Why does everyone hate mending?

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

Quote:
Originally Posted by Algeron Zolo
What does a Wammo use energy for anyway? (I know, some war skills use energy, but those can be easily avoided.) What does a warrior do? Damage. What does energy allow? Attack speed increase. What does increased attack speed mean? More damage per second.

Therefore, no energy = poor damage = whammo is useless

Lynxius

Lynxius

Krytan Explorer

Join Date: Apr 2006

Replying to the Title of the thread with out seeing what others typed.

I dont think everyone hates mending.
In fact, i think every 55hp monk loves mending.

I wont explain why offcourse, but to hardcore farmers its obvious.

The Reverend

The Reverend

Pre-Searing Cadet

Join Date: Aug 2006

Raleigh, North Carolina

Leigon of Distruction and Chaos

Perhaps I am off base here, but before I answer, I guess that I need to have something cleared up.
Are we talking as solo run or in a group?
Position of a tank in a group is not to heal or to kill so much as keep the things occupied so that the nuker can toast it....
Believe me, when someone asks for a tank, they are not looking for that uber axe warrior that can kill with one hit.. they want someone with stances and an armor rating that can take the attacks so that the nukers and monks are able to do what their job is. heal and "bomb"

As far as solo.. mending is great for a wammo first few missions, but after that, there are much better options to use instead of mending....

Just My one and a half cents here.

Thanks!

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by The Reverend
Position of a tank in a group is not to heal or to kill, [but to] keep the things occupied so that the nuker can toast it....
Believe me, when someone asks for a tank, they are not looking for that uber axe warrior that can kill with one hit.. they want someone with stances and an armor rating that can take the attacks Someone with stances and a high armour rating, yes. Mending? No.
You can bring skills to negate damage as well as damage attacks. Yes, Frenzy may not be a wise choice, but there's better skills to take than mending.
The arguement is not that tanks are there just for damage, but that mending is a poor heal and a waste of energy for a warrior.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

I guess Wammos who use it think they are invincible, and they often rush in a huge mob and over stress the monk and the wammo often gets killed and it ends up in a REZ REZ REZ. I guess that's why people hate mending.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

I don't hate mending, I hate idiots who use it and think its better than the alternatives. Its only good use is a passive form of healing where you don't have to look at your health as often, the uses for a passive form of healing are: running, kiting + fighting, and farming. 90% of the people who use it outside of running and farming can't kite and fight at the same time because they are a warrior. Spell casters can kite and fight at the same time because they can throw spells at you from a distance, run, throw another spell, run, etc. And the warrior alternative to a level 8 mending is a level 9 healing signet which heals for a lot more a lot faster than mending ever can.

With a level 8 mending you're getting 36 health in the time it takes for a level 9 107 health healing signet to be used and recharge. Any idiot with half a brain can see whats more effective here.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Why not cap Healing Hands and use that instead of Mending?

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by cataphract
Why not cap Healing Hands and use that instead of Mending? Reasons for mending over Healing Hands:

Not an elite
Cast and forget spell
Helps counter health degen
No need to recast (unless it is removed)
It's received early in the game

guildwarsnerd

guildwarsnerd

Academy Page

Join Date: Jan 2006

FoW Beach

W/A

Mending for Wammos=good for farming, running, and low-level missions. Use it in high-end missions such as Hell's Precipice and you'll get crushed like an ant.

Don't ever use Mending in PvP... oh wait, don't even use Wammos in PvP unless you are using Smite skills to boost your DPS.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Pwnage Elite
Okay, this will be my final post ever on any thread about mending anytime.
*Throws down gauntlet*

I LIKE IT.

I DON'T CARE ABOUT MY LOST REGEN

I DONT CARE THAT IT GIVES 6 PER SECOND

I DON'T CARE THAT IM WEAK TO A MESMER

IT WORKS FOR MY BUILD, SO I WILL USE IT.

Don't flame me cus it works for me. I use it to stop minor degen, not heal. It's good enough for me, and im sick and tired of getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGIE GO'ed for using it in PvP OR late PvE when I see fit.

