Originally Posted by Rikimaru
Yeah, sadly, I might be bailing out on this game when NWN2 comes out. Making your own weapon and character models FTW!
So I wouldn't be at all suprised to find out that people really are leaving. |
Guild Wars Nightfall Exclusive...
dargon
Quote:
Vahn Roi
I know I will stay with it, I don't have the energy to learn a new game...
Carth`
Quote:
Originally Posted by dargon
heh, I remember all the people that thought GW would completely die when Oblivion came out. Well it came out and Guildwars is still here. I'm sure Guildwars will also survive NWN2
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Former Ruling
Quote:
Originally Posted by Carth`
Ah, but that was because Oblivion was a huge disappointment, and got uninstalled from my computer not long after buying it.
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Oblivion got perfect scores almost across the board, and was hailed as one of the best games EVAR by some :\
arcanemacabre
I have to say, I didn't see either of these classes coming. But, looking back, they are pretty much an Amazon and Paladin. Word. Now where's my dual axe-weilding Barbarian and shape-shifting Druid? Muahahahahaha!
Paperfly
Ugh, NWN2 isn't even on my "vaguely interested" list. Considering I spent literally hundreds of hours on the Bioware forums before 1 came out, that should tell you something.
For those of you who are unfamiliar with the term, a dervish was a poet and dancer from a certain mystic branch of Islam. They were best known for dancing wildly in a spirit of religious extasy - this usually involved spinning around in circles a lot*, hence the expression "whirling dervish".
Of course these ideas overlap with some previously generated concept classes - they're obvious mechanics that fit in well with the game engine. Heck, only yesterday I was thinking that the Cyclone Axe and Watch Yourself Warrior mechanics could be expanded into a new class... I hadn't thought of expanding them into two new classes, though!
Initial thoughts on balance: Dervishae for PVE, Paragons for PVP. Ideally, each class will have one of their skill trees be more useful in the other area (the Water Magic of Dervish-land, say).
The core Dervish mechanic of sweeping attacks sounds quite hard to make useful in PVP. Expanded "shouts" on Paragons should work OK - like mini ritualists - depending on how well they 'stack' with other effects.
Initial thoughts on appearance: Dervishes are looking pretty sweet - vaguely thief-like. I really hope their animations are made dance-y (like a Rits, only more frantic) - some of us know what a dervish actually is and don't buy that they're just arabic assassins!
Longer skirts on male Paragons, plsthx.
Initial thoughts on what-I'm-going-to-play: One Dervish/Assassin, coming right up! I fully intend to find a broken combo with Assassin's Promise. And yes, I know this will probably involve going to Cantha and fighting my way to Senji's Corner to change secondaries... But trust me, this is the only way those Deadly Arts skills are ever going to see play. Anywhere.
Thinking Mesmer/Paragon - if we finally get a decent male mesmer costume, anyway! But I'm sure I can come up with a good backline support role for that particular mix.
*Transcendant religious experience, or plain dizzyness? You decide!
For those of you who are unfamiliar with the term, a dervish was a poet and dancer from a certain mystic branch of Islam. They were best known for dancing wildly in a spirit of religious extasy - this usually involved spinning around in circles a lot*, hence the expression "whirling dervish".
Of course these ideas overlap with some previously generated concept classes - they're obvious mechanics that fit in well with the game engine. Heck, only yesterday I was thinking that the Cyclone Axe and Watch Yourself Warrior mechanics could be expanded into a new class... I hadn't thought of expanding them into two new classes, though!
Initial thoughts on balance: Dervishae for PVE, Paragons for PVP. Ideally, each class will have one of their skill trees be more useful in the other area (the Water Magic of Dervish-land, say).
The core Dervish mechanic of sweeping attacks sounds quite hard to make useful in PVP. Expanded "shouts" on Paragons should work OK - like mini ritualists - depending on how well they 'stack' with other effects.
Initial thoughts on appearance: Dervishes are looking pretty sweet - vaguely thief-like. I really hope their animations are made dance-y (like a Rits, only more frantic) - some of us know what a dervish actually is and don't buy that they're just arabic assassins!
Longer skirts on male Paragons, plsthx.
Initial thoughts on what-I'm-going-to-play: One Dervish/Assassin, coming right up! I fully intend to find a broken combo with Assassin's Promise. And yes, I know this will probably involve going to Cantha and fighting my way to Senji's Corner to change secondaries... But trust me, this is the only way those Deadly Arts skills are ever going to see play. Anywhere.
