Post your Interface (Post Pictures or don't Post)

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

Quote:
Originally Posted by RTSFirebat View Post
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http://www.guildwarsguru.com/forum/s...php?t=10004018 As most of you know, you can customize the GUI and key commands for Guild Wars in a few easy steps (for those of you who don't know, you can customize things through the customize option in your menu and change your shortcuts through the options menu.) and that gives each of us an incredible ability to organize the critical information being displayed to us for the best effect. The interface is how we interact with the game and using it effectively can give you a significant advantage. Laying things out well and getting an input scheme that's comfortable means that you'll be better able to manage the information going to and from the game. The question, though, is just what's the best way to do so?

So, I'm curious as to what sort of customizations people use. Do you change your setup depending on where you are? Or d you have a favorite setup that you change to as soon as you can?

Personally, I've been fiddling with things to figure out a good way of going about things. There are a few things I always like to do.

First, I want to centralize all my information so that I don't have to keep glancing around for important things. In PvE, I like to set my XP bar right next to my health and energy, in PvP I don't care about it so I don't. Those I usually set to the left hand side of the screen and make a bit larger to ease clicking on them rapidly. I'm left-handed and I use an inverted mouse scheme (ie I click with my left hand) so when I'm using a mouse it tends to gravitate back to the left side of the screen meaning I have further to move to click. Then, I put the enchantments/hexes/conditions box next to the party health bars so that they're a lot easier to see. Since I tend to play a healer a lot that makes it a snap to see if I've got something nasty on my character as I'm trying to keep my party alive but it's also a lot more central to the screen and lets me see them easier. I usually shift those down a bit and move the mini-map up to the right hand corner of the screen and set the chat box opposit it along the top of the screen too. I do that because, visually, it's a lot easier to notice things below your line of vision than it is above them. By setting those on the top while looking at them I'm getting a glimpse at the field of play and everything else at the same time but they're also not crucial and can be cut from my field of view when I don't need them. Finally, I move the target health and skill display to somewhere near the mini-map just above the party health, as well, letting me get a view of what's going on all at once. The basic idea is to organize things by keeping the things I use a lot close together, especially if their function is related and to leave a nice large view of things in the middle of my screen so I can watch a battle as it unfold. I also tend to zoom out as far as possible to get as much perspective on things as I can.

As for customizing my hotkeys, I use the WASD movement scheme for the most part so I like to set my commands up in a ring around my movement keys, especially my skills. I leave the first 4~5 skill hotkeys mapped to the numbers but I shift the rest to, say the T,G, and B keys so I can reach them easily as I move. That means I have to reassign some other hotkeys like opening up the guild tab but that's not a big deal compared to being able to easily reach my skill buttons. As I said, I like to play a healer, so I map the party selection function (normally these don't have a hotkey) to my numpad. I'm used to using a phone so I map the first party member to the first key on the pad, '7', the second to '8', the fourth to '4', the eighth to '2' and so on, letting me swap back and forth easily. I use numpad '3' for the "go back to previous target" command and '0' for self-target. As it's a bit of a pain to switch that all around, I tend to keep that layout even when I'm not a healer so I map a lot of the targeting functions to keys around the numpad, too.

Again, the goal is to keep similar functions closer together to make them easier to use. It's something that works for me and might not necessarily work for you, but it's the sort of thinking and planning you'll need to do to carve that little edge out of your interface. That's me, anyway, what about you?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

I'm left handed as well, so almost all my hotkeys (skills, targetting, attacking) are on the num pad. This way my right hand is always ready and I don't have to look at the keyboard. I'm not using hotkeys to select allies because I just can't seem to memorize them into a reflex move (notably when a quick heal is needed). As a result, I'm often wasting 0.5/1s or more to select them.

As for the UI, I've shrunk the XP bar as much as possible (visible, but no longer obtrusive), and I've moved the buff/debuff windows just above the health bars. This way I can view my situation (recharge, adrenaline, bars, conditions...) in one glance. I'm still unhappy with the target hp bar and the minimap, so I think I'll try out your setup next time.

Witchfinder General

Witchfinder General

Academy Page

Join Date: May 2005

going to set-up my nostromo tonight.. it has 10 keys, and 3 or 4 states it canb be in plus a thumbpad.

Never had much use for it (last time was SWG) but it seems perfect for GW...

Left 4 of each row for abilites. 5th key on each row for target cycling. Thumb pad for movement.

It has a scroller to but not sure what use that is.

Haven't messed with the gui yet.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Ok, first thing...

