ANet, what is the final word on Rit and Assassin expansion?

GloryFox

GloryFox

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Join Date: Jan 2006

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Quote:
posted by TheMosesPHD
If anyone can find the direct quotes from ANet on these official things, it'd be helpful. I know they're official but I can't find the direct quote, and Glory Fox keeps wanting an official statement on the 300 new skills and a bunch of other stuff.

If we could at least get a quote on the 300 new skills then I don't see what other evidence we'd need to prove that there will be no new rit/sin skills in Nightfall.

300 new skills:
75 Paragon + 75 Dervish + 25(6) Core class skills = 300 skills all accounted for.

There's no room for any new rit or sin skills. How is this not enough to prove there will be no new rit/sin skills in Nightfall?
Thank you for asking. That is referenced from this thread

http://www.guildwarsguru.com/forum/s...php?t=10010335

and this link from within the thread

http://www.ebgames.com/product.asp?c...ct%5Fid=646706

at the point the ANET responded in that same thread.

Quote:
posted by Gaile Grey
Hey, there,

I need to share something I just posted in another forum, because I think it's really relevant here, too.

I was reading the forums this evening and started to get that déjà vu feeling. Back in 2004, when we announced Guild Wars Prophecies, we saw a lot of retailers pick up on the news and post about the game on their sites. That was good – we appreciated them getting the word out that our game was coming, and they, of course, profited from sharing the info by lining up sales of the preorder and the game.

However, there were some problems with what they posted: Some of it just wasn't factual. For instance, how many veterans remember the "cloth map" that was allegedly going to be part of the Prophecies Collector's Edition? Or how about the supposed "Special Edition" that at least one retailer offered, with a contents list like the CE contents but a price that was $20 lower? Does anyone remember about 412 "release dates," too?

The problem with all these things is: The information did not come from ArenaNet. The information was wrong.

We love to share information. We're excited about Nightfall and can't wait to tell you about it: facts, figures, dates, the whole nine yards! So if we had things nailed down, we would announce details from the rooftops! But things are not locked down yet and neither the box contents nor the game content is finalized. Therefore, we're not making any announcements.

Bottom line: Wait to hear it from ArenaNet. We'll give you the straight info, and as soon as we can.
So far the rundown from EBgames posts on thier website:
• Customizable Heroes (party NPCs) that level up with the player, follow player instructions in combat, and use armor, weapons, and skills of the player’s choice.
Verified by Alex Weekes on the Developers thread.

• A new game type, Hero vs. Hero Battles will allow a single player to participate in PvP with hero NPCs.
Verified by Alex Weekes and the GW website

• Two new professions: The Dervish, a scythe-wielding holy warrior and The Paragon, the guardian angels of the Elonian people.
Verified by the PvP weekend event and GW website

• 4 new guild halls.
Unverified

• 300 new skills.
Unverified

• 250 Quests, 55 explorable areas, 20 new Story Missions, and three new Challenge Missions.
Unverified

• Peerless online RPG action with no monthly fees!
Totally Verified

TheMosesPHD

TheMosesPHD

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And now just recently we've recieved confirmation on the Hero vs. Hero battles that ebgames had spilled the beans about way too early. Gaile came on to try and cause confusion because they didn't want that info released yet.

The fact that ebgames gave a very specific list of features that will be included in Nightfall, and that one of them was recently confirmed by ANet, and the way Gaile tried to cover it up with her vague denials, all give rise to implying that the information prematurely presented is quite true.
Quote:
Originally Posted by Gaile Gray
The information did not come from ArenaNet. The information was wrong.
Yet the information about the Hero vs. Hero feature was not wrong. It was right on the ball. Gaile is a PR representative. Her job is to make the customers feel good and get excited about new features/games, not provide reliable information to the customers. She often makes statements herself that are completely wrong or miscontrued.
A quote from Gaile can never be trusted as fact, or used in any way to support or discredit any claims made by anyone, no matter how bogus those claims may be. But everyone should know this already. Sadly I guess you don't.

Also we can consider the fact that Factions, being similar to Nightfall in that they both brought 2 new professions, brought forth 300 new skills, following the (75(2) + 25(6)) structure.

