AI interrupters on crack - Could anyone from ANet please respond?
Turbo Wombat
Ok, I realize that this is a semi-rant, but it has some fact and logic mixed in with it, so please bare with me here.
How is it that classes (primarily mesmer) controlled by AI can interrupt 1/4 second cast spells with skills that take 1/4 of a second to activate as well? As we all can infer by playing through the game, AI-driven NPCs will only try to interrupt skills while they are activating. We know this because as we watch enemy mobs in combat, they will never randomly spam interrupts in hopes of randomly catching a skill (Zen Interrupting). So, how can Wardens of the Spirit CoF my Devine Intervention, Storm Kin Power Drain my Taste of Death, Wind Riders CoF my Wastrel's Worry and Jade Brotherhood Mesmers Power Return my Spirit Bond? (Yes, these have all happened to me) Whether or not this has to do with some recent updates or just bad luck, I don't know but it has seemed to be happening quite often to me recently.
Logically, if I cast Protective Spirit and an enemy casts their interrupt a millisecond later in response to me using a skill, Prot. Spirit should still finish casting one millisecond before the interrupt lands. Now with this in mind, how is it possible for the AI to interrupt a spell with the same cast time as the interrupt without cheating?
At this point, it almost seems like ANet is enforcing some strange double-standard. Back when everyone was complaining about the AoE nerf, the good people who made Guild Wars said it was to cause the enemies to act more human-like in an attempt to make the game more challenging (though, I've never come across a human player who kited around AoEs in such a retarded fashion). If their goal is to make the AI more human-like, why is it that they programmed in the reflexes of a telepath jacked-up on methamphetamines? Last I checked, this wasn't the standard for humanity.
While it is amusing to see Eyrs Vasburg CoF a Reversal of Fortune, I can easily go the rest of my days without again witnessing it in order for the AI to actually work within the confines of the game structure. As things stand now, the AI's reaction speed far surpasses any human ability and can only add to unneeded stress when trying to complete some quests and mission that are already plenty frustrating as-is.
To ANet - Do you have any comment on this or any plans to fix it?
To everyone else - Feel free to add your own well grounded opinions/insights about the topic if you feel the need.
How is it that classes (primarily mesmer) controlled by AI can interrupt 1/4 second cast spells with skills that take 1/4 of a second to activate as well? As we all can infer by playing through the game, AI-driven NPCs will only try to interrupt skills while they are activating. We know this because as we watch enemy mobs in combat, they will never randomly spam interrupts in hopes of randomly catching a skill (Zen Interrupting). So, how can Wardens of the Spirit CoF my Devine Intervention, Storm Kin Power Drain my Taste of Death, Wind Riders CoF my Wastrel's Worry and Jade Brotherhood Mesmers Power Return my Spirit Bond? (Yes, these have all happened to me) Whether or not this has to do with some recent updates or just bad luck, I don't know but it has seemed to be happening quite often to me recently.
Logically, if I cast Protective Spirit and an enemy casts their interrupt a millisecond later in response to me using a skill, Prot. Spirit should still finish casting one millisecond before the interrupt lands. Now with this in mind, how is it possible for the AI to interrupt a spell with the same cast time as the interrupt without cheating?
At this point, it almost seems like ANet is enforcing some strange double-standard. Back when everyone was complaining about the AoE nerf, the good people who made Guild Wars said it was to cause the enemies to act more human-like in an attempt to make the game more challenging (though, I've never come across a human player who kited around AoEs in such a retarded fashion). If their goal is to make the AI more human-like, why is it that they programmed in the reflexes of a telepath jacked-up on methamphetamines? Last I checked, this wasn't the standard for humanity.
While it is amusing to see Eyrs Vasburg CoF a Reversal of Fortune, I can easily go the rest of my days without again witnessing it in order for the AI to actually work within the confines of the game structure. As things stand now, the AI's reaction speed far surpasses any human ability and can only add to unneeded stress when trying to complete some quests and mission that are already plenty frustrating as-is.
To ANet - Do you have any comment on this or any plans to fix it?
