AI interrupters on crack - Could anyone from ANet please respond?

Young Hero

Young Hero

Krytan Explorer

Join Date: Nov 2005

Mi

N/Mo

Quote:
Originally Posted by martialis


So, again, the AI doesn't do crazy, impossible things without any explanation, and people should stop making up stories.
Ya ok, not sure what your reading but this thread has some excellent examples of instant interupts by NPC enemies.Most of which have also happened to myself.
You might want to actually read the prior responses before posting

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

AI is not all that smart, just play safe and check their skills...

You will see that they often spam their interrupts, meaning it is easy to avoid your precious spells beeing interrupt... an alter way is just deploy a bait before you send your elite 1/4 skill...I use fast recharge skills such as PS or an enchant one to do this...

Outsmarting the AI "reflexes" is already easy enough the way it is and I think no changes should take place...

Latter.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Well I dont know about henchies but I time things... If someone uses a skill a lot I time how often they use it and make a guess as to when they will use it again and TRY to get off that interupt right before they start casting so that it has time to hit it right as its going off. This is extremely hard to do sometimes but monks are very predictable with their skills... They spam everything and if you spam interupts your going to catch 2 out of 5 at least!

Mesmer fast casting "helps" but its obvious that the AI is for the most part spam interupting OR as someone else stated, you were spamming two 1/4 cast time spells back to back and in reality the spell the henchie was trying to interupt was the first but it missed and managed to catch the second.

Tartagan

Tartagan

Ascalonian Squire

Join Date: Jun 2006

KRO

Me/N

I'm soooo making a psychic distration hero, in hero battle ...

Well joke aside, even if you think they're is no latency you alway have some, and it doesn't go in your way (even if it just 1/10 sec or less). I don't think AI have latency since they have more likely no transfert latency ... So it very easy for NPC to interupt.

And like someone said maybe AI are managing some timer on your recast time or something too ...

My 2 coppers ...

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Yeah!Lets remove the only true advantage the AI has agaisnt human players!Lets make PvE even more of a cakewalk!

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Mr Jazzy
umm..
mesmer enemies have the attribute called "fast casting"

logically, their spells do not take 1/4 second to cast, it takes around 1/8 second to cast.
Though the numbers fit, it doesn't fit into logic. Can you interupt a 1/4 second cast time, even with a 1/8 spell? Chances are maybe you'll get 1 out of 100. Chances are the AI will get 75 out of 100.

I understand what the rant is, but meh...you can work around the stuff. Like in UW, throw SV on the attaxes. They can't interupt if they have 0 energy.

I 55 trolls, and they all have rupts. You just get the stuff timed, and to me that's not a big deal. I farm the avicara as well and it's all about timing. Just be comfortable with your bar, and recognize patters in interupts. Pretty easy to work around once you get the hang of it.

rezabm

rezabm

Frost Gate Guardian

Join Date: Jan 2006

Nightshift Resurrection

R/

I love AI's inhumanely fast reactions! Especially on Daeman and Erys, these guys are THE henchmen of choice. I cannot wait to slap Psychic Distraction on my mesmer hero's skillbar in Nightfall C'mon PvE monsters interrupt fast but hey, in the end they die, don't they? So I don't se any problem

Sphinx2k

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by Chop it Off
i
how is it, grasping darkness's can skull crack prot spirit?
prot spirit. 1/4, skull crack. 1/2 second.
If i remmeber correctly there was a thread a long while ago on here about people going outside of ToA and using Skull crack on the reed stalkers wastrel's worry, so i would say it completly possible.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
Originally Posted by Cottage Pie
aloe seeds do this...not seen any other enemies do it though O_o
That's because they are stationary when you try it. If something is moving at the moment you try, the "walk" animation continues to play.

To see it in action, try it when the target is stationary. An easy test are the avicara outside of Droknar.

- Head out from Droknar towards Talus Chute side.
- Head towards the right, where a group of trolls and avicara fight it out.
- Stay out of range, wait for the avicara to win. The group of avicara should then be standing around (i.e. not walking on patrol)
- With a longbow or other long range skill, target one and take a pot shot at it... but immediately cancel/backpeddle as soon as your character starts the shot animation.
- Observe the avicara crouches/ducks in anticipation of the shot (which you already cancelled) thus proving the AI works on a pre-response basis. AI Interrupts therefore can and do work virtually instantly as a result too, as it's predictive/instant response in nature.
- Works best with a longbow/other long range weapon as you do not aggro them but still their response triggers, further proof (since they weren't even aggro'd)

This is observable all over the place where the creature has some kind of "duck/about to be attacked" type of animation (e.g. stone summit, gargoyles etc)

It's not a lie, seen it happen countless times.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Erys is the man!

