no click to move in GW2

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

.

Just wondering what folks think of the mouse 'click to move' is something people like and prefer to..? wasd?

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game

Taken form this link http://wiki.guildwars.com/wiki/Guild_Wars_2

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

I enjoy click to move. I think it's nice to essentially be able to play with only one hand, and even nicer that the game isn't completely built around it(*ala Black and White), so if you would rather wasd it up - no problem.

Myself. I switch back and forth, depending on what I'm doing - both in game and out.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I hate using the mouse to move, and always use the WASD keys.

Which is strange, because before getting into GW, I never used the WASD keys.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

I guess it's back to the R key then, eh?

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

I prefer click, especially in PvP. Found that I rubberband much less frequently when clicking as opposed to WASD. It also comes in handy when trying certain things, especially when playing warrior.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Click to move should go die.

Having two different movement systems, one of which has known advantages in coping with server latency, is fail.

Glad to see that we're going WASD with the new game. Click to move is archaic; the 3-D revolution outmoded it.

Shmutt

Ascalonian Squire

Join Date: Jul 2008

Rt/

What most people don't realise is that click movement is way more reliable than wsad. It's a lot easier to dodge projectiles and if you don't use click movement in PvP you're missing out on something. It takes some time to get used to but man was it worth it. Atm I never use wsad, unbinded them. This is my setup:
qwerasdf - target ally 1-8
x - target self
mouse - movement (obviously)
space - my go-do-it herp derp button

I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Believe me, I haven't used Click to Move in months, its better without it, much more ease of navigation with WASD + Mouse right click to turn and strafe, OR you can hold down left and right buttons on mouse to move forward and turn lol.

Also I'm not denying the use of click to move, just IMO for myself its better not to use it, I used to use it a lot. But its all about what you wanna use (for GW1) but being forced not to use it in GW2 Won't bother me.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Too many games feature click to move, I just can't picture it being any good without it.

TheBuck

Academy Page

Join Date: Mar 2008

looks like people are forgetting the Q and E keys move as well. In PvP click to move due to all the rubberbandding I get when i use WSAD but PvE I use wsad.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Only really used click to move when I'm being dungeons runned or to tired to sue the keys lol.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

I'd really like the option to do both. It seems obvious to me that the more options, the better, to suit people's preferences either way. Personally I like the run key and mouse, because holding down the forward key during 75% of gameplay is a fast track to carpal tunnel.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

So it seems none of you have every played laggy PvP?

Or any PvP?

If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).

That, and click to move means you can use the keyboard for skills and weapon switching and such.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Changed by setup about a week ago to click to move + QWERASDF = skills 1-8.

I've noticed, even in this short time I've changed my layout, that I'm performing extremely more effectively, being able to "twitch" skills at a moments notice, and always moving at 100% speed in all directions is really nice =)

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

If there's no click to move there better be none of this sickeningly excessive rubber banding there is in Guild Wars now.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by fenix View Post
So it seems none of you have every played laggy PvP?

Or any PvP?

If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).

That, and click to move means you can use the keyboard for skills and weapon switching and such.
Pretty much but not only that, I just can't fathom PvP in a 3d world with no click to move, combat functionality would probably seem clunky. I don't know if anyone here has tried Warhammer AOR, but that's some clunky, unconnected combat.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Strange that for a game set hundreds of years in the future, they are planning on a UI hundreds of years in the past. wasd is just stupid and inept.

UI conforming to sinclair spectrum standards? No thanks.

Jugalo Dano

Jugalo Dano

Frost Gate Guardian

Join Date: Feb 2006

N/Me

I only use click to move in towns cause it's easier and gives my fingers a break. When fighting I always use wasd, but I still use the right mouse button to adjust the camera constantly.

It'd be nice to have it in gw2; but as long as there will be an autorun function I really could care less.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

gw2 needs natal support, so we can jump about in front of the tv, wave our arms about to attack and jump out of the way of projectiles.
casting would be handled by voice commands

no not rly

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Even freerealms (The game for toddlers) has click to move. :s

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Shmutt View Post
What most people don't realise is that click movement is way more reliable than wsad. It's a lot easier to dodge projectiles and if you don't use click movement in PvP you're missing out on something. It takes some time to get used to but man was it worth it. Atm I never use wsad, unbinded them. This is my setup:
qwerasdf - target ally 1-8
x - target self
mouse - movement (obviously)
space - my go-do-it herp derp button

I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button.

I use this setup too.

WASD needs to go die, why use something that is clearly worse?

alluring athena

alluring athena

Academy Page

Join Date: Apr 2009

I've been using WASD since FPS games first came out (Doom / Duke3D etc)

I despise click to move personally but I believe the option to use either should remain.