So you think it's a noob-ish thing to do? Good for you, I'm a noob then I guess. I figure I'll just have to live with the fact that I'm a noob for the rest of my life. Oh well...

I've been told that my running mending is not the skill, but my state of mind. They say that I'm not experienced enough to know not to use it. Damn... that 2mill experience was certainly wasted on me huh? It's just like the mentality that ALL jerks on GW are little kids. It's NOT TRUE. Mending works for me, it might not work for you. You *know* that there are better ways to play. I KNOW that there are better ways to play depending on the situation. Just because I use mending I'm not stupid, not immature, and im definitely not going to stop if you tell me to.

I guess that came out as more of a rant than I intended it to be, but this just really steams me up. Just think of any generalization from real life, is it always true? No, its a generalization. My build called for minimal degen negation and some extra healing, mending fit the bill. I always run 8 absorbtion and that extra 3-7 damage that mending negates 1. makes my absorbtion seem to go up and 2. Makes my HH work better. (Yes, I do run HH sometimes too)

For those of you wondering what my build is, its actually just a spawn off of the paladin build which actually I have found to be VERY affective against all PvE except heavily mesmer oriented groups and most AB/FF situations. PvP situations just depend on your team and the opposing one.

Sever Artery
Gash
Galrath Slash
Silverwing Slash
Final Thrust
HH/Breeze/Any other healing I want to use at the time.
!!Mending!!
Purge conditions (PvP only)/Any kind of res (PvE only)

Now before you go flaming my build too, just use it once. It takes a little more thought than you would first realize. I use the 5 adrenal skills to "spike" an enemy and deal a massive amount of damage in a short amount of time. My max physical defense and absorbtion makes it quite fun to solo Kurzick tanks and assassins. =) The spike also works rather well on unsuspecting casters. If you really think about it, you can see how important mending is in my build. If you can't, well... then you can't. lol.

On a final note, I understand and accept all the arguments favoring the negative opinion of mending and I respect that. It's just that constant generalization and flaming that I can't handle. There are good aspects of it, you cannot deny that, and it works well for me, so I will use it. There really isn't much more I can say.
/ragequit Yes, I guess you will be a noob to the end of your days

One of the things I see as a reason for calling people noobs is lack of understanding efficiency (i.e. there are better options than mending but they won't see it). Another one is refusing to listen to what other people have to say. There are a couple of more reasons but those aren't in place here at the moment. Therefore: you, sir, are a noob.

You say it works, and I'm assuming you mean PvE here, because in PvE a W/E meteor shower will work. In PvP it might seem to work for you, but that's because you've never got in touch with the better options.

Your 2 mil XP? Yes, I guess it was wasted on you.

Saying that you won't stop if we tell you just makes my argument for calling you a noob stronger.

And I AM gonna flame your build. Especially the PvP variant. First, you use purge conditions. PC has a 20sec recharge. You'd be better off with some team coordination and a team member with draw conditions. Too bad team coordination is beyond most wammos. That's why they always mess about in RA thinking they're invincible.

Also, you use healing hands and I have 2 points why you shouldn't.
First, warriors, EVEN wammos, are low priority targets. You don't need a defensive elite. You need an offensie elite so your team will do some dmg. Oh wait, I forgot: wammos have no team. They just have a group of people that were randomly appointed to them by the mistery called RA. [sarcasm] Then I guess my 2nd point is no good as well. Please don't have your monk bring healing seed,[/sarcasm] which completely pwns Healing Hands in any aspect.

Finally, you use mending. nuff said.
You, sir, are a noob

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

I might be reposting but, because it sucks?

Elbereth_Tiniquetil

Elbereth_Tiniquetil

Academy Page

Join Date: Oct 2005

Adelaide, Australia

Holy Champions of Justice

N/Mo

Wow glad I found this topic.

