G

Gli

Forge Runner

Joined
Nov 2005

Recent Posts

Jun 12, 2009 at 4:45 PM no click to move in GW2

Quote: Originally Posted by Martin Alvito And there are plenty of gamers out there that would rather WASD and don't like being forced to play...

Jun 12, 2009 at 3:41 PM no click to move in GW2

Quote: Originally Posted by Martin Alvito Times change. Click-to-move made sense in the fixed-camera, 2D sprites era. And it still makes sense...

Jun 12, 2009 at 3:31 PM no click to move in GW2

Quote: Originally Posted by Martin Alvito No, I'm saying that they should use an inferior control system because it sells games. You want to...

Jun 12, 2009 at 1:40 PM no click to move in GW2

Quote: Originally Posted by Martin Alvito However, movement should not be one of the axes of differentiation. Controls need to be intuitive. If...

Jun 12, 2009 at 12:43 PM no click to move in GW2

Quote: Originally Posted by 4thVariety One click movement really works in GW because you can either go someplace or you can't. So, allow it...

Jun 12, 2009 at 9:56 AM no click to move in GW2

Quote: Originally Posted by Yang Whirlwind Different games have different controls: it feels really strange for a day, uncomfortable for 2-3 days...

Jun 12, 2009 at 8:03 AM Guild Wars, WoW, and Guild Wars 2

That scenario assumes that what the one player perceives as a problem is actually a problem with the game and not just something going against...

Jun 12, 2009 at 7:29 AM no click to move in GW2

Quote: Originally Posted by Bryant Again There are different kinds of players indeed - which is part of the reason why GW2 needs to retain...

Jun 12, 2009 at 7:23 AM Guild Wars, WoW, and Guild Wars 2

Quote: Originally Posted by Bryant Again There's a difference between saying "I don't care about the problem" and "this...

Jun 12, 2009 at 7:04 AM Guild Wars, WoW, and Guild Wars 2

Maybe you are talking arguments, I'm not. I'm asking for a benchmark to measure problems by. Another person's arguments are irrelevant...

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