Mysterial
Wilds Pathfinder
Threads Started
Recent Update Introduced Hero AI targeting issue
Elementalist Skill Improvements
Show all spirits in range on the Effects Monitor
WTB Fiery Axe Haft
WTB shocking bow string and fiery axe haft
Selling 15>50 Zealous War Hammer of Enchanting
Post-WC skill balance change ideas
Selling some gold weapons; two hammers and a bow
Buying Armor/Health while enchanted Flame Artifact
Selling some great gold items
Recent Posts
Quote: Originally Posted by RhanoctJocosa I'm going to quote something Squidget said on the QQ forums because he's 100% correct: "HvH...
If the goal score were 10 instead of 20, the morale meter didn't exist (or was *very* slow), and Recall were destroyed it would probably be...
I think it's a fairly good newbie gametype. It's like playing the templates before you unlock anything, except attributes and runes are...
This update also fixed Cracked Armor. Just in case you were actually trying to use those overcosted skills.
Making the game about skill (and I use the term "skill" loosely here) by making only one build viable is just turning Guild Wars into a...
Quote: Originally Posted by Marth Reynolds I would bet more on skills like diversion and blackout. Diversion would trigger upon activation of the...
Quote: Originally Posted by Gaile Gray I personally agree with you. We don't give points to those who lose in other situations. However, I...
Quote: Originally Posted by Bryant Again Nope, because it's still much, much easier to leech. A better step in the right direction would to be...
Quote: Originally Posted by Pwny Ride I understand that, but what you're proposing would crate the following scenario~ Leecher: These players,...
Quote: Originally Posted by Pwny Ride Yep. Thats right, punish people for leaving. Then they wont leave and will instead just be pushed towards...