I love his interrupts, who cares if AI uses it against us, go paly with Erys for 30 mnis and ull appreciate it.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

I had bonnettis defense interrupted by rocksots back in the old griffon farming days. It happened more than once too. And I am pretty sure it was from spamming skills they just went to interrupt a skill and hit a stance which to this day still doesnt seem possible.

R. Mindwalker

R. Mindwalker

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Ok all people say Fast casting. I can get that, i got a mesmer my self. But the Hero in Tombs and the Jade Mesmers are unreal.
The Hero distracting shot my infuse ones (for the non monks that a 1/4 cast spell) and those ladies Jade got my power drain 7 times in 1 walk to the Dragon Thought or something.

I did see the kurzick mesmer hench miss sometimes. It seems he has a better human AI then teh Hero and Jade mesmers...

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Xenrath
- Observe the avicara crouches/ducks in anticipation of the shot (which you already cancelled) thus proving the AI works on a pre-response basis. AI Interrupts therefore can and do work virtually instantly as a result too, as it's predictive/instant response in nature.
Uh, actually that doesn't prove anything. The crouch/duck anim is a clientside animination reaction to being attacked by anything. Human player characters also do it when attacked (from any range) even if the human on the other end is AFK and not doing anything.

EDIT:
Oh, and I interrupt 1/4 cast spells with equal/slower interrupts all the time. It's not that hard; most players are pretty predictable. The AI has a zero reaction time when doing nothing, but it will often "queue" interrupts when casting other spells, knocked down, etc and cast them when next available regardless of whether you're still casting the same spell or any spell at all.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by masteroflife
Fastcasting has nothing to do with it. once out of six or so runs i would have grenth's balance interupted with disrupting blow. so how can a warrior using a 1/2 sec interupt and interupt a 1/4 sec skill?
I have a suspicion that GB is bugged and casts as a 3/4s spell. Goto the training area with GB and Vamp Touch.

GB is listed as 1/4s, VT as 3/4s. But they seem to take the same amount of time. Take a few other 1/4s spells and compare their activation time with GB.

GB feels downright sluggish compared with Prot Spirit.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by IIIPowerIII
hum.... the game isnt too easy right now? and you wanna nerf the AI to make it even easier?

I say we keep it like that, I dont need an easier game... Who care if they interupt you, just stop soloing... If you cast Prot Spirit and it get interupted, another monk could cast it... Interupter are here to kill solo build, and its a good way to do it...
bingo!! people seem to forget that these things have a recharge so its nto like they will interrupt you every time u use it.. ive been in gvg and HA where ive had them interrupted and interrupted 1/4 second casts like prot spirit and reversal. its about timing and predicting what skills will come next. The AI in the game can do that as well as players do in cases. Its called trying to make the game a challenge.

BTW, Interrupt ranger henchie > dom henchie

Hand of Ruin

Banned

Join Date: Jul 2006

If you actually watch the NPC's, you'll see the answer is pretty simple...

NPC's must be programmed to try and predict your spells, probably based on the frequency you use them. If you ALWAYS cast PS when it starts blinking, the computer can probably catch on and will use it's 1/2 BEOFRE you activate PS, in hopes of timming it correctly to interrupt it.

If you don't believe me, go try it...

However, if you activate PS randomly and at different times, you will almost never have it interrupted. Of course, there is a chance the computer will just spam it's interrupts and you'll use it at the wrong time, but there is no super magic going on... it's all just bad timing.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

I think that AI is based on table check system. For example if you are facing an AI opponent with an interrupt spell like CoF, the second you use the skill the AI automatically runs some numbers through a % based table system which is determined by the cast time of the spell, activation time, and other factors. If the AI comes out on top after the check it WILL interrupt the spell regardless of what it was. If you are casting a long term spell like MS, obviously the AI will be able to run the interrupt check table mulitiple times for a high chance of success.

(This is what the avicara is doing while it crouches)

I can infer this sort of programming because the AI NEVER MISSES with an interrupt. If the % checks in the AI's favor it WILL interrupt, if the figures miss the interrupt margin on the table it will not... its a simple system and not very human at all.

Tell me now, have you once EVER seen an CPU opponent miss with an interrupt? Its a number system based on percentages and cycles, very AI like. If the numbers are in its favor you are screwed, even with your 1/4 cast spell. It has nothing to do with luck or cast time of the CPU interrupt.

