Zeru
Wilds Pathfinder
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There are a lot more things needed to fix tombs then just the item drops in the HoH. Taking out all the non-1v1 matches would be a good start....
WW blows utterly, it's just a crappy dot unless you're using some wierd setup with soul barbs where it MIGHT be useful in a team build. MW...
Seems decent for arena but overall it should be left at that as you can't keep up with r/me single target energy denial at all and the kds...
Most underused skill in the game imo. You don't need this for direct uses and should be in there even if you don't have someone who can...
mend condition/ailment? Sorry but blind/weakness gets removed fast as those skills can be spammed and it's MUCH harder to put on than to take...
The bigger problem is finding out why a decent team would want you.
Actually it's definitely not true. Ward against melee is definitely the best warrior counter with ward against foes trailing in second. Blind...
Offering of blood or channeling/energy drain/energy tap. Take your pick. Secondary for monk is generally chosen for energy regen purposes....
Spellbreaker is actually a good skill though. TW/WD are mediocre at best. Rangers should never take a self-defense skill unless they're going...
If you're going nec/mes you need to be either using a speciality setup to take advantage of soul reaping or runes (i,e putrid, bip, or oov)....
