no click to move in GW2
Antares Ascending
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Just wondering what folks think of the mouse 'click to move' is something people like and prefer to..? wasd?
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game
Taken form this link http://wiki.guildwars.com/wiki/Guild_Wars_2
Just wondering what folks think of the mouse 'click to move' is something people like and prefer to..? wasd?
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game
Taken form this link http://wiki.guildwars.com/wiki/Guild_Wars_2
Pistachio
I enjoy click to move. I think it's nice to essentially be able to play with only one hand, and even nicer that the game isn't completely built around it(*ala Black and White), so if you would rather wasd it up - no problem.
Myself. I switch back and forth, depending on what I'm doing - both in game and out.
Myself. I switch back and forth, depending on what I'm doing - both in game and out.
Verene
I hate using the mouse to move, and always use the WASD keys.
Which is strange, because before getting into GW, I never used the WASD keys.
Which is strange, because before getting into GW, I never used the WASD keys.
Zeek Aran
I guess it's back to the R key then, eh?
Chicken Ftw
I prefer click, especially in PvP. Found that I rubberband much less frequently when clicking as opposed to WASD. It also comes in handy when trying certain things, especially when playing warrior.
Martin Alvito
Click to move should go die.
Having two different movement systems, one of which has known advantages in coping with server latency, is fail.
Glad to see that we're going WASD with the new game. Click to move is archaic; the 3-D revolution outmoded it.
Having two different movement systems, one of which has known advantages in coping with server latency, is fail.
Glad to see that we're going WASD with the new game. Click to move is archaic; the 3-D revolution outmoded it.
Shmutt
What most people don't realise is that click movement is way more reliable than wsad. It's a lot easier to dodge projectiles and if you don't use click movement in PvP you're missing out on something. It takes some time to get used to but man was it worth it. Atm I never use wsad, unbinded them. This is my setup:
qwerasdf - target ally 1-8
x - target self
mouse - movement (obviously)
space - my go-do-it herp derp button
I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button.
qwerasdf - target ally 1-8
x - target self
mouse - movement (obviously)
space - my go-do-it herp derp button
I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button.
Bob Slydell
Believe me, I haven't used Click to Move in months, its better without it, much more ease of navigation with WASD + Mouse right click to turn and strafe, OR you can hold down left and right buttons on mouse to move forward and turn lol.
Also I'm not denying the use of click to move, just IMO for myself its better not to use it, I used to use it a lot. But its all about what you wanna use (for GW1) but being forced not to use it in GW2 Won't bother me.
Also I'm not denying the use of click to move, just IMO for myself its better not to use it, I used to use it a lot. But its all about what you wanna use (for GW1) but being forced not to use it in GW2 Won't bother me.
Ec]-[oMaN
Too many games feature click to move, I just can't picture it being any good without it.
TheBuck
looks like people are forgetting the Q and E keys move as well. In PvP click to move due to all the rubberbandding I get when i use WSAD but PvE I use wsad.
The Scorpion Knight
Only really used click to move when I'm being dungeons runned or to tired to sue the keys lol.
Black Metal
I'd really like the option to do both. It seems obvious to me that the more options, the better, to suit people's preferences either way. Personally I like the run key and mouse, because holding down the forward key during 75% of gameplay is a fast track to carpal tunnel.
fenix
So it seems none of you have every played laggy PvP?
Or any PvP?
If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).
That, and click to move means you can use the keyboard for skills and weapon switching and such.
Or any PvP?
If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).
That, and click to move means you can use the keyboard for skills and weapon switching and such.
Icy The Mage
Changed by setup about a week ago to click to move + QWERASDF = skills 1-8.
I've noticed, even in this short time I've changed my layout, that I'm performing extremely more effectively, being able to "twitch" skills at a moments notice, and always moving at 100% speed in all directions is really nice =)
I've noticed, even in this short time I've changed my layout, that I'm performing extremely more effectively, being able to "twitch" skills at a moments notice, and always moving at 100% speed in all directions is really nice =)
Gift3d
If there's no click to move there better be none of this sickeningly excessive rubber banding there is in Guild Wars now.
Ec]-[oMaN
Quote:
So it seems none of you have every played laggy PvP?
Or any PvP? If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding). That, and click to move means you can use the keyboard for skills and weapon switching and such. |
Fay Vert
Strange that for a game set hundreds of years in the future, they are planning on a UI hundreds of years in the past. wasd is just stupid and inept.