In every third person game i've played 'A' and 'D' are strafe left and right... then the 'Q' and 'E' are usually rotate left and right...

For some ultimatly bizzare reason GW have decided to reverse these as default! (I'd be very interested in the reasoning behind this if anyone wants to venture a guess)

I reccomend changing this straight away, for me it makes a big difference, because its now more in line with other games that I have played and dont have to 'Re-learn' my finger coordination, which comes as second nature.

Its also worth noting that the key next to '1' is not assigned (normally the console key)... I have it assigned to skill '8' which is sprint... a very nice easy to reach key for running emergency.

Also 'F' doesnt seem to be assigned to anything, another valuble key in any game.. this I assign to '7' which is Endure pain... again, nice and close for emergency infusion of health.. along with the quick sprint key I am confident that when snow starts melting I can run to fridge quickly

I dont know about anyone else but I find it difficult to use 'C' as 'target closest'.. as a warrior I need to target closest very often. So I have RE-assigned 'T' to that function.. I'm in the thick of battle, I dont know enough of whats going around me to 'call target' (default command for 'T') thats a rangers job.. so I dont mind loosing that shortcut.

I WISH ... oh how I WISH there was a way of making a Macro so that you dont have to press a key to target, then press space bar to tell snowman to attack, and THEN have to activate a skill... bloody annoying that you need so many button presses just to attack.

at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?

The Snowman

mostro

mostro

Lion's Arch Merchant

Join Date: Feb 2005

Me/E

Quote:
Originally Posted by Snowman
I WISH ... oh how I WISH there was a way of making a Macro so that you dont have to press a key to target, then press space bar to tell snowman to attack, and THEN have to activate a skill... bloody annoying that you need so many button presses just to attack.

at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?

The Snowman Making the "closes target" function auto-attack would be a bad idea if you are currently hexed with empathy, spirit shackle, spiteful spirit, or any other hexes that trigger when you attack.

ChristopherKee

Frost Gate Guardian

Join Date: Apr 2005

"F" is assigned to target self. And yeah, I wish we could do a couple ingame macros.

Talus

Frost Gate Guardian

Join Date: Apr 2005

Hamilton, ON

E/Me

Quote:
Originally Posted by Witchfinder General
going to set-up my nostromo tonight.. it has 10 keys, and 3 or 4 states it canb be in plus a thumbpad.

Never had much use for it (last time was SWG) but it seems perfect for GW...

Left 4 of each row for abilites. 5th key on each row for target cycling. Thumb pad for movement.

It has a scroller to but not sure what use that is.

Haven't messed with the gui yet. Which Nostromo do you have? The n50 or the n52?

If you have the n50, let me know how you make out. I've been trying to figure out a good way to use my n50 with GW. If you come up with a profile, could I get a copy?

wongba

Ascalonian Squire

Join Date: Apr 2005

Alliance of Xen [XoO]

just from reading these descriptions i've decided to try out another setup. i find that my fingers get lost at around 5, and since the tilde key isn't used, why not just move the numbers down? tilde will be 1, 1 will be 2 and so on until the 4 key binding to 5. then 6 - R, 7 - F, 8 - V, and make the self target G.

i was also thinking of moving the conditions box prior to reading this, so i think rex has a good thing going there.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

The numpad works great for left-mouse users:

0 = Do It
. = Target Self
Enter = Cancel Command
1 = Turn Left
2 = Auto Run
3 = Turn Right
4 = Target Next
5 = Target Closest Foe
6 = Called Target
7 = Weapon Set 1
8 = Show Others
9 = Weapon Set 2
NumLock = Target Party Member 1 (useful for follow-the-leader)
/ = (doesn't work-- argh!)
* = Quest Journal
- = Main Map
+ = Map Window
arrows = directional movement

Hold down 8 frequently to see treasures and NPC's (and click on their names to navigate smoothly).
Attack nearest target with 5 0.
Attack called target with 6 0.
Follow the leader with NumLock 0.
Assign items with energy and health modifiers to Weapon Set 1.
Assign items with offense and defense modifiers to Weapon Set 2.
Keep Weapon Set 1 equipped while exploring (7).
Activate Weapon Set 2 after your opening attack in each battle (9).

Witchfinder General

Witchfinder General

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Talus
Which Nostromo do you have? The n50 or the n52?

