Game update: December 20

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Well no, they don't owe anyone anything, especially not people exploiting a bug. Besides which they were blue/white items? You can't salvage those anyway...

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

All i care about is YET AGAIN i missed out on a great money spinner, as i didnt play enough to get one and sell one myself with some mods (cheating exploiting ect, pah like i care)

BOOOOOOOOOOOOOOooooooooooooooooooooo

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

I fully agree with the way Anet handled this. Period. I got one of those axes for myself in case Anet would decide to keep them around (I didn't want again to be the only idiot who doesn't have one, like with the HoD swords...) but I will gladly throw that thing away now. Case closed. Yes, the people who lost money on that fully deserved it.

Triple Evel

Frost Gate Guardian

Join Date: Dec 2005

Order Of Noble Excellence {ONE}

N/

Looooooooooooooooool


That Cracked me up .. i sold 2 grips of enhance one 14% , the other 18%

Both for 100K + 12 ecto !!! .. sold 4 Axes for 85K each LooooooooooL

M cracked up u know ...

Miraculix B.

Miraculix B.

Wilds Pathfinder

Join Date: Jul 2005

in my kingdom cold

the bottom line is: the axe had to be nerfed cause it was way to strong. but a-net should have found a better way to do this. and if its that easy to change a skin pls change the skin of Magmas Arm, Tribal Blade, Aegis etc...

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

I was speculating how Anet would deal with the issue and I'm very happy that they chose this option *pats Anet on the back*. I'm glad Anet had the balls to do this. I was dreading that they may fix newly generated axes but keep the existing broken ones in game.

To all the whingers out there that are upset that they have lost money trying to exploint a bug: please don't be put off posting your views because people are laughing at you - your posts make such entertaining reading.

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

I think Anet did the right thing here. People KNEW it was bugged, people were farming the axes. If you bought one, sucks to be you. You knew better.

Live and learn. I didn't buy one because I KNEW something like this was going to happen. This was much worse than a +5 energy sword or a +55 health axe.

I laughed.

ghezbora

Frost Gate Guardian

Join Date: Nov 2005

Texas

There Is No Cow Level [cow]

Quote:
Originally Posted by Almighty Zi
I was speculating how Anet would deal with the issue and I'm very happy that they chose this option *pats Anet on the back*. I'm glad Anet had the balls to do this. I was dreading that they may fix newly generated axes but keep the existing broken ones in game.
quoted for truth

Diablo 2 had massive hacking/glitch exploit problems, and they never retroactively fixed any of it (maybe a few times, but the general modus operandi was to only disallow new ones).

I'm very happy to see that ANet brought down the hand of God on the glitch exploiters. And as for the people selling the axes -- yay capitalism. Selling overpriced junk to stupid people is what makes the world go 'round!

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

I have to admit, any of the idiots that tried to cash in on this while KNOWING that the exploit was going to be fixed, deserve to have lost any money that they could have otherwise made. As someone said, HoD swords were a bad idea - the axes were an accident, so it was fair to remove them from the game.

mohh

Ascalonian Squire

Join Date: Jun 2005

I didn't waste any money on these but I did have one in inventory. I know that they had to be nerfed, but I think that Anet handled it completely wrong. All they had to do was customize the axes for anyone, like Gaile for example. That way they could not be equipped any more, but people would still have the option to salvage at least one mod from it.

Yet another example letting us know that Anet doesn't care about the amount of time we spend playing to acquire skills/gold/weapons/mods/runes for certain builds. (Sorry still bitter about all the time wasted on my useless non-farming El/Mo).

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

for the killing of the 40% enchant axes...

A.net i never told this to anyone.. Maybe Inde...but if you were a man ill hug you.

Mr. Smiles

Mr. Smiles

Pre-Searing Cadet

Join Date: Dec 2005

The REZ!!!

Light Into Darkness

W/E

Quote:
Originally Posted by Sw33tLou
Are the HoD swords still around? Cause if they are this is BS. I spent alot of money on my upgrades for that axe.
Yes, the swords are still around, i have one... I don't think the HoD swords should be nerfed, i am a W/E and if it weren't for that sword my secondary class would be crap, i spike with earth, and it requires i have high energy, and lets face it, even with the full gladiators set warriors get jack crap for energy. The HoD sword may be 1 dmg below max, but i think its a fair trade off.

Unless there is a green sword that gives +5 energy, i will be sticking with my HoD sword for the rest of my guild wars gaming experience.

32 energy warrior ftw!

