use your existing chars as heroes?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

So much argument against.
So many people just flat out rejecting it when easy solutions make it no different than hero's.

The solutions to the larger arguments(atleast on the front page) are simple.

No drops, split money drops, just like henchies are now. No XP gain.

Powerleveling? Since when is that bad or even in need of power? It's freaking lvl 20, not lvl 357? Most players that have the free time can lvl to 20 in a day or so anyways, playing with just henchies.(and hero's if you have NF)

This game is so NOT about leveling that it keeps people away, and you people are complaining about how someone could powerlevel themselves? Jesus, log out of the forums and into the game, or off both, for good.

The AI or real people argument is not valid here, Anet made the choice to do either so that GW players could play either way they like, or mix it up. AI is not ruining the game, it's making it more possible to not party with retards(no offense to those actually retarted).

How to power balance them. I'm not quite sure how current hero's work, aren't some unlocked per account(Ie not balanced) already?

Eh, do different quests to unlock them, IE, if it's LvL 16, it's a different quest than the lvl 20.

Even if some of my ideas aren't the best(it's happened once or twice) all the arguments against are still mostly troll fodder, there are simple workarounds for most of it, and this is all the effort I'm putting into this one, ever.

/signed w/ balance yet to be worked out

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

/signed.
I'm already imagining bringing my 6 characters through the fourth campaign and do it 6 times (+1 with the character I will make on the 4th) when I still hasn't finished all the other campaigns with each of them.

For the hero haters, who did represent most of unsigners in this thread, I'll repeat myself over and over again: get a guild. PuGs are not and never were the bulk of GW's team gaming. If you want to team and play with friends, just join a guild and play with guildies.

Lokomotiv

Lokomotiv

Ascalonian Squire

Join Date: Aug 2005

/signed

Even if just for the looks and the name rest they should act like normal heros do.

max gladius

max gladius

Yep, really is me...

Join Date: Aug 2005

My House

L33t

Aeon Xin <---many good points

I find it absolutely HILARIOUS that people r complaining about power lvling their own characters OMG! THE WORLD WILL END... to those people NEVER GO NEAR DROKNARS FORGE (there are alot of power lvlers there), and have any of you tried running ur main lvl 20 character while making sure lvl 2 Donkora got xp for all your kills... not as easy as it sounds

I could see issues with running your characters through the game... but at same time... how many times must i do "Battle Preparations" and "A Hero Shall Lead Them"... or such redundant boring quests and missions...

I feel drops should count as they do for henches and such also...

And personally, some of my hero builds r better then what some of my actual other charicters can run due to skills being unlocked account wide...

/signed w/ balancing and tweaking

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

Quote:
Originally Posted by Knightsaber Sith
/notsigned

Then you could use one character to power lvl another which is just rediculous.
Sure, if your main is a monk maybe. Try using your warrior as a main and your dervish as a "HERO" to power lvl the dervish and the first big enemy that comes along will wipe the earth with your low lvl Dervish, cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

/signed for:

*Obviously people can't think on their own after reading an idea.... *

For one, it doesn't matter if you could bring your other characters in place of heroes after you beat the game with the specified 'character-to-replace-a-hero' and the 'character-to-control-this-"hero"'. Both done with the game, they should be able to be played together.

Who says ideas can't be tweaked? Who says they're in stone from when someone posts? The annoying, lazy, and boring; thats who.

Instead of lame npc/heroes/hench looking guys you can have "AI W/A flopping hog" assuming my name was flopping hog in game, and I added my Warrior as AI". This saves me a couple of things, embarrassment of heroes with no insignias for armor, little to no runes, and 2nd-hand weapons/equipment. Complete with title for noting its not a hero, its my other character and not a human in direct control.

Why would Anet take this idea in the form it is if we all said, 'yes' x100000, and do it exactly, and let us use high level heroes from lvl 1? Seriously, the idiocy is mind boggling sometimes.



So what my underlining suggestion is if they can't do such a cool and probably way more extra-time consuming change like this, then why don't get it with it and put insignias on its own trader and give them static prices? It's still pretty amazing to see bloodstained insignias going for 10k at the RUNE trader, if you ask me that is.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by Beqxter
My major attraction to this idea is more along the lines of storyline progression than leveling or anything like that. If implemented correctly, I don't really see how this needs to be any different in terms of gameplay from the current setup, but it would allow me to take four characters through the game simultaneously instead of over and over (and over) again in order to get them to such-and-such zone so they can cap, or to get skillpoints, etc. As the chapters keep coming and my stable of characters keeps growing, it's quickly growing unworkable and exceedingly tedious to bring them all through.

With the following limitations, would it be workable?

* You cannot take another character as a hero until you reach the entry point for foreign characters in a chapter (ie Consulate Docks in Nightfall) - to prevent powerleveling.