If you remove the choice then you risk losing the player who refuses to use one method or the other. For example I refuse to play *cough*Rappelz*barf* because it's only click to move...there is no option to move using keyboard.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

next announcement: left click for every swing of the sword

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I use it occasionally when I get stuck on corners or something, but other than that I don't really care to much about click to move. If anything, I find it a little annoying sometimes to be activating skills (which I use the mouse for) and accidentally click on the ground instead, disengaging my character from my opponent.

However, it seems odd to remove the feature and there are times when I probably will miss it.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I like auto run (normally r) This makes me very sad

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I always used the mouse to move and figured that I could never ever do something else.
Enter WoW trial.
After a few hours - I completely forgot about click to move.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

If you're clicking skill icons to activate skills, you're doing it wrong.

Click-to-move is more effective, period. Movement is more responsive, not only due to lag issues, but also because direction changes are instant. It also free up keys for faster execution - particularly for monks that map party members to hotkeys.

I don't know what reasons Anet has for removing click-to-move in GW2, but the game will be worse without it, especially at the competitive level.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Hm, I use arrow keys for movement and left hand rests on 1-4 and I use Q and E for strafe. It's the same sort of idea.

I do understand the frustration though. If there was some way to eliminate server lag on arrow keys it wouldn't be that much of a switch. As is... meh, it will make a difference.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

fenix, I've played enough PvP to know that click-to-move dominates WASD.

Again, the problem is that two systems exist. It doesn't matter which one you choose, as long as you choose one. Then you get a level playing field.

GW is out of step with the standard movement system in gaming. Removing click-to-move brings the game in line with the standard. I hate having to relearn how to click-to-move every time I try to restart serious play in this game.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i'd rather they remove WASD and enforce click to move. i mean, it's not like it's IMPOSSIBLE to implement jumping without WASD. that way, we'll keep the precision and get jumping at the same time.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Quote:
Originally Posted by Martin Alvito View Post
I hate having to relearn how to click-to-move

Wow.....this made me laugh

Anyways, it's obvious that half the people prefer mouse clicking, the other half prefer keys. So why force the issue one way or the other? How about making people happy and allowing the freedom to choose? Seriously....isn't this obviously the correct decision?

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

How about waiting till the trial version is out and seeing how it plays.

Click to move or keys to move is just personal preference, one or the other may be better for some people doesn't make either the definitive way to play.

I use both as an when the situation demands.

Longasc

Longasc

Forge Runner

Join Date: May 2005

They said this at the end of 2008.

And this was basically the last time they actually told us something about GW2. At least what they thought they are going to do.


I am sure they had a lot more worse ideas in the mean time. SCNR.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

I actually like moving with the WASD keys, unless you're going through some hours of gameplay in a row, mouse movement wasn't that good imo. I really wanna see how they'll implement swimming, and climbing especially.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

I like the way it is now..with both mouse and WASD.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by fenix View Post
So it seems none of you have every played laggy PvP?

Or any PvP?

If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).

That, and click to move means you can use the keyboard for skills and weapon switching and such.
It's pretty nice for kiting as well, if you need to change directions or whatnot.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by FoxBat View Post
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
Guild Wars 2: The generic MMO

In all seriousness I have this horrible feeling that everything that made guild wars nice and have its own niche are going to be removed in this sequel.

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

Click to move is pretty superior to WASD. I'm not saying WASD doesn't have any advantages but generally I use CTM a lot more frequently.

Advantages for CTM-
- Allows for quicker skill usage and other keyboard functionalities, while still being able to move freely.
- Less latency problems
- Allows for better kiting/ Moving long distances without having to hold down W
- Makes Quarterstepping a whole lot easier, WASD for this is almost impossible.
- My W button doesn't work very well.

Advantages for CTM-
- Easier to dodge
- Lets you strafe
- Lets you stop faster, to dodge melandrus or whatever.

Generally though the advantages for CTM are a lot more useful and beneficial if you actually play this game seriously and I really can't imagine why on earth they would remove this from the game, especially if they want to promote a competitive game, which they say they do.

I wouldn't mind their decision if WASD was actually more beneficial but even then, why remove it completely? Why not have the option there for people who like it? The fact that it ISN'T more beneficial (well in GW1) makes removing it pretty stupid...

I'm kind of hoping this is one of the annoucements that will not actually make it into the final game and they will either, allow both options or only make it CTM.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Zeek Aran View Post
I guess it's back to the R key then, eh?
AH! How come all the homies are coming back all at once? Now all we need is Loviatar to post!

...wait, no we don't. WB Zeek!

Quote:
Originally Posted by FoxBat
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
And if all that'll be the case, it's going to be a straight-up downgrade. I don't mind missing click to move, but I *will* mind if they ditch all those other mechanics. No casting or swinging weapons on the run, auto following and collision detection are all things that made GW a vastly different and refreshing playing field from its peers.

The moment I boot up GW2 and see opposing players circling after one another, I'll know ANet went a bit too far.