Also there is the fact that Nightfall is a standalone game. It's structure does not interact with, and does not influence or become influenced by the state of it's two predecessors. The only exception would be the prices of the raw materials (crafting, runes and the like) that are common between all games. With this in mind, making skills available to classes unavailable to those who own Nightfall exclusively, doesn't seem to make much sense to me.

You're right. None of the above is concrete 100% proof that there will be no new skills in Nightfall. Yet, there is quite a lot of evidence to raise doubt that new rit/sin skills are the slightest bit likely.

EDIT: and I see you changed your post to show that 3 of the 6 features described by the EBgames report have been verified, yet this still doesn't seem to raise any assurance that the other three are probably correct as well?

Ninna

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20 new story missions - Verified by GW Press Release
http://www.guildwars.com/press/relea...2006-08-24.php
Quote:
epic story that spans twenty missions
Nightfall as a Stand alone game - Verified by Keith Quinn of NCSoft
http://www.gwonline.net/wiki/index.php/ComicCon_2006
Quote:
Anyone who buys Nightfall gets a full version of the game .. Guild Wars: Nightfall is a complete package. If someone comes to GW as a new player by purchasing Nightfall, he has no need to ever buy the prior two Guild Wars episodes. If a player ever wishes to buy the older episodes he is certainly able to do so, and he’ll then have access to the old continents, old items, and old zones. Or he can simply play the latest campaign, waiting for new expansions. Either way, he’s got everything he needs to enjoy a full virtual life in the Guild Wars universe.

GloryFox

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Quote:
20 new story missions Verified
http://www.guildwars.com/press/relea...2006-08-24.php
Yes but not the whole line that’s why I did not say verified but yes the 20 missions was verified and I should have posted it on my above post. The 250 Quests and three Challenge missions has not been fully verified.

However this thread is more about skills, and the future of FLAVOR Classes then number of missions required to complete NightFall. THAT has not been verified.

I remember when a product list was sent out by the Marketing Dept early one day. Only to find out that 2 of the 20 products was changed before we were supposed to send out the final list. Sometimes Marketing Departments jumps the gun and I assume that is what happened with EBGames.

Quote:
None of the above is concrete 100% proof that there will be no new skills in Nightfall. Yet, there is quite a lot of evidence to raise doubt that new rit/sin skills are the slightest bit likely.
I totally agree however doubt does not mean fact. My arguments stem from people using opinion as fact when in fact it is merely opinion. Lets separate Fact from friction. Trust me I've done my homework on this issue.

Also please understand there has been considerable requests to "FILL OUT" the SIN and RIT list. A-NET listens to their customer base. So lets hope ANET grows some balls and gives us a real response for better or worse.

TheMosesPHD

TheMosesPHD

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3.25 out of 6 still ain't bad at all...

Well I'm done. It seems your little dream bubble is completely impervious to attack.

Though staying active on this thread is great for my post-count, it's becoming a bit monotonous and predictable. I mean, I was just sitting here refreshing from the time Ninna posted waiting for you to come in and say, "the 20 new missions doesn't verify the whole 4th statement" or something to that effect, and what do ya know, you did...

I'd stake my life or any wager at all betting that there will be no new rit/sin skills in Nightfall, but even that wouldn't shake your confidence...

cya.

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Quote:
Originally Posted by TheMosesPHD
If anyone can find the direct quotes from ANet on these official things, it'd be helpful. I know they're official but I can't find the direct quote, and Glory Fox keeps wanting an official statement on the 300 new skills and a bunch of other stuff.

If we could at least get a quote on the 300 new skills then I don't see what other evidence we'd need to prove that there will be no new rit/sin skills in Nightfall.

300 new skills:
75 Paragon + 75 Dervish + 25(6) Core class skills = 300 skills all accounted for.