* Gold and drop distribution works the same as with heroes and hench - ie, you don't get it if they're along. However, just like heroes get XP from quest rewards and missions, your other characters would as well.

I mean, with those in place, isn't it essentially just a matter of skins in terms of gameplay? And I would only have to do a chapter a couple of times, instead of, oh, TEN.
/signed

I wanted to quote you sir, because you are singing my tune. I know that several others have weighed in on using 4 characters at once to speed up progression in the game, yours is merely the latest and easiest to quote.

Thx!
TabascoSauce

Iscana

Frost Gate Guardian

Join Date: Sep 2006

/signed

A really good idea, your own character function as hero's do now in Nightfall. Since you spend loads of money and time on your character it would be really nice to use them as hero's as well it would be really funny, especially when they also have FoW armor.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

/signed

It would save players lots of time. Doing missions with 4 characters. I woudlnt have to play 26 missions with every character so that they could get all elites (of their profession, of course).
You could have 4 characters of your choice to be in the same party. As customized heroes, lets put it that way

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by falling demon
ooh can i have 4 warriors all with the same armour/weps, then i can make them all whammos and create myself a whammo party with me and my identical 3 heroes
OMG! That would be awsome!
hahaha!

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

this isn't an original idea, but this is the 1st ive seen it to actually be said
if done correctly, yes, this would be simple and yet very satisfying

/signed

Strider77

Strider77

Academy Page

Join Date: Sep 2006

Wandering alone...

Last Of The Dark Hunters [MINE]

R/

/notsigned
this would defeat the purpose of having the game considered an MMO-G/RPG. the point is to interact and cooperate with others and not sit and play with yourself, which for some aspects is hard but its never impossible.

DeathShadowX

DeathShadowX

Frost Gate Guardian

Join Date: Oct 2005

Good idea because then you could move heros into strategic placing without flags, and also if you die you dont ave to sit on the ground waiting you could just switch gears and use a differend char. Also you could experience all kinds of chars at once, so the lack of character slots wouldnt be an issue because you couldbe practically any 4 things you wanted. Great idea , ALSO---------------------------------------

Like said before by sum1, you should only be allowed to acsess this function when you are 20 and beat the game , or on a pvp char.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Considering I set my heroes up using trusted builds from my main characters, we have this facility already in some ways. (But no, I don't put rebirth on Olias! I have to make concessions for the AI). But being able to run yourself to Droks? I don't think so.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Strider77
/notsigned
this would defeat the purpose of having the game considered an MMO-G/RPG. the point is to interact and cooperate with others and not sit and play with yourself, which for some aspects is hard but its never impossible.
It's an MMORPG that is subclassed as an CORPG.

Why would you say that it defeats the purpose of cooperating with others, and then say its not impossible to play by yourself?

Cooperating with real people has always been an option in GuildWars, which is why we have henchies and heroes. Having our own players would be far more exciting for the look, mostly.

Instead of sending out your /notsigned posts, (which, btw mean nothing), why not suggest possible limits instead of dismissing it out altogether?

1. Possibly limit the number of same-classed characters
2. Have only one player-hero that can be invited
3. The player-hero may not gain experience.
4. The player-hero can only be invited in areas that the player-hero has already been to.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by Terra Xin
1. Possibly limit the number of same-classed characters
2. Have only one player-hero that can be invited
3. The player-hero may not gain experience.
4. The player-hero can only be invited in areas that the player-hero has already been to.
1. I dont agree, because someone could want to play a group with a lot of warriors, just to have FUN (thats whats this game is about, right?)

2. That would be bad... because i do like the idea of playing with 4 "customized" heroes. If you dont have a character of that class, or you simply like your heroes just as they are, get heroes

3. Well... 0 experience its dull... at least half os that you can get some skill points. No point of adventuring with a charater along a chapter if you wont be able to get some skills at the end O.o

4. Wait... that WAS the original idea, right?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

/signed, but your characters you use as heroes should've been there before. It's not like you get your ch1-finished-ranger to do DoA real' quick. He has to do NF completely.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by Drognan
cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.
Erm, no. We all know that you can adjust just how aggressive you want your heroes to be. And you can pin them individually to suit your game plan.

I still think it's easy enough to give your heroes builds your other characters are using. More convenient, because they don't have to go out and cap them first, which your characters would have to do.

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

This is an awesome idea. Think it would be great to do this so instead of taking ALL mr chars through elona/cantha I can take 3 others with me.

Who cares if you power level yourself? If your low level your going to die and last time I checked when your dead you don't get XP.

Who cares if you farm greens? IF this was impleneted you really think it's going to be made so you get all the drops.