Thinking Mesmer/Paragon - if we finally get a decent male mesmer costume, anyway! But I'm sure I can come up with a good backline support role for that particular mix.
*Transcendant religious experience, or plain dizzyness? You decide!
Stryker Wild
Yay, finally somebody else who knows the history of the dervish.
Speaking of history,
Didn't assassins originate in the Middle East? I hope they get some armor that makes them completely black clad in cloth, something that makes them look more like an assassin than a ninja.
My thoughts on some good characters...
PvE: Dervish/Ranger... depending on the healing power of the Dervish, that seems to have soloist written all over it.
PvP: Paragon/Elementalist... Use Shouts mixed with Wards to give your team the perfect balance of offensive and defensive boosts.
What I will end up going with...
PvE: Dervish/Paragon... gotta unlock the skills for both, and I think being able to attack, heal, and shout can't be too shabby.
PvP: Assassin/Paragon... what the heck, I doubt you'll see many of them, might as well give it a try. Either go with Crit Hitting spears, or shouts to hopefully help the Assassins poor defense.
Speaking of history,
Didn't assassins originate in the Middle East? I hope they get some armor that makes them completely black clad in cloth, something that makes them look more like an assassin than a ninja.
My thoughts on some good characters...
PvE: Dervish/Ranger... depending on the healing power of the Dervish, that seems to have soloist written all over it.
PvP: Paragon/Elementalist... Use Shouts mixed with Wards to give your team the perfect balance of offensive and defensive boosts.
What I will end up going with...
PvE: Dervish/Paragon... gotta unlock the skills for both, and I think being able to attack, heal, and shout can't be too shabby.
PvP: Assassin/Paragon... what the heck, I doubt you'll see many of them, might as well give it a try. Either go with Crit Hitting spears, or shouts to hopefully help the Assassins poor defense.
princessstar
umm why does everyone think the dervish are paladins....there muslim monnks or friars....lloked it up on google...while paragons are paladins....buffing up party while using spears to kick butt
princessstar
Quote:
Originally Posted by Former Ruling
....UMMMMMM......
Oblivion got perfect scores almost across the board, and was hailed as one of the best games EVAR by some :\ |
minimoose fan
Not Sure if this has been posted, but heres the logo for Nightfall. I took it off the site so its probably gonna be changed but cool none the less.
Riceboi
Quote:
Originally Posted by Juicey Shake
temporarily look like a god? shit yes, I want to be like, balthazar or something. Just rip shit up.
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hahaha this guy's comment ftw!
Khift
Quote:
Originally Posted by Urban_Nomad
Anet has already said that not every chapter will bring new professions, so I wouldn't worry too much about deavaluing professions.
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At one point an employee of ANet did say that not always will there be a new class with expansions. However, during a later interview Jeff Strain himself forcefully recanted that, assuring his interviewer that there will be new classes with every expansion of Guild Wars because that was their primary mechanism to add new playstyles to the game.
Granted, they could just as easily go back and recant that, but as it stands every new expansion will have at least one new class in it. Or so says the lead developer.
Feminist Terrorist
Sufi I think.
I also think that yes, assassins originated from the mid east. I vaguely remember something about them being their own tribe. I know I should have paid more attention to History channel.
Anyway, I'm looking forward to trying these two out and seeing what's what with them. In the Factions PVP preview, I tried an assassin and that's when I found I really didn't like the idea or mechanics of it. I'm not a front-line type of person.
As for the female Paragon, I so hope they don't keep the elementalist figure type. I hate that whole "runs like a girly-girl" thing. And for pete's sake, please give the male Paragon some closed-toe shoes!! Guys wearing sandals is just not right. Not right at all. lol
I also think that yes, assassins originated from the mid east. I vaguely remember something about them being their own tribe. I know I should have paid more attention to History channel.
Anyway, I'm looking forward to trying these two out and seeing what's what with them. In the Factions PVP preview, I tried an assassin and that's when I found I really didn't like the idea or mechanics of it. I'm not a front-line type of person.
As for the female Paragon, I so hope they don't keep the elementalist figure type. I hate that whole "runs like a girly-girl" thing. And for pete's sake, please give the male Paragon some closed-toe shoes!! Guys wearing sandals is just not right. Not right at all. lol
twicky_kid
The Dervish explains the absorption nerf. He is designed to be a front line character but with a war's absorption it would have been an obvious choice over the dervish.