There's no room for any new rit or sin skills. How is this not enough to prove there will be no new rit/sin skills in Nightfall?
Hmm, I thought that the latest press release said 300 new skills but I read it again and I was wrong. That's what I get for posting while sleepy

It was pointed out by someone in a different thread that if everyone got 5 less skills (70 paragon, 70 dervish, 20x(8) other classes=300) it would work out, and wouldn't be much of a loss for 5 skills each if they sacrificed adding what would otherwise be skill duplicates of Factions or Prophecies skills. Obviously the dervish and paragon would be shorted 5 skills unfairly, but if they made it 310 skills total that would work out just fine. Who knows, since they conveniently left it out of the press release, maybe we're getting 350 skills and it's 75+75+(25x8).

Come to think of it, they have a lot of things they need to provide more information about; PVE preview weekend date, difference between preordering and getting the prerelease pack, number of new areas/quests/missions, number of new skills, what the high-end content is (new FoW/UW?), what exactly "and more" includes for the collector's edition contents...

I think they've been slacking with the information distribution while they were preparing for Leipzig :P

GloryFox

GloryFox

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Quote:
posted by ducktape
It was pointed out by someone in a different thread that if everyone got 5 less skills (70 paragon, 70 dervish, 20x(8) other classes=300) it would work out, and wouldn't be much of a loss for 5 skills each if they sacrificed adding what would otherwise be skill duplicates of Factions or Prophecies skills. Obviously the dervish and paragon would be shorted 5 skills unfairly, but if they made it 310 skills total that would work out just fine. Who knows, since they conveniently left it out of the press release, maybe we're getting 350 skills and it's 75+75+(25x8).
It was posted on this Thread

http://www.guildwarsguru.com/forum/s...php?t=10010335

blue cheez

blue cheez

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I really dont mind if there is any new armor for the Sin or Rit, but they BETTER add new skills form them. they are already underdeveloped as it is.

Nexium

Krytan Explorer

Join Date: Mar 2006

ppl are living in deny there wont be anymore skills in chapter 3 for Rt ore As
Stand alone Game new story Etc...

Lonesamurai

Lonesamurai

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OK, I can see that most of my reading that was a waste of time, however, you CANNOT believe something that you saw at an event as gospel... Like the P/Rt, I doubt its going to be available straight away (except for PvP players with Chapters 2 and 3) if you only have chapter 3...

Good example of something like that is, wait for it... wait... UAX!!! There I said it, UAX, it was offered to us for the beta weekend and then never seen again... just look forward tot he new game, stop your bitching and enjoy it...

If anything, just think how all these new skills are going to affect Titles... There you go, something far more interesting to bitch about

TaiClaw

TaiClaw

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Join Date: Aug 2006

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A/R

I truely think there has to be some form of content for Assasins and Ritualists. If not, why let them even travel there?

Sure you can market it as a stand alone game, but deep down its just another expansion on Prophecies. I could understand there being 0 content for Ass's and Rits in Prophecies , because these proffesions were not concieved at the time. Yet now Anet has to expand once again on both previous titles, knowing that people WILL take there assasins and rits there. Not just because the option is there.

Although i'm not talking content as in Skills, im talking content as in weapons/armour.

To summarize, if there is going to be 0 content for Ass's and Rits in Nightfall, disable the option to travel there, because otherwise its just a pointless waste of time.

Lonesamurai

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Quote:
Originally Posted by TaiClaw
I truely think there has to be some form of content for Assasins and Ritualists. If not, why let them even travel there?

Surely you can market it as a stand alone game, but deep down its just another expansion on Prophecies. I could understand there being 0 content for Ass's and Rits and Prophecies , because these proffesions were not concieved at the time. Yet now Anet has to expand once again on both previous titles, knowing that people WILL take there assasins and rits there. Not just because the option is there.

Although i'm not talking content as in Skills, im talking content as in weapons/armour.

To summarize, if there is going to be 0 content for Ass's and Rits in Nightfall, disable the option to travel there, because otherwise its just a worthless excercise.
and by that logic, its also a useless exercise taking ass' and rit's over to Tyria, why not just put an entrance to FoW and UW somewhere in Cantha instead?

Your point falls on its face completely, as there is nothing for them in Prophecies and even with the new weapon updates, they still didn't add weapons for Ass or Rit anywhere in Tyria

Knightsaber Sith

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Quote:
Originally Posted by TaiClaw
I truely think there has to be some form of content for Assasins and Ritualists. If not, why let them even travel there?
Why let them travel to Tyria?


