Create a Skill

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Please everyone make an effort and keep this serious. If you want to make skills that turn opponents into sausages pls make another thread. This is meant to have skills that are reasonable enough for consideration by NcSoft.

Recover {Elite E. Storage}
E - 5, C - 1/4, R - 45
Elite Enchantment Spell. You move 66% slower and gain 2-8 energy regeneration for 4...16 seconds.

Fiery Gaze {Fire Magic}
E - 10, C - 1, R - 20
Spell. Target foe takes 16...46 fire damage and is set on fire for 1...3 seconds.

Raise Body Heat {Fire Magic}
E - 15, C - 2, R - 30
Enchantment Spell. Target ally attacks 33% faster and gains 20% more adrenaline from attacks for 2...10 seconds.

Hibernation {Water Magic}
E - 10, C - 2, R - 45
Hex Spell. Target foe moves 50% slower and suffers -1 health degeneration for 5...11 seconds.

Reject {Curses}
E - 10, C - 1/2, R - 15
Spell. Target touched foe is teleported outside you agro range, knocked down, and suffers 10...55 dark damage.

Mantra of Energy Stealing {Inspiration Magic}
E - 25, R - 45
Stance. For 15...45 seconds, whenever you are hit by a spell, you steal 1 energy from that foe.
Might be overpowered

Tell me what you think!

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

If you was refering that to me, I think the skill I created is fine, Jaijenju strike is named after someone i bet. Quanzong Aura has a ok counter, and good benefits, not all skills have to have really good counter and really bad benefit.

EDIT:

Recover, mmm 2-8 is kinda OVERKILL, you have +4 mana regen and 8 makes it +12, dont think it can go that high.

Fiery Gaze, fine

Raise Body Heat, fine

Hibernation, kinda wierd, hibernating kinda means sleeping(not moving), and dont think it hurts to hibernate (suggesting new name, or edit skills), unless bears can die from hibernating.

Reject, that got to be a elite, because a lot of people would use that skill, think of it, your a caster, you dont want em nearby, you want em, barely outa range, down, and hurting. And when there down you can go over to them and cast more spells, so gotta be elite. 10 energy and 15 recharge is low for that kind of power, so gotta be an elite.

Mantra of Energy Stealing, I think its underpowered lol, 1 energy is no biggie, now the biggie is 25 energy to cast thats like 60% of mesmer mana, otherwise fine to me.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by Rainman
Aura Of Pain {elite necromancer death magic enchantment}

For 90 seconds any foe entering youre agro circle instantly dies and turns into a sausage.
energy: 25 recharge: 60 cast time: 2

this shall own teh noobs
I was referring to this. Fun but this isn't the place for it.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Sorry about that.....my "Ruthless Headbutt" was also (obviously) a joke

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

It's not that ridiculous you know. As you made it elite i think it wouldn't be that bad. Pity there is shove already.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Divine Healing

Disciplined Flesh
Stance. For 1.. 7 seconds you have +40 armor verse physical damage. This stance ends if you are knocked down.
Energy: 5 Recast: 15


Energy Storage

Restoration
Spell. You recieve 1.. 4 health for every point of energy you have. (max of 160)
Energy: 10 Cast: 2 Recast: 5

Fire Magic

Fire Blast
Spell. All foes in the area are hit for 15.. 90 Fire damage.
Energy: 15 Cast: 1 Recast: 1

Water Magic

Slipper Slope
Hex Spell. For 8-20 seconds, target foe will knock themselves down if they are moving faster than normal. This hex ends if target stands still for 3 seconds.
Energy: 10 Cast: 2 Recast: 10


Curses

Unyeilding Hex elite
Enchantment Spell. The next hex you cast will remove target foe of all hexes and this enchantment ends. This foe can not be targeted with any other hexes while that hex is on them. That hex can not be removed.
Energy: 10 Cast: 2 Recast: 20

Death (or Curses, not sure)

Order of Suffering
Enchantment Spell. Sacrifice 17% Health. For 5 seconds whenever a animate undead hits a foe they are hexed with Suffering which is -2 Health degen for 5.. 11 seconds
Energy: 15 Cast: 2

keysersoze

keysersoze

Ascalonian Squire

Join Date: Sep 2005

R/N

Melandru's Haste: elite stance

energy: 15, recharge: 60
For 3-7 seconds you attack 25% faster and have a 75% chance to "evade" melee and projectile attacks. Whenever you evade an attack you gain 1 energy and whenever you take damage this stance refreshes.

nice one right

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

here's some i got:

-Necromancer or Ritualist:
Sacrifice spirit: spirit, energy:15, recharge:45 and casting:2.
same lv. as a rt spirit, whenever a target ally sacrifices nearby this spirit the spirit suffers 80% of the sacrificed damage instead and target ally suffers 20% of it. Communing or Soul Reaping.

