ANet, what is the final word on Rit and Assassin expansion?

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

its already been said and stated over and over,
lets give it a min and read it a few times more afterward:




Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough.


READ ABOVE AGAIN



now think for a few minutes.

keep thinking



now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then.

so sit back and shut up. k thnx

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Whoa there people.

Why they won't add skills is simple:
sins and rits aren't CORE. Core = every campaign (like FoW, UW).

you are MANDATED to get the Factions chapter if you WANT (not need, key difference) the full rit&sin skills since none of the skills are core.

you are MANDATED to get the Nightfall chapter if you WANT (not need, key difference) the full dervish/paragon skills since none of those skills are going to be core either.

The noncore classes have been designed to keep their feel in every chapter. I doubt a canthan will be going to Elona for skills or vice versa.

The core classes are basically your bread and butter classes that make up the core of the professions (core classes = core of the professions). The rest of the skills balance upon these.

In each chapter the core skills are balanced against noncore. That is how they ensure a person without one chapter (say nightfall) can still be able to beat one with the chapter.

Just like the solar system revolved around a core (the sun) so does the professions in GW.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I find it interesting to note that nowhere in the Factions manuals is anything saying core classes. Only core skills and still no reference as to what core means. I also do not see anywhere written by Anet that the Assassin and Ritualist would no longer get any support for future chapters. I am sure they wanted to avoid arguments such as this they would post something. Anet has not POSTED anything at all about it as OFFICIAL. Even Gaile Gray was unsure and vague on the issue.

My best guess is that ANET have not fully come to a decision on this issue. If they screw the Assassin and Ritualist players (there are many) you will see very few Paragons and Dervishes in Elona. And you will see very few FLAVOR classes players in future chapters. Most players won't waste their time and energy on a character that can only become what was written for one chapter. Most players make a character for the long haul.

From now on in this thread please post where ANET says IT and where the quote IS with a caveat saying “KEEP IN MIND ANET IS FREE TO CHANGE THEIR GAME AS THEY SEE FIT”

Solar Light

Solar Light

Frost Gate Guardian

Join Date: May 2006

Teutonic Warriors {TW}

Mo/

Tyria, Cptr 1 > Cantha Chptr 2

Tyrian content in cantha = Tyrian heros, Dredge in Echovald, Ect


Possible Tyrian + Canthan Content in Elona = ?

Screenshot with Emporer Kisu seen


Ok folks, its entirely possible that we could see smidgens of canthan and tyrian content there, like the occasional Dredge =p, Imported Saltsprays, titans and other RoF Monstors for assasination plots, there is a helluva lot anet has done to link the chapters already, so its possible for them to include a Little support.

In the long run, a Little support may be better for the game, but thats my opinion

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by floppinghog
its already been said and stated over and over,
lets give it a min and read it a few times more afterward:




Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough.


READ ABOVE AGAIN



now think for a few minutes.

keep thinking



now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then.

so sit back and shut up. k thnx
see perfect example of what i am talking about...

it has NOT been stated that there will be 2 new prof for each ch nor has it been stated thre will not be support for previous classes with each chapter...

to the contrary it has actually been said that they do not intend to introduce 2 new classes with each chapter they release... though this has been the patern so far... believe me people were extremely surprised when the dervish and paragons were announced

BUSTED... you have no factual information in there and are actually oposite about what has actually been said about new classes in new chapters

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by GloryFox
I find it interesting to note that nowhere in the Factions manuals is anything saying core classes. Only core skills and still no reference as to what core means. I also do not see anywhere written by Anet that the Assassin and Ritualist would no longer get any support for future chapters. I am sure they wanted to avoid arguments such as this they would post something. Anet has not POSTED anything at all about it as OFFICIAL. Even Gaile Gray was unsure and vague on the issue.

My best guess is that ANET have not fully come to a decision on this issue. If they screw the Assassin and Ritualist players (there are many) you will see very few Paragons and Dervishes in Elona. And you will see very few FLAVOR classes players in future chapters. Most players won't waste their time and energy on a character that can only become what was written for one chapter. Most players make a character for the long haul.