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

Quote:
Originally Posted by AncientPC
1

3) The HoD sword was put in the game intentionally to have +5 energy and later removed because it was deemed imbalanced. The SoA axe exploits a bug. There is a difference.
okay so the HOD sword caused an imbalance...

how so?

If it was availible to everyone then the balance was there...

now that its NOT availible to everyone ( its limited in number and steadily increases in value because anet removed them from crafting)

IMO I think the HOD Sword is and Imbalance NOW.. and wasnt until anet removed them from henge..

( yes I have two, and just sold a third....)

but IMO if your going to cry foul over one " oh crap" that gets found out . you would do well to fix the OTHER oh craps on that list....

removing the HOD sword CREATED an imbalance that wasnt there so long as you could MAKE it...

personally, Id be delighted to loose both my remaining hod swords tomorrow JUST so anet would no longer be hypocritical.....

(yup its hypocritical to tout how you balance a game when you as admin create an imbalance by removing the creation of items but leaving those created in game)

the SOA issue reminds me of d2lod days of ruststorm... these same jokers couldnt get it right over there either.. .... wonder how many working for anet got fired from d2?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Sigh, People.

The 40% axe created an imbalance. It was a exploit. It was not meant to be.

The HoD swords do not create an imbalance. All their mods are legal and within normal limits. The +5 energy with no requirements IS borderline, I'll grant that. But they were INTENDED weapons. Probably intended for Warriors!

The HoD swords were removed because Anet did not want to encourage solo-farming, and they knew this sword was being used by the solo crowd.

Anet left the existing ones in because it did not imbalance the game and because the people who wanted them the most are the same people who could most afford them: farmers.

If you were so clouded by greed that you couldn't see these truths, then you got what you deserved.

Raptox

Raptox

Frost Gate Guardian

Join Date: Oct 2005

Huntington Station, NY

Une Annee Sans Lumiere [UASL]

E/Me

Quote:
Originally Posted by Samueldg
okay so the HOD sword caused an imbalance...

how so?

If it was availible to everyone then the balance was there...
That isn't balance. Having exactly one weapon be the absolute best renders all others inferior.

A.Net isn't looking to create a PvP environment where every character is a clone of all the others. Everyone using a HoD sword would encourage exactly that.

And as Carinae said above, HoD had other issues involving farming, too.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Am I the only one who is not really driven by "items" in Guild Wars?? lol

This is no Diablo II guys... get over it.

The PvP items are good enough.

Those Green Items look cool but the stats are the same anyway....

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I'll pay A-Net monthly payment if they bring back this +40% enchantment axe and HoD gears with these unconditional +energy.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

They wont bring them back. they created an imbalance in the game. They chose this time to take the axe out completely as it was bugged, where as the HOD sword was a craftable item and was origionally ment to be in the game. a double gripped axe was never ment to be in the game.

twicefeuled

Ascalonian Squire

Join Date: Sep 2005

Quote:
Originally Posted by sir skulkcrasher
I'll pay A-Net monthly payment if they bring back this +40% enchantment axe and HoD gears with these unconditional +energy.
I'd pay A-net monthly payments to play the BETA VERSION. No wait, I'm pretty sure it's still in beta.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Are people *honestly* still comparing the SoA axes to the HoD swords????

Look, the difference is really quite simple: the HoD swords do ***NOT*** allow you to put more than one of the *SAME* type of upgrade on them! (yes they have a native "upgrade", but you can't change it to your liking) That, dear friends and colleagues, is the difference and why ANet was so quick to break out the nerf bat on the SoA axe ...

And i'd also like to throw a quick smack upside the head to anyone who thought they'd genuinely get away with using two grips on a single weapon!

NERF BAT FTW!


EDIT: sorry about the horrible image; i'm at work and nowhere near photo-edit programs on my home PC ... please don't sue me, Nerf(tm)! (hell they probably like all the free advertising )

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

This guy showed me the same axe that got nerfed today when the ones i had turned white.. maybe i should of bought it.. he did have it.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

Well Done Gailie, I was shocked to see the ammount of bug abusers in competiton arenas.

Thanks Alot, Gailie.

Ash.

Hodor

Wilds Pathfinder

Join Date: Aug 2005

Federated Communist Uber Korps

Quote:
Originally Posted by BeatWolf
This guy showed me the same axe that got nerfed today when the ones i had turned white.. maybe i should of bought it.. he did have it.
He may not have loaded the update yet. Or he may have transfered them between two accounts, from an un-updated one to an updated one.
I'm sure alot of people have done this, and there will be another round of nerfs to get them...

