important object as a higher priority. however, the problem is that players are exploiting this fact. i'm not quite sure how, but it does need to be addressed. |
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and your analogy regarding the television is a bit off. if i don't like the show, i can just change the channel and not care about it. however, in this case, people who are used to the trick find themselves in my party. so it does, in fact, affect my gameplay. |
Quote:
what do i do when i find myself in a fow group with a warrior who doesn't know what to do when he's not holding something? what do i do with an elem who is used to mindlessly nuking enemies who sit there and take it? what happens when the enemies rush past the warrior because he isn't holding something and the elem is now useless because they won't stay in one spot? that group of 8 just became a group of 6. what a waste of my time and 125 gold. so in fact, people who don't develop their playstyles and rely on these exploits do affect my gameplay. |
Damon Windwalker
Quote:
Originally Posted by Racthoh
The solo monks were created to farm, not for a challenge. Had they been for a challenge, players wouldn't have freaked when the build was leaked all over the Internet. I'm sorry but the fact that those monks could stand against a level 29 aatxe for hours while you went to a movie doesn't seem like a challenge to me. THAT needed to be fixed. Now the UW farming actually requies some skill. It has been fixed and it's better this way.
However, I don't see how people can claim they have skill/experience when they allow their main warrior to simply hold an item. What the hell was the point in adding new content when the old methods of exploitation still apply? I used to farm SF with four henchmen, that was actually fun. I didn't need to hold a keg while doing the bonus at Ice Caves of Sorrow to beat several groups of mursaat with uninfused henchmen. It isn't impossible to do these tasks, just that players refuse to learn. |
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I shouldn't complain because that is the way people want to play the game. But, players like myself who don't want to exploit these tricks and actually want to get into groups can't. Why? I stopped doing Sorrow's because every district was "Forming 5 man gear farming group" or something of the like. How fair is it that the players who actually want the challenge can't get it without resorting to henchmen? Our numbers are too few and it's disgusting. |
I like to play missions and quests with my characters. How fair is it to me that the majority of players just want to be run from place to place? I go into places and have a hard time finding a PUG to play through a mission or quest. PUGs are one of *my* ideas of challenge and fun - and for a developing character making "the journey" it's getting pretty difficult anymore. Does this mean that I should whine and rant about it until ANet changes it? Well - there's plenty of people doing that. But I'd rather just find another way of enjoyign the game - so I do. Now I have the challenge of doing a lot of the things with henchies - and that's a whole new thing for me (since I brought 3 other characters all the way through the game with PUGs).
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Too bad all the new warriors who are going through the game as we speak will spend more time holding a gear than a sword or axe or hammer. |
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The AoE nerf couldn't make me happier. It's amazing, the number of stupid people is thinning. Farming really was just a way to achieve a god-like sensation since wealth = aesthetics and nothing more. Hopefully if they do nerf this exploit I could actually look forward to FoW again with a group. |
Actually - farming meant (to me) still having something to work toward after having completed the game 3x. Is it petty silly and useless? Sure it is - but it's still a goal. Without that goal i would have gotten bored and moved on from the game long ago. So in that light - is it really such a bad thing?
Damon Windwalker
Quote:
Originally Posted by striderkaaru
if you feel like this "trick" is the only thing that makes you useful, then i would seriously suggest taking a second look at the skills at your disposal. i don't mean to be harsh, but if you were really good, you wouldn't need this trick.
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My favorite character to play is a necro. Always has been.
I don't think that gear farming is the only thing that makes her useful. The reason I said "useless" in quotes is - ask anyone who has played a necro, ranger, or mesmer - we spent a lot fo time being told that our character was "useless" and playing hell trying to get into PUGs. I had a necro that (prior to ascention, as a lvl 18) could solo hydras in the crystal desert - and she was "useless." Suddenly, in SF, people are realizing that necros are useful - and especially in 5 man farming groups. In fact, so useful that now suddenly I'm seeing cries to nerf necros of all things!
It's another illustration of how nerfing gets out of hand, and one nerf naturally leads to another, which leads to another. Some people, I fear, won't be happy until the game consists only of warriors who fight, and monks who heal.