To everyone else - Feel free to add your own well grounded opinions/insights about the topic if you feel the need.
ThunderStruck
I know what you mean, I have no problem with them interrupting a 3/4 sec spell, but yeah, the 1/4 sec spells should be safe...
Darth Marth
I agree. I still can't really get 3/4-second stuff, and 1-second skills take focus. ANet needs to lengthen AI reaction time to make it consistent with human behavior. (Ideally the skill level of the average player who would be facing the enemies; IE level 12 enemies could have longer times than enemies in the Underworld) But all the reaction times should be realistic for humans.
Alberic
That makes perfect sense to me. Logically, it would mean that the enemy began casting their interrupt before you began casting your 1/4 second spell, which really just shouldn't happen.
Mr Jazzy
umm..
mesmer enemies have the attribute called "fast casting"
logically, their spells do not take 1/4 second to cast, it takes around 1/8 second to cast.
mesmer enemies have the attribute called "fast casting"
logically, their spells do not take 1/4 second to cast, it takes around 1/8 second to cast.
lightblade
Quote:
Originally Posted by Turbo Wombat
...
As we all can infer by playing through the game, AI-driven NPCs will only try to interrupt skills while they are activating. ... ... ... Logically, if I cast Protective Spirit and an enemy casts their interrupt a millisecond later in response to me using a skill, Prot. Spirit should still finish casting one millisecond before the interrupt lands. Now with this in mind, how is it possible for the AI to interrupt a spell with the same cast time as the interrupt without cheating? ... |
1. You first cast a 1/4 cast spell
2. AI attempt to interrupt first spell;
3. You cast second 1/4 cast spell immediately after the first one; or queued spell
4. AI failed to interrupt first spell and interrupted the second spell.
So...don't cast your spells continuously
tomcruisejr
Quote:
Originally Posted by Turbo Wombat
How is it that classes (primarily mesmer) controlled by AI can interrupt 1/4 second cast spells with skills that take 1/4 of a second to activate as well?
|
npc is leet
Lord Dobo
One thing I think you are overlooking is the Fast Cast primary attribute that will speed up the spell used by a mesmer to interrupt your abilites. I know that I rely on that in order to make sure I can get a few interrupts off because I AM human and cannot myself intterupt any of the really fast spells without resorting to "thinking" like the npc in order to see their next move.
I totally agree though, it's ridiculous how nearly perfect they are on the draw. Thank the gods they are still just A.I. though. What I do to try to get around my spells being intterupted, other than some glyphs and such (I don't like to take up the slot), is to throw out some sacrifice spells that the computer cannot anticipate being a waste, or to try and approach the combat in a second wave. Approaching the combat late generally keeps the target on the closer threats to the npc. At least that is what I had found during the past year and a half.
You are screwed if you face all mesmers or rangers, but you can rely on the rest of your team to take out that type of mob with no problem. Good Luck.
EDIT: Lol, 6 posts in the time it took me to write this. But yes, the fast casting is what you are overlooking, super npc or no.
I totally agree though, it's ridiculous how nearly perfect they are on the draw. Thank the gods they are still just A.I. though. What I do to try to get around my spells being intterupted, other than some glyphs and such (I don't like to take up the slot), is to throw out some sacrifice spells that the computer cannot anticipate being a waste, or to try and approach the combat in a second wave. Approaching the combat late generally keeps the target on the closer threats to the npc. At least that is what I had found during the past year and a half.
You are screwed if you face all mesmers or rangers, but you can rely on the rest of your team to take out that type of mob with no problem. Good Luck.
EDIT: Lol, 6 posts in the time it took me to write this. But yes, the fast casting is what you are overlooking, super npc or no.
tomcruisejr
right fast casting ftw
Quote:
Originally Posted by Mr Jazzy
umm..
mesmer enemies have the attribute called "fast casting" logically, their spells do not take 1/4 second to cast, it takes around 1/8 second to cast. |
masteroflife
Fastcasting has nothing to do with it. once out of six or so runs i would have grenth's balance interupted with disrupting blow. so how can a warrior using a 1/2 sec interupt and interupt a 1/4 sec skill?