From now on in this thread please post where ANET says IT and where the quote IS with a caveat saying “KEEP IN MIND ANET IS FREE TO CHANGE THEIR GAME AS THEY SEE FIT”
exactly and people for some reason keep coming up with this factual information that has been no where stated...

people stop saying something is factual just because YOU believe it is... this is where rumors begin and this kinda crap is what gets people all worked up falming Anet for things they never did or said

and once again correct with anet being free to change their minds or even their habits... just because this is what they did before doesnt ever mean it is what they will do again UNLESS THEY ACTUALLY SAY THEY ARE GOING TO.... no not the pretend something they said because you think they said it....

this is exactly what happened in the other threads on this subject... people dont know how to determin factual from imagined or opinions...

dont make a comment saying it is factual or official if you cant back it up

Theus

Jungle Guide

Join Date: May 2005

W/Mo

ANet can easily add new skills to the Ritualist and Assassin.

All they have to do is fix Deadly Arts and Channeling.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Straight from the 09-AUG chat log

http://forums.gwonline.net/showthread.php?t=415611

Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing.

I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO.

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Quote:
Originally Posted by seandom
Ritualists and Assassins have not reached their prime currently. With the addition of Dervishes and Paragons to the game, Assassins and Rits will be able to experiment with a ton of new secondary choices.

That being said, it is unlikely that ANet will keep on adding new things for each profession. Think about it, if ANet comes out with like, an 8th expansion, if they added new skills and items for every character, the number of new skills added would be extrememly high...think about it.
Yeah I totally agree with all of this, as it is there is al ot of skills I have not really experimented with.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Markaedw
Straight from the 09-AUG chat log

http://forums.gwonline.net/showthread.php?t=415611

Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing.

I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO.
boy she sure does go about not really answering the question and leaving her comments go either way... which could be a tacticle way of her saying she doesnt know what the hell they are doing yet

amke sence considering she hasn't commented about this subject throught the many threads with the same subject mater

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by Markaedw
Straight from the 09-AUG chat log

http://forums.gwonline.net/showthread.php?t=415611

Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing.

I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO.
Thank you for that thread. My personal opinion (without any evidence) is you will have the 6 CORE professions and 2 NEW Classes on each chapter. Just because something is not mentioned (such as new skills for FLAVOR classes) does not mean its absence. However as Gaile did say in this thread.

Quote:
posted by Gaile Gray in the above thread line
and you guys know that "popular + known by developers" often equals coming to the game.
More skills for the Ritualist and Assassin is a very popular idea. Especially since we now have many months of play testing. My hope “is the more skills request” will be known by the developers and the Flavor Classes will be developed further. Not as a starting class for any area but as a continuing option for those who purchased that particular chapter. This would be great marketing to hard-core players of those Flavor classes and easy to implement. You don’t even have to add a lot of skills just a few to balance out the flaws of the original design.

Quote:
Originally Posted by floppinghog
its already been said and stated over and over,
lets give it a min and read it a few times more afterward:




Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough.


READ ABOVE AGAIN



now think for a few minutes.

keep thinking



now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then.

so sit back and shut up. k thnx
I was happy Gaile said she still did not have a verifiable answer. If the below statement is true where do you get your knowledge that makes you feel so leet with your secret knowledge? Even Gaile is not totally sure so stop telling us requesters to STFU and stop asking about SIN and RIT skills because its not going to happen. "BECAUSE ANET HAS NOT ANSWERED THE QUESTION! EVEN TO THIER CUSTOMER REALATIONS"

Quote:
posted by Gaile Grey in the above link
The Last time I asked I was unable to learn about skills for Assassins and Ritualists Frankly as a player I assumed not because they are not Core classes

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

well to be honest i beleive that there will be no support for rit and ass due to that this means there would need to be skills for paragon and dervish in factions and so on and so as new chapters come out.
i just don't think that anet can be bothered to back source and go through previous expansions and add in new skills for 2 proffesions.
i think it is a shame because i belive it might make the core proffesions a little unbalenced in pvp (which is a shame Imo because i think that assasin and ritulists are underused in pvp asssasin especially), but due to A'-nets past history of lazyness (auction house anyone?) and besides all the trouble it would be to put dervishs and paragons and any future new proffesions in factions, then nightfall and factions, then chapter 4, nightfall and factions and so on, i don't think that there will be continued support for chapter professons.

also another point has come to mind,

if you count having more skills to chosse from as having an advantage (as i did, half the reason why i purchessed factions), the current situation looks like this:
(numbers correspond towards campaign number with proheccies in the middle.)

