no click to move in GW2

Dakka Dakka

Dakka Dakka

Frost Gate Guardian

Join Date: Feb 2009

Highly Innapropriate [HI]

W/Mo

I personally found click to move a pain because I CONSTANTLY had to click, and click, and click to get anywhere. I guess it comes down to personal preference but my set up goes as follows: left hand is used to hit keys 1-8 and my right hand moves the character around. As for rubberbanding while using the keyboard keys, have you thought about checking your internet because I have had almost no problem with banding anywhere except in the defend the base competitive mission in factions. (sorry my brain has decided to die and i can't think of the name of it at the moment)

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

I'm in the "use both" camp. Choice is good.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Quote:
Originally Posted by Black Metal View Post
I'd really like the option to do both. It seems obvious to me that the more options, the better, to suit people's preferences either way. Personally I like the run key and mouse, because holding down the forward key during 75% of gameplay is a fast track to carpal tunnel.

AGREED!!!!! I use both but the click is much easier/relaxing/easier for many people. I have a problem with my left hand and having to totaly depend on it isn't gonna work well. I don't see what 'advantage' is to be gained by limiting movement options.

new game....wasd...oops, hit 8,back to s, hit 3. NOT efficient at all

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Prefer having both, would rather click to move. Keyboard movement doesn't feel the same outside of a first person game.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Now I won't be able to chiizu-step

Linkusmax

Krytan Explorer

Join Date: Sep 2005

that's retarded, Click to move gives you so much more control. (I usually end up using them interchangeably during a match)

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

I never used click to move, only for going to a merchant or whatnot. Always used the arrow keys and double-tap forward to auto-run.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Black Metal View Post
Anyways, it's obvious that half the people prefer mouse clicking, the other half prefer keys. So why force the issue one way or the other? How about making people happy and allowing the freedom to choose? Seriously....isn't this obviously the correct decision?
No.

Retraining your reactions from one set of input controls to another (if you want to play at a high level) takes days. If the industry standard is a), and ANet insists on including b) because it provides greater control...

...it forces everyone that wants to play at a high level to use b).

Permitting people to choose doesn't permit a choice. Not in PvP, anyway. The "superior" (ie: less laggy) input mechanism confers an advantage and you HAVE to use it.

This needlessly imposes a cost on players that want to come back to the game. From the developer's perspective, this is a bad thing. ANet maximizes profits if you play intermittently. Their business model means that they don't want constant play, because servers are costly to build and maintain. However, they want you to play periodically to keep you interested in the next game.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

I personally don't understand WHY they have to remove click-to-move. I'm no expert at games by any means, but Perfect World has jumping AND flying AND click-to-move. It might just have that with no Z-axis somehow, but if Perfect World can do this, why can't Anet?

It seems to me click-to-move is more accurate, efficient, and comfortable to use, and if it CAN be implemented in GW2 like in Perfect World, I don't see why it shouldnt.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

moving system is fine as it is now
________
OXYGEN VAPORIZER

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

as a MOUSE ...person, I rarely use my keyboard (and yes I never pvp either)...so no mouse no me plain and simple (not that I had planned on getting gw2 anyways--now I have another reason).

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Click to move should remain a viable option. It's incredibly useful here in GW1, allowing fast and precise moves, a quick click makes your character turn and run to target position at full speed which beats all the alternatives. Current ability for keyboard movement, mouse turning and clicks to move add a lot of depth and a skilled player can use them all for his advantage.
Even if the game's movememnt system will be much more advanced, I'd really hate to see this option gone.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I'm half and half on this one. I like the click to move when you click on an NPC or enemy and it moves you to it. But it gets annoying when I'm trying to click something in inventory or a merchant window and a lag causes the window to close and I run away from it. Sure it's easy to fix, but it gets annoying.

So I won't miss the click to move unless they also remove it for moving to NPC's and enemies; I hate WoW where you have to be like 5 inches away from the NPC to even talk to them. With Guild Wars, you can be across the map and then click the person and run right to them.

In this game, I never use the WASD function; I always use the arrow keys. I use the mouse to click the skills, tab to scroll between enemies, and space to attack the enemies. I've only used WASD in WoW because of the spacebar jump feature; I'll probably use that in Guild Wars 2, but for now I'm just more comfortable using the arrow keys.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I see no really compelling reason why the current system is not okay.

One of the first thing I do in games that require a key pressed to move is to set up one of the thumb buttons for "autorun".


Maybe they can reveal us some information WHY they did this, and what advantages it will bring. This does not sound too super secret to be revealed.

I cannot help, ANet once claimed to go ahead and be innovative, but then they basically say they copy the interface that the entire EQ heritage MMORPG line used. And I just wonder why.

Click to move and fingers on skill hotkeys instead of WSAD just felt absolutely right for GW, it was not broken, it was even great.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Martin Alvito View Post
No.

Retraining your reactions from one set of input controls to another (if you want to play at a high level) takes days. If the industry standard is a), and ANet insists on including b) because it provides greater control...
Seriously, if relearning to just MOVE is that much of problem, what about rest off freaking game. You do realize that game is also different things other than just moving, right.

