Gill Halendt

Gill Halendt

Desert Nomad

Joined
Mar 2008

Recent Posts

Jun 17, 2010 at 9:36 AM Highlighted Section of Rules of Conduct?

Highlighted parts are either parts added or modified later that differ from the original compilation of the rules. They're highlighted for you...

Jun 16, 2010 at 11:25 PM ANet's stance on syncing

Quote: Originally Posted by lemming Assuming an even rate of players joining the queue, you have a better chance of winning a lottery than waiting...

Jun 16, 2010 at 10:38 PM ANet's stance on syncing

Quote: Originally Posted by snaek you talk about experience--collectively the players have way more playing experience than the devs do; many...

Jun 16, 2010 at 9:27 PM ANet's stance on syncing

Quote: Originally Posted by lemming What are the odds that you're going to be shafted more than once or twice in a queue of thousands? Depends...

Jun 16, 2010 at 9:13 PM ANet's stance on syncing

Quote: Originally Posted by Killed u man For that to happen, you'e assuming alot of things. Sure, I'm assuming, like everyone in this...

Jun 16, 2010 at 8:39 PM ANet's stance on syncing

Quote: Originally Posted by Killed u man The reason why RA hasn't been fix'ed yet simply is because they don't know any better....

Jun 16, 2010 at 5:56 PM ANet's stance on syncing

Quote: Originally Posted by Amy Awien Without the data it's guessing. But consider this, why would ANet not have randomized it long before and...

Jun 15, 2010 at 6:53 PM ANet's stance on syncing

Quote: Originally Posted by Martin Alvito If you meant >= 3, you should edit the above post. Guess that's it: he is suggesting some...

Jun 15, 2010 at 12:52 PM ANet's stance on syncing

Quote: Originally Posted by Killed u man Then add a counter: When Timer Reset <= 3, "Priviledged". Priviledged here meaning you WILL...

Jun 15, 2010 at 11:40 AM ANet's stance on syncing

Quote: Originally Posted by lemming Not really, the number of teams being formed every 30 second interval will still be the same. Sure, but the...

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