Last week I was playing in the faction’s world on my new war the lady she ra that was going for the survivor title. We had just started the last Island mission that has the miasma areas, so I cast my mending on my lv17 war /mo regen +3

The monk’s first words to the group as soon as they see me cast mending were “mending….”

So we start the mission I try to tank, I am very new to the war so was probably not holding aggro very well as the enemies kept running past me to the casters.
We did ok as a rit in the group was able to clean up the ones that ran past me.

Each time we got to a miasma area I cast healing breeze on myself that was for +6 heal combined with my mending gave me 9 regen pips. My health never got below 80% with no healing from the monk.

We cleared 4 or more miasma areas when the monk said to me

“Lady, not to be rude but mending sux”
“Please remove it now”
My reply was
“?” sorry but I am going for survivor and mending helps me so that you can more easily heal others. It does not hurt you so I think I will keep it thanks.

The monk said

“Sorry but mending has no noticeable effect”

“We will see how you go with no healing from me…”
“If you keep using mending no player will play with you”

What the!
In pvp I can understand the +3 regen being no good but pve when you get conditions of -5 regen it can make a huge dif

With no healing from the monk and me being unwilling to drop my mending if I get in trouble I will lose my title so I had to leave the group. (Jerk on my part and I am sorry to the players who I left)

If I use mending on my war it will not hurt even if the gain is very minimal so why do players give us grief it we choose to use a skill that may help in a given situation?

Sim Hae

Sim Hae

Ascalonian Squire

Join Date: Oct 2006

I Chosen I

Mo/

Difrent oponents require difrent build of skills. I dont mind Mending or people that use it, as long as they know WHEN to use it. But when it comes to striping enchantments, as a monk i pissof
And then people go like "why did you let me die? NOOB!!" FFS Some people never learn what it meens to play in a team..Im gonna spam echo mending in case i get striped lol

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

What a completely useless discussion! Well, at least it is evolved in one now. People are reiterating the same arguments over and over again. Now I understand why guru is always slow/down: because useless posts are eating bandwith

On topic: the guy is not going to let mending go. Well, so be it. Efficiency wise it may be not the best choice, but hey who cares? Get over it.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Mending sucks and so does healing breeze. End of discussion. If you already think mending is godly, dont make a thread asking opinions.

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

Bringing Mending is no different then bringing a Healing Signet. Both have their ups and downs. I don't mind if a W/Mo brings a level 8 mending for +3 regen. I am also well aware of the disadvantages of this skill, and that no one should bring it in even a remotely high ranked Guild battle. My problem comes is when W/Mo level up Tactics AND healing for more healing. Leveling up 2 attributes JUST for 2 or 3 healing skills. SELF heals no less, is what ticks me off. A warrior's main damage in is their adranaline anyways. They can still easily get their master up to level 14 or 15.

However, I think Mending would be still fair, if at level 10 they raised it to 4 regen and maybe at level 14 healing prayers, 5 regen.

Hoptoad

Pre-Searing Cadet

Join Date: Jun 2006

Well, as a monk I don't mind it that much if a wammo brings mending. It will just make dwayna's kiss more powerfull. And if it's true that all mending warriors are noob, than all monks are arrogant which in concider untrue.

Grimarren

Grimarren

Ascalonian Squire

Join Date: Jun 2006

In front of my monitor.

Knights of the Pearl [KotP]

I've never felt obliged to insult anyone for their choice in skill set, even if they are using Mending religiously. They are playing to have fun, so let them.

I will state that I tried W/Mo as my first Warrior and didn't like it. The healing skill line doesn't offer potent enough self-heals for a front line Warrior. Yes... I'm sure I'll get a list of this and that skill, but the most effective I've found is the Necromancer's Soul Feast skill. My W/N base build (without runes) is 11 Swordsmanship, 10 Strength, and 10 Death Magic, with my 1 spare point in Tactics even though I don't use any Tactics skills.

This gives me the wonderfully convienent Plague Touch to pawn conditions off on my foes, as well as a Soul Feast which heals for 202. I'll admit Soul Feast is a bit Energy demanding, but most good non-elite skills are.