Ok chapter 1 is in the middle and is the best due to the fact that if Anet doesn't contine support, (which looks most likely), the core proffesions will have the most skills.
on the outside ring there are campaigns 2-5,
these are all equally compareable to campaigns 2-5
but the question is; Anet have been touting each chapter as a possible standalone type of game, but how then is someone that owns only nightfall able to counter the many skills that some one that owns the core game as well as mightfall? (talking on number of skills level) answer they can't.

well then as i see it the reason why anet probbally won't contine support is because... they won't you to buy more games! the greddy capatlists.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by sinican
I just love how people always remember someone from Anet saying this or saying that and actually have nothing to Quote.. people dont even bother saying this crap unless you have something to quote...
__________________________________-

IMO i dont expect to be able to create a rt/a in nightfall especially if i dont have ch2 upgraded to chp3, but i do believe that if you do have the unique classes avaialble to you from chp2 that those classes will have something new when carried over into new chapters... it just doesnt make sence for them to abandon them since they could cross promote previous chapters of GWs for new players of chapter 3 and to keep current players pleased with the direction of the game
Paragraph #1: stfu. I don't need a direct quote from Gaile to prove my point, because the rest of my post supports my main point just fine. My post wasn't crap, it was pretty straight-forward reasoning.

Paragraph #2: It makes complete "sence" for them not to support Sins/Rits in Chapter 3. I've already explained why so I won't again.

Now anyway, let's stay on topic!. A bunch of you are trying to support your wet-dreams of getting new rit/sin skills in Nightfalls by saying that ANet stated that not every Chapter will neccessarily have new professions, and that in future chapters they could possibly support non-core professions. Although you're wrong, I'll be leniant and say that it's slightly possible.

However, this thread is about whether or not we will have new rit/sin skills in Nightfall.

Regardless of all the reasoning presented against getting new rit/sin skills in Nightfall, one of the most basic arguements is the way the math adds up.

Quote:
Originally Posted by Loviatar
note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions.

all 300 new skills accounted for
There it is.
It's official that there will only be 300 new skills.
It's official that each new chapter will give 75 skills to new profs, and 25 skills to core classes.

Do the math as much as you want, but it will all come up with the same result: No new skills for Ritualist or Assassin in Nightfall

Let's stop worrying about Chapters 4+ when Chapter 3 hasn't even been released yet.

Stop demanding some personal official statement from Gaile or an ANet guy before you give up your misconceptions. The facts are here in these 3 pages; the answers to you questions are here in these 3 pages. There's no need for ANet to further clarify something that's already clear enough to most of us.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Another way to fix this: There could be no new things for Rits and Assas in Elonia itself, but some updates become available in Shing Jae when you install Nightfall on top of your Factions game. There could aslo be Rit and Assa bosses in some kind of Sorrows furnace mission in Cantha.

As i said: Not all Chapters would have new porfessions. If the Factions classes get nothing in part three, something will probably pop up in part four.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

On the one hand the argument is there would be lots more skills and armours, weapons, items etc which would need to be added. This would increase with every chapter (assuming 2 more chars with each one).

On the other hand, why make one as a primary if you know it's never going to be added upon in future again?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Xenrath

On the other hand, why make one as a primary if you know it's never going to be added upon in future again?
because they like it and it works well with other secondaries.

NOTE

Anet went out of their way to state there would be 6 *CORE* professions and the additional chapter professions would be there to add variety/interest.

they did not even hint at an ever increasing stable of supported professions

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by Loviatar
note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions.

all 300 new skills accounted for
Nice quote Loviatar... where is the quote from ANET? GW Website? GAILE GREY?

NO?

Then I guess its not OFFICIAL.

