Not another limited world
Elite Darkfox
I really hope that Nightfall isn't as limited as Factions, I didn't like the fact that you had to do a quest to go everywhere. I enjoyed the Tyrian map a lot more.
.neuronster.
I agree. There have been a lot of complaints about that with Factions so perhaps ANet made Elona more like Tyria.
storm of daeth
im almost 100% sure it isnt a limited world since nightfall is made by the same guys who made prophecies not the stupid guys that made factions
.neuronster.
There are different guys making it? O.o
Hidden in the Mist
Three different teams I believe.
storm of daeth
2 different teams anet said they split their staff into 2 parts 1 team working on 1 chapter
.neuronster.
Ah. I had no idea. Good to know. :3
Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
vinegrower
Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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Sientir
I find that it is more of an issue with subsequent characters. If elona absolutely MUST have the roadblock set-up, i'd want it to be account unlockable so that i can freakin' get places. On a side note, probably part of the reason is the last two missions are so close to Kaineng, so they wanted to make it so you couldn't just hop over there and miss everything.
Anyway, I do hope elona is of the same style as Tyria. I would like some nice big open areas with amazing views. I like Factions, but it can get to feeling stuffy at times.
I also want a prot monk much earlier than when they give us one in Factions...
Anyway, I do hope elona is of the same style as Tyria. I would like some nice big open areas with amazing views. I like Factions, but it can get to feeling stuffy at times.
I also want a prot monk much earlier than when they give us one in Factions...
Shadowfrost
I'm really happy about the fact that it's being made by the same guys who did prophecies. Factions was a real let-down compared to Prophecies, and so I hope that Nightfall will be a PvE game, not PvE like factions
.neuronster.
Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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Shrouded Waffle
Quote:
Originally Posted by vinegrower
For me, it is not about running, it is about exploration. I like to take my characters out and explore the map and see where it leads me. Nothing was more irritating that to fight through an area, find a town and think, "great, I can go in there, see what it has, and remove my DP." Only to find a big gate and an NPC that tells me that I need to do "X" mission or quest before I am allowed to enter. Factions severly limited exploration, both by being rather small and by putting up roadblocks.
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Factions was way too short, and the disabling of being ran just made it worse.
Koolman
Well if its so short what is the problem?
I think that if more people where forced to play the game we might get better pugs...
Tired of people being level 20 monks, 4rd character through the mission running bane signet and orison because thats all they have unlocked, because they didn't want to play the 4th character through the game, they just wanted it run to missions and towns.
I think that if more people where forced to play the game we might get better pugs...
Tired of people being level 20 monks, 4rd character through the mission running bane signet and orison because thats all they have unlocked, because they didn't want to play the 4th character through the game, they just wanted it run to missions and towns.
eightyfour-onesevenfive
To me those road blocks are a double-edged sword. Of course there are benefits that I wouldn't want to miss, but they also are a major annoyance. I think forcing players to progress with the story before they can move to new areas is a good thing (by the way, I am currently on taking my 8th character through the game, so don't come to me with the boredom of doing the same quests and missions over and over). But it could and should be done in a less restrictive way. For example by only instating total blocks after each region but allowing players to enter all the towns and outposts within their current region (i.e. you can't leave Kaineng City before you're finished there, but can move freely within it). And of course hinder players from doing mission #4 before they finished mission #3.
Bhaaltazar
Well if Nightfalls r anything like Factions i know few ppl , me included, who wont be buying it or an other Faction clone. I was really dissapointed with Factions with so many useles and stupid quests ( what use do I have with XP quests after i already have XX unused skill points ).
I dont want to be forced to do anything i dont want to.. If there will be other sneaky "forced" type of gameplay I ll say goodbye.
I dont want to be forced to do anything i dont want to.. If there will be other sneaky "forced" type of gameplay I ll say goodbye.
Paperfly
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Factions was way too short, and the disabling of being ran just made it worse. |
...You're welcome to dislike that playstyle, of course, but the anti-runner measures ultimately made the game (in terms of play time) 'longer', not 'shorter'.
Fluffyx
Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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wilq
I said to myself after Factions release that I will not buy the next chapter unless I'm 100% sure that there are no locked gates.
Yeah runners ruined the game because we all know that in Cantha there are no bad players whatsoever...
Yeah runners ruined the game because we all know that in Cantha there are no bad players whatsoever...
JiggyFly
I think you can take the Canthans monsters anti-run measures (stuff like Weaken Knees, Stance Removal, Snare Traps, Knockdowns), do without the blocked gates which required certain quests to be active and still be solid against anti-running.
