Quote:
Originally Posted by Ec]-[oMaN
Therefore wasd will sell games......
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Did I offer that statement as a proof that WASD will sell games?
The proof was earlier in the thread. This should address Mordakai as well. I'll make the argument as explicitly as I can so you can pick at it. Here are the axioms in the proof that have been generally accepted in the thread:
1) Only PvP-ers will care about the controls, because it's a non-issue in PvE.
2) Click-to-move offers some small advantages in managing latency.
3) Small differences matter in high-level play.
And the controversial ones:
4) The majority of the potential PvP player base switches to/from WASD when joining/leaving GW.
5) It's costly to switch from WASD to click-to-move.
From 1) I derive that we can ignore the PvE set of players. The problem isn't pleasing the PvE masses, but rather broadening the game's appeal to competitive players.
From 2) and 3) I derive that anyone that wants to be competitive in PvP ends up having to abandon WASD.
From 4) and 5) I derive that click-to-move is a deterrent to entering GW, but more importantly it deters leaving and then coming back. Returning players are compelled to regrasp both the controls and the flow of play under the click-to-move regime.
Therefore, if GW is serious about this idea of players putting the game down and coming back, WASD is the choice. I agree with those of you arguing that at release the devs are better off including both controls. However, if the devs want to sell multiple installments to people that play, get bored and return, they should use WASD. The devs have been pretty clear that they believe this is how they maximize profit given the business model.
If you want to kill this theory with logic, there are three ways to do it. Disprove one of the assumptions, find a hole in the logic or develop a competing theory of how the controls will impact sales.
Gli's been trying to attack #4, but isn't presenting systematic data. All the serious PvPers that I know that have left went to an FPS or to WoW. Doesn't prove that all serious PvPers leave for FPS or WoW, but I'm willing to bet that others' experiences are similar.
The PvE-ers go to other MMOs as well, but by 1) they don't count. From what I understand WoW is default WASD with some sort of click option, and I don't know an FPS that isn't WASD. So WASD is the choice to attract and retain the FPS crowd. I don't know what's prevalent in the WoW crowd.
Several people have attempted to refute #5, but they're just wrong. That cost may be higher for some players than others, but all those posts show is that the cost is low for an N of 1. I argue that it is no coincidence that those players are posting in the thread!
The competing theory that the game won't sell if the controls are bad is a much stronger line of attack. The problem with it is that we don't know enough about the game to know if the controls will fail if WASD is used rather than click-to-move. We're assuming that what is true in GW will be true in GW2, and there's no data at this point.
The other big problem with this argument is that if WASD is implemented exclusively, people will NEVER observe what it could have been with click-to-move and will have to judge the game solely on the merits of WASD.
Attacking 1) is another alternative, but I just can't see PvE-ers insisting on click-to-move if the gameplay is compelling enough. Could be wrong, but I'm not aware of examples of great RPGs or MMOs that failed to sell simply because the controls were only acceptable or good, rather than excellent. If someone wants to provide a counterargument, I'm willing to listen.