The Acolyte
Quote:
Originally Posted by Damon Windwalker
Your assumption is wrong, wrong, wrong.
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And to your point on "just play differently," that's bull ----. Everyone know here that any farming group you get into is going to be based on the item holding trick. That leaves grouping with henchies, which again, everyone knows is much less effective and fun (not to mention as challenging and dynamic when grouping with 4-5 man farming teams).
Please explain why it is so important that the holding trick must remain as is today, and quit taking shots at everyone else as just wanting to "nerf" this or that. Welcome to life...change is an inevitable part of it, and 99% of the time it's for the better.
We just want to make the game more challenging and realistic. If the gear trick stays, fine...then we need to make adjustments to the necro class, as the same theory applies for AoE's as a MM having the UNCHALLENGED opportunity to create 10+ minions. I think it would be stupid to do this though, as stated earlier, since leaving the holding item trick in place would just expose another unbalanced class.
Please, I'm looking to be convinced that the keg/book/gear/rod/etc trick is working as INTENDED. I understand it is currently working as DESIGNED. If someone from Anet reads this, I would REALLY appreciate some feedback on this.
Epinephrine
Total agreement about the book/keg/staff/crystal trick in all areas. Elona is easy to do because once you get one crystal you bring it with you to get the second. You have a perfect aggro grabber. These AI flaws should be fixed. The minion thing, maybe. I can see why it would make sense, but I've said it before - if the enemy were smart we'd all be dead. They wouln't engage 50 feet from their buddies, they'd fall back and call for help, drums would start pounding and 300 dwarves would rip you a new one. At some level it has to be a playable game - yes, smarter, not too smart. Imagine if each group played a falling back/gather friends tactic, with a runner gathering up more mobs for you. Yeah, that'd be great. Nothing like an alarm bell ringing to make it more fun...
Tweak the AI a bit, sure. Ditch the auto aggro on the gear/book/crystal guy, make it more of a tendency. If you do this though, PLEASE put in pet controls, and improve henchman AI or control so my mesmer can actually tab over to a guy without all the henchies losing their concentration and running around like chickens with heads cut off. A mesmer needs to do suppression, not focus fire, and I can't do that if the henchies immediately follow my targetting.
Tweak the AI a bit, sure. Ditch the auto aggro on the gear/book/crystal guy, make it more of a tendency. If you do this though, PLEASE put in pet controls, and improve henchman AI or control so my mesmer can actually tab over to a guy without all the henchies losing their concentration and running around like chickens with heads cut off. A mesmer needs to do suppression, not focus fire, and I can't do that if the henchies immediately follow my targetting.
Huksa Duke
Quote:
Originally Posted by Epinephrine
Tweak the AI a bit, sure. Ditch the auto aggro on the gear/book/crystal guy, make it more of a tendency. If you do this though, PLEASE put in pet controls, and imporve henchman AI or control so my mesmer can actually tab over to a guy without all the henchies losing their concentration and running around like chickens with heads cut off. A mesmer needs to do suppression, not focus fire, and I can't do that if the henchies immediately follow my targetting.
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The Acolyte
Quote:
Originally Posted by Epinephrine
The minion thing, maybe. I can see why it would make sense, but I've said it before - if the enemy were smart we'd all be dead.
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Again, would really love for Anet to provide feedback whether this is an unintended flaw or error between INTENTIONS vs DESIGN.
Damon Windwalker
Quote:
Originally Posted by The Acolyte
Based on what I've read, you have still failed to present a case as to why the Keg/Book/Rod/Gear/Etc trick (aka exploit) should not be revamped. As myself and others have clearly explained, we agree it makes sense that the primary target be the person carrying the key item. HOWEVER, it should NOT be at the expense of the enemy itself. A party wouldn't sit there and let itself be destroyed over an item like the ones that the PCs are carrying. No...they would either regroup or change their tactics.
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I don't really care about this particular topic - I'm just tired of the continual "Nerf this, change that to make people play the way I think the game should be played." That's what I am making a case for. You play it your way, I'll play it mine. That way, we're all happy.