The Dervish using aoe attacks will fit right in with smiting more so than a war would. This class could break Ward camping all together if there is a skill that cannot be blocked or evaded.
Pargon I'm not not so sure about. Defensive shouts and throwing spears. Also the change to shout skill's range just makes them confusing (earshot range, wtf). I was just fine with nearby. I could judge nearby how the hell do I know how far earshot range is?
Can't wait to see the skills.
The Dervish using aoe attacks will fit right in with smiting more so than a war would. This class could break Ward camping all together if there is a skill that cannot be blocked or evaded.
Pargon I'm not not so sure about. Defensive shouts and throwing spears. Also the change to shout skill's range just makes them confusing (earshot range, wtf). I was just fine with nearby. I could judge nearby how the hell do I know how far earshot range is?
Can't wait to see the skills.
Lady Lozza
Love the idea behind both classes.
Worried: Dervish will be new wammo or assassin - way too many bad players. Paragon will attract the egotistical = "I'm the Paragon, I lead the party" type.
I'm going to try both during the pvp, can't wait
Worried: Dervish will be new wammo or assassin - way too many bad players. Paragon will attract the egotistical = "I'm the Paragon, I lead the party" type.
I'm going to try both during the pvp, can't wait
Minus Sign
Quote:
Originally Posted by twicky_kid
I was just fine with nearby. I could judge nearby how they hell do I know how far earshot range is?
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We'll know soon enough
/sigh...there goes me PvE mesmer...again. Back to the ole PvP slot.
EDIT: Dervish's description makes it sound like an intended front line fighter, and stationary on that front line instead of the get in get out Sin. I expect it to be built to take a pounding as well as a Warrior, just deflecting the damage in a different way. I also expect to see a lot of Wa/De's in the future if this is true.
Just please o please Anet, GIVE MY MONK SOME GOOD GROUP HEALING E-MANAGERS IN DIVINE FAVOR!
Saix The Spartan
Here's what i'm hoping for the new camp, WE have to do all the Missions and primary quest (Like Factions), but only the first time!! So once you do it once, you can get all the runs you want. This wouldn't be TOO hard to do.
Also, for some reason i'm worried bout bringing Old chars to NightFall, i don't know why, i just have a feeling Anet will do something stupid...
Also, for some reason i'm worried bout bringing Old chars to NightFall, i don't know why, i just have a feeling Anet will do something stupid...
Gaile Gray
Hi there,
Glad you're all as excited as we are about the news of Nightfall!
A few comments or answers to questions from this thread:
The models for the Paragon and Dervish are quite different than the other professions. I've seen the character creation screen and the face options are distinctive and new, and of course you can tell the armours are quite exceptional, too.
As to how they play, well, you can see next week. Very interesting, and quite unusual. I can't even begin to guess the most popular combinations that will come from the addition of these two new professions.
There are no plans to lift the level cap. 20 it is; 20 it shall be.
Not sure about the day/night thing, but it's a possibility.
I will definitely ask about the slots for the PvP Event, and how you'll be able to make the new characters. For PvP play, don't most people have a PvP slot? Anyway, I will ask about whether temporary slots will be offered.
As to how the game will roll out -- that is, whether it will have additional character slots if linked -- I will also inquire. (I don't see it lowering the desire for the extra slots; I think players will still want to have that option.
Oh, and it's ok to "doubt the devs' almighty wisdom," but very gracious to take back all that doubting stuff.
[[[A bit of history, since someone asked: Assassins originated in the Middle East around the time of the Crusades. They were a secret order of fanatics who used drugs (hashish) to get into a frenzy before going out and slaying people. The name is a derivative of hashish, I think.]]]
Glad you're all as excited as we are about the news of Nightfall!
A few comments or answers to questions from this thread:
The models for the Paragon and Dervish are quite different than the other professions. I've seen the character creation screen and the face options are distinctive and new, and of course you can tell the armours are quite exceptional, too.
As to how they play, well, you can see next week. Very interesting, and quite unusual. I can't even begin to guess the most popular combinations that will come from the addition of these two new professions.
There are no plans to lift the level cap. 20 it is; 20 it shall be.
Not sure about the day/night thing, but it's a possibility.
I will definitely ask about the slots for the PvP Event, and how you'll be able to make the new characters. For PvP play, don't most people have a PvP slot? Anyway, I will ask about whether temporary slots will be offered.
As to how the game will roll out -- that is, whether it will have additional character slots if linked -- I will also inquire. (I don't see it lowering the desire for the extra slots; I think players will still want to have that option.