Big.Wayne

Academy Page

Join Date: Sep 2005

W/Mo

Quote:
Originally Posted by Hodor
He may not have loaded the update yet. Or between two accounts, from an un-updated one to an updated one.
Hi,

I don't think that is possible? How can an *un*updated character meet an updated one?

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Big.Wayne
Hi,

I don't think that is possible? How can an *un*updated character meet an updated one?
Easy the other person has not signed out since the update, but as soon as they do their game will update, as will any thing you buy from them and put in your account.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by Markaedw
Easy the other person has not signed out since the update, but as soon as they do their game will update, as will any thing you buy from them and put in your account.
Wouldn't matter, accounts have to be on the same build in order to intereact.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

first thing i did after update was spam words such as "ROFL" and "lol" because of the weenies that thought they could beat me in pvp with a 40% enchant.

lishi

Forge Runner

Join Date: Jul 2005

lets think ...

20/20 off hand , hod sword with 20% pommel.
total +17 energy

20/20 staff with +5 energy,20% mod.
total +15 energy

2 energy mhh biggie.

and for that 2 energy you trade the possibility to end a dying enemy(and if you have played some pvp you know there is a lot occasion to do that)

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Zaklex
Wouldn't matter, accounts have to be on the same build in order to intereact.
Plus, wouldn't any new updates automatically replace it? I mean, if it's a new build of the game that they release next week, it would have the nerf change in there, correct?

So unless the guy keeps doing that dual account cycle or whatever, he'll get the nerf eventually.

Or maybe the updates just don't work that way?

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by lishi
lets think ...

20/20 off hand , hod sword with 20% pommel.
total +17 energy

20/20 staff with +5 energy,20% mod.
total +15 energy

2 energy mhh biggie.

and for that 2 energy you trade the possibility to end a dying enemy(and if you have played some pvp you know there is a lot occasion to do that)
HoD sword, non-gladiator's armor = 25 energy, enough to cast some of the more devastating secondary profession skills, WHILE using a shield, +16 armor, possibly -2 damage stance / enchanted.

Non- HoD sword with shield, non-gladiator's armor = 20 energy

Staff, non-gladiator's armor = 30- 35 energy, +5 armor tops, no shield bonuses, inability to use melee skills.

It IS a biggie. The sword is essentially a +5 energy always wand that can have 2 different interchangeable mods on it. If it wasn't a biggie, they wouldn't be selling for a small fortune. Not very many non-max, not-15>50 melee weapons command a 300k selling price.

The division in this game community is hilarious sometimes. PvP vs PvE, farmers vs anti-farmers, everybody feels that the way they play is the "right" way to play and to bloody hell with anybody who has a difference of opinion. And everybody is so quick to justify their "rightness" and condemn or belittle anyone who thinks differently or wants to play differently as a "whiner." Then when it's THEIR turn to get a skill or item nerfed that THEY liked and THEY get branded a "whiner" for bitching about it, their first defense is "I'm not a whiner! There was nothing wrong with it to start with- it didn't need to be changed!" Welcome to Guild Wars, a "community" of over 1 million narcissists.

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Quote:
Originally Posted by dansamy
Not low. Smart. Caveat emptor. If my buyer is uneducated about upcoming updates that the information is freely available, that is their problem not mine.
Ah! the criminal mind at work

Do you sell door-to-door by any chance?

/joking

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

People STILL going on about this? Seriously...

http://www.guildwars.com/legal/rules-of-conduct.html <-- Rules.

Quote:
Originally Posted by The Bit Which Anet Could Ban You For If They Wanted
18. You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via 'Ask a Question' at http://support.guildwars.com.
That thread detailing the bug/exploit was in violation as well, if Anet were real hardnosed they could have given grief to Guildwars Guru website as well about it. But they weren't, they were lenient and nice enough to just fix the axe and let everyone continue playing. Let this thing die already.

thundergod of war

Pre-Searing Cadet

Join Date: Oct 2005

reality, USA

WOR

W/Mo

How can it die already if it's not resolved? If Anet truly were not being hypocritical, or if they cared about the imbalance they do create in the game with their nerfing, they would remove ALL such items from the game, period. Not just the SOA Axe. They would pull all HOD swords, all 20/20 rockmolders. Nerf them from total existence, so that one player doesnt have advantage over the other.

