A

Alaris

Frost Gate Guardian

Joined
Nov 2006
Location
Montreal, Quebec, Canada
Profession
R/N

Recent Posts

Nov 28, 2006 at 3:44 PM Dual-class, specific skills. ie:...

I vote in favor, but without attribute requirements. Instead, you could have the effectiveness of those skills depend on two attributes, one of...

Nov 28, 2006 at 3:14 PM Mission join cue

I see conflicting answers to my original posts, which can be summed up as: 1) Random teams are no good. You want a way for "cued" missions...

Nov 28, 2006 at 3:02 PM use your existing chars as heroes?

We don't need to be afraid of powerlevelling. This is not WoW or Diablo 2. In my mind, this game started after I reached level 20, where the...

Nov 27, 2006 at 7:30 PM The Infamous Right-Click

Right-click is for camera... Good point. This implementation needs to be done this way: 1) Have the option of disabling the feature in the...

Nov 27, 2006 at 7:26 PM Mission join cue

It's up to ANet to design a good AI to determine what would be a good group. It could be based on skill choice rather than profession, with...

Nov 27, 2006 at 6:42 PM Focuser class

The focuser class trains in meditative techniques to such degree that he can reorganize his body and mind, focused towards his goal. In focusing...

Nov 27, 2006 at 6:17 PM Summoner profession--how i would like it to work.

Clearly, people want to see a summoning class that would be balanced. Personally, I would like to see summons that do not die with time, and can...

Nov 27, 2006 at 5:56 PM Mission join cue

Have an alternative way to start missions, a "cue", where players are matched up in groups randomly instead of having to form groups. Many...

Nov 27, 2006 at 5:48 PM The Infamous Right-Click

Great idea. But right-clicking should not be limited to other chars, as there are lots of other places I was right-clicking and expecting to see...

Nov 27, 2006 at 5:37 PM use your existing chars as heroes?

Great idea, and I have an idea to deal with exploitation: Nerf any character that is above your level to the corresponding level that you have. So...

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