-Warrior:
Burning Shield: stance, energy:5, recharge:30.
For 6-13 seconds your shield becomes burning, every time a melee foe attacks you they becomes burning for 1-3 seconds. Tactics.

-Necromancer:
Minion Feast: spell, energy:10, recharge:15.
All your animated undead allies deal 15-40 damage on their next attack and they gain the same amount as health for themself. death magic.

-Necromancer:
Bone Turtle: spell, energy:15, recharge:10.
Animate a lv.2-18 (with runes) bone turtle, the bone turtle deals very low damage (1-4 damage), but has 100 armor. Death Magic.

-Necromancer:
Bone Shield: Spell, energy:10, recharge:30.
Exploit the nearest corpse to make a bone shield on yourself for 6-16 sec, the bone shield gives you +15-30 armor against physical damage and +10-15 armor againt elemental damage. Death Magic.

-Necromancer:
Bone Bird: spell, energy:20 recharge: 10.
Animate a lv.2-18 (with runes) bone bird, the bone bird has low armor, deals low damage and the bone bird do not suffer from health degeneration as other minions. Death Magic.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

Quote:
Originally Posted by keysersoze
Melandru's Haste: elite stance

energy: 15, recharge: 60
For 3-7 seconds you attack 25% faster and have a 75% chance to "evade" melee and projectile attacks. Whenever you evade an attack you gain 1 energy and whenever you take damage this stance refreshes.

nice one right
um i would say kinda overpowered , instead of the skill refreshing it should last 2-5 sec longer each time you are attacked or something

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by prism2525
Please everyone make an effort and keep this serious. If you want to make skills that turn opponents into sausages pls make another thread. This is meant to have skills that are reasonable enough for consideration by NcSoft.

Recover {Elite E. Storage}
E - 5, C - 1/4, R - 45
Elite Enchantment Spell. You move 66% slower and gain 2-8 energy regeneration for 4...16 seconds.



Tell me what you think!
Kinda too powerful, if you archance ehco is you have around 32 or so seconds of +12 energy regeration, without exhuastion. Just imagine the +30 energy -2 energy regen items, you'll have 10 pips of energy regeneration thats like a lot...

So yeah crazy idea... but way to good

Here's an idea

Armor of Undead-(10 energy 3 cast time 30 second recharge)- Enchantment spell. Exploit the nearest corpse to gain you undead armor which boosts you armor level by 10-25 for 4-17 seconds.

i think that's at least pretty balanced, but it seems someone thought of a bone sheild, hmm o well lol maybe you could have um both :P.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

Quote:
Originally Posted by unholy guardian
Kinda too powerful, if you archance ehco is you have around 32 or so seconds of +12 energy regeration, without exhuastion. Just imagine the +30 energy -2 energy regen items, you'll have 10 pips of energy regeneration thats like a lot...
in case you didn't know, enchantements can't overlap each others, like you can't have 2 mendings on you at the same time, so arcane echo wouldn't work...

Leos

Leos

Ascalonian Squire

Join Date: Jul 2006

Mo/

Been thinking of this spell... Not sure if it's overpowered :P

Dwayna's heal

Lose all Energy (minimum 20) All hexes on allies will be removed.

Recharge : 45
Casting time: 1 sec
type : spell
Was thinking of Divine Favor

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

Quote:
Originally Posted by Leos
Dwayna's heal

Lose all Energy (minimum 20) All hexes on allies will be removed.
sorry but would say overpowered, even a warrior could run around with this...rather have maximum 3-7 hexes can be removed or something

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Ritualist Skills:
Ritual Ripper {Elite Skill}
Casting Time: 10 Energy: 15 recharge time: 30
Removes caster's helmet for duration of skill. Chosen ally's weapon become's Ritualist Ripper (Same weapon, wrapped in mummy cloth) for 8-12 seconds. All successful attacks from ally heal original caster by 50% damage dealt.
Raised Channeling increases percentage by 4% and duration by 2 seconds.
Also, Sneaky Ritual Ripper.(Same skill, but cast upon foe, I had meant this for necromancer, but I like it better for Ritualist)

