Guild Wars Nightfall Exclusive...

Quinn

Quinn

Frost Gate Guardian

Join Date: Nov 2005

[Away]

Me/R

Good timing on this thread. There is an official press release confirming the information in the article up on www.guildwars.com just now Have fun everyone

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Finally White armor.
look's cool hope skills will be as cool as the look

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Are we going to get two temporary slots to try out these new races during the event? I have NO free slots and no way to buy anymore (Anet haven't implemented that yet)

Going to be extremely unhappy if the answer is no, because otherwise, how am I supposed to try the new classes out?

Theus

Jungle Guide

Join Date: May 2005

W/Mo

The female spear-using class will clearly have a poll dance for a dance emote.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Just wanted to um...stir up a bit of controversy :P I quoted this forum thread

Quote:
Well I was just reading a magazine article (Login, if you've ever heard of it, a Japanese PC game magazine published by Enterbrain)
It's confirmed that in the PvE campaign of Nightfall (What chapter 3 is called, by the way) the level cap is being risen. Didn't say how much, but I suspect either to level 30 or level 50.
Just for the record I myself wouldn'lt believe what this guy says for a second, and if what he's saying is true I might actually have reason to quit GW.

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

Ohh, I like Dervish's armour, I've always wanted to wear Hoods :P

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Quote:
Originally Posted by TheMosesPHD
Just wanted to um...stir up a bit of controversy :P I quoted this forum thread



Just for the record I myself wouldn'lt believe what this guy says for a second, and if what he's saying is true I might actually have reason to quit GW.
Why?

If the level and strength of the weapons doesn't increase, if the effectiveness of the armor doesn't incresae and if the henches aren't improved, how are you supposed to keep increasing the toughness of monsters in the game?

Factions had lots of level 28 mobs running around. If the players CANNOT increase in effectiveness, how are you going to increase the challenge level for Nightfall? Doesn't bother me if they raise the cap in the slightest, as long as it's balanced.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by KurtBatz
Are we going to get two temporary slots to try out these new races during the event? I have NO free slots and no way to buy anymore (Anet haven't implemented that yet)

Going to be extremely unhappy if the answer is no, because otherwise, how am I supposed to try the new classes out?
What did they do during the other beta/pvp preview events? I doubt they will give you new slots.

-------------

on another note:

Dear Anet,

I play Soul Calibur 3 also you know!!




Edited to remove hotlink ;P

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Scythes... Hoods... only 2 weeks from now... did I mention scythes?

This is so gonna pwn...

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Bale_Shadowscar
So now there are 9 classes? Thats like 72 different combinations.
10 classed in total

- Ranger
- Warrior
- Monk
- Ritualist
- Assassin
- Elementalist
- Mesmer
- Necromancer
- Paragon
- Dervish

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Goddamn, I'm gonna have to buy more freaking character slots. This is too good to pass up!

From hell's heart I stab at thee, ANet!

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Quote:
Originally Posted by lyra_song
What did they do during the other beta/pvp preview events? I doubt they will give you new slots.
How the heck would I know? I never caught Factions preview else I wouldn't be asking.

Do you get a temporary account or somesuch for the added characters?

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by KurtBatz
Why?

If the level and strength of the weapons doesn't increase, if the effectiveness of the armor doesn't incresae and if the henches aren't improved, how are you supposed to keep increasing the toughness of monsters in the game?

Factions had lots of level 28 mobs running around. If the players CANNOT increase in effectiveness, how are you going to increase the challenge level for Nightfall? Doesn't bother me if they raise the cap in the slightest, as long as it's balanced.
Because the entire balance of the game is based on the lvl 20 system O.o Anyway I like using my PvEs in PvP when I can so I don't want to have to carry around 2-3 sets of PvE armor but then have to carry around 2-3 sets of lower lvl armor for PvP, since they would obviously have to auto lower your chars lvl once you enter a PvP area.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by KurtBatz
How the heck would I know? I never caught Factions preview else I wouldn't be asking.

Do you get a temporary account or somesuch for the added characters?
Oh ok. Well during the preview i deleted my PvP slot to try out the new classes since they dont give you a temporary slot. They also had "preview keys" that allow you full access, but those accounts would stop working after the event, and would require you to add a new key when the game came out to gain access to that account again.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by lyra_song
O.o I like the images you puts in me head

EDIT: But wait, you hotlinked. Zonooooze!!

devils wraths

devils wraths

Lion's Arch Merchant

Join Date: Nov 2005

the fianna [fi]

E/Mo

now this is the part that caught my eye the dervish= The profession's most powerful ability, however, is to temporarily transform into the physical embodiment of a god.

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Quote:
Originally Posted by lyra_song
Oh ok. Well during the preview i deleted my PvP slot to try out the new classes since they dont give you a temporary slot. They also had "preview keys" that allow you full access, but those accounts would stop working after the event, and would require you to add a new key when the game came out to gain access to that account again.
You get NO temporary slots????