Because some people are forgetting that it's not the fact that we can't run through Factions on our 2nd, 3rd, 4th, etc.. character, it's the fact that you can't explore or fight your way through the game. I understand Anets problem, because they probably didn't want Ascalon-to-Sanctum runs or Beacons-to-Droknars runs to be around, but I think they put their foot down too harshly and caught exploring as collateral damage.
Because some people are forgetting that it's not the fact that we can't run through Factions on our 2nd, 3rd, 4th, etc.. character, it's the fact that you can't explore or fight your way through the game. I understand Anets problem, because they probably didn't want Ascalon-to-Sanctum runs or Beacons-to-Droknars runs to be around, but I think they put their foot down too harshly and caught exploring as collateral damage.
Xenrath
Runners do not "ruin the game" it was in fact a design element, at least for Prophecies. The Droknar run, for example, I'm pretty sure was designed specifically for that purpose.
Rubbish players will always get along in the game anyway, just being carried by the groups they're in if nothing else.
I'd like to suggest, those who like artificial roadblocks forcing you to do some things over and over again - please contact me in game if this happens in Nightfall, so they can do various same quests/missions over and over again for me, for like 8+ characters or whatever it will be. Because you know, that's really fun.
Rubbish players will always get along in the game anyway, just being carried by the groups they're in if nothing else.
I'd like to suggest, those who like artificial roadblocks forcing you to do some things over and over again - please contact me in game if this happens in Nightfall, so they can do various same quests/missions over and over again for me, for like 8+ characters or whatever it will be. Because you know, that's really fun.
WasAGuest
Personally, I don't like being run anywhere. I prefer to "get there" on my own. Part of the fun IMO. I see the use of ferries the same as running, only they are free and there is still no perm way to access the elite missions to other wise earn my own way in...
That said, the Factions locked gates completely destroy the illusion of a game world. I can't wander off and explore or enjoy my in game time the way I find fun. I can't start in KC and meander towards HzH which means to me all Kurzick NPCs are actually "heroes" and had to battle thier way to HzH? See, even thinking about it or trying to rationalize the locked gates further destroys the illusion.
The locked gates were a sad way of trying to make the serious lack of content in Factions seem longer, when in reality it only showed how little content there was and made what there was annoying as it was in the way of enjoyment.
I don't see how runners have actually ruined the game though. Maybe because I refuse to do the whole PuG thing anymore, or just because I turn off all the chat channels other than guild, team and alliance.
If Nightfall has more of these restrictions I will be very dispointed.
That said, the Factions locked gates completely destroy the illusion of a game world. I can't wander off and explore or enjoy my in game time the way I find fun. I can't start in KC and meander towards HzH which means to me all Kurzick NPCs are actually "heroes" and had to battle thier way to HzH? See, even thinking about it or trying to rationalize the locked gates further destroys the illusion.
The locked gates were a sad way of trying to make the serious lack of content in Factions seem longer, when in reality it only showed how little content there was and made what there was annoying as it was in the way of enjoyment.
I don't see how runners have actually ruined the game though. Maybe because I refuse to do the whole PuG thing anymore, or just because I turn off all the chat channels other than guild, team and alliance.
If Nightfall has more of these restrictions I will be very dispointed.
Horseman Of War
i think the thing to keep in mind is that each chapter will have a somewhat different feel to it.
GW1 kind of set the stage, bringing Shoulds and Shouldnts for the next games...
One of the biggest complaints in the old game was skill aquisition and levelling... so cantha comes thru and gives you tons more skills, tons of skill points, and tons of money, (quick levelling for decreased grind also)
Also, Factions is more based on PvP- the big selling point for its marketing.
GW1 was designed by both of the "teams".
GW3 Is going to be focused on single player/rpg/etc with the focus on custom henchies (and yes Im still very intrigued by this)
Its important to keep in mind that while no one chapter is going to be perfect, each one will cater to a slightly different aspect of the community.. allowing ANet to explore the 'what if' for other ways of presenting their game.
I think NightFall, by itself, will probably be the coolest one yet... although the original guild wars itself is a glorious monstrosity, and factions is a very fun addition.
Nightfall might be so good, that standalone, itll be an excellent source of new players- if goes well, it could topple WoW. Yes, I said it.
GW1 kind of set the stage, bringing Shoulds and Shouldnts for the next games...
One of the biggest complaints in the old game was skill aquisition and levelling... so cantha comes thru and gives you tons more skills, tons of skill points, and tons of money, (quick levelling for decreased grind also)
Also, Factions is more based on PvP- the big selling point for its marketing.
GW1 was designed by both of the "teams".
GW3 Is going to be focused on single player/rpg/etc with the focus on custom henchies (and yes Im still very intrigued by this)
Its important to keep in mind that while no one chapter is going to be perfect, each one will cater to a slightly different aspect of the community.. allowing ANet to explore the 'what if' for other ways of presenting their game.