SerenitySilverstar
Quote:
Originally Posted by Mr Jazzy
umm..
mesmer enemies have the attribute called "fast casting" logically, their spells do not take 1/4 second to cast, it takes around 1/8 second to cast. |
I know in some instances a CoF may have been cast on another player/hench and affected my casting at the same time, but again that doesn't explain other times when it's been used on me directly in wickedly fast fashion.
Zinger314
Make a Mesmer Hero. Payback.
tomcruisejr
Quote:
Originally Posted by masteroflife
Fastcasting has nothing to do with it. once out of six or so runs i would have grenth's balance interupted with disrupting blow. so how can a warrior using a 1/2 sec interupt and interupt a 1/4 sec skill?
|
akh
my 1/4 protective spirit has been interrupted by avicaras 1/2 savage slash
my theory is that AI engine checks when your enchantments end their duration (or skills/spells are getting recharged) and start spam interrupting skills/spells.
my theory is that AI engine checks when your enchantments end their duration (or skills/spells are getting recharged) and start spam interrupting skills/spells.
Evilsod
The mesmers usually interrupt fairly accuratly thanks to fast casting...
The warriors however piss me off. Savage Slash interrupts EVERYTHING (Kurzick NPCs are so much better than Luxons...) be it 5s or 1/4s cast.
I remember doing Gyala a few weeks back and had 3 warriors after me... had my RoF interrupted by a Power Spike at less than 0.05s... consequently i fell over and proceeded to be 'raped' by 3 warriors. When they interrupt things when they needed to cast even before you started then you begin to think the AI is a little bit screwed up and is obviously picking up on your requests to activate skills rather than the activation itself...
The warriors however piss me off. Savage Slash interrupts EVERYTHING (Kurzick NPCs are so much better than Luxons...) be it 5s or 1/4s cast.
I remember doing Gyala a few weeks back and had 3 warriors after me... had my RoF interrupted by a Power Spike at less than 0.05s... consequently i fell over and proceeded to be 'raped' by 3 warriors. When they interrupt things when they needed to cast even before you started then you begin to think the AI is a little bit screwed up and is obviously picking up on your requests to activate skills rather than the activation itself...
Lord Dobo
Quote:
Originally Posted by akh
my 1/4 protective spirit has been interrupted by avicaras 1/2 savage slash
my theory is that AI engine checks when your enchantments end their duration (or skills/spells are getting recharged) and start spam interrupting skills/spells. |
EDIT: To not double post.
The warriors are likely being "smart" just as humans try to be by activating intterupts when pc's seem to be in dire need of getting off a skill. Like when you are knocked down and are low on health, you panic and try to throw off spells to save your ass, they jump on you in droves thinking that the logical next step is a quick reaction spell. Bam, the action they took right before you turns up looking like an action they took after you activate a skill.
Former Ruling
Also note that they lack that "millisecond" that you refered to in your original post. They are A.I., They can be perfect, they don't have human reaction time.
It isnt Fast Casting either, 7 times out of ten, they had an interupt on the queue, and it missed the actual spell it was targeting and hits your next. This is most obvious with Trolls because of how dumbly slow their interupt is, but it applys to all interupts.
Like you cast something, and they have an interupt in their queue to take it, but they are attacking or using some other spell, so have to wait to pull it off, and by the time they do you are casting something else and it hits that instead.
The other 3 out of 10 times is because NPCs are smarter interupters than humans will ever be. They have patterns programed into their code that dictates their reaction to your spell usage. They know if your 4sec recharge PRot spirit just got interupted you will try to activate it again in 4 secs, etc.
It isnt Fast Casting either, 7 times out of ten, they had an interupt on the queue, and it missed the actual spell it was targeting and hits your next. This is most obvious with Trolls because of how dumbly slow their interupt is, but it applys to all interupts.
Like you cast something, and they have an interupt in their queue to take it, but they are attacking or using some other spell, so have to wait to pull it off, and by the time they do you are casting something else and it hits that instead.