UI conforming to sinclair spectrum standards? No thanks.
UI conforming to sinclair spectrum standards? No thanks.
Jugalo Dano
I only use click to move in towns cause it's easier and gives my fingers a break. When fighting I always use wasd, but I still use the right mouse button to adjust the camera constantly.
It'd be nice to have it in gw2; but as long as there will be an autorun function I really could care less.
It'd be nice to have it in gw2; but as long as there will be an autorun function I really could care less.
slowerpoke
gw2 needs natal support, so we can jump about in front of the tv, wave our arms about to attack and jump out of the way of projectiles.
casting would be handled by voice commands
no not rly
casting would be handled by voice commands
no not rly
jiggles
Even freerealms (The game for toddlers) has click to move. :s
Wish Swiftdeath
Quote:
What most people don't realise is that click movement is way more reliable than wsad. It's a lot easier to dodge projectiles and if you don't use click movement in PvP you're missing out on something. It takes some time to get used to but man was it worth it. Atm I never use wsad, unbinded them. This is my setup:
qwerasdf - target ally 1-8 x - target self mouse - movement (obviously) space - my go-do-it herp derp button I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button. |
I use this setup too.
WASD needs to go die, why use something that is clearly worse?
alluring athena
I've been using WASD since FPS games first came out (Doom / Duke3D etc)
I despise click to move personally but I believe the option to use either should remain.
If you remove the choice then you risk losing the player who refuses to use one method or the other. For example I refuse to play *cough*Rappelz*barf* because it's only click to move...there is no option to move using keyboard.
I despise click to move personally but I believe the option to use either should remain.
If you remove the choice then you risk losing the player who refuses to use one method or the other. For example I refuse to play *cough*Rappelz*barf* because it's only click to move...there is no option to move using keyboard.
Black Metal
next announcement: left click for every swing of the sword
Operative 14
I use it occasionally when I get stuck on corners or something, but other than that I don't really care to much about click to move. If anything, I find it a little annoying sometimes to be activating skills (which I use the mouse for) and accidentally click on the ground instead, disengaging my character from my opponent.
However, it seems odd to remove the feature and there are times when I probably will miss it.
However, it seems odd to remove the feature and there are times when I probably will miss it.
Helix Dreadlock
I like auto run (normally r) This makes me very sad
upier
I always used the mouse to move and figured that I could never ever do something else.
Enter WoW trial.
After a few hours - I completely forgot about click to move.
Enter WoW trial.
After a few hours - I completely forgot about click to move.
Burst Cancel
If you're clicking skill icons to activate skills, you're doing it wrong.
Click-to-move is more effective, period. Movement is more responsive, not only due to lag issues, but also because direction changes are instant. It also free up keys for faster execution - particularly for monks that map party members to hotkeys.
I don't know what reasons Anet has for removing click-to-move in GW2, but the game will be worse without it, especially at the competitive level.
Click-to-move is more effective, period. Movement is more responsive, not only due to lag issues, but also because direction changes are instant. It also free up keys for faster execution - particularly for monks that map party members to hotkeys.
I don't know what reasons Anet has for removing click-to-move in GW2, but the game will be worse without it, especially at the competitive level.
FengShuiDove
Hm, I use arrow keys for movement and left hand rests on 1-4 and I use Q and E for strafe. It's the same sort of idea.
I do understand the frustration though. If there was some way to eliminate server lag on arrow keys it wouldn't be that much of a switch. As is... meh, it will make a difference.
I do understand the frustration though. If there was some way to eliminate server lag on arrow keys it wouldn't be that much of a switch. As is... meh, it will make a difference.
Martin Alvito
fenix, I've played enough PvP to know that click-to-move dominates WASD.
Again, the problem is that two systems exist. It doesn't matter which one you choose, as long as you choose one. Then you get a level playing field.
GW is out of step with the standard movement system in gaming. Removing click-to-move brings the game in line with the standard. I hate having to relearn how to click-to-move every time I try to restart serious play in this game.
Again, the problem is that two systems exist. It doesn't matter which one you choose, as long as you choose one. Then you get a level playing field.
GW is out of step with the standard movement system in gaming. Removing click-to-move brings the game in line with the standard. I hate having to relearn how to click-to-move every time I try to restart serious play in this game.
moriz
i'd rather they remove WASD and enforce click to move. i mean, it's not like it's IMPOSSIBLE to implement jumping without WASD. that way, we'll keep the precision and get jumping at the same time.