If you have the n50, let me know how you make out. I've been trying to figure out a good way to use my n50 with GW. If you come up with a profile, could I get a copy? Pretty sure I have the n50...
I am playing around now..I will let you know how it goes

Necrotic

Necrotic

Elite Guru

Join Date: Feb 2005

The mists

Co-founder of Knights of the Phoenix

N/

Well Snowman.....even though many other games have set the Q and E keys as default rotate keys doesnt mean that we all use them that way.....I always remap mine so that the A and D keys rotate me.....its easier for me when using auto-run.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

I almost always have the right mouse button held so that I can move the camera about, and when it's in this mode a and d do strafe, but it was very confusing when a and d were turn if I'm not holding RMB so I changed them straight away.
I also disabled click to move and enabled auto-run. I find myself using auto-run whenever I have any non-trivial distance to move.

Other than that I think I've left my keys default. I don't find I have any trouble using c space 1 to select, attack and then start launching flares.
As to the skill numbers, I only use about half of my skills frequently, so they get the first skill slots, and my rarely used skills go in the higher number end (6: res sig, 7: Comfort Animal, 8: Tame Animal)

On interface changes, I've moved my level bar down to just above my health and energy. I've enlarged the radar map a bit and that's about all.
After reading the posts here I'm tempted to move the chat window up the top out of the way and bring the conditions down near my health.
I also often open the miniature world map (Default key U) so I can see where I'm going and where I've been. I keep this in the top right corner.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

all my stuff is on the bottom right corner (except compass, chat, and menu), since i look there the least, so it won't block anything from view.
pretty simple, but i like it. it works well for me.

Luggage

Luggage

Elite Guru

Join Date: Feb 2005

sweden

Put every thing important at the bottom to spare my neck.

Upkeep goes between weapons and skills...

akuryou13

akuryou13

Ascalonian Squire

Join Date: Apr 2005

The Brink of Insanity

is there some way to get more than one chat box? I want to have my normal chat in one and my chat with my guild in the other if I can.

Dtach

Dtach

Academy Page

Join Date: Apr 2005

Netherlands

Quote:
Originally Posted by akuryou13
is there some way to get more than one chat box? I want to have my normal chat in one and my chat with my guild in the other if I can. You cant.. yet

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by mostro
Making the "closes target" function auto-attack would be a bad idea if you are currently hexed with empathy, spirit shackle, spiteful spirit, or any other hexes that trigger when you attack.
Your dead right, but I'm NOT proposing to CHANGE the 'closes target' command to an 'auto-attack' style command...

I propose setting up a macro so that 'Closes target' AND 'attack' could be bound to one key!..

This way you can choose to us your bind when is appropriate.

The reason is that MOST of the time I'm pressing 'T' then 'space bar' but in the madness of battle fingers dont always do what they are told!.. requires alot of practice to get right first time every time. Which is an RSI hazard.


Quote:
Originally Posted by necrotic
Well Snowman.....even though many other games have set the Q and E keys as default rotate keys doesnt mean that we all use them that way.....I always remap mine so that the A and D keys rotate me.....its easier for me when using auto-run.. er.. yea, thats what this thread is about.. re-configuring!.. so we automatically assume that not everyone uses the common defaults.

But the reality is, the majority of people who play games dont ever re-configure, so..the the majority of people ALREADY be used to how most games default it.

(I think thats the idea the original poster had... improve gameplay by re-configuring - because most people either dont bother, or dont see its benefits)

It actually took my a while to realise they had swapped around, and swapping it back certainly makes ME more comfortable playing it because thats what I am used to.... however not everyone would realise this, so I'm offering my experience to help those that are used to other games... say CoH, WoW, and nearly Every FPS game out there.

and when you consider how MUCH MORE often strafe is used compared to rotate in THIS game... it does make you wonder why they changed it.

The Snowman

Violent Turnip

Pre-Searing Cadet

Join Date: May 2005

I've only been playing for a bit now, but I've found a configuration that seems to work well for me. First off, a couple points...I use a five button mouse, which I highly recommend, so I get two extra mouse buttons, 4 (thumb) and 5 (pinky). Second, I'm very dissapointed that guild wars does not allow you to remap key combinations (shift+key or ctrl+key, etc). I was playing world of warcraft for a while and found that shift+<qweasd> is incredibly convenient.