The other 3 out of 10 times is because NPCs are smarter interupters than humans will ever be. They have patterns programed into their code that dictates their reaction to your spell usage. They know if your 4sec recharge PRot spirit just got interupted you will try to activate it again in 4 secs, etc.
Turbo Wombat
Quote:
Originally Posted by lightbalde
Here's how you get interrupted with your 1/4 cast spells:
1. You first cast a 1/4 cast spell 2. AI attempt to interrupt first spell; 3. You cast second 1/4 cast spell immediately after the first one; or queued spell 4. AI failed to interrupt first spell and interrupted the second spell. So...don't cast your spells continuously |
Ok, I do see how fastcasting can have something do do with it and with 16 in fastcasting, a 1/4 second spell can cast in 1/8 of a second. This still brings me back to my double-standard agrument, though. No human can recognize that a skill is being preformed, select the right skill, and press the button all within 1/8 of a second. On top of that, I doubt that every Mesmer mob has 16 in fastcasting, which gives them even less time to react. If ANet has said in the past that they are trying to make the mob AI as realistic as possible, 1/4 second skills shouldn't be able to be interrupted by anything but a random CoF focused on a nearby ally or by missing one cast and hitting the next in a chain.
Completely irrelevent to fastcasting, I've had Jade Brotherhood Mesmers interrupt my lead (aka first) 1/4 second spell in a chain with Signet of Disruption as well. Now since we all know the fastcasting attribute only effects spells, I have to stand by my opinion that the AIs are all telepathic cokeheads.
Matsumi
They seem jacked up on any interrupt they use. But I agree, it's like they're using claude/eve's telepathic ability to know when to interrupt you. I've fooled them before with skills that can't be interrupted, and they bombard me with interrupts afterwards. Nothing like hitting a skill, and seeing 3 savage shots, a CoF, and a devastating hammer hit you after activating a skill. Isn't this kind of cheating though? I mean, I don't want them to be dumb, but this is kind of jacked.
I noticed this interrupt heavy update quite some time ago, but it's still annoying as ever in some places. One thing I also noticed, is that they start attacking and using skills before troll inguent or heal signet is done activating.
I noticed this interrupt heavy update quite some time ago, but it's still annoying as ever in some places. One thing I also noticed, is that they start attacking and using skills before troll inguent or heal signet is done activating.
ateddybear
It's especially crazy (this was before factions) when Aaxtes interrupt through PS and HB through Bonetti's
Rex the Unloving
its like a showdown, <,< lol. whoever gets the first interrupt, wins? or wins the interupting.
Don Zardeone
- Don't chain cast if you know there's interrupters around.
- If you're not getting hit then it doesn't mean you're not being targetted. Afaik, all monsters have everyone in their aggro range targetted by default. So yeah, they have 8 targets at the same time (unconfirmed but pretty much looks like it, humans can do it too by watching animation)
- remember fast casting
I see no problem X.x
- If you're not getting hit then it doesn't mean you're not being targetted. Afaik, all monsters have everyone in their aggro range targetted by default. So yeah, they have 8 targets at the same time (unconfirmed but pretty much looks like it, humans can do it too by watching animation)
- remember fast casting
I see no problem X.x
floppinghog
sorry but, having an arrow shot with 1/4 cast time to interupt a 1/4 spell in the AREA (mind you arrow is not mad fast) is CHEATING. plain and simple - AI does sometimes use an interupt before u can even cast and therefore interupting Your cast with NO reaction time, it JUST interupts as u cast it. with no lag no latency no other factors.
sorry nerf AI
sorry nerf AI
cosyfiep
you must also take into account the amount of time it takes for you to either hit your mouseclick or type out the number......and that info to get to the server....get to the game.....you will always lose.