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Ritualist Skills:
Zoner's Snap Sigil {Elite}
Casting time: 2 Energy: 15 Recharge time: 20
Select and destroy one spirit under your control. An opposing spirit is destroyed at random. (This one has a few bugs to work out)
Raised Communing lowers recharge time.
Necromancer Skills:
The 13th Gate {Elite}
Casting time: 4 Energy: 10 : Recharge time: 20
Caster creates an accursed gate one square in front of them for 13-16 seconds. Undead and spirits cannot pass the gate.
Raised Death Magic increases duration by 1 second.
Fog of Death
Casting time: 3 Energy: 15 Recharge time: 10
Undead minions within the caster's aggro radius gain 1-10 additional base damage and anything within radius is blinded except the caster for 10-20 seconds.
Raised Curses adds 1 to base damage max.
Anyone have any comments on mine?

raven66z0r

Academy Page

Join Date: Mar 2006

Australia

DEAD

Mo/Me

Illusion of Terror
Mesmer(Illusion)
Energy Cost: 10, Casting Time: 2, Recharge Time: 30.

If target foe is moving that foe is interrupted and cannot move for 4 - 9 seconds.

I've always thought the mesmer should have a skill like this.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

I like the idea of having a new hold item for Rurik's Ashes.. i mean why didn't they think of that... or better yet remember the Athea's Ashes quest? They should totally be in there for Ritualists in my opinion... though calling Stupid Was Rurik probably not a good thing.. but wasn't Athea burned alive? so how about:

Charred Was Athea = fire dmg hold and/or blind (or Baked was Athea but i doubt that would happen.. maybe Flarred Was Athea.. but Charred could also be a slight reference to the Char )

Returned Was Rurik = fighting rurik spirit for 30 seconds (considering this i think gaining energy or something *might* make it a little too powerfull but not sure) I was think Returned HAS Rurik but considering all use was it would be that or maybe Reunited Was Rurik ... still i like that idea so

raven66z0r

Academy Page

Join Date: Mar 2006

Australia

DEAD

Mo/Me

Quote:
Originally Posted by natuxatu
I like the idea of having a new hold item for Rurik's Ashes.. i mean why didn't they think of that... or better yet remember the Athea's Ashes quest? They should totally be in there for Ritualists in my opinion... though calling Stupid Was Rurik probably not a good thing.. but wasn't Athea burned alive? so how about:

Charred Was Athea = fire dmg hold and/or blind (or Baked was Athea but i doubt that would happen.. maybe Flarred Was Athea.. but Charred could also be a slight reference to the Char )

Returned Was Rurik = fighting rurik spirit for 30 seconds (considering this i think gaining energy or something *might* make it a little too powerfull but not sure) I was think Returned HAS Rurik but considering all use was it would be that or maybe Reunited Was Rurik ... still i like that idea so
/signed. that sounds like a perfect concept for the ritualist. or even another deceased hero of tyria/cantha. only 1 at a time though :P.

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Ritualist:
Doppleganger
Casting time: 4 Energy:10 Recharge time: 10
The Ritualist makes a spirit in his likeness and becomes invisable for the duration of the skill (12 seconds) or until the spirit's health(1/10 of caster's) is depleted, to sneak out of a difficult battle
Raised Channeling raises Doppleganger's defense.
Note: Caster is invisible until doppleganger is destroyed.
Note: Doppleganger attacks as you would, yet misses every time.
Note: You may not attack until you are visible.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by bulletsmile
in case you didn't know, enchantements can't overlap each others, like you can't have 2 mendings on you at the same time, so arcane echo wouldn't work...


Ok... you didn't get what i ment... so i went and spent some time to explain it without flaming

http://img106.imageshack.us/img106/4080/gw0241is.jpg

ok in this picture i am about to echo elemantal attunment

http://img134.imageshack.us/img134/2117/gw0258tl.jpg

There are now 2 enchants.. see 2 now simply wait around 17 seconds in your head because you can't tell very easly without a watch or something. Either way when it is about to end simply used the arcane echoed one, this is where you get to use it twice.

http://img134.imageshack.us/img134/3739/gw0260ok.jpg

And voila, arcane echo goes back to normal, you shot off two of them See now if you used that with that crazy energy managment, so how overly awesome it is. The spell idea was good in theory, but could be easly abused.