For example right as Grenths Balance is finishing the CPU can still knock you with a savage slash although the use time of the skill it much higher than the cast time of the Grenths Balance. This is because despite the humanistic usage times of the skill, the AI table of interrupts has ALREADY decided you will be interrupted. Hell, I've used a prot spirit and was interrupted by a distracting shot and the arrow hit me AFTER my skill was already interrupted.

There is no "human" component of when the CPU presses the skill for an interrupt, its simple a guess and check numeral table that decides if you are screwed or not.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by masteroflife
Fastcasting has nothing to do with it. once out of six or so runs i would have grenth's balance interupted with disrupting blow. so how can a warrior using a 1/2 sec interupt and interupt a 1/4 sec skill?
I do that with my warrior all the time. I just predict the moves. That's one of the most useful skills in an combat, from Street Fighter to Guild Wars.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Lordhelmos
Tell me now, have you once EVER seen an CPU opponent miss with an interrupt?
Yes. Go play Jade Quarry with an Elementalist. Target a Kurzick Mesmer. Glyph of Sacrifice -> Meteor Shower. When he gets knocked down, cast Immolate. Cast nothing else. Very frequently as soon as he gets up, he'll try to use an interrupt on you and fail because it's too late. Also sometimes happens if you see them casting a spell and cast your own shorter one before they finish; they'll try to interrupt right after they finish their spell and fail.

However, I haven't ever seen an AI miss an interrupt while auto-attacking. AFAICT they have to be in a state where they need to queue up the interrupt in order for them to potentially miss.

aspectacle

Academy Page

Join Date: Mar 2006

I think that lag plays a part in how frequently you're going to get an unlikely interrupt - like a savage slash on a prot spirit. I found during the Nightfall PvP preview event and the PvE preview event travelling into the UW to farm was a fairly dangerous business as the Attaxes became quite uncanny with their interrupts. However, when the server load is less they're less likely (or will never) land the interrupts and they do try.

It is strange that this happens, but it does.

Sable Phoenix

Sable Phoenix

Frost Gate Guardian

Join Date: Jun 2005

Just a couple points to clear up some misinformation.

Fast Casting has no effect on a 1/4 second interrupt. 1/4 second is the hard floor for cast times, thus the Fast Casting attribute cannot lower the cast time of any spell below 1/4 second. Monsters have 12 in every attribute, so they can drop a 1/5 second spell to 1/4 second cast, but they cannot drop a 1/4 second cast spell below 1/4 second. Thus the people saying that Fast Casting is responsible for the AI's godly reflexes are wrong. The AI interrupters cheat, plain and simple. Since the game must by its very nature constantly monitor the packets your machine is sending to the servers, my guess is that the AI is interrupting the request to activate the skill rather than the actual skill activation itself.

For the people who say that the AI needs a handicap because it's dumb, you're forgetting that the AI already has a huge advantage. It's called superior numbers. That one advantage and that one advantage only is all it needs to wipe the floor with you, as anyone who's ever run into two patrols of Tengu at once in Nebo Terrace can attest to. In addition to this, they have a second advantage: higher levels. The very fact that the NPCs can reach levels up to 29 means they have a significant advantage the players can never hope to match. These advantages are by design. The AI does not need to cheat to gain yet another advantage; letting the AI cheat so blatantly simply frustrates the players.

AI interrupts are ridiculous and need to be toned back to compare favorably with human reflexes. Under no circumstances should it interrupt a 1/4 second skill unless it happens to catch that skill after attempting to interrupt a previous one. A half-second delay (and that's being generous, I don't know of any human with half-second reflexes) before attempting to interrupt a player, to simulate the human process of seeing the skill activate and then activating your own interrupt in counter, would be an adequate change.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

It is a little-known fact that AI cheats...I'm not kidding:

The AI can see through walls, teleport in front of you and yank you back through a doorway or block you...AI can cast spells quicker, use more energy than it has and shoot through walls. AI is set to use algorythms that challenge the player through cheating, but it usually isn't so obvious that the average gamer notices it...just gives you the occasional WTF moment. Most decent games use AI cheats to make it appear as if the AI is keeping up with your twitch-response time, when it actually jumps ahead of it for a desired effect. There are several instances in GW where the AI calculates the best means to defeat you and sometimes this means taking advantage of ping times....you hit command....command is sent to server...command arrives at server/AI casts same cast time interrupt...server sends response to your machine...you've been interrupted between server response and ping back to your machine....The AI cheated.

