Quote:
Originally Posted by Trylo
@Cynn
im confused at what you mean by the effectiveness of the attunements, even though i thought i understood what you meant... 
My Take on what you meant...:
Move ALL attunements to energy storage thus making it a benefit for eles and only eles, killin the FC mesmer along the way?
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Well, dear Trylo, ANET has already hit hard FC eles making the lasting time of the elite Elemental attunement depend on your ranks on Energy Storage: 30 secs with zero, 52 secs with 13, and with a recharge of 45 secs.
Personally if a necessary buff on eles will kill a non primary ele like the FC ele (which by the way before the change on Ele attunement was better than a primary ele) i wont complain at all, even if i hae a mesmer and she is a FC air spiker, in the same way that should Contemplation of Purity read "50% failure if Divine favor is 4 or less" in order to prevent Dervishes from using it my monk would not care.
Unfortunately i doubt that we will be heard by ANET so all discussion risks to be futile. Nevertheless as a mental exercise i will post my Attunements idea:
Air/Fire/Earth/Water Attunements now depend on the element exclusively, give 30% of energy cost back without taking into account glyphs. Their recharge time is 45 secs and with 6 attributes on the element they last 45 secs.
The elite Elemental attunement gives 50% of energy cost back without taking into account glyphs. I repeat its duration depents on Energy storage: lasts 30 secs with zero atts, 45 secs with 9 atts, and has a recharge of 45 secs.
Using twin or dual attunements on we can cast continuously due to the 83% back + 4 pips of energy. But those attunements are very fragile: first, their recharge times make it really painful for an elementalist if they are removed; second, we have no skill that prevents you from being stripped (some of us have asked to have a "lock" for our enchantments).
I propose to make this modifications:
Reduce the casting times of all attunements to 15 secs. In that way we can recast them when they got stripped/ removed/ drained/ rended/ shattered/ expunged.
Make all percentages depend on Energy storage attributes, starting from 33% and up to 90% and attunements non-stackable. This would make us have the twin attunements rebate without the use of a elite. I am aware that this would kill a FC ele but
if a primary elementalist is weaker than a FC elementalist using Air/Earth/Fire/Water magic then the elementalist profession is rubbish. ANET knew it and thats why they made the last mod on Ele attunement.
This is my proposal:
X ATTUNEMENT:
Energy Cost: 10
Casting Time: 2.00
Recharge Time: 15.00
Description: For 30..45..60 seconds, you are attuned to X. You gain 30...75...90% of the Energy cost of the skill whenever you use X Magic.
ELEMENTAL ATTUNEMENT:
Energy Cost: 10
Casting Time: 2.00
Recharge Time: 15.00
Description: For 30..45..60 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 30...75...90% of the Energy cost of the skill each time you use magic associated with any of these elements.
Make a skill to avoid enchant removal on eles. I have already proposed to modify the current uninteresting Mirror of ice in order to make it prevent a skill to be used on you, but maybe a non elite stance of the kind of Hex breaker would be better:
AURA OF THE ENCHANTER (stance)
Energy Cost: 5
Casting Time: 0.00
Recharge Time: 15.00
Description: For 15..63..79 seconds the next time you are the target of a skill that removes an enchantment, that skills fails and Aura of the Enchanter ends.