Keep in mind that I only play PvE. I choose not to play PvP because that's not what I purchased the game for. PvP has never interested me in an RPG form. Now an FPS...

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Yeah I agree with you Soul Feast and Plague touch owns all

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Grimarren well said! I too dont usually criticize people about their skill bars because its just a game. However, if they are asked to be a bonder for instance and bring a bunch of smiting spells ill be the first one to tell them their bar is all wrong. Then if they proceed to call me a noob.. well i decide to spend my time else where ALL in all mending doesnt bother me that much, i dont personally use the skill but im sure its useful in its own way.

presario7000

Ascalonian Squire

Join Date: Sep 2006

Mystic Empires

Mo/W

i think mending is ok i love tank that use it becuse ina ab i usa a mes and i use the skill Shatter Enchantment and that is like 90-100 dmg and if the tank is a noob they put it right back on and u just use Shatter Enchantment agen and they have no clue what they r doing and they start to get mad a u

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

lol mesmers is love

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Flopjack
Bringing Mending is no different then bringing a Healing Signet. Both have their ups and downs. I don't mind if a W/Mo brings a level 8 mending for +3 regen. I am also well aware of the disadvantages of this skill, and that no one should bring it in even a remotely high ranked Guild battle. My problem comes is when W/Mo level up Tactics AND healing for more healing. Leveling up 2 attributes JUST for 2 or 3 healing skills. SELF heals no less, is what ticks me off. A warrior's main damage in is their adranaline anyways. They can still easily get their master up to level 14 or 15.

However, I think Mending would be still fair, if at level 10 they raised it to 4 regen and maybe at level 14 healing prayers, 5 regen. except at level 8 of both skills, healing signet = 50 hp per second and mending = 6 hp per second and tactics can be raised easily over that with a rune, and you don't have to use /mo secondary, plus you can link healing signet to actual attributes of skills that are useful as a warrior in tactics tree

no difference at all

its just effeciency really, .5 energy regen points is more valuable then 6 hp per second, if you seriously wanna use an enchantment and 1 pip of energy up on healing, try live vicariously, you will go further with same amount of healing prayers

Ma Sanbao

Pre-Searing Cadet

Join Date: May 2006

美国

The Softer Side of Pirates [argh]

A/

It's a game. People should be feel free to use what they want to have fun with. If they want to use a skill that's fallen from favor with most people, so be it. I prefer to use skills that aren't on most skill bars or, even better, use a random assortment of skills just to spice things up in low level areas. Nothing says "FUN" like a red UI message telling me to equip a melee weapon.

Bottom line: Have fun with the game.

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

Quote:
Originally Posted by Xaero Gouki Kriegor
except at level 8 of both skills, healing signet = 50 hp per second and mending = 6 hp per second and tactics can be raised easily over that with a rune, and you don't have to use /mo secondary, plus you can link healing signet to actual attributes of skills that are useful as a warrior in tactics tree

no difference at all

its just effeciency really, .5 energy regen points is more valuable then 6 hp per second, if you seriously wanna use an enchantment and 1 pip of energy up on healing, try live vicariously, you will go further with same amount of healing prayers I understand where you're coming from. However, a bonus to Mending is that it is always (provided it is up) healing. Healing Signet has a cast time and Live Vicariously requires you to actually HIT them. Mending is Healing on the fly no matter what is happening.

Also, perhaps a Warrior is using an all adranaline build, then that .5 energy can go towards another mending on another warrior. Then that one W/Mo can give +12 health a second to the party. Or perhaps they mend another caster. I mean, who is going to argue with +3 health regen? I wouldn't. If a Warrior brings Battle Rage and can dish out lots of damage and hold up Mending on a few people, more power to em.