Quote:
Anet went out of their way to state there would be 6 *CORE* professions and the additional chapter professions would be there to add variety/interest.

they did not even hint at an ever increasing stable of supported professions
Anet has not gone out of their way otherwise Gaile Grey would have an official answer. Even she does not have an official answer on the issue. SO please stop spreading more OFFICIAL lies until ANET responds to the question.

Don't get me wrong I find your opinion valuable just not as fact until we see information from the developers or from a spokes person.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Hey chaps, you really should check out the new Nightfall preview. The writer mentions he played a Paragon/Ritualist in the demo mission. If you can pick Ritualist as a secondary IN THE STAND ALONE GAME Nightfall RIGHT FROM THE START, i have improoved hopes for Assas and Rit's being in Nightfall.

My theory right now is Assa And Rit will be secondaries only. Who knows: Maybe Nika is in the newbie town to teach you a trick or two?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by GloryFox
Nice quote Loviatar... where is the quote from ANET? GW Website? GAILE GREY?
Anet has not gone out of their way otherwise Gaile Grey would have an official answer. Even she does not have an official answer on the issue. SO please stop spreading more OFFICIAL lies until ANET responds to the question.
would you accept a quote from a small person known as JEFF STRAIN on the initial 6 being core professions as adaquate?

Quote:
If you purchase only Factions, you will be able to create new characters from any of the six core professions or one of the two new Factions professions, and then play through the Factions story until your character reaches Ascension.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

What I want to know is, how did people go from this:

"I just bought Factions! It's got two unique classes, the Assassin and the Ritualist! Sweet!"

to this:

"WTF Anet? Why aren't the classes that are unique to chapter 2 going to be supported in chapter three with new skills, armor, and such?"

I really just don't understand how that leap in logic can be made.

Unique. To. Chapter. Two.

Could you buy assassin and ritualist armor or skills in Tyria? No. It was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, it just made sense.

Can you buy assassin and ritualist armor or skills in Elona? NO! It's illogical to assume that you would be able to -- they're unique to Cantha after all. However, logic be damned, people are really upset about this, and say it just doesn't make any sense.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Hold on a second. Im Not sure this is relevant or not BUT!

These guys they tested out Nightfalls at leipzeg. Here we go!~
Quote:
When you sat down at one of those ten demo PCs you already had a premade level 20 character, with fixed professions based on the PC you had been sitting. Actually those got "auto-logged-in" somehow, didn't understand it really but didn't matter to me really. With the freedom to choose any PC we went for a Derwish/Mesmer and a Paragon/Ritualist with probably the same skillset as in the Nightfall PvP preview event.
Paragon Ritualist. Might be just for the beta, But it sure does bring hopes up

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by scrinner
Hold on a second. Im Not sure this is relevant or not BUT!

These guys they tested out Nightfalls at leipzeg. Here we go!~


Paragon Ritualist. Might be just for the beta, But it sure does bring hopes up
EVERYBODY NOTE THIS

the standalone Nightfall is not out or even completed yet.

they are testing the new classes on what is equavelent to a fully merged 3 chapter account where you will have access to all classes.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Ghull Ka
Could you buy assassin and ritualist armor or skills in Tyria? No. It was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, it just made sense.

Can you buy assassin and ritualist armor or skills in Elona? NO! It's illogical to assume that you would be able to -- they're unique to Cantha after all. However, logic be damned, people are really upset about this, and say it just doesn't make any sense.
Could you speak to the emperor in Tyria? NO! Its was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, It just made sense. (PLEASE NOTE THE EMPEROR HAS ALREADY BEEN SEEN IN ELONA with RETAINERS 2 IN FACT)

http://www.guildwarsguru.com/forum/s...php?t=10026799

Can you buy assassin and ritualist armor of skills in Elona? (well that is the 10,000$ question? and the point of this thread.) AND NOT EVEN GAILE GREY HAS A REAL RESPONSE ON THE QUESTION. However you can make a paragon / ritualist for PvP AND IN PvE demos in Elona. Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!

