I recently created a new ranger in PvE, and I decided that I would focus on the attributes Beast Mastery, Expertise and Wilderness Survival. Now, I've been playing Guild Wars for 6 months, and after creating this character, I suddenly realized that I've never seen any weapons that are linked to ranger attributes other than Marksmanship (If there are any, then I must not have been paying very much attention).
I think that this is slightly ridiculous.
So basically, if I want to be able to use a weapon effectively, I can't build this ranger the way that I want. Therefore, I'm putting forth the suggestion that new weapons (or simple variations of existing weapons) be created that are linked to Expertise, Beast Mastery or Wilderness Survival.
Here are a few weapon suggestions:
1.) Bows - Exactly like the bows that already exist, except they would be linked to other attributes
2.) Bows with shorter range
3.) Crossbows
Honestly, I don't care what these weapons would be. I just want to be able to use a weapon effectively, as a pure ranger, without having to sink a lot of points into Marksmanship.
Ranger weapons that aren't linked to Marksmanship
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Really, to effectively use a bow, you need to concentrate on Wilderness Survival AND Marksmanship. I mean, shooting off your bow isn't helpful if you're only doing 10 dmg a hit-you need Nature Rituals and Preparations-which are Wilderness Survival.
It annoys me that when I go into the UW as a trapper, I can only be a trapper because my bow does squat for dmg. So, this suggestion is definitely
/signed
It annoys me that when I go into the UW as a trapper, I can only be a trapper because my bow does squat for dmg. So, this suggestion is definitely
/signed
Yeah, I've gone Ra/Elem and had some fire so as to use either staff or wand/artifact for the energy boost.
A ranger beastmaster staff would be good and keeps with the ranged theme. Also fits for wilderness survival, as would a cane (think walking stick) and claw/paw/idol artifact for the offhand.
Dagger and whip are short range, and I'd prefer to stay out of melee range.
A ranger beastmaster staff would be good and keeps with the ranged theme. Also fits for wilderness survival, as would a cane (think walking stick) and claw/paw/idol artifact for the offhand.
Dagger and whip are short range, and I'd prefer to stay out of melee range.
C
Quote:
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Originally Posted by Fungus Amongus
In this case your Beast is your weapon.
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Why should I be disallowed the effective use of a weapon just because I choose to use Expertise, Beast Mastery and Wilderness Survival? It doesn't happen for any other combination of attributes.
Quote:
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Originally Posted by ancient_chozo
I thought about that before I posted, actually, but then I realized the following: If you focus on Beast Mastery and any other attribute; save for Expertise, Wilderness Survival, Strength and Tactics; you will have your pet and an effective weapon. And Strength and Tactics hardly count since these attributes are tied to shield use.
Why should I be disallowed the effective use of a weapon just because I choose to use Expertise, Beast Mastery and Wilderness Survival? It doesn't happen for any other combination of attributes. |
Hey, I'm primarily a ranger and see no problems with things as they are in this regards.
No need for extra weapons
Beast mastery like Fungues Amongus said, your beast is your weapon, no point in beast mastery, the skills cost 5 energy, and there's no casting time on beast mastery attacks, only casting time are on spirits.
You don't have to choose a weapon, you choose to, if your gonna base your skills on Expertise, Beast Mastery, and Wilderness Survival there's not weapon out there that's gonna be effective unless you had an enchament from like an elementalist maybe.
Wilderness survival-the energy for some of these skills cost a good amount, but there's a reason why they have expertise to lower the cost of them, they're not spells there skills.
Beast mastery like Fungues Amongus said, your beast is your weapon, no point in beast mastery, the skills cost 5 energy, and there's no casting time on beast mastery attacks, only casting time are on spirits.
You don't have to choose a weapon, you choose to, if your gonna base your skills on Expertise, Beast Mastery, and Wilderness Survival there's not weapon out there that's gonna be effective unless you had an enchament from like an elementalist maybe.
Wilderness survival-the energy for some of these skills cost a good amount, but there's a reason why they have expertise to lower the cost of them, they're not spells there skills.
R
Quote:
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Originally Posted by ancient_chozo
I thought about that before I posted, actually, but then I realized the following: If you focus on Beast Mastery and any other attribute; save for Expertise, Wilderness Survival, Strength and Tactics; you will have your pet and an effective weapon.