Personally, I think W/Mos got a bad reputation simply bcause SO MANY people play them, both good and bad. All it takes is a few rounds of a rookie playing with them and people start saying they suck. Maybe some of them do, but there are still viable builds with em.

just rude

Frost Gate Guardian

Join Date: Apr 2006

Mending is a great skill for pve when there are no necros, mesmers, or dark apostophy sins around. In any PvP, not including RA it is junk, area it gets stripped immediately. Perhaps in the even you were ganking 1v1 it would be good but....

Thats not the whole thing, you are pingeon holeing yourself to an attribute line, ie, monk. Which has no other use, except for maybe an empathetic removal on a gank team.

*****IN PVP******, there are other good skills from other professions that a war can use to kill. A wars goal is to kill not to be the last one standing. A wars goal is to kill not to be the last one standing.

This seems to be a pvp vs pve arguement everytime its brought up, and it always will. The pve war is meant to take damage and the PVP war is meant to DO damage.

lets just agree to disagree.

PS
killing something in 5 mins isnt fast, dropping a targets heath 75% in 3 secs from an adren spike IS.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Mending is the best for 1v1 hot monk action :P

Once I was running riposte mending + watchfull spirit monk in RA. One 'teammate' saw me casting mending and said "OMG F... NOOB MENDING WTF!' and left... :| People get too serious RA. Remember - (this is a quote from IQ's forum) "Random arena is a magical place - anything can happen there!" (That means the pesky monk gaining an gladiator pt)

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Oh yeah Mending is great for PvE unless you're a stupid idiot and think you're invincible because of it. It's just got a bad rep because of people running it in PvP and gloating about how they singlehandily took down the entire enemy team and making fun of that Assassin who just 'helped and did no damage.'

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Mending has a bad reputation because it's worse than other Healing Prayers. When both LV and VS output more healing, you kinda wonder just what the warrior with mending is thinking. It might be fine for running, but beyond that, it has no use, since there are other more effective skills you could take.

As a quick example, take a look at the W/X spider farming thread. The W/Mo build there uses LV, because it's mantained, and dosn't carry the risk of being interupted, since you don't have to cast it in front of spiders. Why aren't they using mending? It's because all mending would do is lower the degeneration to -1. With LV up, a warrior will gain health!

If a warrior isn't attacking in PvE, he/she will be attacking very soon, or that warrior is running somewhere, in which case the entire argument is irrelevent, becase I'm not sure if there were any claims that mending was a bad running skill.

In short, if I see a warrior using mending, and he/she isn't running, I question his/her skillchoice much in the same way I'd question a ranger using Power Shot, or a warrior using Power Attack. If it's PvP, I'd consider that warrior as completly misgudging the role of warriors in PvE altogether.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Here is why mending sucks for a W/Mo:

at attb lvl 8 (which is where you need to be in order to get 3 pips) you have invested 37 attb points for that one skill that gives you 6 health per second

Where else could you have used those points to be MORE effective? You could invest 0 points and get a 2 pip watchful Spirit (4 hlth per second), is that better? You could leave those points in Healing and use LV (as many ppl have suggested) to get 10 hlth per hit (with sword/axe approx 7.5 per second while hitting) or Vig Spirit for 13 hlth per action (with sword/axe approx 10 hlth per second while attacking, hits don't matter), are either of those better? You could invest those points in Prot and use Prot Bond to so you only take max 5% dmg, would that be better? Or use Shield of Regeneration for 7 pips and 40 armor 9 seconds...Or put those points in Smite and use Balth's Spirit to get 4 adrenaline after taking damage (and 1 energy) maybe you could be spammy with defensive stances, is that better? Or if you really don't care about having any energy use Holy Wrath on you and someone else to do 66% of the damage back to the attacker (max 29) is that better? Or maybe Strength of Honor to do 6 more damage in melee...

Or you could use a different secondary, maybe necro. If you put those 37 points in blood you could use Blood renewal for 5 pips for 10 seconds that gives you 120 hlth when it ends, or put it in curses and use Parasitic bond to get 78 hlth every time the Pbond is removed/ends, or maybe a well at 4 pips for 14 seconds...

