its already been said and stated over and over,
lets give it a min and read it a few times more afterward:
Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough.
READ ABOVE AGAIN
now think for a few minutes.
keep thinking
now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then.
so sit back and shut up. k thnx
ANet, what is the final word on Rit and Assassin expansion?
4 pages • Page 3
Whoa there people.
Why they won't add skills is simple:
sins and rits aren't CORE. Core = every campaign (like FoW, UW).
you are MANDATED to get the Factions chapter if you WANT (not need, key difference) the full rit&sin skills since none of the skills are core.
you are MANDATED to get the Nightfall chapter if you WANT (not need, key difference) the full dervish/paragon skills since none of those skills are going to be core either.
The noncore classes have been designed to keep their feel in every chapter. I doubt a canthan will be going to Elona for skills or vice versa.
The core classes are basically your bread and butter classes that make up the core of the professions (core classes = core of the professions). The rest of the skills balance upon these.
In each chapter the core skills are balanced against noncore. That is how they ensure a person without one chapter (say nightfall) can still be able to beat one with the chapter.
Just like the solar system revolved around a core (the sun) so does the professions in GW.
Why they won't add skills is simple:
sins and rits aren't CORE. Core = every campaign (like FoW, UW).
you are MANDATED to get the Factions chapter if you WANT (not need, key difference) the full rit&sin skills since none of the skills are core.
you are MANDATED to get the Nightfall chapter if you WANT (not need, key difference) the full dervish/paragon skills since none of those skills are going to be core either.
The noncore classes have been designed to keep their feel in every chapter. I doubt a canthan will be going to Elona for skills or vice versa.
The core classes are basically your bread and butter classes that make up the core of the professions (core classes = core of the professions). The rest of the skills balance upon these.
In each chapter the core skills are balanced against noncore. That is how they ensure a person without one chapter (say nightfall) can still be able to beat one with the chapter.
Just like the solar system revolved around a core (the sun) so does the professions in GW.
I find it interesting to note that nowhere in the Factions manuals is anything saying core classes. Only core skills and still no reference as to what core means. I also do not see anywhere written by Anet that the Assassin and Ritualist would no longer get any support for future chapters. I am sure they wanted to avoid arguments such as this they would post something. Anet has not POSTED anything at all about it as OFFICIAL. Even Gaile Gray was unsure and vague on the issue.
My best guess is that ANET have not fully come to a decision on this issue. If they screw the Assassin and Ritualist players (there are many) you will see very few Paragons and Dervishes in Elona. And you will see very few FLAVOR classes players in future chapters. Most players won't waste their time and energy on a character that can only become what was written for one chapter. Most players make a character for the long haul.
From now on in this thread please post where ANET says IT and where the quote IS with a caveat saying “KEEP IN MIND ANET IS FREE TO CHANGE THEIR GAME AS THEY SEE FIT”
My best guess is that ANET have not fully come to a decision on this issue. If they screw the Assassin and Ritualist players (there are many) you will see very few Paragons and Dervishes in Elona. And you will see very few FLAVOR classes players in future chapters. Most players won't waste their time and energy on a character that can only become what was written for one chapter. Most players make a character for the long haul.
From now on in this thread please post where ANET says IT and where the quote IS with a caveat saying “KEEP IN MIND ANET IS FREE TO CHANGE THEIR GAME AS THEY SEE FIT”
Tyria, Cptr 1 > Cantha Chptr 2
Tyrian content in cantha = Tyrian heros, Dredge in Echovald, Ect
Possible Tyrian + Canthan Content in Elona = ?
Screenshot with Emporer Kisu seen
Ok folks, its entirely possible that we could see smidgens of canthan and tyrian content there, like the occasional Dredge =p, Imported Saltsprays, titans and other RoF Monstors for assasination plots, there is a helluva lot anet has done to link the chapters already, so its possible for them to include a Little support.
In the long run, a Little support may be better for the game, but thats my opinion
Tyrian content in cantha = Tyrian heros, Dredge in Echovald, Ect
Possible Tyrian + Canthan Content in Elona = ?