Quote:
Originally Posted by Lonesamurai
why not just put an entrance to FoW and UW somewhere in Cantha instead?
There already is access to fow/uw in Cantha from Zin Ku Corridor....

TaiClaw

TaiClaw

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Quote:
Originally Posted by Knightsaber Sith
Why let them travel to Tyria?
Why indeed....


I mean, there called "Unique" Factions proffesions, so why not have them bound to Cantha permenantly.

So yes your right, why let them travel to Tyria, to see the sites?

They could market these as expansions and still offer the exact same game, yet by making them "Stand Alone" the consumer buys it knowing that he does not need the other 2 titles to play. Yet once he realises that he is missing out on 2 huge continents, he goes and buys the previous 2 titles at his leisure.

Call it clever marketing, but it will still be a kick in face for those who bought Factions as a Stand Alone game, and wan't to see there Assasin or Rit progress into Nightfall, only to find that nothing awaits him.

Lonesamurai

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Quote:
Originally Posted by Knightsaber Sith
There already is access to fow/uw in Cantha from Zin Ku Corridor....
I'd completely forgotten about that... cheers for the reminder

So yeah, even more reason why they shouldn't need to go over there... However A ritualist and an assasin are extremely useful in Tyria, where things aren't set up to combat them and you can roll missions so much quicker because of it... So my ranger assasin with his black moa, Ungues of the Oni and Ironwing Flatbow will finish Prophecies MUCH quicker than my other characters and then I'll send him to carry the good fight in Elona... One day I might give him a holiday, then I'll ressurect my Necro/Ranger

Knightsaber Sith

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Quote:
Originally Posted by TaiClaw
Why indeed....


I mean, there called "Unique" Factions proffesions, so why not have them bound to Cantha permenantly.

So yes your right, why let them travel to Tyria, to see the sites?
Congratulations on totally avoiding the question and in no way defending your argument. If sins/rits are able to travel to tyria and there's no class specific content for them there, there is no reason to expect there to be class specific content (skills,armor, etc...) for them in Elona just because they're able to travel there. If you feel like actually presenting facts that might uphold your argument, go ahead. And even if there is no specific content for them, there's no reason to disallow them from traveling there. Just accept that all professions can go everywhere but future campaigns will only have profession specific content in their home contintent.

TaiClaw

TaiClaw

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Join Date: Aug 2006

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Quote:
Originally Posted by Knightsaber Sith
Congratulations on totally avoiding the question and in no way defending your argument. If sins/rits are able to travel to tyria and there's no class specific content for them there, there is no reason to expect there to be class specific content (skills,armor, etc...) for them in Elona just because they're able to travel there. If you feel like actually presenting facts that might uphold your argument, go ahead.
No, your missing my point, there was no need to go back and add content for assasins and rits in Tyria.

A) Because I don't believe the folks who made prophecies made factions.

B) They had a whole new continent for themselves.

However, Assasins and Ritualists were around to see Nightfall through all of its production stages. Im sure Anet realise a great number of people will be taking there Assasin and Ritualist to Elona regardless of new content or not.

Don't you think it would be a good decision on there part to actually include some things for these players, to keep the player happy and have him feel that his class is still important, and also to keep him buying the next chapter and the next and so on?

Knightsaber Sith

Knightsaber Sith

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Quote:
Originally Posted by TaiClaw
Don't you think it would be a good decision on there part to actually include some things for these players, to keep the player happy and have him feel that his class is still important, and also to keep him buying the next chapter and the next and so on?
It would certainly be nice but it would be nearly impossible. They'd have to make every campaign support ever profession which by campaign 4 would be 12. It's just asking too much for them to create new skill/weapons/armor for every class in every campaign. Only the core professions are supported in all campaigns which is why they are called "core". They are they core archetypes and each campaign will also introduce two flavor classes that are only supported in their home land.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by TaiClaw

Although i'm not talking content as in Skills, im talking content as in weapons/armour.

To summarize, if there is going to be 0 content for Ass's and Rits in Nightfall, disable the option to travel there, because otherwise its just a pointless waste of time

So yes your right, why let them travel to Tyria, to see the sites?