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Elementalist:
Burn-Out
Casting Time: 3 Energy: 10 Recharge time: 10
Your next fire magic skill does double damage, but after that no fire magic can be used until this skill is recharged.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

yeah sry unholy guardian, i thought you meant that we could have two of the same skill on at the same time , yeah the skill is overpowered, should be 2-5 energy regen, not 8 and it shouldn't last more then 10-12 sec max

!!!nexus!!!

!!!nexus!!!

Banned

Join Date: Jul 2006

Minnesota

N/Me

This skill should be placed in the Droknar's Forge run...
Police Ticket
Energy: 5
Recharge: 45
Make this an Enchantment...
For 20 seconds target foe moves 50% slower.

ColaManiac

ColaManiac

Lion's Arch Merchant

Join Date: Nov 2005

DISNEYLAND!

R/Mo

Rock fall [elite]
energy: 15
recharge: 30
Set a trap what triggers automaticly after 90 seconds.
all adjc. foes to this traps take 80 blunt damage are dazed for 10 seconds and knocked down. all nearby foes take 40 piercing dmg and are blinded for 5 secs

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Zidane Headbutt [ELITE]
(Strength) You deal 35 damage, and your target is crippled for 3..12 and you deal extra 35 damage if your target is not moving and you knockdown your target for 1..4 seconds if he is not moving.
costs 6 adrenaline but you loose all adrenaline when using this attack.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Wield Fire
Elementalist - Fire Magic
Skill
Energy 5
Cast time 1/4 sec.
Reuse 15

If target touched foe is burning they are set on fire for 3...8 seconds.

Basically if you use it on an enemy that's already burning, you just prolong the burning. Notice that this is a skill, not a spell.

Energy Pour
Mesmer - Domination
Hex
Energy 15
Cast time 1 sec.
Reuse 20

Target foe suffers -8 energy degeneration for 1...5 seconds.

Reverse BiP, in a sense. Take that, bonder!

Liu

Academy Page

Join Date: Jun 2006

HAHA. Zomg. Zidane's Heabutt, Truly you are the king of comedy.

Truly....


No lies.

My skill:

Mantra Of Retribution/Retaliation: Energy: 10 Recharge: 20
Stance. For (35...78) seconds, the next time you would be interrupted, you are not interrupted, and all adjacent foes take (15...55) Chaos Damage. (Attib: Domination Magic)

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Quote:
Originally Posted by unholy guardian

Armor of Undead-(10 energy 3 cast time 30 second recharge)- Enchantment spell. Exploit the nearest corpse to gain you undead armor which boosts you armor level by 10-25 for 4-17 seconds.

i think that's at least pretty balanced, but it seems someone thought of a bone sheild, hmm o well lol maybe you could have um both :P.
I like these ideas, both the armor and the sheild Ideas, but what about instead of a duration, they had the degen of minions. so you would have to heal your armor and sheild or it would go away.
I dont know, just an idea.

Here is one of mine.
Bonespur (necromancer skill in the blood attribute line)
Sacrifice 10% health to cause bone spurs to sprout from your body for 3-15 seconds. Any melee attackers who strike you are stricken with -1 health degen for each successful hit. When Bonespur ends you gain 30-70 health.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Mind Crush (Elite Earth Magic Spell)
C-1 E-10 R-20
Target foe is knocked down and suffers 10-40 Earth Damage. If you have more energy than target foe, that foe is knocked down for an additional 4 seconds. This spell causes exhuastion.

Quick Fingers (Stance, Expertise)
C-N/A E-5 R-20
For 2-8 seconds your bow attacks fire 50% faster. When Quick Fingers ends you suffer from weakness for 21-14 seconds.

Trick Shot (Elite Bow attack, Marksmanship)
C-1/2 E-15 R-10
Shoot an arrow which cannot miss, cannot be obstructed, and cannot be blocked or evaded. Trick shot strikes for 3-11 damage only and interupts target foes skill. Interupted skill is disabled for 20 seconds.

Counter Throw (Skill, Deadly Arts)
C-1 E-5 R-15
If target touched foe is attacking, they are knocked down and suffer 20-60 earth damage.