Screenshot with Emporer Kisu seen
Ok folks, its entirely possible that we could see smidgens of canthan and tyrian content there, like the occasional Dredge =p, Imported Saltsprays, titans and other RoF Monstors for assasination plots, there is a helluva lot anet has done to link the chapters already, so its possible for them to include a Little support.
In the long run, a Little support may be better for the game, but thats my opinion
s
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Originally Posted by floppinghog
its already been said and stated over and over,
lets give it a min and read it a few times more afterward: Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough. READ ABOVE AGAIN now think for a few minutes. keep thinking now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then. so sit back and shut up. k thnx |
it has NOT been stated that there will be 2 new prof for each ch nor has it been stated thre will not be support for previous classes with each chapter...
to the contrary it has actually been said that they do not intend to introduce 2 new classes with each chapter they release... though this has been the patern so far... believe me people were extremely surprised when the dervish and paragons were announced
BUSTED... you have no factual information in there and are actually oposite about what has actually been said about new classes in new chapters
s
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Originally Posted by GloryFox
I find it interesting to note that nowhere in the Factions manuals is anything saying core classes. Only core skills and still no reference as to what core means. I also do not see anywhere written by Anet that the Assassin and Ritualist would no longer get any support for future chapters. I am sure they wanted to avoid arguments such as this they would post something. Anet has not POSTED anything at all about it as OFFICIAL. Even Gaile Gray was unsure and vague on the issue.
My best guess is that ANET have not fully come to a decision on this issue. If they screw the Assassin and Ritualist players (there are many) you will see very few Paragons and Dervishes in Elona. And you will see very few FLAVOR classes players in future chapters. Most players won't waste their time and energy on a character that can only become what was written for one chapter. Most players make a character for the long haul. From now on in this thread please post where ANET says IT and where the quote IS with a caveat saying “KEEP IN MIND ANET IS FREE TO CHANGE THEIR GAME AS THEY SEE FIT” |
people stop saying something is factual just because YOU believe it is... this is where rumors begin and this kinda crap is what gets people all worked up falming Anet for things they never did or said
and once again correct with anet being free to change their minds or even their habits... just because this is what they did before doesnt ever mean it is what they will do again UNLESS THEY ACTUALLY SAY THEY ARE GOING TO.... no not the pretend something they said because you think they said it....
this is exactly what happened in the other threads on this subject... people dont know how to determin factual from imagined or opinions...
dont make a comment saying it is factual or official if you cant back it up
T
Straight from the 09-AUG chat log
http://forums.gwonline.net/showthread.php?t=415611
Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing.
I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO.
http://forums.gwonline.net/showthread.php?t=415611
Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing.
I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO.
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Originally Posted by seandom
Ritualists and Assassins have not reached their prime currently. With the addition of Dervishes and Paragons to the game, Assassins and Rits will be able to experiment with a ton of new secondary choices.
That being said, it is unlikely that ANet will keep on adding new things for each profession. Think about it, if ANet comes out with like, an 8th expansion, if they added new skills and items for every character, the number of new skills added would be extrememly high...think about it. |
s
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Originally Posted by Markaedw
Straight from the 09-AUG chat log
http://forums.gwonline.net/showthread.php?t=415611 Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing. I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO. |
amke sence considering she hasn't commented about this subject throught the many threads with the same subject mater
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Originally Posted by Markaedw Straight from the 09-AUG chat log http://forums.gwonline.net/showthread.php?t=415611 Frankly I think it will prove to be a marketing mistake. If my favorite character was an assassin or rit (BTW it is my necro), I might consider not purchasing any more chapters, especially with the other recent updates being unpopular. The last straw type of thing. I could see not being able to create a rit or sin in Elona, but there should be armors and skills, IMO. |
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posted by Gaile Gray in the above thread line and you guys know that "popular + known by developers" often equals coming to the game. |
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Originally Posted by floppinghog its already been said and stated over and over, lets give it a min and read it a few times more afterward: Each chapter = 2 new professions, a new story, a new place, and no support for previous unique professions. simple enough. READ ABOVE AGAIN now think for a few minutes. keep thinking now calm the fk down and stop being retarded: "oh they cant come up with anything new now" did you expect a god shape forming class? a spear wielding shout/chant profession? i didnt see a topic sorry. guess your wrong then. so sit back and shut up. k thnx |
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posted by Gaile Grey in the above link The Last time I asked I was unable to learn about skills for Assassins and Ritualists Frankly as a player I assumed not because they are not Core classes |
well to be honest i beleive that there will be no support for rit and ass due to that this means there would need to be skills for paragon and dervish in factions and so on and so as new chapters come out.