In your tone, anet should scrap everything and license wow skillset, classes and game mechanics. And they'd better implement hemmoraging stacking right.

And pray tell, what exactly is industry standard for competitive mmo.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Martin Alvito View Post
Permitting people to choose doesn't permit a choice. Not in PvP, anyway. The "superior" (ie: less laggy) input mechanism confers an advantage and you HAVE to use it.

This needlessly imposes a cost on players that want to come back to the game. From the developer's perspective, this is a bad thing. ANet maximizes profits if you play intermittently. Their business model means that they don't want constant play, because servers are costly to build and maintain. However, they want you to play periodically to keep you interested in the next game.
There are different kinds of players. Serious competitive players are and will always be a minority to begin with. The obsessive type that would have a problem with multiple ways to control the game are probably a tiny subset of that, hardly a group to base design decisions on.

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Quote:
Originally Posted by Burst Cancel View Post
Click-to-move is more effective, period. Movement is more responsive, not only due to lag issues, but also because direction changes are instant. It also free up keys for faster execution - particularly for monks that map party members to hotkeys.

I don't know what reasons Anet has for removing click-to-move in GW2, but the game will be worse without it, especially at the competitive level.
Quote:
Originally Posted by Bryant Again View Post
[...]No casting or swinging weapons on the run, auto following and collision detection are all things that made GW a vastly different and refreshing playing field from its peers.
Quoted for emphasis. GW has a refreshing and unique set of game mechanics. Here's to hoping they have a bit of sense and keep them in GW2.

killerbot3009

killerbot3009

Jungle Guide

Join Date: Oct 2007

the beaster

the Gold Fish [GOLD]

W/

click to move in HA and Gvg is a must as you might need to get an important body block, or get out of it. also if u are snared with a relic in a relic match in HA clicking to move is faster than using wasd.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Gli View Post
There are different kinds of players. Serious competitive players are and will always be a minority to begin with. The anal-retentive type that would have a problem with multiple ways to control the game are probably a tiny subset of that, hardly a group to base design decisions on.
There are different kinds of players indeed - which is part of the reason why GW2 needs to retain click-to-move.

Rasco

Rasco

Ascalonian Squire

Join Date: May 2009

Mo/

Clicking is better when im monkin on the phone. Retain it.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Bryant Again View Post
There are different kinds of players indeed - which is part of the reason why GW2 needs to retain click-to-move.
I absolutely agree. I was arguing against a reason to scrap it. I use click-to-move a lot, and WASD as well, whatever suits me at any given time. I can't imagine spending any serious amount of time using WASD exclusively.

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

I would also like to argue against removing click-to-move. If anything, the way the system works now is absolutely fine.

Personally, I am quite comfortable using both. In fact, I often switch between them: Click-to-move for general movement, then WASD if I need to be able to rotate the camera while moving to gain some situational awareness.

I don't give a toss being unable to jump, tbh. Allowing people to jump off of cliffs doesn't actually require the ability to jump up -- they simply need to walk off the edge.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Gli View Post
I absolutely agree. I was arguing against a reason to scrap it. I use click-to-move a lot, and WASD as well, whatever suits me at any given time. I can't imagine spending any serious amount of time using WASD exclusively.
I only use WASD when I'm roaming about away from baddies in PvE/P. But when things get heated I'm usually moving about by clicking on the enemy, or if I'm trying to get away from something.

To emphasize: I have A and D set to strafe left and right.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by upier View Post
I always used the mouse to move and figured that I could never ever do something else.
Enter WoW trial.
After a few hours - I completely forgot about click to move.
Easy to do when you aren't rubberbanding back and forth every few moments, isn't it? ;D

Even in WoW though, mouse movement has clear advantages over WASD. Keyboard turners are easy kills.

Feminist Terrorist

Feminist Terrorist

Desert Nomad

Join Date: Nov 2005

Oh Noes! The 'burbs!

Quote:
Originally Posted by Antares Ascending View Post
.

Just wondering what folks think of the mouse 'click to move' is something people like and prefer to..? wasd?

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game

Taken form this link http://wiki.guildwars.com/wiki/Guild_Wars_2
For me, that might be a deal breaker. I hope they reconsider.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

Different games have different controls:
it feels really strange for a day,
uncomfortable for 2-3 days
- and then you never think about it again.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It's less about getting used to a new control scheme and more the question of why, especially considering how comfortable GW feels already. It also makes you wonder what else has changed, and that's where things become a bit worrying. Hopefully by saying "no more click-to-move" isn't exempt from "click-to-follow".

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Yang Whirlwind View Post
Different games have different controls:
it feels really strange for a day,
uncomfortable for 2-3 days
- and then you never think about it again.
This isn't an absolute truth. Some people have genuine physical problems getting in the way of certain control schemes. Offering multiple options gets around that.

Myself, I don't have any real issues like that, but there are times I spend most of my workdays pounding away at a keyboard. When I get home after that, I absolutely won't be playing a game that requires a keystroke for every last minute bit of movement.