Samurai Slash (Attack Skill, Swordsmanship)
C-1/2 E-5 R-10
This attack cannot be evaded. If it is blocked all attack skills are disabled for 8 seconds. If Samuria Slash hits it deals 3-15 damage, and you gain 1-4 adrenaline.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

Necromancer:
Armor of Chains:enchantement, energy:10, cast:2, recharge:45.
For 11-24 sec you have armor of chains on you, armor of chains give you +30 armor against physical attack and + 20 armor against elemental attacks, while you have this enchantement on you move 20% slower
Curses

Mesmer:
Illusion of Fear: hex, energy:10, cast:1, recharge:10.
Target foe attacks 80% slower for the next 8-18 sec
Illusion Magic

Monk:
Spear of Health: spell, energy:10, cast:1, recharge:5.
Shoot a spear of health in front of you to target ally, the spear of health will go from you to target ally and everyone between you and that target ally in a line, including yourself and target will be healed for 40-120 health.
Healing Prayers

Monk:
Aura of Power enchantement, energy:10, cast:1, recharge:30.
Create an aura of power around you (same ranger as heal area), for 6-17 sec every ally inside that aura will gain 6-14 damage reduction and will deal 6-14 more damage from attacks.
Protective Prayers.

bulletsmile

bulletsmile

Krytan Explorer

Join Date: Jan 2006

I live in Konglevegen

N/

Quote:
Originally Posted by Peewee
Quick Fingers (Stance, Expertise)
C-N/A E-5 R-20
For 2-8 seconds your bow attacks fire 50% faster. When Quick Fingers ends you suffer from weakness for 21-14 seconds.
uuum a bit weak, the stance should last for a bit longer time like 5-16 sec, coz thats a long weakness, the other skills are nice..

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by bulletsmile
uuum a bit weak, the stance should last for a bit longer time like 5-16 sec, coz thats a long weakness, the other skills are nice..
At 50% increased attack speed, that isn't weak. That is one hell of a spike. And the downside is a condition that you can remove in various ways. Heck, if you're part necro, you can even transfer it to the nearest enemy warrior.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

It's not like you're running away with 12 pips though. See the description I put in: it slows you down by 66%. So it's rather an out of combat skill or if you have ppl tanking you. otherwise they will chop you down real quick.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by prism2525
It's not like you're running away with 12 pips though. See the description I put in: it slows you down by 66%. So it's rather an out of combat skill or if you have ppl tanking you. otherwise they will chop you down real quick.
That would go great with an earth ele tank build. But that would pretty much make warriors obsolete.

Underman

Pre-Searing Cadet

Join Date: Jul 2006

Elite : Ecstacy (Mesmer)
All target foe's spell casts 2 times faster but requires 4 more energy. This hex lasts for 10-25 seconds.

Steal Enchantment (Mesmer)
Steal target foe's enchantment with exact benefits. If it is an enchantment that takes up energy regenration, it would last until the enchantment caster stops the enchantment.

Invert Health ( Ritualist ) recharge :20 sec
Heal yourself the amount of health you have left.

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Quote:
Originally Posted by Underman
Invert Health ( Ritualist )
Heal yourself the amount of health you have left.
I like the idea, but it would have to take either a good bit of energy or have a heck of a recast time, because with even a sixteenth of your max health you just have to use it four times to be back to full.
Edit: and at half health you would just have to use it once, and if you have a high max. health...

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

Necromancer:
Bone Coil
Casting time: 5 Energy: 10 Recast time: 10
A chosen foe attacked by an undead minion of the caster may only fight undead for 8-12 seconds.
Raised Curses increases duration by 1 second.

ColaManiac

ColaManiac

Lion's Arch Merchant

Join Date: Nov 2005

DISNEYLAND!

R/Mo

ranger

atribute: expertise
name: trapping kit
type: preparation
cost: 5 energy
cast: 2 secs
rec: 20 secs
desc: the lenght of condititions done by your next 1...4 traps is increased by 10...25%

mys master

Academy Page

Join Date: Dec 2005

N/Mo

Glyph of sacficial awaking
enegry 0
recharge 20
cast 1
The next skill you use has +2 attp but takes 16 seconds to recharge

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by bulletsmile
yeah sry unholy guardian, i thought you meant that we could have two of the same skill on at the same time , yeah the skill is overpowered, should be 2-5 energy regen, not 8 and it shouldn't last more then 10-12 sec max

np