Or you could use Mesmer and distortion, or Ele and Conjure element, armor of earth, armor of mist...

Or you could put those 37 points into your weapon attribute, tactics, or strength to boost your output from those areas. A lvl 8, or higher, Watch Yourself is pretty powerful. You could also use Riposte (if you a a swordie) and negate an entire attack for only 4a...

The point is that there are so many other options that are just as good or better. Granted some don't heal but focus on killing faster so healing is less important, but still better solutions.

I don't think that the real issue is in misunderstanding a warriors role, the real issue is using a skill that is really not all that synergistic with your build because you don't want to take the time to find a better solution.

I have nothing against Mending, when used properly it is very powerful (and I don't just mean on a 55 monk), but when it is used as a "I use it because I use it and for no other reason" skill it is usually a poor choice.

Ask yourself if it is really the best option. Ask yourself why you use it, and what you gain from it. The reality is that it doesn't do very much when you are taking damage, so do you use it for when you aren't taking damage? If so, why not use something that works better/faster?

I am all for doing what makes the game fun to you, but is it fun to just do the same thing over and over and over and over? Try something new, I am sure that you can find something better and more fun than Mending.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

LouAl,

Your reasoning is sound, but you should say Mending sucks for W/Mo. Under your reasoning, it should suck for all profession. Even a Mo/x should be seen with Mending.

We all heard the saying, "there is a time and place for everything", which means Mending does have a place (no, its not the trash bin), but it shouldn't be used as a staple.

I use mending on my R/Mo when I run only. My A/Mo never used Mending at all (don't even have the skill). I've created a W/Mo and with mending and retribution on, I died. I deleted that character because he couldn't take a beating that I thought he could.

For some reason, I want to defend people who use mending. I think they do it because:

1) to spare monks from continually healing them
2) to spare their own lives from the lack of "good" monks
3) never got around to getting Live Vicariously or Vigorous Spirit
4) in early part of the game, they have had no problems with it. So they stick with things that seem to work for them
5) as stated, in RA anything can happen. So Wammos with Mending who beat a monk or an elementalist could have the notion that Mending is one of the reasons for their victory
6) they forgot its still on their skill bar (so why waste it?)
7) they believe its a great way to reduce health degens
8) their build does not revolve around energy, so why not put what little energy they have into good use.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

<sarcasm>Mending is so awesome! I cast mending on my wammo and it can never die. even if it gets shattered it is always the monk's fault for not healing me and protecting my uber 1337 mending</sarcasm>

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

Vigorous Spirit I can see as an alternative to Mending, but not Live Vicariously. Here's why:

First off, both spells are maintains so the same advantages and disadvantages apply to those kind of spells. Looking at both skills at level 8, Mending grants you +3 regen, which is 6 health a second and LV gives you 10 health. With a Sword or Axe attack speed at 1 hit every 1.33 seconds, you gain about 8 health a second. (roughly) HOWEVER, you have to actually hit something to gain your health. You gain nothing while running in for an attack, or retreating. Mending, mean while, is still pumping in health.

Also, hexes such as Faintheartedness, Shadow of Fear or a paticularily nasty new Necromancer curse called Meekness, which reduce your attack speed, and also your healing with LV by 50%. Then you are gaining about 4 health a second. If you are blinded, being blocked or evaded, you are gaining nothing at all.

Lastly, Hammer warriors, whose attack speed is only one hit per 1.75 seconds, gain even less from LV.

Another thing people tend to overlook and blurt out just because they hate Mending, is they always say Necromancers and Mesmers can deal blah blah damage and whatnot because of Mending. First off, are Warrior's primary targets? No, Monks are. Does EVERY single Necromancer and Mesmer build use Shatter Enchantment or Desecrate Enchantments? No. LV and any other enchantment is just as vunerable as Mending is.

All this is just what I think. On the other hand, if your build uses increased attack speed (IAS) skills, then maybe LV is a better choice.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

For example, take a warrior primary:

Mending is bad on such a character for a variety of reasons, and I will explain.