.
i will be very polite.

this is not your game uber item farmer.

if the main idea of *content* that makes a game worth playing is getting items you need a farming game.

ummm yes.........to see the sights to see how differently the new profession plays against the old enemies, do missions, qests etc

unienaule

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*cough*Elite Skill Capping for secondaries*cough*

elsquid

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Join Date: Aug 2006

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ok, maybe I'm crazy, but did Anet not say, back before factions came out, that with every expansion ALL characters would recieve new skills? i remeber them talking about how byt say the third expansion the core proffesions will have (ignore the numbers) 800 skills each, the second expansion will have 600, and the new ones will have 400 (how ever it works out).

FOr sure they said that along time ago, I'm not sure if that still stands, but i would assume thats the way they'll do it. atleast i hope.

P.S. Why didnt they put any factions skills in tyria? i mean they didnt need to have different ones, by if i play through factions, the skills guys should have skills? right?

Mordakai

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Quote:
Originally Posted by elsquid
P.S. Why didnt they put any factions skills in tyria? i mean they didnt need to have different ones, by if i play through factions, the skills guys should have skills? right?
No. Prophecy only skills and Faction only skills will be found only in the respective areas.

Example: I unlocked Riposte in PvP. I could only buy for my Warrior in Tyria, not Cantha.

There are certain "core" skills that will be available in all Chapters.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

yes, my rit/E has travelled to tyria to get her secondarys buffed (and that dang title too)....so there is a reason to travel there even if no armor or new weapons are available.

GloryFox

GloryFox

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Join Date: Jan 2006

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Quote:
Originally Posted by TaiClaw

Although i'm not talking content as in Skills, im talking content as in weapons/armour.

To summarize, if there is going to be 0 content for Ass's and Rits in Nightfall, disable the option to travel there, because otherwise its just a pointless waste of time
So yes your right, why let them travel to Tyria, to see the sites?
Simple... because I paid for it thats why. Furthermore I know of people who will need my Rit Skills to fight off the invasion and I can offer something of services there.. thats why...

phoenixtech

Frost Gate Guardian

Join Date: Jun 2006

Look at it this way, it's very simple really.

No support for Asn + Rit = Less customers for nightfall. Simple market research will tell you that most of the people who bought factions already owned prophacies, anyone with a clue will tell you that not supporting assasins + ritualists will turn off ALOT of customers for not only nightfall but subsequent chapters.

$$$ Talks.

It would be STUPID for ANET not to put in some skills for the assasins + rits. It's WAY cheaper to pay the programmers a bit more to implement it and izzy/isiah more $$$ to come up with more skills and balance it then LOSING that many customers.

$$$ TALKS. Now of course those of you that want to receive less product for your $$$ or just like to argue (you know who you are) will claim to some random forum posting by ANET staff or whatever source of information about 300 skills or over-interpret random postings to suit your own needs. Bottom line is, ANET is a business, it will do what is best for their bottom line. What ANET promises or claims is irrelevant. They once promised storage upgrades would be across all chapters too, so what? If it makes factions sell better they would go back on their word in an instant.

Putting in a few skills for assasins and ritualists vs. pissing off millions of your customers (your BEST customers that bought BOTH prophacies and factions). Doesn"t seem like a hard choice to me.

lennymon

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you guys noted in that video cam of playtesting with the p/rt that the toon was wielding PVP spear and PVP shield right? they just took the pvp templates they had setup from the nightfall pvp preview weekend and plugged em in so folks could play with something hafways relevant.

heres a quote on the 300 new skills:
http://www.gamestop.com/product.asp?product%5Fid=646706
and here
http://www.gamestop.com/product.asp?product%5Fid=646706
basically there are 300 'NEW' skills which does not translate to nightfall doesnt have any rits....It may be we cannot create primary sins or rits, but there will likely be old (ie from chapter 2) sin and rit skills available IF they include the classes as secondary options.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

i base my opinion most on economics as to there being no further skills/armor/etc for flavor of the chapter professions on the simple fact that if you do it for any of the *non core* professions you will have to do the same for dervish/paragon and every chapter profession there after as well.

at only 10 new skills per *flavor of the chapter* with each new chapter in only 5 chapters you would be making more skills for the *FOTC* professions than the new professions not counting the new skills for the *core* professions.

this would lead to an imposible balance problem fast.

so only the future will tell if i am correct in my *educated guess* but i think you will not be seeing new rit/ass skills in Nightfall or anytime soon if ever.

