R

RodyPA

Academy Page

Joined
Jun 2006
Guild
Life With The Thrill Kill Kult [Kult]
Profession
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Recent Posts

Jan 23, 2007 at 6:23 PM Mapping Out by Aylee Sedai

Looks like a great utility. Suggestion: expand what you can keep track of. While it would be great to be able to log which missions have been...

Jan 18, 2007 at 4:18 PM Pre-Searing: New outpost, new items, new fun!

While I would find extra content in pre-searing very attractive, I think the reason there is no Piken Square is that at the point of pre-searing,...

Jan 16, 2007 at 9:14 PM ArenaNet Community Day '06 - Post Your Questions Here

There was a thread started about taking the named hero henchmen in Prophecies and Factions, and letting people make Heroes out of them. Has this...

Jan 16, 2007 at 8:52 PM Henchmen as Heroes

Naah, not undead - the one, the only, the original pompous Rurik! It wouldn't be too hard to do for Factions heroes (Argo, Talon, Danika, etc)...

Jan 16, 2007 at 6:27 PM Small Suggestions for Game Clarity and Usability

Most of those look like good ideas. I have a few thoughts on them, however. - I think they used the Monster skill icon to identify skills that PCs...

Jan 15, 2007 at 9:11 PM Shiro Tagachi and the Envoys

Well, the whole Mists concept also harkens to an older concept of the afterlife. Remember that in most polytheistic religious concepts, there...

Jan 15, 2007 at 7:37 PM a pre-searing for ascended chars?

First, I don't believe that the OP isn't talking about wandering around in pre-searing with its tutorial limitation; rather, to have a...

Jan 15, 2007 at 7:28 PM Henchmen as Heroes

I've wanted something like this since Heroes came out; one point is that the henchmen in Nightfall are pretty much second-class citizens, and...

Jan 12, 2007 at 7:32 AM How To: ''legendary defender of ascalon''

Well, I have a monk along the path. Not too far at the moment, but we'll see how far I get him. Joseph Pachomius - feel free to say hi if you...

Jan 11, 2007 at 7:45 PM More "wild" stance ending skills

I would disagree with any non-combat class getting a stance-removal (like an elementalist). The existing skills are all either tied to a specific...

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