So, what I ended up doing is remapping my skills to use the keys 1,2,3,q,e,r,f, and mouse 4. I then set mouse 5 to toggle autorun and use numpad 0 to self select (1-8 for party select). I pretty much constantly have the R mouse button down, so I use the mouse to control my facing and a,d for strafing (and mostly use targeting keys instead of left clicking).

vempire

vempire

Ascalonian Squire

Join Date: Apr 2005

Vancouver, BC Canada

The thing that I would love to see as an option for the interface would be to make elements be transparent. Like the Party window. I'd really like to have it without the frame around it. Just have the party members' health bars and that's it. Same goes for the skills bar, compass etc. Would make for a cleaner looking interface IMO. They can make the chat window go transparent when not directly in use, so why not everything else?

Mario 64 Master

Mario 64 Master

wats going on

Join Date: Jan 2005

Trumbull, Connecticut

Nuclear Launch Detected [Nu]

W/Mo

Most of the interface I have set to default, except for the experience bar which is extremely annoying to me hanging through the left side of the screen, so I put it back above the health and energy bars where it used to be.

One thing I did change is my skill key bindings, considering I like to be able to have all my skills under my fingers without having to look anywhere or think about taking my mouse away from whatever I'm doing to click the skill icons themself. I generally either move with the arrow keys or the mouse, so I have my left hand free for skills when I need to. This is how I have it set up:

Home row is pointer finger on 3, middle finger on 2, ring finger on 1.
Skill 1=1, 2=2, 3=3, 4=Q, 5=W, 6=E, 7=4, 8=R

This makes all skills accessable from just 3 fingers without having to move more than a space away. I put skills like ressurect or something with a large recast on 4 and R so that I can reach my 6 more important skills by either not moving or just moving down 1 row.

Hell of a lot easier than trying to use 1-8 once you get used to it...

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

"at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?"

Meh, I can hit tab-space pretty much just as quick as i hit one alone lol.... tab with index or ring finger then space with thumb =)

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by Miral
"at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?"

Meh, I can hit tab-space pretty much just as quick as i hit one alone lol.... tab with index or ring finger then space with thumb =)
lol

And I agree my friend, I too am ultra quick on my combination, but the idea of re-configuring is to reduce the amount of buttons you have to press.

Not just for the purposes of easyer game play, but for health risks associated with Repetative Strain Injury (RSI) which the gamer is most at risk to.

Quote: Originally Posted by vempire "The thing that I would love to see as an option for the interface would be to make elements be transparent. Like the Party" excelent suggestion actually.. I actually EXPAND my party box.. so that it is MUCH wider, and sits above the skill box... reason for this is that I can more accuratly measure the health status of my party memebers.

Very usfull for making snap decisions about who exactly to rescue/defend.. but it does get in the way sometimes.. would be nice to have it semi-transparent at least.

Quote:
Originally Posted by vempire
"They can make the chat window go transparent when not directly in use, so why not everything else?" Which I find annoying actually!.. I dont know about anyone else but I find it hard to read when transparent...

I also get very angry friends asking me why I never respond to their msg's.. this is because I dont see it!!... in City of Heroes, whenever you get a message directly to you (ie: important.. you need to respond!) it plays a jingle.. a ssshwing noise, its very discreet.. not in your face at all, but you make a mental note of it and respond when conveinient.

Not having this noise is almost like having a front door with no Bell on it or no knocker... how on earth are people supposed to get your attention if you in the back room?..shout?.. no... the only way is to spam! which is rude and I hate it.... actually, im going to post this as an idea

The Snowman

p.s.
sorry if I seem to be dominating this thread.. configuration is my favorite subject on any game

Akasha

Ascalonian Squire

Join Date: Apr 2005

I too am somewhat of a UI mod junkie. Ever since they released the highly customizable interface in EQ1, I knew that I never had to accept the default.

I'm a little disappointed with the lack of customization of the GW interface. Sure some things can be moved and resized, but the other half of the windows really can't be messed with. I despise having all of my chat in one window as well, but since combat spam is absent (sadly) I can understand why this is so.
I pretty much keep things in their original place unless I'm so moved to play around with it. I move the target down to just above my hp and power bars, and stretch the exp bar to the length of the hotkeys window.