THE IMPORTANT QUESTION IS THIS

if there are no new ass/rit skills will you quit GW becouse of that or continue having fun with the next chapter (s)?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

This thread is degenerating into flaming each other over opinions. Please, if you want to continue this discussion keep in mind a couple things:

1) Anet has NO OFFICIAL WORD yet, so don't try to ram your opinion down someone's throat.
2) No matter how much logic you use to back something up, that doesn't mean Anet is going to think that way, so it doesn't prove you're right. I don't think they're coming out with new A/Rt skills either, but it's just that: an opinion. Stop the flames. That is all.

Rok

Rok

Lion's Arch Merchant

Join Date: Dec 2005

Guild Wars

Quote:
Originally Posted by ducktape
In several Gaile chats in the couple months before Factions was released they said "Yes, if you merge your account with Factions you will be able to create a new assassin or a new ritualist and start them in pre-searing Ascalon if you want." Then eight days before the game's release, they took it all back and said that you can only create chapter-specific professions in their specific chapter, but you can still take them to other chapters afterwards if you want.
You do have a link to this specific quote right?

I never thought they would put ass/rit in Tyria, it made no sense. Although some on these forums did. You can search for the discussion here on guru. But I never heard a quote from anyone official that they would.

Nor will they add par/der to cantha or tyria. They support core classes so you can take those into the new chapter for new skills. Is there anyone out there with only ritualist and assassin characters?

Core=all chapters

Unique=chapter specific

I don't expect anything new for the unique factions professions in Nightfall. But I will take my Assassin there anyway.

TaiClaw

TaiClaw

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Join Date: Aug 2006

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I think of it in the sense that the *core* proffesions are getting boring for those long term *faithfull* players that have been playing since the release of prophecies.

It was a breath of fresh air for these long term players when Factions came out, to have 2 new classes added certianly was the main selling point of the game, and you would probably find that a good majority of those who originally made Assasins and Rits , were folks who had been playing the game since the release of prohecies. For those who bought the game as a stand alone, all the proffesions would have been new to them.

So, there is only so much Anet can do to continually make these *core* proffesions appealing to the faithfull player. So they really have a choice here, add new proffesions for each chapter to keep it appealing, or add content for previous unique proffesions.

If Dervish and Paragon turn out to be really awesome classes that are infact better than these core proffesions, what is going to entice the players of this proffesions to buy the next chapter?

floppinghog

floppinghog

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Join Date: Oct 2005

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look, simple enough, we want to know whats -> what, with our assassins and rits in nightfall. thank you and have a good one.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

the OP was asking what Anet had to say... and somoene already cross quoted comments from gaile that anet is not prepaired to finallize anything...

yet people keep coming up with their own conclusions... yes i have my own opinions... but seriousely some people dont know how to determine fact from fiction and this thread has become a lot of "its official because my reasoning makes sence"....

blah blah... im still waiting for the announcement

Xenrath

Xenrath

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Join Date: Oct 2005

W/Me

It's probably best to assume there will be no future support/upgrades etc for chapter specific classes.

If Anet does start adding things for the new classes, they will have set a precedent and it will upset even more people if they turn around and change their minds again later down the road (assuming GW is still going by later campaigns). If they do it now, they'll have set the precedent for future classes expecting updates and upgrades too...

As they have learned from some past mistakes e.g. merged content not being 100% originally, they'll most likely not want to dig another hole for themselves this way.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Loviatar
THE IMPORTANT QUESTION IS THIS

if there are no new ass/rit skills will you quit GW becouse of that or continue having fun with the next chapter (s)?
I won't quit GW. But I won't create PvE characters with non-core primary profession.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Like many before me on this thread have stated, it is unlikely that both Assassin and ritalist or any non core, chapter specific classes will have any cross chapters content made aviable in terms of skills, armour or weapons as much as we would love to see them.