i just don't think that anet can be bothered to back source and go through previous expansions and add in new skills for 2 proffesions.
i think it is a shame because i belive it might make the core proffesions a little unbalenced in pvp (which is a shame Imo because i think that assasin and ritulists are underused in pvp asssasin especially), but due to A'-nets past history of lazyness (auction house anyone?) and besides all the trouble it would be to put dervishs and paragons and any future new proffesions in factions, then nightfall and factions, then chapter 4, nightfall and factions and so on, i don't think that there will be continued support for chapter professons.
also another point has come to mind,
if you count having more skills to chosse from as having an advantage (as i did, half the reason why i purchessed factions), the current situation looks like this:
(numbers correspond towards campaign number with proheccies in the middle.)
Ok chapter 1 is in the middle and is the best due to the fact that if Anet doesn't contine support, (which looks most likely), the core proffesions will have the most skills.
on the outside ring there are campaigns 2-5,
these are all equally compareable to campaigns 2-5
but the question is; Anet have been touting each chapter as a possible standalone type of game, but how then is someone that owns only nightfall able to counter the many skills that some one that owns the core game as well as mightfall? (talking on number of skills level) answer they can't.
well then as i see it the reason why anet probbally won't contine support is because... they won't you to buy more games! the greddy capatlists.
i just don't think that anet can be bothered to back source and go through previous expansions and add in new skills for 2 proffesions.
i think it is a shame because i belive it might make the core proffesions a little unbalenced in pvp (which is a shame Imo because i think that assasin and ritulists are underused in pvp asssasin especially), but due to A'-nets past history of lazyness (auction house anyone?) and besides all the trouble it would be to put dervishs and paragons and any future new proffesions in factions, then nightfall and factions, then chapter 4, nightfall and factions and so on, i don't think that there will be continued support for chapter professons.
also another point has come to mind,
if you count having more skills to chosse from as having an advantage (as i did, half the reason why i purchessed factions), the current situation looks like this:

(numbers correspond towards campaign number with proheccies in the middle.)
Ok chapter 1 is in the middle and is the best due to the fact that if Anet doesn't contine support, (which looks most likely), the core proffesions will have the most skills.
on the outside ring there are campaigns 2-5,
these are all equally compareable to campaigns 2-5
but the question is; Anet have been touting each chapter as a possible standalone type of game, but how then is someone that owns only nightfall able to counter the many skills that some one that owns the core game as well as mightfall? (talking on number of skills level) answer they can't.
well then as i see it the reason why anet probbally won't contine support is because... they won't you to buy more games! the greddy capatlists.
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Originally Posted by sinican
I just love how people always remember someone from Anet saying this or saying that and actually have nothing to Quote.. people dont even bother saying this crap unless you have something to quote...
__________________________________- IMO i dont expect to be able to create a rt/a in nightfall especially if i dont have ch2 upgraded to chp3, but i do believe that if you do have the unique classes avaialble to you from chp2 that those classes will have something new when carried over into new chapters... it just doesnt make sence for them to abandon them since they could cross promote previous chapters of GWs for new players of chapter 3 and to keep current players pleased with the direction of the game |
Paragraph #2: It makes complete "sence" for them not to support Sins/Rits in Chapter 3. I've already explained why so I won't again.
Now anyway, let's stay on topic!. A bunch of you are trying to support your wet-dreams of getting new rit/sin skills in Nightfalls by saying that ANet stated that not every Chapter will neccessarily have new professions, and that in future chapters they could possibly support non-core professions. Although you're wrong, I'll be leniant and say that it's slightly possible.
However, this thread is about whether or not we will have new rit/sin skills in Nightfall.