There is an article in Computer Gaming World's October edition that lends some insight into the how and why of it. pages 56-60 called Matchstick Men...a decent read.

Vincaro

Vincaro

Frost Gate Guardian

Join Date: Jan 2006

W/N

since when have they ever tried to make AI's consistant with human... I mean, look at the crazy damage of the bosses in factions...

I do understand how the mesmers can interupt a spell of equal casting time, it's their fast casting... I HATE those Jade Brotherhood Mesmers with their two interupt spells and one with a recharge of 6 sec.

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Simple, all npc's, especially bosses are issued the "I win" button when created. Triple damage etc is the norm, so it follows casting, interupting etc is increased.

PrismOfRedLight

PrismOfRedLight

Ascalonian Squire

Join Date: Sep 2005

Quote:
Originally Posted by SerenitySilverstar
So logically, a level 20 human-played mesmer could have a FC of up to 16, while a level 22-28 monster mesmer could have possibly 18-20+ FC? That does make sense, but as the OP opines, this still doesn't take into account the abnormally fast reaction time on activating the skill from a monster.

I know in some instances a CoF may have been cast on another player/hench and affected my casting at the same time, but again that doesn't explain other times when it's been used on me directly in wickedly fast fashion.
Assuming the animations for people apply to monsters theres no way they could have that much into fast casting since all the ones i see make an action with there weapon when they interupt and once you reach 14 fast casting all you do is turn to your opponent but dont move your weapon

so ya ai mesmers are on friekin interupt steroids or some shit like that

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by Sable Phoenix
Fast Casting has no effect on a 1/4 second interrupt. 1/4 second is the hard floor for cast times
Cite your source. I've never heard this at all, and GWiki has no info on it either.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Well, the AI is fairly descent sometimes, at least at hitting things with interrupts, however, the AI blows. You see, they don't think, therefore they don't know if what they're interrupting is even imporant. Plus, they have very poor targeting...

However, I would say that most people complaining about this are spamming skills like scrubs, because in the Heroes' Ascent section here awhile back people were complaining about the Ghostly Hero hitting 1/4s spells...

R. Mindwalker

R. Mindwalker

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Quote:
Originally Posted by Zui
Well, the AI is fairly descent sometimes, at least at hitting things with interrupts, however, the AI blows. You see, they don't think, therefore they don't know if what they're interrupting is even imporant. Plus, they have very poor targeting...

However, I would say that most people complaining about this are spamming skills like scrubs, because in the Heroes' Ascent section here awhile back people were complaining about the Ghostly Hero hitting 1/4s spells...
See my earlier post... And yet today i got my infuse dist shotted 2 times in 1 game.... Then they finished the ghost for me........... Im so focused on infusing i forget to make screens...

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by Sable Phoenix
Just a couple points to clear up some misinformation.

Fast Casting has no effect on a 1/4 second interrupt. 1/4 second is the hard floor for cast times
well..... just grab a 20% reduce casting time and start spamming 1/4 cast time spells soon you'll see that there can be a faster cast than 1/4th second.

btw fast casting won't make a lot of differnece to a 1/4 cast but it will make it cast a bit faster.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Lordhelmos
I think that AI is based on table check system. For example if you are facing an AI opponent with an interrupt spell like CoF, the second you use the skill the AI automatically runs some numbers through a % based table system which is determined by the cast time of the spell, activation time, and other factors. If the AI comes out on top after the check it WILL interrupt the spell regardless of what it was. If you are casting a long term spell like MS, obviously the AI will be able to run the interrupt check table mulitiple times for a high chance of success.

(This is what the avicara is doing while it crouches)

I can infer this sort of programming because the AI NEVER MISSES with an interrupt. If the % checks in the AI's favor it WILL interrupt, if the figures miss the interrupt margin on the table it will not... its a simple system and not very human at all.

Tell me now, have you once EVER seen an CPU opponent miss with an interrupt? Its a number system based on percentages and cycles, very AI like. If the numbers are in its favor you are screwed, even with your 1/4 cast spell. It has nothing to do with luck or cast time of the CPU interrupt.
Where do you get this from? I've never heard of it. I see the AI miss with interrupts all the time. When I use a 1/2s or 1/4s skill, the AI does try to interrupt it, and fails. For example, I often see "-30 (Savage Shot)" immediately after using my enchantment, but my enchantment is still on me. I also see them using an interrupt, and nobody being interrupted because they are too late.