As for my controls, I've gotten used to a slightly different key config than most. Basic movement keys for me are E, S, D, F, because that's where my hand rests to type. Strafe keys are G and A. I changed my Do it key to V because that's the way I have it in EQ2. Target nearest for me is the ~ key. Kind of a stretch for a small hand, but I am rarely able to just let my hand rest on the keys like I originally planned anyway .

kairusan

kairusan

Ascalonian Squire

Join Date: May 2005

Very Helpful, thank you

Ignotus

Ignotus

Frost Gate Guardian

Join Date: Mar 2005

Parliament of Rooks

W/Mo

I'm left handed, but I mouse right handed because that's how I learned. I have my skills assigned to the numberpad 1-8. I have the number keys across the top of the keyboard assigned to target party members 1-8, but I'm not a healer, so that doesn't really matter to me. For movement, I have an odd setup. Most everyone uses the arrow keys or WASD, but I use ESDF because the F key has the little notch on it and my index finger normally falls on it from typing. E=forward D=backward S=strafe left F=strafe right. If I want to "turn", I use the mouse and the right mouse button. I have auto-run set to the thumb button on my mouse (5 button intellimouse). With D set as backwards, C is easily accessible for "target closest". I have "tab" set to cycle targets. I haven't found a good setting for my UI yet. Here's how I'm running atm. I'm not happy with it really. I'll probably move the chat box to the bottom left corner and move everything else on the bottom to the right to make room for it.

Deleted the ass-tacular screenshot. I'll edit my later post and add my UI shot there.

Ignore the picture quality. This PC won't save in jpg format and gif butchered it. It still serves its purpose.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Quote:
Originally Posted by Ignotus
Here's how I'm running atm. I'm not happy with it really. I'll probably move the chat box to the bottom left corner and move everything else on the bottom to the right to make room for it.

http://home.comcast.net/~ignotuspor/gw_interface.gif
Ignore the picture quality. This PC won't save in jpg format and gif butchered it. It still serves its purpose. What are those icons in the bottom left, next to the menu button?

Midnyte

Midnyte

Pre-Searing Cadet

Join Date: May 2005

Michigan

MiM

Me/Mo

Spiritofcat, those buttons are the same ones you see in the menu. If you open the menu you will see the icons on the left, you can then just click and hold the left mouse button and drag and drop anywhere you like.

I have a question of my own though. I seen somebody(sorry forgot name now) say something about moving the chat window. Can this be done? I've tried dragging the chat window around, and all I do is end up changing it from transparent to solid background when I click on it. I also would like to have it stay with dark background, as I have a hard time seeing messages against the transparency, but it needs to be moved out of the way to stay dark like that.

Mila

Mila

Ascalonian Squire

Join Date: May 2005

Legion of Exile

Mo/

I have a question. I'm a primary healer, and I really wish GW had a cycle through type option for your party members as it does for the enemies. Being a healing person, I don't really target the enimies much. I saw the healing gamers that posted are left handed and I couldn't quite do the same as them. I tried to change my spell keys to some letter keys, but then the game took the numbers off of the icons and it just didn't feel right. Any suggestions.

Midnyte, some where in that menu is an option to edit interface. When you click on that you can then move where certain things are on the screen. Good Luck!

Sabre

Pre-Searing Cadet

Join Date: May 2005

Alberta, Canada

Quote:
Originally Posted by Midnyte
Spiritofcat, those buttons are the same ones you see in the menu. If you open the menu you will see the icons on the left, you can then just click and hold the left mouse button and drag and drop anywhere you like. How do I get rid of the icons that I have dragged off the menu? I pulled some off just to try it and want to get rid of them and just use the menu or hotkeys.

Sabre

Pre-Searing Cadet

Join Date: May 2005

Alberta, Canada

Quote:
Originally Posted by Mila
I have a question. I'm a primary healer, and I really wish GW had a cycle through type option for your party members as it does for the enemies. Can you not simply tap the V key to scroll through party members much the same way you would tap TAB to scroll through enemies?

Ignotus

Ignotus

Frost Gate Guardian

Join Date: Mar 2005

Parliament of Rooks

W/Mo

Quote:
Originally Posted by Sabre
How do I get rid of the icons that I have dragged off the menu? I pulled some off just to try it and want to get rid of them and just use the menu or hotkeys.
Drag them onto the "menu" button that looks like a Windows start button and they will disappear.
Quote:
Originally Posted by Shagsmcshrivels Hey how did you get the FPS showing? Ive been looking how to do this for a while. I suspect that is a third party program like Fraps or something. If not, I'd like to know how you did it as well.
Quote:
Originally Posted by Sabre
Can you not simply tap the V key to scroll through party members much the same way you would tap TAB to scroll through enemies? I think "V" only targets the nearest friendly, it won't cycle through them.

Ignotus

Ignotus

Frost Gate Guardian

Join Date: Mar 2005

Parliament of Rooks

W/Mo

Quote:
Originally Posted by Midnyte
Spiritofcat, those buttons are the same ones you see in the menu. If you open the menu you will see the icons on the left, you can then just click and hold the left mouse button and drag and drop anywhere you like.