I think NightFall, by itself, will probably be the coolest one yet... although the original guild wars itself is a glorious monstrosity, and factions is a very fun addition.
Nightfall might be so good, that standalone, itll be an excellent source of new players- if goes well, it could topple WoW. Yes, I said it.
Stockholm
Take away the roadblocks, but make it so you can't do mission #3 if you diden't do #2 and so forth, then you can still explore and fight all you want, but not finish the game by jumping over the missions.
TGgold
Quote:
Originally Posted by Stockholm
Take away the roadblocks, but make it so you can't do mission #3 if you diden't do #2 and so forth, then you can still explore and fight all you want, but not finish the game by jumping over the missions.
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I explored a lot of the map with henchies, and always got annoyed when I woud find somewhere, only for it to be locked. I mean, it's stupid. I fought my way to there...only to need to do it again later >_> I'm pretty sure that's grind.
CleverLoginName
Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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Jeremy Untouchable
i bought 2 copys of guildwars 1, 2 copys of factions, i will buy one copy of nightfall, see if there is locked doors, if so i will NOT purchase a second copy. factions preveiw they sent us striaght to house zu heltzer, i did find a locked door, thought it was just on the preveiw weekend, WRONG locked doors eveywhere, realy truly sucks
Rent
Locked gates were by far the absolute best feature of Factions.
That being said, I never, ever hit a gate I could not pass through, so I don't really understand the problem.
That being said, I never, ever hit a gate I could not pass through, so I don't really understand the problem.
gamecube187
Quote:
Originally Posted by storm of daeth
im almost 100% sure it isnt a limited world since nightfall is made by the same guys who made prophecies not the stupid guys that made factions
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Quote:
Originally Posted by Hidden in the Mist
Three different teams I believe.
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Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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Originally Posted by Fluffyx
Having to do the same retarded missions over and over when I've done them 12 times ruins the game. Especially with classes like my assassin and mesmer wheres the fun when I can't even get past the mission when I've done it plenty of times and I'm stuck until a guildie can help me. Sorry but the closed door idea was the lamest idea ever. I can understand having them in certain parts but why should I have to do a quest to explore an area?
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Quote:
Originally Posted by Xenrath
Runners do not "ruin the game" it was in fact a design element, at least for Prophecies. The Droknar run, for example, I'm pretty sure was designed specifically for that purpose.
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Quote:
Originally Posted by Stockholm
Take away the roadblocks, but make it so you can't do mission #3 if you diden't do #2 and so forth, then you can still explore and fight all you want, but not finish the game by jumping over the missions.
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How to fix this is the missions and the towns they bring you to are the only things blocked off by gates. In order to get into the mission area, you need to have a quest and then it teleports only that person that talked to the npc to the mission town. That way people without the quest can't get in. And the only way to get to the town that the mission leads you do is by beating the misison. In the town the mission brings you to is a npc that gives you the primary quest that will lead you to the next misison.
And then, make a island where you have to beat the missions to get off it. And as soon as you do get off, you can buy the 1.5k armor (just like factions).
If Arena Net does this, then people won't be able to get the 1.5k armor earlier than they are meant to, and people won't be able to get to mission #2 without mission #1 being done first, and they can't get to misison #3 without misison #2 being done first, and so on. Then there will be mini-uniportant towns that can lead you to big ones (like nightfall's Cavilion, or Droks), but it won't help you other than being able to explore freely.
Quote:
Originally Posted by Rent
Locked gates were by far the absolute best feature of Factions.
That being said, I never, ever hit a gate I could not pass through, so I don't really understand the problem. |
Prophecies did feel like a real world, because you could explore from ascalon to droks (if you were high enough leveled) without having to do the missions or anything, but then the problem was that people took advantage of that and completely skipped missions and stuff and sorta ruined it for people comming into the game latter.
Stockholm
Quote:
Originally Posted by gamecube187
Oh, I just came up with the perfect idea thanks to you! How to fix this is the missions and the towns they bring you to are the only things blocked off by gates. In order to get into the mission area, you need to have a quest and then it teleports only that person that talked to the npc to the mission town. That way people without the quest can't get in. And the only way to get to the town that the mission leads you do is by beating the misison. In the town the mission brings you to is a npc that gives you the primary quest that will lead you to the next misison. And then, make a island where you have to beat the missions to get off it. And as soon as you do get off, you can buy the 1.5k armor (just like factions). If Arena Net does this, then people won't be able to get the 1.5k armor earlier than they are meant to, and people won't be able to get to mission #2 without mission #1 being done first, and they can't get to misison #3 without misison #2 being done first, and so on. Then there will be mini-uniportant towns that can lead you to big ones (like nightfall's Cavilion, or Droks), but it won't help you other than being able to explore freely. |
Nevin
You guys misunderstand... Both of them worked on Prophecies. THEN they split..