What does this means?

If you are going all the way with Guild wars, it is wise to invest time in the core PvE classes (assuming the PvE player) which will recieve new content each time a new expansion is released.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by sinican
the OP was asking what Anet had to say... and somoene already cross quoted comments from gaile that anet is not prepaired to finallize anything...
Why is ANet not prepared to finalize anything? It's not like new facts come up that may alter their decision. All the facts have been known for long time, and I think ANet have made their decision long time ago. It's only 2 months 'til release. Creating a few dozend additional skills and balancing them against all the others isn't something that can be accomplished in 2 months. Which means that ANet MUST have made their decision by now.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Tetris L
Why is ANet not prepared to finalize anything? It's not like new facts come up that may alter their decision. All the facts have been known for long time, and I think ANet have made their decision long time ago. It's only 2 months 'til release. Creating a few dozend additional skills and balancing them against all the others isn't something that can be accomplished in 2 months. Which means that ANet MUST have made their decision by now.
Well actually they can do it in less than 2 months. If you counted the skills of the Dervish and Paragon during PvP event you would have noticed the number of skills was lacking by 25 each. This means they have 2 months to come up with and program over 50 skills just for these 2 classes. The flaws of the Assassin and Ritualist have 4 months of real in game testing and everyone knows the flaws are by now. With ANET leet ability to analyze the data they can easily come up with 12-15 skills that would flesh out these two classes into working masterpieces. I have total confidence in ANET’s ability to do this. C’mon ANET improve the skill sets for the RIT and SIN and make them masterpieces.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by TaiClaw

If Dervish and Paragon turn out to be really awesome classes that are infact better than these core proffesions, what is going to entice the players of this proffesions to buy the next chapter?[/QUOTE]
i think we have completely different mindsets.

if they turn out to be more fun to play i will take them on to chapter 4/5/6/etc for the following reasons

CONTENT

as in............

new missions
new enemies
new things to see
new things to do
new professions to try as secondary
new professions to see as well


if you are so hooked on your ass/rit that you see no reason to continue playing it with no new skills/dress ups that is your problem

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

yeah they should not disable the ability to play rit and assasin. There is also no reason to complain except for the enjoyment of complaining. I can't wait to take my ritualist over to nightfall.. i could care less about new skills and armor (of course they would be nice) but i certainly have plenty of skills to put together a build ect. New skills are fun... but never neccessary.

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

First off, A-net is going to be relunctant to give out bad news at this time since everybody and their mother is looking at pre-ordering nightfall. Personally, I feel somewhat misled. Had I known about this subtle, yet very fundamental difference between core classes and flavor classes, I probably would have thought twice before making a flavor class. Whether or not this is A-net's fault for not being clear, or my own fault for being lazy and not reading up... who knows. What I do know is that if A-net had good news that would promote their product, they'd have announced it by now. I would therefore infer that their silence can only mean one thing, people won't like the news. Just like a politician probably keeps some information delayed during elections, so as not to hurt the campaign..

however, compared to the core classes, the Assassin and Ritualist feel half-baked. However I believe that they would still be able to fill certain niche roles in Nightfall. The assassin and ritualist are still unique in their own regards.

On top of that, to say that the assassin and ritualist will be dead is somewhat silly, as the whole secondary profession system in Guildwars lets you augment your character with an ever expanding selection of skills. Your secondary profession will at least allow you to keep your characters somewhat current.

Yeah, you guys can argue "absence of proof is not proof of absence" but let's be realistic here. Nightfall will not be designed specifically to accomodate the Assassin or the Ritualist, it'll be designed around the Paragon and Dervish. I don't doubt that sins and rits will feel like foreigners in Elona (as they probably should, since it coincides with the lore)

However I do think that they will throw assassins and rits a bone, either in the form of armor, a skill balance, or a skill or two. However I would not get your hopes up for sins and rits to be "revitalized" by any stretch of the imagination.

If A-net is reading this, which I doubt they are, all I would ask is some new armor for the Assassin and Rit. Anything less ninja-ey would really rock. Hopefully A-net will throw us a bone, and go that little extra mile for their customers.