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And to your point on "just play differently," that's bull ----. Everyone know here that any farming group you get into is going to be based on the item holding trick. That leaves grouping with henchies, which again, everyone knows is much less effective and fun (not to mention as challenging and dynamic when grouping with 4-5 man farming teams). |
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Please explain why it is so important that the holding trick must remain as is today, and quit taking shots at everyone else as just wanting to "nerf" this or that. Welcome to life...change is an inevitable part of it, and 99% of the time it's for the better. |
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We just want to make the game more challenging and realistic. If the gear trick stays, fine...then we need to make adjustments to the necro class, as the same theory applies for AoE's as a MM having the UNCHALLENGED opportunity to create 10+ minions. I think it would be stupid to do this though, as stated earlier, since leaving the holding item trick in place would just expose another unbalanced class. |
Again - seriously - if you want more of a challenge, then create more of a challenge. There's always people who want to try new things - many of which have multiple character types. Want to try something new? Pop me a message online - I'll bring a non-keg warrior, I'll bring a necro, or I'll bring a smiting elementalist and we'll try. But if your only idea is "make a warrior fight" in a 5 man farming team, then count me out - because it'll take more of a strategy than that. If you can come up with a way of having the warrior fight, and adding some new idea to how to get the party through (aside from using a focus item and having it take 5x as long) then let's give it a shot...
The Acolyte
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Originally Posted by Damon Windwalker
And you have failed to establish why it should be changed. It comes down to "I think everyone should play this way" vs. "Let people play the way that they want."
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Damon Windwalker
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Originally Posted by The Acolyte
I thought we all have painted the picture very clearly. It's based on the fact that the current setup faciliates and environment of mindless playing. This is creating a gaming environment where those with skill are unable to apply that skill, and those without skill continue to NOT develop that skill.
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The Acolyte
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Originally Posted by Damon Windwalker
Life doesn't change to be what you want it to be, just because you want it that way. Welcome to life. Life, like everything else, is about adapting. And to say that all I'm doing is "taking shots" is being small-minded. As small minded as trying to force everyone into playing the way you think it should be played.
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I would really like to see Anet's response on whether it is working as intended, as this would either bolster my case or I'll gladly shut up.
You're pushing for the exploitation to stay in place because that's what people are comfortable with. But you haven't explained, again, why the current design is NOT flawed. I think myself and every here has done a fantastic job of clearly and concisely painting that picture.
darkdragon99
i think all of you are mindless complainers this is just another subject no one but the select few care about there is no point in complaining.just like traders spamming wtb wts in local chat there is no point in it because your far out numberd.
you know Anet can't go about pissing off all the players to suit the elistist sum they would lose money
you know Anet can't go about pissing off all the players to suit the elistist sum they would lose money
Carinae
I have a few comments.
1) And I'm sorry if I make anyone mad (not my intention), but I find it humorus that an E/Me is calling for the nerf of the class that replaced them. We necro's have been second-class characters for sooooooooo long, and suddenly were valuable and there are calls to nerf us. THAT'S FUNNY.
2) Your idea to have mobs target the MM is actually already in place. I can solo everywhere upto Port Sledge using Minions. And EVERY enemy targets me, or tries to. Pick-and Roll. It's easy to put minions between you and the enemy. The gear trick does keep anyone from attacking me, but without it, I would do just fine. And there would be NO appreciable slowdown in farming.
1) And I'm sorry if I make anyone mad (not my intention), but I find it humorus that an E/Me is calling for the nerf of the class that replaced them. We necro's have been second-class characters for sooooooooo long, and suddenly were valuable and there are calls to nerf us. THAT'S FUNNY.
2) Your idea to have mobs target the MM is actually already in place. I can solo everywhere upto Port Sledge using Minions. And EVERY enemy targets me, or tries to. Pick-and Roll. It's easy to put minions between you and the enemy. The gear trick does keep anyone from attacking me, but without it, I would do just fine. And there would be NO appreciable slowdown in farming.
Damon Windwalker
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Originally Posted by The Acolyte
oh...take some of your own advice. I'm working to create a more challenging environment by changing what I perceive as an unitended flaw in Anets design of agro around holding these items. We ALL adapt to these changes EVERY update. Do you complain and argue every week because they are changing the game design based on how they think we should be playing??