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Personally I was hoping they would all be changed into lumps of coal. Baaad Baaaaaaad people using those axes in tombs.

thundergod of war

Pre-Searing Cadet

Join Date: Oct 2005

reality, USA

WOR

W/Mo

By nerfing items from the game, such as HOD swords and the 20/20 Rockmolders it did create an imbalance, because some of those items are still in circulation, giving the owners of those items an advantage over those that dont have them. If they wanted to keep the game in perfect balance, they should have been removed completely. Having 2 grips of fortitude on an axe is no worse, than say, Brohns Staff with 60 hp...and those are available to all. The HOD swords and the 20/20 rockmolders are not. Personally I used mine on a runner. They should have left the SOA axes that people had in circulation as well, and not went into inventories, that is just wrong, they didnt do that with the HOD or the rockmolder. Perhaps calling Anet hackers is a bit extreme, but when someone goes into your account without permission, what would you call it? The people in possession of the HOD swords etc, didnt have to go through that.

Tiq

Tiq

Ascalonian Squire

Join Date: Nov 2005

Kryptonian Krew

W/Mo

Quote:
Originally Posted by thundergod of war
Perhaps calling Anet hackers is a bit extreme, but when someone goes into your account without permission, what would you call it?
Are you serious?


Its THEIR game, they get to make all the changes they want, comparing them to hackers because they fixed a problem in THEIR OWN game, is pathetic.


Your grasping at straws here, man.

tripplesix

Lion's Arch Merchant

Join Date: Aug 2005

bad manners ftw, some of the games ive observed poeple started to spam crap to players they thought sucked.... guess thats one of the reasons they gave us "do not disturb".

oh and, would be great if we could "record" the games like in warcraft and warhammer 40k and watch replays cuz i just saw an amazing GvG between immortal legoin [IL] and War Machine [WM].
it lasted 10 minutes and was simply amazing.

PuppetSoul

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Stealthy Trapper
for those complaining about anet not removing the HoD sword....................HoD sword = +5 energy bonus(no bug).....................SoA axe = 2 grips(BUG) .........they fixed a bug, they did not nerf anything.......lol
Actually HoD is using a "built in" hilt or grip with +5 energy. It's a bug, you just can't mod it, so they let it go. However, there are at least a dozen other bugged items I know of that are either built in or moddable that I've been ex*cough* "reporting to anet".

I sold 11 SoA axes in the rush, made a mint. I'm about half way to another set of forge armor in ecto alone. Of course, when you have insider information, organizing a "pre-nerf gold rush" on an item drives the price sky high. I wonder who else could have possibly stocked up and cashed in???

I had about 34 SoA axes on one of my accounts without mods, just in case it ended up like the HoD sword, but those got nerfed, but no big deal. Win some, lose some. Since I didn't actually pay anything for them, and I didn't have the axe grips for them (paying 100k*2 for grips to sell on an axe for only 100k isn't very smart), I wouldn't say I've lost anything but an imaginary number. Roll of the dice as one of the previous posters said.

Feelings on the nerf to whites? Loving it. Means they all buy the next wave when it comes out. It's good business.

If you haven't noticed a LOT of guilds are boosting themselves with bugged items, such as the "crystal caster" sword, HoD, 20/20 Rocks, 3+ mod offhands, max shields with +1-10 ar vs a damage type (usually slashing or elem) and 2 additional mods, the early wands with 3 recharge/cast mods, and a couple of other items which should look unusual for the class which is using them, but I won't mention them here. After all, unveiling exploits is against the rules.

Now if you'll excuse me, I've got money to auction and I have to stock up on bits for the next release.

Diluant De Peau

Diluant De Peau

Ascalonian Squire

Join Date: Jun 2005

Shadow of Lust [SoL]

W/N

IMO they should have done a database search and deleted all the money and items that were exchanged over this item...as in, if you got 50 ectos for a bugged item, you should lose the ecto...serves everyone right across the board.

PuppetSoul

Pre-Searing Cadet

Join Date: Jun 2005

Quote:
Originally Posted by Diluant De Peau
IMO they should have done a database search and deleted all the money and items that were exchanged over this item...as in, if you got 50 ectos for a bugged item, you should lose the ecto...serves everyone right across the board.
And for all the money that left my inventory in exchange for what I wanted because I know holding "hot property" is a bad idea?

Multiple accounts = no paper trails. They aren't going to nerf my friend because I gave him $, because that would mean they'd have to nerf every person down the line that "dirty money" got pushed to. After the first pass, it's clean. Just like the "duped" money from WoW, etc.