Pharalon

Pharalon

Beta Tester

Joined
Jan 2005
Guild
Carebear Club

Threads Started

No threads started by this user.

Recent Posts

Mar 30, 2006 at 3:17 AM Most Anticipated Skills for each Core profession?

Quote: Originally Posted by LifeInfusion Regardless, Dazed is a powerful condition in PvE when you want to shut down PvE enemyboss mesmers or...

Mar 28, 2006 at 11:57 PM Most Anticipated Skills for each Core profession?

Quote: Originally Posted by LifeInfusion You can use a fast shooting bow or read the wind/favorable winds to offset the slower speed. Does no one...

Mar 28, 2006 at 12:19 PM Most Anticipated Skills for each Core profession?

Quote: Originally Posted by LaserLight Simple. Read the Wind/Favorable Winds and a recurve bow :-P Broad head arrow is like Called Shot. It has a...

Mar 28, 2006 at 5:14 AM Evaluation of new skills

Quote: Originally Posted by CKaz Second Wind - Ele elite - gives back energy lost due to exhaustion, causes exhaustion. Ok I'm wracking my...

Mar 27, 2006 at 9:36 PM Flesh Golems: PvE/PvP Possibilities and Failures?

Quote: Originally Posted by Plague At level 26, can someone give us an average damage rating per hit? At lvl 26, vs a lvl20 60AL target, it'll...

Mar 27, 2006 at 12:34 PM Flesh Golems: PvE/PvP Possibilities and Failures?

Golems do less damage than Fiends at 16/17 Death (15% less damage, optimally), and they've got all the problems associated with crappy melee...

Mar 26, 2006 at 9:40 PM Anet doesn't care about PvE?

Quote: Originally Posted by WasAGuest Without starting several characters you will run out of quests that give faction points and will be unable...

Mar 26, 2006 at 10:22 AM The factions healer henchmen uses purge signet!?

Maybe they both carry a negative energy set

Mar 24, 2006 at 4:24 PM Axe Warriors will always be > Sword Warriors, apparently

Quote: Originally Posted by Rikimaru It's only 5 more energy and a 2s higher reset, and the +damage more than doubles the damage per attack,...

Mar 24, 2006 at 1:10 PM Game screen frezzing after update....

If you think directx9 is causing the problem, try switching back to dx8 mode and see if that solves the problem, as a temporary solution until...

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