Siren
Wilds Pathfinder
Threads Started
Rt/W - Warmonger's Weapon
Template text files
Skill suggestion - Dark Prison
Palm to the Face - [CS/DM/DA]
PC - Gold Amber Longbow of Enchanting [20%]
[A/W] Shadow of Bonetti
Shadow Death - Deadly and Shadow Arts
Bleed and Poison combination
Dagger and Deadly Arts KD Build
Skill ideas - Assassin and Ritualist
Recent Posts
Quote: Originally Posted by Priest Of Sin scan your computer for spyware, viruses and the like, make sure GW is the ONLY other program you're...
Quote: Originally Posted by BaconSoda Now why are we diverting back into the diversion v.s. blackout arguement. I beleive we came to the...
Quote: Originally Posted by dgb An inspired on each monk. Augmenting energy and hex removal. Congrats. You remove one hex and then you've got...
Quote: Originally Posted by dgb What is the point? If you can't work out what four characters would carry hex removal there is no point...
Quote: Originally Posted by dgb I give up, I can't be bothered arguing with someone who won't see reason. You keep running around with...
Quote: Originally Posted by Avarre So your point is that an elite spirit, which is very noticeable by the other team, that's powering your...
Quote: Originally Posted by dgb And that's just not going to happen. Langour works in the same way as diversion, you don't see good monks...
Quote: Originally Posted by Eaimirth Etaivella The problem with Arcane Langour is that a single casting does not hurt the caster enough to be...
Quote: Originally Posted by dgb Siren, no decent monk is going to let their energy get down to a max of five. And if they do, they'll work off...
I'm well aware of the Surge incidental damage, and back when we still had 10/10 on Burn/Surge, it was worthwhile. Doing 80-something damage...