Rera
I honestly don't understand how runners ruin the game. I'm not trying to be snide or anything - I really don't see it. If you want to play through the game at normal pace, you can do that. If you'd prefer to skip to the late game content, pay for a run. It seems like a win-win for everyone involved, including the runners that make the bucks.
Stockholm
Quote:
Originally Posted by Rera
I honestly don't understand how runners ruin the game. I'm not trying to be snide or anything - I really don't see it. If you want to play through the game at normal pace, you can do that. If you'd prefer to skip to the late game content, pay for a run. It seems like a win-win for everyone involved, including the runners that make the bucks.
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TiNkLeR
Quote:
Originally Posted by gamecube187
Accually, both teams made prophecies, and then one started on factions, and the other went to nightfall.
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So, its separatte.. One is Prophecies, other is factions.
phillip
Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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plus they mess up the ecomany beacuse they req a power lvler and that makes the 55 monk build more popular and that means more 55's farming and doing power lvls and it keeps going to where there are so many ppl farming the gold drops turn into garbage for the most part and also they are mostly unexperinced and sometimes dont even know how to trade properly and the basic tattics of playing as a certin player beacuse they never realy used it they just stood there and got ran
sorry for the big speech but i just hate runners and bot farmers (fyi i could be a runner but i chose not to so pleasse dont send the "your just mad beacuse u can run ppl" response)
Dante the Warlord
actually i doubt that factions was shorter because of the teams making it. I really think it was shorter becuase they got rushed into making it for guild wars sucess.. although gameplay is another story. If this is true with Nightfall...we should get the same length ... but different gameplay.
Rera
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They problem is that you get ppl in pug's that don't have the skill's they should have at that point in the game, because the got run past part off the game. If it is a player with experiance he/she knows what skills to pick up, but the new players that just want to get to the high lvl areas without learning how to play the game, ruin the gaming experiance for the rest of us. |
If you're talking about 'skills' as in player skill, I don't believe this is a valid argument either. Sure, in theory, being forced to play the game should make you a better player, but looking around in mission towns this clearly isn't the case. Factions could not be 'run' through, but Factions players are still generally terrible - to the point where you are much more likely to complete most missions and quests with henchmen than with the typical PUG. Bad players are bad players because they don't think, and they don't learn. It doesn't matter if they play through every area of the game, or if they get run through every area of the game, they're still going to suck horribly and screw up your group. At least if they've been run through the game they'll be bad players with max armor and elite skills.
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i know i hate it when i see a lvl 5 with 15k armor or when i get called a noob buy a guy with only 33% of the map and i have 80% of tyria and 65% of canthea beacuse he got ran every where |
Tainek
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Originally Posted by Rera
Why do you hate it when you see lvl5's with 15k armor? How is it any of your business what kind of armor they have, or how they got it? As for being called a 'noob', having map completion doesn't make you a good player. I don't care if you have both grandmaster cartographer titles, if you're a warrior with mending and healing breeze or a monk without energy management, I'd rather not play with you. |
QFT
my Guildie had 15K Glads at level One on his warrior, he's also one of the most talented players i have ever had the grace to play with
Amy Awien
Quote:
Originally Posted by JiggyFly
I understand Anets problem, because they probably didn't want Ascalon-to-Sanctum runs or Beacons-to-Droknars runs to be around
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Quote:
Originally Posted by Rent
Locked gates were by far the absolute best feature of Factions.
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Quote:
That being said, I never, ever hit a gate I could not pass through, so I don't really understand the problem. |
And if you've never encountered them, you're not much of a gamer. You only follow your questlog and the green star on your map without ever wondering what is in the rest of the area, or ging there?
Locked gates are a major annoyance. I liked exploring the game world - and the designers made some nice trails and sights now and then. The locked gates completely destroy that experience.
Silver_Fang
Quote:
Originally Posted by Amy Awien
No, if they didn't want those runs, they'd have put gates somewhere in Lornar's Pass - or something else. You can still run from Beacon's to Droknar's, so ANet doesn't mind one bit about runners.
Why? What was so great about them? You are not making any sense, in one sentence you say the locked gates were the greatest feature of factions, in this one you say you never encountered them? But how can you say they were such a great feature if you've never encountered them? And if you've never encountered them, you're not much of a gamer. You only follow your questlog and the green star on your map without ever wondering what is in the rest of the area, or ging there? Locked gates are a major annoyance. I liked exploring the game world - and the designers made some nice trails and sights now and then. The locked gates completely destroy that experience. |