JDRyder

JDRyder

Jungle Guide

Joined
Apr 2007
Location
Great temple of Balthazar
Profession
Mo/Me

Recent Posts

Apr 25, 2010 at 2:58 PM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by Enon Call me stupid, but are we changing the profession concepts? Their Manuscripts specifically states Mesmers...

Apr 25, 2010 at 2:52 PM Favorite Resurrection Skill?

Quote: Originally Posted by Jeydra Until it's nerfed though, there's no reason not to recommend it as the best hard res in the game. Yes...

Apr 25, 2010 at 6:24 AM Favorite Resurrection Skill?

Quote: Originally Posted by Jeydra Explain why. Quote: Originally Posted by BLOODGOAT I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150...

Apr 25, 2010 at 6:19 AM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by reaper with no name Hey, something just occured to me. What happened to all the energy denial stuff? Has that been...

Apr 25, 2010 at 5:56 AM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by Chthon The problem with that is that it would be a nerf to a bad-but-popular skill that doesn't actually need a...

Apr 25, 2010 at 2:49 AM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by maxxfury Hardmode mechanics changes? workable mes updates? the very slight poss that they dont add more power...

Apr 25, 2010 at 2:24 AM A few observations from pve

Quote: Originally Posted by Soja Aurion You do realize that that's just a mechanic of artificial difficulty manufactured by MMO publishers to...

Apr 25, 2010 at 2:05 AM Preliminary Skill Update Notes - 23 April 2010

this is going to take a lot of sub quotes Quote: 2. I'm not sure both problems with interruption in PvE are being solved. Interruption is...

Apr 24, 2010 at 9:07 PM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by Cuilan Wandering Eye and Frustration are the two skills I hope to get changed for the better. I've been playing my...

Apr 24, 2010 at 1:16 AM Preliminary Skill Update Notes - 23 April 2010

Quote: Originally Posted by Sankt Hallvard Um, have you tried DoA? You need like 5-6 hex removals in the team and even then you can't keep up...

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