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Originally Posted by Ira Blinks
ugh so? does the metagame says an ele should always lose to a ranger? Defensive skills should be... umm.. defensive, and not another way for enemy to deal more damage to you.
On a side note Armor of Earth is pretty bad example as it is actually pretty good skill due to it having duration twice as long as it's recharge time.
err... did i miss something in your post?
again, you not saying that...
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Eh? What post were you reading? It doesn't sound like you read mine. I usually wouldn't bother but let's 'fix' some of those misconceptions...
Firstly, the ranger thing; A Ranger spec'ed out to interrupt and daze will 'own' a caster 70-80% of the time, 1 on 1. That's just the way it is (at least in my experience). Whether or not that should be the case is something I am neither concerned about, or even mentioning anywhere in any of my posts. It's just the 'way it is'. That's what I meant by 'meta-game'. It even makes a little sense if you look at it from a scissors-paper-stone viewpoint.
Oh and on a side note, concerning my Armour Of Earth comments, you need to go back read the post again. Carefully this time. You voiced your concern about the cast time of these enchantments. I proposed shorter casts. I brought up Armour of Earth as..
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... a good example. A defence enchantment that works quite well with this sort of cast time...
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The same for Magnetic Aura in terms of cast time. Any of this sinking in? 1/4 and 3/4 second casts are not the easiest things to interrupt. In fact the former can quite comfortably be done while standing in Maelstrom (Vengeful Weapon).
Obsidian Flesh and Sliver Armour (with my changes):
You most certainly did miss something. You claimed that...
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Originally Posted by Ira Blinks
Also recasting protective enchantments when being attacked means you can be easily interrupted.
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With the need to re-cast more frequently, interruption is a distinct possibility. Especially with a 1 second cast time. However, with my change to Sliver Armour (armour ignoring damage) it would be far too powerful (in the current game) for it to not be. 37 damage mounts up really really quickly, especially when multiple being targeted by multiple attacks. If you know anything about Vengeful farming, you'll know what I mean.
Obsidian Flesh: Without the speed de-buff, and an extra 20 armour (and admittedly a longer recharge) a 1/4 or 3/4 second cast is unthinkable. Even a 1 second cast is debateable. To be free from offensive spells and have +40 armour is a dream. Let me put that into perspective.
40 armour is the difference between getting hit for around 300 damage or 100 damage from a level 29 Bladed Aatxe. The damage is still ridiculous but a huge reduction. Try it yourself. It's amazing to see.
Basically, with this change the Flesh provides the most complete defence (barring removal) an elementalist could have while it's up. It's probably over-powered, but I made that assertion already...
About the insta-cast thing. I clearly stated Armour of Frost would become a 'skill'. Nearly all skills have zero cast-time. The Exceptions would be stuff like Flourish(why?), Shove, Palm Strike, touch skills in general, interrupts etc. Admittedly I didn't spell it out and I take full responsibility for the lack of hand-feeding.
Basically my ideas about the defence skills, are fundamentally a way to get more use out of them. Most 'engagements' (not fights, the initial clash/re-clash) don't last very long. In both PvE and PvP. This is especially true for the elementalist. You'll probably have spent a huge chunk of your energy and need to recharge that as well as your skills for a short period.
With shorter durations and shorter recharges, while you put your spells down, you could allow yourself to be protected more frequently in some way, at the (expensive) cost of energy. Shattering also becomes less detrimental to you.
On A side note: Forget the dervish. The necro has had an enchantment designed to end/be removed since the beginning (Blood Renewal).
Anyways, I know this is not the biggest issue with elementalists, and a lot of people prefer to talk about the damage/e-management, but defence is a big deal for me. I for one wouldn't mind some more durable options.