You can fully customize your heroes armor / skills at the moment so heroes = players in almost every sense

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Drognan
Sure, if your main is a monk maybe. Try using your warrior as a main and your dervish as a "HERO" to power lvl the dervish and the first big enemy that comes along will wipe the earth with your low lvl Dervish, cause we all know that "HEROES" LOVE to rush up into your aggro circle the first chance they get, then they are attacked like water off a duck's back.
Obviously you dont know how to play with heroes. If you set them to aggro then they will rush in but you can set them to guard and they will not rush in. You can also set them to not fight.

Coran Ironclaw

Coran Ironclaw

Frost Gate Guardian

Join Date: Apr 2006

Guardianes Del Honor

R/Mo

/signed
love the idea, i thought of this before, just consider all the things that have been said, quite easy to remove all abuses.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

I like the idea.

/signed

Saryn

Saryn

Ascalonian Squire

Join Date: Feb 2007

Tucson, AZ

Grievers Apocalyptic Remnants [GAR]

E/Mo

/signed

I think this is a great idea, the possible exploits would be minor.

-Power leveling is easy to get around. Either your Character Heroes don't gain experience or they have to be lvl 20 to be used as a Hero.

-Farming with a Character wouldn't be any different than farming with the already built in Heroes. ANet could just make them follow the same rules.

-It would allow for wider variation in party formations. Instead of having multiple Dunkoros running around, people could bring in their own custom made monks.

-As for creating overly powerful groups, maybe limit the number of Character Heroes to 1 per person. This would also maintain the multiplayer element of GW, which is part of the fun of playing the game.

-Also, you should have to complete quests in order to bring in a Character as a Hero, but also to allow your character to be used as a Hero by another.

-Characters also should not gain access to new towns or missions if they get to those places as a Hero and they should not get any closer to gaining the Exploration Titles.

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

/notsigned

Heros killed the game already.
Overkill and eliminates team play.

Lord Azhren

Lord Azhren

Academy Page

Join Date: Jan 2007

Cincinnati, OH

Wielders of the Black Flame

N/E

Quote:
Originally Posted by Knightsaber Sith
/notsigned

Then you could use one character to power lvl another which is just rediculous.
I agree that you shouldn't be able to power level your characters in such a way, but that doesn't mean that it isn't a good idea. It would be simple enough to fix too. They could just make it that if you use your own characters as heros, they do not gain experience and any quests/zones you complete or unlock while using them do not count towards them. Just your characters weapon/armor/skills are available to them when used as a hero. There, problem solved. Great idea.

PS, this ability could also be used as a reward for those who unlock all heros or something.

/signed

dungeonand

Ascalonian Squire

Join Date: Mar 2007

Dynasty in Action

Mo/E

its a great idea if they had some way to "suppress" the power of charectors too high a level it would be great balanced and fun ,and this should be able to cross-campaigns, like cross-campiagn travel, and if you could suppres the power of your other charectors, it would work perfectly, why hasnt anyone thought of this idea, before oh lol i have.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

/signignified x 10000000 times.

Limit it to level 20 chars only for the sake of cry baby 'ZOMG NOESSSS! POWERLVL1NG OMG OMG!'

How to make GW perfect:

1) Allow me to play my elly and my monk at the same

2) Allow each to use 3 heroes

3) Allow me to toggle whether I want to controll my elly or my monk, and let the AI handle the other.

4) Allow me to use PVE skills on my heroes

I would give Anet £100 to implement this.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed.... twice

Link1228

Link1228

Ascalonian Squire

Join Date: Feb 2008

R/

/Signed

While there are a few obvious ways to exploit this, the ways to stop said exploits is equally obvious (don't give them exp or areas, perhaps not let you party with a character higher level than you, etc.)

Nate McCloud

Pre-Searing Cadet

Join Date: Apr 2008

Crimson Moon Society

Me/Mo

/signed

If nothing else, at least this idea would grant people unique "Heroes" that no other player can have.

maverickthewolf

maverickthewolf

Krytan Explorer

Join Date: May 2007

Brazil

D/

/signed

no problem adding them as heroes
since they dont get drops, they dont earn experience.

would be so much fun see my main character as a hero helping another char.

/SIGNED !!

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by lucifer_uk
/notsigned

Heros killed the game already.
Overkill and eliminates team play.
If Heroes "killed" the game already, as you say, then it could hardly be made any deader. How would the use of three of your alts as three Heroes be any different than using three regular Heroes?

As for the fate of "team play," that's pretty much a nonissue for many of us. Cooperative play is something I do only when I feel like it -- which isn't often.

I think the OP's idea sounds fun. It won't happen, but I'd be in favor of it.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by lucifer_uk
/notsigned

Heros killed the game already.
Overkill and eliminates team play.
No they didn't. Ursan killed the game already. The PvE side anyway, as for in your mind Heroes did. People who used henchmen now H/H and go guild, people who PuGged still PuG.

I'm not half arsed all in all.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed, but only if the flaws of abuse can be ironed out.