BUT AS YOU SAY

Quote:
posted by Ghull Ka
logic be damned

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by GloryFox
Could you speak to the emperor in Tyria? NO! Its was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, It just made sense. (PLEASE NOTE THE EMPEROR HAS ALREADY BEEN SEEN IN ELONA with RETAINERS 2 IN FACT)

Can you buy assassin and ritualist armor of skills in Elona? (well that is the 10,000$ question? and the point of this thread.) AND NOT EVEN GAILE GREY HAS A REAL RESPONSE ON THE QUESTION. However you can make a paragon / ritualist for PvP AND IN PvE demos in Elona. Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!

BUT AS YOU SAY
That's terrible logic. Now you're using the fact that an NPC emperor will be in one of the towns in Nightfall to say that we'll have new rit/sin skills. Let's see, when prophecies was created, what NPC wasn't created yet? The emperor. When Nightfall was halfway through completion, what NPC was created. The emperor.

The emperor was standing on the edge of a dock. He's most likely there at the main port city, the LA/Kaineng equivalent. He could be there requesting help from Elonians since his entire continent is in peril. Seems reasonable to me. He'd be safer fleeing to another country for a short time anyway to keep away from the afflicted.

Or is it possible he's just a familar NPC used to hold an event for the promotional preview event that those scenes were taken from? O.o Ya that's the one.

You're completely overlooking all the logic in favor of you being wrong. If you really want your god damned official quote I may look through the Dev logs to see if I can find em, but I don't feel like wasting my own time. Why don't you go through the dev statements about Nightfall yourself and see if you can find any reasonable support for your claims. The emperor being in the main port city of Elona is not reasonable support.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Whatever the outcome will be, it's about time ANet let the cat out of the bag. If we don't get skills/armor for non-core professions in campaigns other than the "native" campaign, FINE, I can live with it. (I'lll simply stick to core professions then.) But at least have the balls to admit it, tell us straight away, so we have clear facts to make our decisions for future character development. Quitt stalling us and stop this pathetic stonewalling tactics, ANet.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Now you're using the fact that an NPC emperor will be in one of the towns in Nightfall to say that we'll have new rit/sin skills.
I never said that we’d have new rit/sin skills... Truth is I don't know... NOR does anyone else posting here for sure. However speculation is a bitch and I want answers just like you do.

As for the post I made before I was showing the flaws of that poster by twisting what he had said to fit my point of view useing his logic.

Quote:
The emperor was standing on the edge of a dock. He's most likely there at the main port city, the LA/Kaineng equivalent.
I agree with you there, I think this might be the port city where our current HERO's enter the picture. Truth is I don't know... NOT does anyone else except ANET and they are not speaking of it.

Quote:
You're completely overlooking all the logic in favor of you being wrong. If you really want your god damned official quote I may look through the Dev logs to see if I can find em, but I don't feel like wasting my own time.
That’s ok I already have, and have based my conclusions on what I have found and quote my sources. I have stated once and I will state it again.

I believe there will be 8 starting classes for Nightfall 6 Core and 2 Flavor. I also hope that they do add skills for the Assassin and Ritualist to complete the classes. Hope does not die until Nightfall is released, OR until we have an official answer.

Quote:
Whatever the outcome will be, it's about time ANet let the cat out of the bag. If we don't get skills/armor for non-core professions in campaigns other than the "native" campaign, FINE, I can live with it. (I'lll simply stick to core professions then.) But at least have the balls to admit it, tell us straight away, so we have clear facts to make our decisions for future character development. Quitt stalling us and stop this pathetic stonewalling tactics, ANet.
/signed

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by GloryFox
Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!
The Emperor in Elona: I defer to Moses above, who said it much better than I would have.

Paragon/Ritualists: If you own all three chapters, creating a P/Rt PvP only character will be very easy. If you own all three chapters, taking your paragon to Cantha, fighting to Senji's Corner and paying Senji 500g to unlock ritualist secondary will be easy. It seems wise to assume that the development clients (which are running on development servers) that are being showcased in Leipzig "own" all three chapters.

Furthermore, when I played on one of their development clients, all Izzy had to do was type "./makepvm" and my PvP-only character (that I rolled up in the standard PvP character creation screen) was now a PvE character, ready to rock through Gyala. So on their development clients, it's even EASIER to make a P/Rt. No journey to Senji's is required.