Oh, and it's ok to "doubt the devs' almighty wisdom," but very gracious to take back all that doubting stuff.
[[[A bit of history, since someone asked: Assassins originated in the Middle East around the time of the Crusades. They were a secret order of fanatics who used drugs (hashish) to get into a frenzy before going out and slaying people. The name is a derivative of hashish, I think.]]]
Saix The Spartan
Quote:
Originally Posted by Rent
At least they're not going to bother trying to continually support every new class.
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Lady Lozza
Actually Gaile, I think a lot of us were wondering whether or not we would have access to a "guest" account, like we did for the Factions PvP weekend.
Normally I do have a pvp slot, but I sacrificed that to make another (yes I now have 2) monk, and I just don't think that I can bring myself to delete her.
Normally I do have a pvp slot, but I sacrificed that to make another (yes I now have 2) monk, and I just don't think that I can bring myself to delete her.
erock
Quote:
Originally Posted by Zephyr Jackson
Dervish = Paladin in one profession :|
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Y.T.
Quote:
Originally Posted by Lyphen
Another Elementalist model user? *sigh*
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just add more new content than factions,new armors, new pets, new skills for existing classes, new arenas - it'll be better than that....
markus_thom
The skins exluding armour look like re used monk skins and elem skins.
People are right about that.
I hope they go into better detail when it comes to customisation or we are going to have alot of clones walking about, maybe some more interesting hair styles hmmmmm.
2 new classes is a good thing, lets hope they work well as secondaries and mix well as secondaries.
People are right about that.
I hope they go into better detail when it comes to customisation or we are going to have alot of clones walking about, maybe some more interesting hair styles hmmmmm.
2 new classes is a good thing, lets hope they work well as secondaries and mix well as secondaries.
Captain Arne Is PRO
Quote:
Originally Posted by Zephyr Jackson
Dervish = Paladin in one profession :|
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My thoughts EXACTLY.
Thallandor
i just hope that the PvE wont be as dissappointing as factions and the new game system will be fun and interesting this time round.
sassoonssamson
Wow the 2 professions looks cool
I except the following from Chapter 3 and nothing else
1) Stronger PVE content and storyline than Factions
2) Level Cap raised atleast to 25 ( Skills and Caps are okay but the Cap level has to go up)
If the character has conquered 2 continents how can his freaking cap be at 20 when all monsters are at 24 and above
3) When I buy a chapter and buy a key it does not change the limit for changing servers from america to europe and vice versa ,before i bought factions i had only 1 left after faction its still the same
I except the following from Chapter 3 and nothing else
1) Stronger PVE content and storyline than Factions
2) Level Cap raised atleast to 25 ( Skills and Caps are okay but the Cap level has to go up)
If the character has conquered 2 continents how can his freaking cap be at 20 when all monsters are at 24 and above
3) When I buy a chapter and buy a key it does not change the limit for changing servers from america to europe and vice versa ,before i bought factions i had only 1 left after faction its still the same
Infinity^
ANet keep saying the level cap will NOT be raised, so please give it a rest.
levac
Quote:
Originally Posted by sassoonssamson
2) Level Cap raised atleast to 25 ( Skills and Caps are okay but the Cap level has to go up)
If the character has conquered 2 continents how can his freaking cap be at 20 when all monsters are at 24 and above |
Also what would you get from it? Everyone would get to lvl 25 very quickly and it would then be absolutely no different. PVE wise would just mean instead of lvl 30 bosses, lvl 35... It just makes no sense. Although I'd like some higher level bosses.
levac
I'm most intrigued by the palagon myself for the aoe shouts. Could work brilliantly with warder for defending an area.
Martian
Quote:
Originally Posted by TheMosesPHD
From the armors they've posted so far, it looks like I'll be able to make both of my new characters male In the past I had to base my gender decision on my tolerance of ugly in the armors.
Now my only question is...what will the special event headpiece look like for the 24hour early access of Nightfall. [hopes]Will we get headpieces similar to the Egyptian god heads like Ra or whatever that god is with the slim dog head? (I think it's the god of death or something) O.o [/hopes] |
I absolutely cant wait for the new chapter and i cant believe its coming so fast! It's important to remember that factions actually took twice as long as all the other expansions will, because the two dev-team system is only being put into effect now, so we can expect all the chapters to be this close together in the future!