Regardless of all the reasoning presented against getting new rit/sin skills in Nightfall, one of the most basic arguements is the way the math adds up.
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Originally Posted by Loviatar
note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions.
all 300 new skills accounted for |
It's official that there will only be 300 new skills.
It's official that each new chapter will give 75 skills to new profs, and 25 skills to core classes.
Do the math as much as you want, but it will all come up with the same result: No new skills for Ritualist or Assassin in Nightfall
Let's stop worrying about Chapters 4+ when Chapter 3 hasn't even been released yet.
Stop demanding some personal official statement from Gaile or an ANet guy before you give up your misconceptions. The facts are here in these 3 pages; the answers to you questions are here in these 3 pages. There's no need for ANet to further clarify something that's already clear enough to most of us.
Another way to fix this: There could be no new things for Rits and Assas in Elonia itself, but some updates become available in Shing Jae when you install Nightfall on top of your Factions game. There could aslo be Rit and Assa bosses in some kind of Sorrows furnace mission in Cantha.
As i said: Not all Chapters would have new porfessions. If the Factions classes get nothing in part three, something will probably pop up in part four.
As i said: Not all Chapters would have new porfessions. If the Factions classes get nothing in part three, something will probably pop up in part four.
On the one hand the argument is there would be lots more skills and armours, weapons, items etc which would need to be added. This would increase with every chapter (assuming 2 more chars with each one).
On the other hand, why make one as a primary if you know it's never going to be added upon in future again?
On the other hand, why make one as a primary if you know it's never going to be added upon in future again?
L
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NOTE
Anet went out of their way to state there would be 6 *CORE* professions and the additional chapter professions would be there to add variety/interest.
they did not even hint at an ever increasing stable of supported professions
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Originally Posted by Loviatar note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions. all 300 new skills accounted for |
NO?
Then I guess its not OFFICIAL.
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Anet went out of their way to state there would be 6 *CORE* professions and the additional chapter professions would be there to add variety/interest. they did not even hint at an ever increasing stable of supported professions |
Don't get me wrong I find your opinion valuable just not as fact until we see information from the developers or from a spokes person.
Hey chaps, you really should check out the new Nightfall preview. The writer mentions he played a Paragon/Ritualist in the demo mission. If you can pick Ritualist as a secondary IN THE STAND ALONE GAME Nightfall RIGHT FROM THE START, i have improoved hopes for Assas and Rit's being in Nightfall.
My theory right now is Assa And Rit will be secondaries only. Who knows: Maybe Nika is in the newbie town to teach you a trick or two?
My theory right now is Assa And Rit will be secondaries only. Who knows: Maybe Nika is in the newbie town to teach you a trick or two?
L
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| If you purchase only Factions, you will be able to create new characters from any of the six core professions or one of the two new Factions professions, and then play through the Factions story until your character reaches Ascension. |
What I want to know is, how did people go from this:
"I just bought Factions! It's got two unique classes, the Assassin and the Ritualist! Sweet!"
to this:
"WTF Anet? Why aren't the classes that are unique to chapter 2 going to be supported in chapter three with new skills, armor, and such?"
I really just don't understand how that leap in logic can be made.
Unique. To. Chapter. Two.
Could you buy assassin and ritualist armor or skills in Tyria? No. It was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, it just made sense.
Can you buy assassin and ritualist armor or skills in Elona? NO! It's illogical to assume that you would be able to -- they're unique to Cantha after all. However, logic be damned, people are really upset about this, and say it just doesn't make any sense.
"I just bought Factions! It's got two unique classes, the Assassin and the Ritualist! Sweet!"
to this:
"WTF Anet? Why aren't the classes that are unique to chapter 2 going to be supported in chapter three with new skills, armor, and such?"
I really just don't understand how that leap in logic can be made.
Unique. To. Chapter. Two.
Could you buy assassin and ritualist armor or skills in Tyria? No. It was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, it just made sense.
Can you buy assassin and ritualist armor or skills in Elona? NO! It's illogical to assume that you would be able to -- they're unique to Cantha after all. However, logic be damned, people are really upset about this, and say it just doesn't make any sense.