Black Metal
Wow.....this made me laugh
Anyways, it's obvious that half the people prefer mouse clicking, the other half prefer keys. So why force the issue one way or the other? How about making people happy and allowing the freedom to choose? Seriously....isn't this obviously the correct decision?
gremlin
How about waiting till the trial version is out and seeing how it plays.
Click to move or keys to move is just personal preference, one or the other may be better for some people doesn't make either the definitive way to play.
I use both as an when the situation demands.
Click to move or keys to move is just personal preference, one or the other may be better for some people doesn't make either the definitive way to play.
I use both as an when the situation demands.
Longasc
They said this at the end of 2008.
And this was basically the last time they actually told us something about GW2. At least what they thought they are going to do.
I am sure they had a lot more worse ideas in the mean time. SCNR.
And this was basically the last time they actually told us something about GW2. At least what they thought they are going to do.
I am sure they had a lot more worse ideas in the mean time. SCNR.
kupp
I actually like moving with the WASD keys, unless you're going through some hours of gameplay in a row, mouse movement wasn't that good imo. I really wanna see how they'll implement swimming, and climbing especially.
FoxBat
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
agrios
I like the way it is now..with both mouse and WASD.
Avarre
Quote:
So it seems none of you have every played laggy PvP?
Or any PvP? If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding). That, and click to move means you can use the keyboard for skills and weapon switching and such. |
Reverend Dr
Quote:
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
|
In all seriousness I have this horrible feeling that everything that made guild wars nice and have its own niche are going to be removed in this sequel.
Eddie Frenzy Spam
Click to move is pretty superior to WASD. I'm not saying WASD doesn't have any advantages but generally I use CTM a lot more frequently.
Advantages for CTM-
- Allows for quicker skill usage and other keyboard functionalities, while still being able to move freely.
- Less latency problems
- Allows for better kiting/ Moving long distances without having to hold down W
- Makes Quarterstepping a whole lot easier, WASD for this is almost impossible.
- My W button doesn't work very well.
Advantages for CTM-
- Easier to dodge
- Lets you strafe
- Lets you stop faster, to dodge melandrus or whatever.
Generally though the advantages for CTM are a lot more useful and beneficial if you actually play this game seriously and I really can't imagine why on earth they would remove this from the game, especially if they want to promote a competitive game, which they say they do.
I wouldn't mind their decision if WASD was actually more beneficial but even then, why remove it completely? Why not have the option there for people who like it? The fact that it ISN'T more beneficial (well in GW1) makes removing it pretty stupid...
I'm kind of hoping this is one of the annoucements that will not actually make it into the final game and they will either, allow both options or only make it CTM.
Advantages for CTM-
- Allows for quicker skill usage and other keyboard functionalities, while still being able to move freely.
- Less latency problems
- Allows for better kiting/ Moving long distances without having to hold down W
- Makes Quarterstepping a whole lot easier, WASD for this is almost impossible.
- My W button doesn't work very well.
Advantages for CTM-
- Easier to dodge
- Lets you strafe
- Lets you stop faster, to dodge melandrus or whatever.
Generally though the advantages for CTM are a lot more useful and beneficial if you actually play this game seriously and I really can't imagine why on earth they would remove this from the game, especially if they want to promote a competitive game, which they say they do.
I wouldn't mind their decision if WASD was actually more beneficial but even then, why remove it completely? Why not have the option there for people who like it? The fact that it ISN'T more beneficial (well in GW1) makes removing it pretty stupid...
I'm kind of hoping this is one of the annoucements that will not actually make it into the final game and they will either, allow both options or only make it CTM.
Bryant Again
AH! How come all the homies are coming back all at once? Now all we need is Loviatar to post!
...wait, no we don't. WB Zeek!
And if all that'll be the case, it's going to be a straight-up downgrade. I don't mind missing click to move, but I *will* mind if they ditch all those other mechanics. No casting or swinging weapons on the run, auto following and collision detection are all things that made GW a vastly different and refreshing playing field from its peers.
The moment I boot up GW2 and see opposing players circling after one another, I'll know ANet went a bit too far.
...wait, no we don't. WB Zeek!
Quote:
Originally Posted by FoxBat
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
|
The moment I boot up GW2 and see opposing players circling after one another, I'll know ANet went a bit too far.