Crystal Kowloski

Crystal Kowloski

Jungle Guide

Joined
Sep 2005
Location
Iowa
Guild
Survivors of Rhydin
Profession
Me/Mo

Recent Posts

Aug 22, 2006 at 6:08 PM PC on gold fellblade

Salvage, +19% is an imperfect damage mod, and also an unpopular one.

Aug 20, 2006 at 4:36 PM PC: Celestial Weaps

1) 2kish/Merch (Hard sell with only 1 inherent damage mod) 2) Merch (not max damage, multi-class inherent mods) 3) Merch (Not max damage)

Aug 20, 2006 at 4:34 PM PC these items please

1) Merch 2) http://www.guildwarsguru.com/forum/s....php?t=3063024 -> 40-60kish 3) Salvage/Merch (imo, harder sell with non-max inherent mod) 4)...

Aug 20, 2006 at 4:25 PM PC - Insightful Holy Branch of Smiting Prayers

They do count as two mods, but your weapon has only 1 inherent mod (Halves casting time, halves recharge time are the the two inherent damage mods...

Aug 20, 2006 at 4:22 PM PC on Fiery Dragon Sword Gold

Use this sticky for rarer items (such as yours -> http://www.guildwarsguru.com/forum/s....php?t=3063024 20-30k

Aug 20, 2006 at 4:21 PM pc on gold bone staff

Agreed, lacks 2nd inherent mod.

Aug 18, 2006 at 5:13 PM Price Check On Ironwing Flat Bow

Most players will just give you the price in the base line sticky.

Aug 16, 2006 at 6:54 AM PC on gold shadow blade

Use this sticky for rarer items (such as yours -> http://www.guildwarsguru.com/forum/s....php?t=3063024

Aug 16, 2006 at 6:51 AM PC on +15% dmg unconditional Sundering Storm Bow!!!!

Use this sticky for rarer items (such as yours -> http://www.guildwarsguru.com/forum/s....php?t=3063024 100kish

Aug 16, 2006 at 6:34 AM PC on a gold chaos axe.

Mods don't add to the value of a weapon (and if they do it is only a few k), generally mods make a weapon easier to sell, but it is...

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