Duly Thankful
Quote:
by Gaile Gray For PvP play, don't most people have a PvP slot? |
Hopefully that will be the case, and you will see lots of new people dipping a toe in the murky waters of PvP! Personally, I think that the Paragon sounds perfect for my Leroy tendencies.
When in doubt, charge! If it doesnt work - charge faster!
No doubt I will get flamed by the dedicated, but I think that PvP should be fun...
jesh
Quote:
Originally Posted by Domino
Enchantments won't you you any good when mobs spam enchant removal like nobody's business.
Warriors are the only tanks, bottom line. I think Dervishes will suffer the same hate as Assassins do. Hopefully some of these tanking assassins will delete their characters, and make Dervishes... so the decent assassins can start the slow process of rebuilding our reputation. |
I would laugh if the new chapter banned all chinese IPs and had no mesmers in the mobs. That would sure appeal to the masses, wouldn't it? Of course when everyone had their fill of 20/20 sundering mods and +30hp upgrades, they'd leave. lol
Quote:
Originally Posted by Former Ruling
Armor of Earth is a far cry form what they could do here...Remember you DONT KNOW THE CLASSES SKILLS.
Read my above post also. |
How does it matter what kind of enchant it is? It will still get stripped.
Quote:
Originally Posted by Lt.Crumpet
ok this is great. just plain great. finnally i get a class that yells at my teammates with SKILLS, not just my voice on TS!! takes half the burden off me already.
oh ya, and im thinkin dervish/assassin.....tele in, turn into a god, kill stuff, nuf said. |
Quote:
Originally Posted by Cresint
I'm almost tempted to say that the males look better than the females. Never thought that would happen
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Quote:
Originally Posted by actionjack
I like their look... but the description sound very boring.. feel like just another clone of exisiting class combo (Paragon a shouting Monk with range weapon and Dervish a Elm/War with lots AoE). A.net could really do better.
Well.. of couse all have to wait for the test play to tell... but maybe I will save yet another $50 bucks. |
Quote:
Originally Posted by lyra_song
This is because people are not playing the class as its supposed to be played. They are getting killed and giving assassins a bad name. Its not the class' fault that a good lot of players are playing like fools -.o
If the Dervish and the Paragon become hated classes, it will most likely be for the same reason. Players who cant play. |
I thought it was because the class is GIMPED in PvE to begin with. The very nature of relying on critical hits for energy and damage against high level mobs is a bit absurd. Critical hits need to be changed, (at least for assassins), before I'd consider making one for a PvE character.
Quote:
Originally Posted by The Shadow
As an older player, I'm concerned...
I've been playing Propheicies campaign since mid-December. I bought factions about a month after it was released. I don't get all that much time to play (about 10 hours a week) due to my other responsibilities (job/wife/kids/etc.) I have so many more fond memories of Prophecies than I ever will have of Factions. Factions seems to have been rushed, the character classes of Rit and 'Sin not truly fully developed (can you say no hand-to-hand combat with the 'Sin?). No replayable high-end farming areas such as ToPK or SF. I don't accept elite missions as those; they take quite a while to do successfully and require a ferry to get to. Also, when Factions came out, it was extremely buggy... |
Quote:
Originally Posted by TheMosesPHD
Pictured above: A sweatshop full of Turkish Whirling Dervishes warm up their spins before they head out to farm Trolls for ebay gold.
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Quote:
Originally Posted by Retribution X
I think that the new class, the "Paragon" is gonna be an awsome play.
I mean, Another way to play my favorite class! the monk! |
Quote:
Originally Posted by TheMosesPHD
I figure by Chapter 4 we'll all just be Super Saiyajins. Once you ascend 4 times you get the ability to go into beserk mode where you crush your foe with a flurry of long, drawn out super dialogue.
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And please don't tell me I have to do the cu...er... ear ring swapping thing to bond with some perv.
Quote:
Originally Posted by victo bei
.now warriors just got a lot SUCKER,
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Quote:
Originally Posted by DFrost
I hope ANet doesn't continue putting locked gates in the next chapter, the african theme provides many nice possibilities for wide, open PvE landscapes that are worthy of exploring. The classes also seem interesting (IMO better than Factions chars when the info was released), so I think the PvE portion has lots of potential, let's just hope it manifests itself.
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YESSS. I'm glad someone else wrote this, let's hope Anet reads it. Now that would make me cu.... er.. wet myself.
Quote:
Originally Posted by twicky_kid
That's ok slots will be available before Nightfalls comes out.
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Because you say so?
Quote:
Originally Posted by twicky_kid
If they are anything like Sin/Rits I'm going to be disappointed.