First of all, you are wasting your secondary profession for healing, when warriors already have enough skills to mitigate damage (stances for PvE) and spike heal (Heal sig for PvP, for example). While people say its not good because you are wasting x amount of attribute points, that doesn't compare as well as you missing the whole utility of a secondary profession.

Secondly, without taking the original mana cost for mending, it only provides 18 mana per each energy spent. Not only is that a very very low number, its spread out over time. So I'm getting 18 HP every 3 seconds.

The only HP point that really matters is the final HP. All the rest is a buffer keeping you away from death, but you can still function at 1 HP. However, obviusly, being at 1 HP is not your desire, you want as big a buffer as you can get. Realize, that while playing, your enemy wants you at 0, so he is removing your buffer. Mending merely delays the inevitable result of you reaching that final 1 HP, and once there, does absolutely no good. What really matters is a "spike heal" that will bring your hp up from 50 to 150 in as short a time as possible. Mending is not going to do that.

As such, if you were just trying to delay the inevitable of you getting to that 1 HP, you would try to kill the enemy desiring to kill you, right? However, with your mo secondary wasted on healing, you lose some utility which could help you accomplish this goal (IE shock, plague touch, deaths charge, etc).

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

We don't hate Mending, we hate the players who think mending is a must-have in every situation and the readers who cannot browse past threads to understand why this skill sucks in most situations, and why it's a niche skills for farmers and runners.
Quote:
Originally Posted by Epinephrine
Succor for your monks. 1 pip of extra energy = more healing distributed where needed. If you are running a pure adrenaline build anyway, succor to each monk, see how comfy you sit with monks at 5 pips of energy. Your monk gets more than 18 healing per energy I hope. Life bond to the monk, if it's TA or RA - a monk that's alive heals much more than your mending does. Quoted for wisdom. Epinephrine is right.

Serafita Kayin

Serafita Kayin

Exclusive Reclusive

Join Date: May 2005

Tuscaloosa, AL

Seraph's Pinion (wing)

R/Me

You know, there's another GOOD use for mending.

My tank (and that's how I play him) has Sentinel's, a sup absorption, and Malinon's shield.

Malinon's shield has -2 damage absorption when affected by an enchantment.

If I activate mending, I have -5 damage absorption and 3 pips of regen. I also stack endure pain on that sometimes, as I run no tactics at all and it's a great strength based skill.

It's not perfect, I can die, (and I have, from everything from stupidity as a young warrior to lag to unpreparedness) but I can use a specific armor/equipment/skill setup to endure LOTS of damage.

I henched almost all of Cantha, have beaten the game numerous times, and am rather popular as a tank for my guild. I'm not the best, the most powerful, or the most impervious to damage. But I come with enough to keep myself alive for a while longer and let the monks focus on healing the squishies, who are doing the damage over my head. It works for me, knowing that all I have to do is hold the line.

I don't believe that I'm invincible, or even all that great at warrior, but it helps me out.

Jupiter Exsurgo

Jupiter Exsurgo

Ascalonian Squire

Join Date: Oct 2006

Uk

Exsurgo

R/Me

mending = pve

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

mending = Ownage, leet , invincible, you get the drill

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

guys.... if you want to have a secondary of monk as a war.. use str of honor for your enchant to get you lil -2 damage while enchanted.. you have a job... that job is to kill.... healing is someone elses job... you job in killing should be very serious to you.. cause if you are not killing and your spening time energy and effort to heal... those who have the job of healing now have to fight all the stuff you didnt kill and so on and so forth...

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

Quote:
Originally Posted by Samueldg
guys.... if you want to have a secondary of monk as a war.. use str of honor for your enchant to get you lil -2 damage while enchanted.. you have a job... that job is to kill.... healing is someone elses job... you job in killing should be very serious to you.. cause if you are not killing and your spening time energy and effort to heal... those who have the job of healing now have to fight all the stuff you didnt kill and so on and so forth... Quoted for Truth

Wanding anyone?