I, too, would like ANet to come out and officially announce that assassins and ritualists will not get any new skills/armor/goodies in chapter three. That way everyone who is crying about not knowing can finally stop and begin crying about "omg anet hates my assassin" instead.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

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Quote:
Paragon/Ritualists: If you own all three chapters, creating a P/Rt PvP only character will be very easy.
Yes but it was a PvE demonstration for NIGHTFALL not FACTIONS.

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

It's Anet, they can add anything in their demonstrations...

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Guys, the reviewers played a STORY mission in NIGHTFALL with a NEWLY MADE Paragon/ritualist.

I bet you wont be able to make primary Assassin or Ritualists in Nightfall, but there will probably be trainers for secondaries.

So:
New skills, secondary Assa/Rits : Yes
New armor or skins for Assa/Rit : No

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by EPO Bot
Guys, the reviewers played a STORY mission in NIGHTFALL with a NEWLY MADE Paragon/ritualist.
Yeah man, but I played through Gyala Hatchery in Factions with a newly made pvp-only Warrior/Ranger.

We rolled our toons from a selection of Ch1+Ch2 skills. Played a couple matches. Then they typed in "./makepvm" on each of our computers, transferred us to Gyala Hatchery, and let us play some PvE.

It's a safe bet to assume that their development servers have Ch1+Ch2+Ch3 keys loaded. No reason not to do it, and hundreds of reasons to do it. So this guy rolled a P/Rt PvP only toon, the ANet staff used "./makepvm" and took them to a storyline mission. Makes sense to me.

Quote:
Originally Posted by EPO Bot
I bet you wont be able to make primary Assassin or Ritualists in Nightfall, but there will probably be trainers for secondaries.

So:
New skills, secondary Assa/Rits : Yes
New armor or skins for Assa/Rit : No
Again, if you look at how Ch1 interacted with Ch2, and apply, you'll see that there were no skills available for assassins or ritualists in Tyria, no armor for them, no anything at all. They're unique to chapter two, and it just makes sense that they won't be supported in chapter three.

ANet may decide to throw assassins and ritualists a bone here or there, but I don't expect it in the least.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

some quotes verifying that
- you cannot create a Rit / Assassin in Nightfall
- Anets goal is to have new professions with *all* future chapters


interview with Jeff Strain Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
Quote:
You will always be able to create the six core professions (the monk, elementalist, mesmer, warrior, ranger, and the necromancer), but professions that we introduce especially for that campaign can only be created if you own that campaign.
gamespy interview Jan. 11, 2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions
interview with Jeff Strain
http://www.just-rpg.com/default.asp?pid=1885
Quote:
our goal for professions was to introduce new ones in each new campaign.

doesnt answer the "bigger questions" about gear/skill support for As/Rit

Sai of Winter

Sai of Winter

Jungle Guide

Join Date: Aug 2005

[ale]

Mo/

Pretty much what Ghull Ka said. Again, it was just a demo, the creators can do anything they want with it. It's not the final product of the game.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Good post Ninna



maybe now ppl can shut up..

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

My thoughts summerised:

Elona will have a town like Kaineng - every prof will get armours here, like Factions.

Sins and Rits wont get new skills, as they're Factions specific chars

Core profs will get 26 skills each, and the armour mentioned above

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Ninna
some quotes verifying that
- you cannot create a Rit / Assassin in Nightfall
- Anets goal is to have new professions with *all* future chapters
Thank you Ninna for posting thoes remarks and thank you for that wonderful commentary on the end.

Quote:
doesn’t answer the "bigger questions" about gear/skill support for As/Rit
I would like to point out that the lack of information does not prove its NON-existence. This is the stance I am taking. Just because I can't see gravity does not mean its not there. What I can see is the Emperor in Elona and PvP Paragon/ Ritualist. Does this mean SIN's and RIT's will get new skills?. .NO ... but it does NOT mean there won't be either. Speculation is making a scary specter again since this thread is one of many asking the same question. So thank you moderators for keeping this thread open.

Debate is great exercise of the mind especially when speculation is involved.