Sin/Rits have 1 bar that you can play in PvP and really no other choices. These classes seem more diverse than Sin/Rits so we'll see. |
That's the REASON they're putting more classes into the game, so there aren't so many of these retarded vanilla builds.
Quote:
Originally Posted by Rikimaru
Yeah, sadly, I might be bailing out on this game when NWN2 comes out. Making your own weapon and character models FTW!
So I wouldn't be at all suprised to find out that people really are leaving. |
GW would have an infinite player base if people could make their own items and armor like that. And if there was some way you could get Inuyasha naked in there, there'd be twice as many girls playing as guys.
Quote:
Originally Posted by Paperfly
Initial thoughts on balance: Dervishae for PVE, Paragons for PVP. Ideally, each class will have one of their skill trees be more useful in the other area (the Water Magic of Dervish-land, say).
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Quote:
Originally Posted by Gaile Gray
[[[A bit of history, since someone asked: Assassins originated in the Middle East around the time of the Crusades. They were a secret order of fanatics who used drugs (hashish) to get into a frenzy before going out and slaying people. The name is a derivative of hashish, I think.]]]
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Quote:
Originally Posted by Duly Thankful
I am sure that they do if they are regular PvP'ers Gaile, but I would think that one of the concepts behind a PvP event is to lure more people from PvE into PvP. As a PvE player, I know that I don't have a PvP slot available and I will not be deleting one of my lvl 20 characters just to play a PvP event. Too much hard work gone into them! A temporary slot just for the event would be ideal, then people could try one of the new professions, play it to get an idea of how it works then delete it, and try the other one.
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markus_thom
Quote:
Originally Posted by erock
i dunno...it doesn't seem that way to me. the Dervish is likely geared to being best suited to tanking large mobs...hence all the emphasis on spinning attacks. I doubt in one-on-one they'd fare the same as a regular old wammo. Still wanna try one though. and the paragon...feels like a hybrid of warrior ranger and monk...very interesting. i'd like to try a D/A and a P/Rt...
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Traveller
Quote:
Originally Posted by Gaile Gray
I will definitely ask about the slots for the PvP Event, and how you'll be able to make the new characters. For PvP play, don't most people have a PvP slot? Anyway, I will ask about whether temporary slots will be offered.
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many of us who don't regularly do PvP have all our slots filled out, but would nonetheless like to try out the new professions as well, so one extra slot during the preview would be a nice addition.
King Kong
Quote:
Originally Posted by Gaile Gray
For PvP play, don't most people have a PvP slot?
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Egon
D'oh, 28th of July? I'm in France that week. O well, hopefully we'll get a PvE-weekend as well.
led-zep
Quote:
Originally Posted by shadowfell
Actually, yah... a lot of people have left, a lot of my friends are leaving. Not a "thats it, im quitting gw" and they're back in two weeks, really really left.
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the novelty of gw wears thinner with every nerf.
gw = fanciest chatroom on the internet
antoninus
both professions look and sound great =D i wonder when theyll make a prof that can turn to animals.. Druid lol i wana turn into a hydra ><
Neriandal Freit
Quote:
Originally Posted by led-zep
i know 4 people who have left gw for good too, even uninstalled from their pc's.
the novelty of gw wears thinner with every nerf. gw = fanciest chatroom on the internet |
makosi
:S
Am I the only one that thinks GW is becoming saturated with professions now? I'm gonna miss the 6 Prophecies Professions. I still can't get used to assassins and ritualists and now NCSoft are developing more weird classes that there really isn't any need for. After all, the Dervish is a wammo which there are way too many of now. Sorry to bring down the tone but I don't want any more classes >_<
I understand that Guild Wars is a product of a business and there's money to be made though.
Anyway I think my time to end my Guild Wars life is nearing - not in a 'zomg i'm gonna rage-quit way'. Its just that quantity is beginning to exceed quality.
Am I the only one that thinks GW is becoming saturated with professions now? I'm gonna miss the 6 Prophecies Professions. I still can't get used to assassins and ritualists and now NCSoft are developing more weird classes that there really isn't any need for. After all, the Dervish is a wammo which there are way too many of now. Sorry to bring down the tone but I don't want any more classes >_<
I understand that Guild Wars is a product of a business and there's money to be made though.
Anyway I think my time to end my Guild Wars life is nearing - not in a 'zomg i'm gonna rage-quit way'. Its just that quantity is beginning to exceed quality.