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If they make changes, they make changes - that is their right as developers.
As I see it, I have 3 options:
1. Live with and adapt to the game and the way people play it.
2. Quit playing.
3. Try to force others into playing the way I think the game should be played.
As I like the game, and don't want to quit, #2 is out. As I believe that everyone should be able to play as they see fit, #3 is out. That leaves #1.
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You're pushing for the exploitation to stay in place because that's what people are comfortable with. But you haven't explained, again, why the current design is NOT flawed. I think myself and every here has done a fantastic job of clearly and concisely painting that picture. |
The Acolyte
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Originally Posted by Carinae Dragonblood
I have a few comments.
1) And I'm sorry if I make anyone mad (not my intention), but I find it humorus that an E/Me is calling for the nerf of the class that replaced them. We necro's have been second-class characters for sooooooooo long, and suddenly were valuable and there are calls to nerf us. THAT'S FUNNY. 2) Your idea to have mobs target the MM is actually already in place. I can solo everywhere upto Port Sledge using Minions. And EVERY enemy targets me, or tries to. Pick-and Roll. It's easy to put minions between you and the enemy. The gear trick does keep anyone from attacking me, but without it, I would do just fine. And there would be NO appreciable slowdown in farming. |
I'm glad you mention your technique to be honest. That represents skillful playing, and THAT is what I'm trying to promote here. Something that contains challenge and keeps those who have beat the game on their toes. The current situation is lame...every group you get in to farm sf or fow HAS to use the holding item trick. No skill, no challenge...pretty lame for an "advanced" zone don't you think?
EDIT: just noticed i didn't update my profile...thanks!
striderkaaru
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Originally Posted by darkdragon99
you know Anet can't go about pissing off all the players to suit the elistist sum they would lose money
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anet is taking steps in the right direction, and turning this game away from being mindless. and they're not afraid to do it.
@carinae
i don't think the OP ever mentioned nerfing necros. there is no mention of nerfing anything. just a fix for this current exploit. even without the book trick, necros will still be as powerful. i have a necro too, so i'm not just speaking from a warrior's perspective.
The Acolyte
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Originally Posted by Damon Windwalker
No. I play the game as it is. I adapt to the game, and the changing nature of it. I don't try to change the game. I adapt to the things that other players are doing that I may not like personally, such as running instead of playing.
If they make changes, they make changes - that is their right as developers. As I see it, I have 3 options: 1. Live with and adapt to the game and the way people play it. 2. Quit playing. 3. Try to force others into playing the way I think the game should be played. As I like the game, and don't want to quit, #2 is out. As I believe that everyone should be able to play as they see fit, #3 is out. That leaves #1. |
Look, you've identified you don't like the update, and that's fine. But to tell myself and others that we are in the wrong to provide feedback on enhancing or changing elements of the game in a forum that promotes this line of thinking is asinine.
EDIT: I have played and will continue to play the game as is. My request is that the game be adjusted so that the "advanced" levels are at the very least designed to be played as an advanced player.
Hiryu
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The AI needs to be balanced in SF |
I personally find farming stupidly boring, but it's unfortunately a necessity if you want to strut your pretty-looking PvE character into PvP. And really, given a choice, who doesn't? This is supposed to be an RPG after all.
A.net should probably try to aim for extreme and massive deflation somehow and just make Fissure Armor and rare items, etc. way cheaper in the future if they're trying to achieve their goal of more cooperative gameplay and let "casual players" be able to bid on rare items.
As for the issue of a lack of greens, they could just increase the drop rate when things settle down.
/signed!
RotteN
if you want versatile action, you're playing the wrong gametype... pvp all the way, cause human reactions >>> AI
since when do you need to make pve omgwtfhard to play ? i play pve to relax, have some fun with friends. I don't realy care that it's easy, if i want a challenge, i get a gvg or tomb party rollin', and then you can bring out your best skills, ideas and reflexes, and actually play on the edge.
since when do you need to make pve omgwtfhard to play ? i play pve to relax, have some fun with friends. I don't realy care that it's easy, if i want a challenge, i get a gvg or tomb party rollin', and then you can bring out your best skills, ideas and reflexes, and actually play on the edge.