Oh jesus. I sure as hell am NOT deleting any of my level 20's. That's so fricking dumb of Anet if that's true.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Bale_Shadowscar
So now there are 9 classes? Thats like 72 different combinations.
Actually, 10 professions and 90 different combinations.

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Quote:
Originally Posted by TheMosesPHD
Because the entire balance of the game is based on the lvl 20 system O.o Anyway I like using my PvEs in PvP when I can so I don't want to have to carry around 2-3 sets of PvE armor but then have to carry around 2-3 sets of lower lvl armor for PvP, since they would obviously have to auto lower your chars lvl once you enter a PvP area.
Okay, I'll ask it again

If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20

How are they supposed to increase the difficulty of PVE?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by KurtBatz
You get NO temporary slots????

Oh jesus. I sure as hell am NOT deleting any of my level 20's. That's so fricking dumb of Anet if that's true.
I deleted my PvP slot during the PvP preview and the Factions preview weekend.

<.<

Theres also preview keys, which give you access during the weekend, i dont know if they are implementing it for this time.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Mmmmm...new minipets... *chomp chomp*

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by KurtBatz
Okay, I'll ask it again

If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20

How are they supposed to increase the difficulty of PVE?
Before they increase the difficulty of PvE, they would actually have to implement difficulty in PvE. When you can easily hench most everything in the game, I wouldn't call that difficult at all. I understand in order to cater to people that do not play the game often, they would need the storyline stuff to be moderately completable with henchmen, but I'm sure it wouldn't be a problem adding more side-zones that are super difficult unless every team member is 100% reliable. You could make things more difficult by giving monsters a full set of 8 skills, instead of the 3-5 that most all of them have now. You could make their levels ridiculously higher than our own too

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by KurtBatz
How are they supposed to increase the difficulty of PVE?
Well, they can take the easy way out and boost everything's level - well, everything but us. But aside from that, they could improve the AI, balance the mobs better, give monsters more/better/more complimentary skills. Hell, they could reduce the party size if they wanted.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by KurtBatz
Okay, I'll ask it again

If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20

How are they supposed to increase the difficulty of PVE?
Actual puzzles perhaps?

Less of the "Go from point A to point B, kill something, go to C for your reward"

and more of the

"Solve puzzle A, which is randomly generated, go through gateway B, kill a boss while solving a timed puzzle C, which is also randomly generated"

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

So how long will it be before we see the dreaded "Accountant" class or the feared "Bailiff" class?

ANet need to start coming up with better hooks than just new character classes, otherwise the class system is going to become bogged down and overly-complicated incredibly quickly.
I can't believe that they would be so stupid as to try and shoehorn 2 new classes into the game with each new chapter.
It's already beginning to look like "Generic Fighter Variation #37".

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I agree - the more professions they bring in, the less value each new profession will have. There will be less to buy/farm for them, less elite skills, etc... A lot of skills seem to be covered by the already existing professions, short of some very different professions (verging on wierd/warped/'inventive') any more professions after Nightfall will just seem pointless.

I'm liking Lyra Song's puzzle idea...

Jazar

Ascalonian Squire

Join Date: Dec 2005

Guild Of Tweakers

E/Mo

But if the maxcap inceases it must to increase for each previous chapter too, shouldn't it?
Because otherwise shared places like UW and Tombs can't be possible any longer, can they?

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Sorry to piss in your pool of fun but I'd keep a lid on it till we actually see them. Assassins were supposed to be these sneaky, deadly killers but wait a second:

Assassins:
damage GOOD
defense MEDIOCRE
healing OMGGOREDENGINE BAD
...and oh wait we had that gimped tele elite too, cool huh?

Dervishes on the other hand are supposed to be defense/healing melee class which would suggest big damage. Simple pro/con comparision would give the following result: dervish>>assassin. This would however ruin game balance so it may all be just a huge load of bullhype and we're left witha flawed novelty class played by the same people who can't delete their assassins because they invested a good deal of money in 15k luxon armor. Trolling off...

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Nexus Icon
So how long will it be before we see the dreaded "Accountant" class or the feared "Bailiff" class?

ANet need to start coming up with better hooks than just new character classes, otherwise the class system is going to become bogged down and overly-complicated incredibly quickly.
I can't believe that they would be so stupid as to try and shoehorn 2 new classes into the game with each new chapter.
It's already beginning to look like "Generic Fighter Variation #37".
Well here's what I wanna see: exactly what you're stating you're afraid of. I want the game to be so complicated that people will run many many different types of builds in PvP, and frequently at that. I want more of the PvP battles where you have no idea whether or not you're going to win or lose, and you never know what to expect from your enemy so you have to be able to make quick decisions.
The reason I play PvP is to try and chase those sadly few games where the action is so intense and unpredictable that your heart-rate jumps up and you're on the edge of your seat. I don't see those types of matches often enough

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by KurtBatz
Okay, I'll ask it again

If your character can NEVER level, if the level of armour and weapons isn't increasing, if hences are maxed at 20

How are they supposed to increase the difficulty of PVE?
By being more creative with quests and the complexity of missions.