I have a question of my own though. I seen somebody(sorry forgot name now) say something about moving the chat window. Can this be done? I've tried dragging the chat window around, and all I do is end up changing it from transparent to solid background when I click on it. I also would like to have it stay with dark background, as I have a hard time seeing messages against the transparency, but it needs to be moved out of the way to stay dark like that. To "open" the chat window, click the small icon on the bottom left (see screenshot). If you want to leave it "closed"/"transparent" you will only see the most recent text because everything else fades out after a few seconds. If you want to leave it open and move it, hit the menu button and choose "customize". This will cause all of the UI items to appear and you can then move and resize them all. After you have everything set correctly, hit "save". Unfortunately, the chat window closes every time you change zones and you have to reopen it. I'm hoping they will change it to remain open if you had it open when you zoned.

Sabre

Pre-Searing Cadet

Join Date: May 2005

Alberta, Canada

Quote:
Originally Posted by Ignotus
Drag them onto the "menu" button that looks like a Windows start button and they will disappear. Ah, I was trying to drag them back onto the open menu, but it always closes when I try that. I'll try your suggestion, that makes perfect sense.

Thank you.

Yep, that worked perfectly. Thanks again!

Midnyte

Midnyte

Pre-Searing Cadet

Join Date: May 2005

Michigan

MiM

Me/Mo

Thank you Ignotus for the excellent help there. I somehow was missing that customize thing. I knew about the chat button and the menu button, but somehow missed it. Sorry it took a couple days to reply, but I was out of town. Thanks again!

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Snowman
Ok, first thing...

In every third person game i've played 'A' and 'D' are strafe left and right... then the 'Q' and 'E' are usually rotate left and right...

For some ultimatly bizzare reason GW have decided to reverse these as default! (I'd be very interested in the reasoning behind this if anyone wants to venture a guess)

I reccomend changing this straight away, for me it makes a big difference, because its now more in line with other games that I have played and dont have to 'Re-learn' my finger coordination, which comes as second nature.

Its also worth noting that the key next to '1' is not assigned (normally the console key)... I have it assigned to skill '8' which is sprint... a very nice easy to reach key for running emergency.

Also 'F' doesnt seem to be assigned to anything, another valuble key in any game.. this I assign to '7' which is Endure pain... again, nice and close for emergency infusion of health.. along with the quick sprint key I am confident that when snow starts melting I can run to fridge quickly

I dont know about anyone else but I find it difficult to use 'C' as 'target closest'.. as a warrior I need to target closest very often. So I have RE-assigned 'T' to that function.. I'm in the thick of battle, I dont know enough of whats going around me to 'call target' (default command for 'T') thats a rangers job.. so I dont mind loosing that shortcut.

I WISH ... oh how I WISH there was a way of making a Macro so that you dont have to press a key to target, then press space bar to tell snowman to attack, and THEN have to activate a skill... bloody annoying that you need so many button presses just to attack.

at least make a bind for 'target closest' then 'attack'.. pressing one key less in battle will make all the difference.... anyone else agree?

The Snowman ok.. lets take this form the start..

i use my right mouse button all the time. and that makes A and D strafe keys

i believe the key next to 1 brings up the chat. i'm fine with that. i like how the 1-8 works out with skills

F is target self i think

target calling is for everyone. why would it be ranger exclusive? besides. T makes you select the last called target and attack. ctrl + space is the call target combination

takes me less than 0,1 sec to target next and attack don't think its that big of a deal

psychoraymond

psychoraymond

Ascalonian Squire

Join Date: May 2005

Aegis Arcanum

R/E

This seems to be the best setup for me. It allows me to take notice of things more quickly.

Spartan2

Lion's Arch Merchant

Join Date: May 2005

The Intarweb

Wrath of Nature [WoN]

E/Mo

After rearranging my UI many times, I came to this final setup which is very nice:

This setup works very well for me because it keeps all my important information about party health and such in the bottom right hand corner and frees up the entire left side of the screen.

My health, energy, and Xp bars are on top of the Party menu. The skill bar is aligned from top to bottom in a 2x4 box to the left of the Party menu with my single weapon slot next to it. The enemy Hp, effects, and my current skills in effect are above my hp and xp bar.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Spartan2, what's the point of having a single weapon slot? I only have one weapon setup and I just turned the slots of entirely.
Your setup is interesting. I know if I was trying to attack you I'd come at you from behind to the right and hide under all your interface...

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

its useful for a warrior which can quick change from a sword to axe etc