Another thing...are you using the cursor or numberpad? If you use the cursor (like I am prone to do) you will notice that if you hover over an interupt the enemy usually wont cast another spell....but start using another spell/skill they do. (I have tested this out by leaving my mouse over the interupt and then hitting another skill with the numberpad or just leaving my cursor over the skill until the monster is killed....)
its uncanny how quickly they can interupt 5 of my actions in a row with only 1 interupter in the group.....me vs ai ...put money on the ai
Another thing...are you using the cursor or numberpad? If you use the cursor (like I am prone to do) you will notice that if you hover over an interupt the enemy usually wont cast another spell....but start using another spell/skill they do. (I have tested this out by leaving my mouse over the interupt and then hitting another skill with the numberpad or just leaving my cursor over the skill until the monster is killed....)
its uncanny how quickly they can interupt 5 of my actions in a row with only 1 interupter in the group.....me vs ai ...put money on the ai
arcanemacabre
Eh, let's face it, the AI cheats. It needs to in order to make up for it being moronic. Anyone going to start complaining about Monster Skills, now?
cataphract
Quote:
Originally Posted by lightblade
Here's how you get interrupted with your 1/4 cast spells:
1. You first cast a 1/4 cast spell 2. AI attempt to interrupt first spell; 3. You cast second 1/4 cast spell immediately after the first one; or queued spell 4. AI failed to interrupt first spell and interrupted the second spell. So...don't cast your spells continuously |
Orinn
Quote:
Originally Posted by arcanemacabre
Eh, let's face it, the AI cheats. It needs to in order to make up for it being moronic. Anyone going to start complaining about Monster Skills, now?
|
Some people claim to like a challenge, but nobody really enjoys it when the other side gets to cheat.
arcanemacabre
Quote:
Originally Posted by Orinn
Been doing that since I found out about them. Some make sense, like Giant stomp. Others, though, are simply lazy design-work. If a skill would be imbalancing in the hands of the players, then it should be kept out of the game entirely.
Some people claim to like a challenge, but nobody really enjoys it when the other side gets to cheat. |
I'm all for balance, but seriously, do you not agree that the AI is dumb compared to a human? Don't you think that requires a handicap of sorts?
AI simply can't be programmed to counter every possible scenario, nor can it truly 'learn' as a human can. Simply put, a human will always be better. The only way the devs can make it any harder, is by throwing in completely unfair advantages to the AI, so they can at least have a shot.
The truth itself
Mesmers have fast-casting and also a chance of faster casting times.
wilebill
I think this is all in the depths of the game engine where the devs don't want to tinker too much, but it is not just interrupts that need attention.
AI's should act more like human players in all ways. Humans are never machine like in their reactions. So the AI should have a bit of "fuzzy logic" programmed into it. AI's should sometimes make mistakes too.
I would also like to see occasional rare bits of reality, like you attack and mob runs fleeing in terror and vanishes in the distance!
AI's should act more like human players in all ways. Humans are never machine like in their reactions. So the AI should have a bit of "fuzzy logic" programmed into it. AI's should sometimes make mistakes too.
I would also like to see occasional rare bits of reality, like you attack and mob runs fleeing in terror and vanishes in the distance!
draxynnic
This doesn't cover everything, of course, but it does seem to be about half of the examples in the original post...
Remember that CoF is an area interrupt. Being interrupted by it doesn't necassarily mean the AI was deliberately interrupting you - they could simply have interrupted someone else, and you were close enough to be caught.
Of course, that does still leave the other interrupts...
Remember that CoF is an area interrupt. Being interrupted by it doesn't necassarily mean the AI was deliberately interrupting you - they could simply have interrupted someone else, and you were close enough to be caught.
Of course, that does still leave the other interrupts...
Xenrath
There's some kind of predictive AI at work, always has been. An easy test of this is grab a bow or long range weapon then from a distance attack an enemy.
Your character will start to run towards the enemy, then when in range start the animation to fire a shot. At this point if you cancel i.e. backpeddle before any shot has been fired, take a look at the enemy. It has initiated a "I'm about to be attacked" animation (is hunched over or something).
Even though no projectile is in the air (no shot taken) the AI has already "responded" which proves there's some predictive response going on.
Your character will start to run towards the enemy, then when in range start the animation to fire a shot. At this point if you cancel i.e. backpeddle before any shot has been fired, take a look at the enemy. It has initiated a "I'm about to be attacked" animation (is hunched over or something).