Difficulty is not only in the ability to kill ever-bigger monsters.

Bumping the cap would unbalance all of the earlier chapters. Think fo a level 30 Dervish showing up in Lion's Arch... it would make the entire PvE campaign a joke.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

I swear I am gonna buy Nightfall, Even if the content is shit.

Those new professions PWN man!

Ragu

Frost Gate Guardian

Join Date: Jun 2005

The internet, mostly.

Mo/

Quote:
These holy warriors are capable of striking at multiple targets simultaneously
lolsmite

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Gamepsot.com
The profession's most powerful ability, however, is to temporarily transform into the physical embodiment of a god.
OMG NERF! NERF!! NERF!!!

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Ragu
lolsmite
Mo/D or D/Mo ultimate 55er anyone?

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

I honestly thought that their basic original idea for expansions was better than the direction they seem to be moving in.
Wasn't the idea to just add more skills for the core classes, some new PvE content and some new PvP content?

If they concentrated on coming up with new, original skills for existing classes rather than gimmicky new classes, I think we'd be getting better quality.

So how about trying to double the current range of available skills WITHOUT just duplicating current ones, and adding a continent the size of Tyria plus say 10 new arenas, 10 new guild halls and 3-5 different play types?

Now THAT I would fork over cash for almost immediately.

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

i have no more char slots. which sucks

Branskins

Branskins

Frost Gate Guardian

Join Date: Feb 2005

I hope they have super hard dungeons hidding through PvE enviroments

I also think some of you are jumping to conclusions without actually knowing anything about the game

sumasage

Lion's Arch Merchant

Join Date: Apr 2005

Dervish make my war/mo obsolete Troll farming anyone?

I seriously doubt that they will up the level cap...if they do they will have a **** load of work to update all the spell/skill/signet and everything else to balance the game. The game was base on level 20 cap.

To make the game more challenging i think they can make mob use secondary profession. This will make the game much harder as mobs can have a "team build".....just like we do. Also if you want challenging they try to do Rot Scale and the Elite missions (Try not to use a Trapper or Stance wall build )

About slots i think they will not give us any extra slot during the beta even. I have a feeling they will release the buyable slot some time before the event. Marketing scheme anyone?

Now please please please make the Paragon's armor with wings a 15k and not FoW


I'm still waiting for the White Mantle armor for my war................

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

Quote:
Originally Posted by lyra_song
Well lets see whats been happening...

World Championship, Skill Balance, and then poof! New class previews. o.o

I think it would be naive to think this is all not linked together >.>

It will probably be just a PvP weekend anyway.
They did mention that it will be a PvP weekend. Both classes look very promising; guild leaders may just as well build a Paragon just for the feel of "leading" the battle. Dervishes seem to be somewhere between a tanking War and the high attack/low defense Sins. Imagine how they would fare battling in Cantha. And since we're getting early reports of the Dervishes' capabilities, don't you think we're going to see swarms of PvE mobs in Nightfall?

Quote:
Originally Posted by Shadow Dragon
i have no more char slots. which sucks
I think most of us share your feelings, but then again, didn't most us did that when we were testing out Factions? The ability to buy new slots looks promising, but they should certainly add 2 more slots when Nightfall goes live, sometimes in 2007, I think. As for raising the lvl cap to, say, around 30, probably not. It would just be overkill for someone to get a Prophecies character to 30, go through that campaign, smack the Lich, go through Factions, smack Shiro like a fool, then go through Nightfall.

Do I get a feeling that Jeremy Soule will be working on a score of Arabic, or African-themed BGM's now?

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Nexus Icon
I honestly thought that their basic original idea for expansions was better than the direction they seem to be moving in.
Wasn't the idea to just add more skills for the core classes, some new PvE content and some new PvP content?

If they concentrated on coming up with new, original skills for existing classes rather than gimmicky new classes, I think we'd be getting better quality.

So how about trying to double the current range of available skills WITHOUT just duplicating current ones, and adding a continent the size of Tyria plus say 10 new arenas, 10 new guild halls and 3-5 different play types?

Now THAT I would fork over cash for almost immediately.
I think their orginal idea is exactly what they are doing. I never saw a statement saying they were just going to upgrade old professions in future expansions. The "idea" for each expansion is to try and incorporate new and different types of challenges/experiences. That doesn't neccesarily mean they need new professions, and there's no statement saying each new chapter will have 2 new profs, but if they want to incorporate new ideas with new professions, then that's following their original plan.

Though it's a bit slow, they have indeed been adding new original skills to the core classes. The "gimmick" classes is their way of marketing. If you don't like the appeal of one new chapter, perhaps the bonus chartypes of another will appeal to a potential customer.
Anyway some people, prolly a good ammount really, would get bored with just new variations to a core attribute. I mean in the end it's still just Air Magic, or still just Axe Mastery. "New" usually has more appeal to the general populus than simply "upgraded".