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I see no problem with Wilderness Survival staves and something for beastmastery, but nothing for Expertise. It's already a ridiculously powerful attribute by itself, and giving it a weapon type would make it just silly to use much of anything else. Or just give us a Bow grip with +5 energy, since that's a bigger help to trappers and beastmasters than a wimpy secondary weapon.
r
Actually I don't want Staffs or something, My primairy character is a Ranger, and I would always choose a bow over a Staff or Whip (Bow's are just "linked" to Rangers).
I don't see any logic in how wilderniss survival helps you shoot better with a bow, it would ruin the game (come on, trapping is already very strong, we don't need a max DMG bow with it as well, and Expertise is just something you need or not, it's your decision to throw points in it)
Let's say it like this, when you're a ranger, you can choose for
A: Beast Tamery (Beast Mastery)
B: Shooting Arrows (Markmanship
C: Trapping (Wilderniss Survival)
And Expertise is just there to spend your remaining points in (if you have 20 in 1 of the above, you can get Expertise to 20 as well, and "fight cheap").
Of course, Interrupting doesn't count since it's scattered across all the attributes
I don't see any logic in how wilderniss survival helps you shoot better with a bow, it would ruin the game (come on, trapping is already very strong, we don't need a max DMG bow with it as well, and Expertise is just something you need or not, it's your decision to throw points in it)
Let's say it like this, when you're a ranger, you can choose for
A: Beast Tamery (Beast Mastery)
B: Shooting Arrows (Markmanship
C: Trapping (Wilderniss Survival)
And Expertise is just there to spend your remaining points in (if you have 20 in 1 of the above, you can get Expertise to 20 as well, and "fight cheap").
Of course, Interrupting doesn't count since it's scattered across all the attributes
p
Rangers have Bows and Arrows, you guys are just trying to make them like Legolas with daggers and melle weapons, Rangers attack form a Range, HEnce the name, they dont have the defence to be in close combat with a whip for example, i dont think they will make extra weapons for rangers other then bows.
" In general, a ranger is a keeper, guardian, or soldier who ranges over a region to protect the area or enforce the law. The mystique of the ranger has been harnessed for military, sports and governmental uses as well as appearing in fiction: "
Last i checked, the US Army Rangers and Forest Rangers don't have bows and arrows associated with them.
The classic fantasy example of a Ranger was Aragorn/Strider who clearly fights with a sword, as well as a bow and arrow.
In guild wars, i believe the Ranger is keeper of nature and the animals.
I believe that Beast Mastery and Wilderness Survival need STAVES. Nothing else.
Why?
Beast Master: The ranger beast master does not hold a master/slave relationship to his pet. It is a symbiosis and mutually beneficial partnership (I prefer animal partner/ally/companion as opposed to "pet"). Therefore, a whip would NOT fit into the role of a mutual partnership because a whip would indicate dominance and control. Hell...a whip would fit MESMERS more. A beast master is one with his animals. He is their friend and ally. Why would he WHIP them?? He can already control and direct them without such a thing. I see a whip more in line with a Stone Summit Giant herder than a Ascalon Beast Master.
So a beastmaster staff would be perfect becauses taves already exist in the game. Less work than making whips or knives. It is a ranged weapon so the "range" in ranger stays true.
As for Wilderness survival, anyone out here who does serious camping or hiking WITHOUT a walking stick/staff??
As for expertise....This is the primary attribute. I believe this attribute refers to how good a ranger is and does not neccessarily require its own weapon.
Last i checked, the US Army Rangers and Forest Rangers don't have bows and arrows associated with them.
The classic fantasy example of a Ranger was Aragorn/Strider who clearly fights with a sword, as well as a bow and arrow.
In guild wars, i believe the Ranger is keeper of nature and the animals.
I believe that Beast Mastery and Wilderness Survival need STAVES. Nothing else.
Why?
Beast Master: The ranger beast master does not hold a master/slave relationship to his pet. It is a symbiosis and mutually beneficial partnership (I prefer animal partner/ally/companion as opposed to "pet"). Therefore, a whip would NOT fit into the role of a mutual partnership because a whip would indicate dominance and control. Hell...a whip would fit MESMERS more. A beast master is one with his animals. He is their friend and ally. Why would he WHIP them?? He can already control and direct them without such a thing. I see a whip more in line with a Stone Summit Giant herder than a Ascalon Beast Master.
So a beastmaster staff would be perfect becauses taves already exist in the game. Less work than making whips or knives. It is a ranged weapon so the "range" in ranger stays true.
As for Wilderness survival, anyone out here who does serious camping or hiking WITHOUT a walking stick/staff??
As for expertise....This is the primary attribute. I believe this attribute refers to how good a ranger is and does not neccessarily require its own weapon.
C