Even though no projectile is in the air (no shot taken) the AI has already "responded" which proves there's some predictive response going on.
Carth`
I've seen the Summit Axe Wielders use Disrupting Chop on someone who isn't using any skills, apparently just interrupting them doing a normal attack.
Cottage Pie
i completely agree.
I appreciate AI mesmers do have fast casting, but they can interupt my 1/4 spells with impunity! even level 12 wind riders or whatever they are called with their CoF (yes i swore out loud), i actually tested it on them to make sure they were not lagging from another skill i had used in a chain. No human player, esp with network, can interupt a 1/4 unless by sheer luck.
I appreciate AI mesmers do have fast casting, but they can interupt my 1/4 spells with impunity! even level 12 wind riders or whatever they are called with their CoF (yes i swore out loud), i actually tested it on them to make sure they were not lagging from another skill i had used in a chain. No human player, esp with network, can interupt a 1/4 unless by sheer luck.
Cottage Pie
Quote:
Originally Posted by Xenrath
There's some kind of predictive AI at work, always has been. An easy test of this is grab a bow or long range weapon then from a distance attack an enemy.
Your character will start to run towards the enemy, then when in range start the animation to fire a shot. At this point if you cancel i.e. backpeddle before any shot has been fired, take a look at the enemy. It has initiated a "I'm about to be attacked" animation (is hunched over or something). Even though no projectile is in the air (no shot taken) the AI has already "responded" which proves there's some predictive response going on. |
aloe seeds do this...not seen any other enemies do it though O_o
Hyunsai
AI will never be able to play like human...
It's only fair they can do things Human will never be able to do...
It's only fair they can do things Human will never be able to do...
Lynxius
LoL, yep.
AI speed beats all.
Instant, 0 seconds reaction time.
Dont be surprised if your shouts start geting interrupted. XD
AI speed beats all.
Instant, 0 seconds reaction time.
Dont be surprised if your shouts start geting interrupted. XD
IIIPowerIII
hum.... the game isnt too easy right now? and you wanna nerf the AI to make it even easier?
I say we keep it like that, I dont need an easier game... Who care if they interupt you, just stop soloing... If you cast Prot Spirit and it get interupted, another monk could cast it... Interupter are here to kill solo build, and its a good way to do it...
I say we keep it like that, I dont need an easier game... Who care if they interupt you, just stop soloing... If you cast Prot Spirit and it get interupted, another monk could cast it... Interupter are here to kill solo build, and its a good way to do it...
tomcruisejr
Quote:
Originally Posted by Hyunsai
AI will never be able to play like human...
It's only fair they can do things Human will never be able to do... |
martialis
There are a lot of people lying and making things up here. The AI doesn't cheat and doesn't do things which are technically impossible, and the game engine works just the way it's supposed to work.
Lvl 12 mesmers can interrupt 1/4 cast spells because they have fast casting, as people have said. No human can do that, but there's nothing special about it - their spells cast faster than yours.
The grasps know how to interrupt very well. They will spam the moment they reach you in melee (skullcrack is faster than a normal attack), they will spam during your 3/4 second aftercast to hit chained spells, and they will spam when your enchantments are about to run out. Any human can do this, but other than that, they can't interrupt you. I've been interrupted by Shiro'ken rangers many times, and it was my fault every time, because I did one of those things.
So, again, the AI doesn't do crazy, impossible things without any explanation, and people should stop making up stories.
Lvl 12 mesmers can interrupt 1/4 cast spells because they have fast casting, as people have said. No human can do that, but there's nothing special about it - their spells cast faster than yours.
The grasps know how to interrupt very well. They will spam the moment they reach you in melee (skullcrack is faster than a normal attack), they will spam during your 3/4 second aftercast to hit chained spells, and they will spam when your enchantments are about to run out. Any human can do this, but other than that, they can't interrupt you. I've been interrupted by Shiro'ken rangers many times, and it was my fault every time, because I did one of those things.
So, again, the AI doesn't do crazy, impossible things without any explanation, and people should stop making up stories.