In the quotes posted by NInna the DEV's did not say that FLAVOR classes would no longer get support with each NEW chapter. They just limited the Starting classes to 6 plus 2 Flavor. Even with that model it would be difficult to come up with 20 new classes for the next 10 chapters over 5 years. That is balanced and working classes without to much overlap. It would be easier to develop an existing 12 to 16 classes into very well rounded models that work with about 200 skills each. Each new chapter would still have new skills and new storylines thus enticing the market for people who use flavor classes as primaries.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Well, you know what would really stop all of this pointless flaming about stuff WE DONT KNOW?! To paraphrase Tetris L:

Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.

Sincerely,
unienaule

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by unienaule
Well, you know what would really stop all of this pointless flaming about stuff WE DONT KNOW?! To paraphrase Tetris L:

Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.

Sincerely,
unienaule
Yes so we can get over it by the time Nighfall arrives and we can get on with our lives. Have some faith in your community before we get realy pissed off.

/signed

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

It's a bit excessive shouting at people to shut up, it's a valid question that ANet has not officially answered and people are asking for a response from ANet. Sure, there's rampant speculation that goes both ways as to whether there will be any new skills and/or armor for assassins and ritualists, but the basic idea is that people want to know whether two of the classes will have anything to look forward to other than new areas, quests, and missions. That's not a stupid question.

The only things that have ever been confirmed through quotes from ANet staff are:
  • There will be 300 new skills in Nightfall (oops, not confirmed by ANet)
  • You can only create chapter-specific classes in their respective chapter
  • You take any character you have created to any chapter you own
  • New features from Factions such as assassins, ritualists, new henchmen, and materials storage will not be available in the previous chapter (Prophecies) because if you want new content you must buy new chapters from now on
None of that is a definitive answer to the burning question, so that just promotes hopes and speculations.

Even if ANet does come out today and say "Yes, assassins and ritualists will get new skills and new armor if you bring them to Nightfall" or "No, assassins and ritualists will not get any new skills or any new armor if you bring them to Nightfall" it doesn't really matter. In several Gaile chats in the couple months before Factions was released they said "Yes, if you merge your account with Factions you will be able to create a new assassin or a new ritualist and start them in pre-searing Ascalon if you want." Then eight days before the game's release, they took it all back and said that you can only create chapter-specific professions in their specific chapter, but you can still take them to other chapters afterwards if you want. We even played the Alliance Battles in the PVE preview and got no word before release that they would be completely changed to gimp team communications. No matter what they say or show us, we'll never really know what we get until release date.

Long story short, although it would be really helpful to have them give us an answer about whether or not there will be new skills or new armor for assassins and ritualists in Nightfall, they can always change their mind and do the complete opposite up until first day Nightfall is available to play. As a side note, I have noticed that silence from ANet regarding potential rage-inducing issues usually means that people will be angry with ANet's decision on the matter, and they choose not to release info in an effort to not piss people off any earlier than they have to.

Quote:
Originally Posted by unienaule
Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.
Exactly...spill the beans already, it's not fair to try and hide the answer to important things like this.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by ducktape
The only things that have ever been confirmed through quotes from ANet staff are:
  • There will be 300 new skills in Nightfall
  • You can only create chapter-specific classes in their respective chapter
  • You take any character you have created to any chapter you own
  • New features from Factions such as assassins, ritualists, new henchmen, and materials storage will not be available in the previous chapter (Prophecies) because if you want new content you must buy new chapters from now on
None of that is a definitive answer to the burning question, so that just promotes hopes and speculations.
If anyone can find the direct quotes from ANet on these official things, it'd be helpful. I know they're official but I can't find the direct quote, and Glory Fox keeps wanting an official statement on the 300 new skills and a bunch of other stuff.

If we could at least get a quote on the 300 new skills then I don't see what other evidence we'd need to prove that there will be no new rit/sin skills in Nightfall.

300 new skills:
75 Paragon + 75 Dervish + 25(6) Core class skills = 300 skills all accounted for.

There's no room for any new rit or sin skills. How is this not enough to prove there will be no new rit/sin skills in Nightfall?