I only tend to play mouse-driven games and have been doing so for years. This is actually a dealbreaker for me, and I know I'm not the only one.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

No click to move = pz out pvp.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Removing click-to-move would be a step backwards. I'm not going to use WASD if it will be the only option. I will simply look for another game.

SurrealFi

Ascalonian Squire

Join Date: Jan 2008

Me/A

I like click-to-move. :-/ Please make it stay!

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

one way of moving around in game, good
two ways of moving around in game, better
many ways to move around in game, wwwwwwwwwwwweeeeeeeee!

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

One click movement really works in GW because you can either go someplace or you can't. There is no middle ground. But if jumping and swimming really play a meaningful role in the traversal of the environment in GW2, then one click is not an option. You need to push "forward" and "jump" at the same time to jump over something. It would be weird to click behind the obstacle and then move the cursor to "jump" and click that at the right moment. If the player autojumps over obstacles then why put them there in the first place?

One click might be convenient, but it does not allow for that much complexity in the controls. Mastering the controls is an important aspect of many games. Simply left-clicking stuff for 100h is not that entertaining.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

well, you should make sure that you point on the right spot before you click. there is simply no reason to remove CTM with the proper pathfinding ai. of course, if you, as a developer, give a damn on ai, pathfinding is the devil!

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by 4thVariety View Post
One click movement really works in GW because you can either go someplace or you can't.
So, allow it when you click a location where you can walk to in a straightforward manner, and disallow it when you click someplace you can't because of obstacles/terrain types. Plenty of games I played do this. I don't see the problem.

Quote:
Originally Posted by 4thVariety View Post
There is no middle ground.
Yes, there is, as I just explained.

Quote:
Originally Posted by 4thVariety View Post
But if jumping and swimming really play a meaningful role in the traversal of the environment in GW2, then one click is not an option.
If they do play a meaningful role, I don't want the game in the first place. I've always found that the biggest advantage of not being able to jump, climb or swim in GW is that you don't have to jump, climb or swim.

Quote:
Originally Posted by 4thVariety View Post
One click might be convenient, but it does not allow for that much complexity in the controls. Mastering the controls is an important aspect of many games. Simply left-clicking stuff for 100h is not that entertaining.
I'm not looking for a game with complexity in controls. When it comes to controls, my credo is: simpler = better. Also, movement isn't entertaining in the first place in these kind of games, and making it a drag won't help in that regard. Economy of movement is one of the things that attracted me to GW: Maptravel and one-click movement.

To each his own I guess, but no GW2 for me if it plays like Tomb-raider or Mario World. I want to beat stuff up, not spend my time navigating the environment.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by zwei2stein View Post
Seriously, if relearning to just MOVE is that much of problem, what about rest off freaking game. You do realize that game is also different things other than just moving, right.
You're only amplifying my point. Obviously there are going to be inherent differences from game to game. There's no reason to make the transition unnecessarily difficult by adding a totally different movement system on top of all that.

Quote:
Originally Posted by zwei2stein View Post
In your tone, anet should scrap everything and license wow skillset, classes and game mechanics. And they'd better implement hemmoraging stacking right.
Now you're trying to put words in my mouth that aren't there. There's an obvious benefit to standardizing certain things, but this doesn't logically map onto the concept that all games should be exactly the same. Some product differentiation is critical. However, movement should not be one of the axes of differentiation. Controls need to be intuitive. If everything else is running one basic control scheme and your game runs another, that isn't intuitive.

By your reasoning, all PCs should be running MS Word or a clone all the time. This is clearly not true, but there's a clear benefit to be gained from standardizing the operating system.

@ Yang: the point is that those 2-3 days of discomfort are costly and help prevent people from picking the game back up. It unnecessarily adds to the learning curve for resuming serious play, exacerbating the player drain. Serious players come back, realize that they're going to have to relearn a ton of stuff, get frustrated and quit. Why make it harder than it has to be?

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

I would be seriously disappointed if they do not implement click-to-move in GW2, but I might play it anyway. On the other hand, my wife (who I think represents a decent percentage of the silent, casual Guild Wars community) would probably be very reticent to play it at all.

She's not as much of a general 'gamer' as I am, and she uses the mouse exclusively to play Guild Wars. And she plays it a lot more than I do. She's three titles away from GWAMM!

She and I both think that if Anet do go ahead and try to make GW2 -too- different from GW, then it may alienate quite a few of its fanbase.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Fay Vert View Post
Strange that for a game set hundreds of years in the future, they are planning on a UI hundreds of years in the past. wasd is just stupid and inept.

UI conforming to sinclair spectrum standards? No thanks.
I have to agree, wasd is a step backwards.

Joseph Leito

Frost Gate Guardian

Join Date: Jul 2007

Claw of the Dragon

R/Mo

It's actually pretty amazing that there's so much flaming and arguing in a thread about controls.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by ZenRgy View Post
No click to move = pz out pvp.
This. And I'm just getting the hang of it, too.