The crouching of Avicara is just a standard battle animation. All characters, all creatures, all players do it, when they use a skill, when they are attacked, etc. Nothing to do with interrupts or prediction.

Quote:
Originally Posted by Sable Phoenix
Just a couple points to clear up some misinformation.

Fast Casting has no effect on a 1/4 second interrupt. 1/4 second is the hard floor for cast times, thus the Fast Casting attribute cannot lower the cast time of any spell below 1/4 second. Monsters have 12 in every attribute, so they can drop a 1/5 second spell to 1/4 second cast, but they cannot drop a 1/4 second cast spell below 1/4 second. Thus the people saying that Fast Casting is responsible for the AI's godly reflexes are wrong. The AI interrupters cheat, plain and simple. Since the game must by its very nature constantly monitor the packets your machine is sending to the servers, my guess is that the AI is interrupting the request to activate the skill rather than the actual skill activation itself.
Again, where do you get this information? Have you ever played a mesmer? With no fast casting, I can fairly easily interrupt a 1 second cast skill, but anything faster than that, and even though I hit my interrupt before their skill finishes, it doesn't interrupt. The reason is I activated my interrupt when there was less then 1/4s left.

However, put my fast casting at 12 and suddenly I can easily interrupt skills like Star Burst and Vampiric Touch, even if I'm late. I can hit my interrupt after the skill is more than half done, and it gets interrupted. It FEELS faster too, like there is much more leeway for when you can interrupt.

I don't have any proof other than this personal experience though, but I haven't seen anything official on minimum cast times either.

Quote:
Originally Posted by MistressYichi
BTW, Interrupt ranger henchie > dom henchie
It's great how reliable their interrupts are, but I still prefer a human, simply because a human has a brain. I don't care about Erys interrupting someone's Axe skill, or 1/4 second cast spell. What I care about is Troll Unguents and Healing Signets, and they hardly ever get these. 90% of the time they will interrupt a ranger spirit, or some random attack skill, and then when the enemy uses a healing skill, they don't have an interrupt left.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

My gift to you all !

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

The AI doesn't cheat when interrupting.

1 Second Casts are so easy to interrupt that human players can keep up with no problem. I've utterly annoyed monks by perma interrupting their 1s spells. It's easy. The AI is just as good.

3/4 Second Casts are harder but still doable. Most of the time you will miss though. Well, good news, so does the AI. Try it out atleast before you claim the AI is cheating. The AI isn't interrupting every 3/4 cast. It's sometimes too late to do anything.

1/4 Second Casts. The AI doesn't interrupt those and a human doesn't either. Atleast not with a reactive interrupt, but instead this is interrupted with a proactive interrupt. A human player keeps the recharge times of most usual spells in mind when playing and can thus interrupt 1/4 casts simply because he will know when the enemy uses it. People have called me a cheater before because i interrupted their reversal of fortune. Well then Douchebag, don't cast it every 2 seconds.
The AI doesn't do that though. It resorts to two mechanics, one is spamming interrupts (like the grasping darknesses - which also allways fire of an interrupt as their first attack. It's funny to allways see the 55 monk go wtf about this o_o) and the second one is, it gets the chained spells. If the first interrupt would miss but there is another spell in the queue they will instead interrupt that one. And they will do it fast enough to make it seem they interrupted a 1/4 cast.
No, they just missed but hit something else instead.

So no, if you can't compete with the AI in terms of interrupting, you might want to get better at doing it. The AI has only one advantage when interrupting and that is simply Multi Target.

desp

Lion's Arch Merchant

Join Date: Dec 2005

E/Mo

all spells have pre-cast and after-cast durations, so basically none of your spells are really 1/4, the AI seems to know ur casting at the pre-cast time, so plenty of time for a savage slash ^^

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

The crouching avicara being an animation is beside the point. The point is: replace "shot" with "skill" and "crouch/animation" with "triggered interrupt". In other words the AI is capable of virtually instant response/awareness of your using skills. It clearly has triggers which fire instantaneously, and the same can apply to interrupts too (I think the tables and server response posts probably explain how it works)

If it's a bad thing or not, well I don't think it's that bad after all the computer does need some kind of advantage. We don't have neural net terminators to play against just yet...

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

PvE is easy enough, let the AI be uber, they're still inferior to most () human players.

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

Indeed, AI cheats...


But for me it's fine: the game is still easy, even with cheating AI

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by Carth`
I've seen the Summit Axe Wielders use Disrupting Chop on someone who isn't using any skills, apparently just interrupting them doing a normal attack.
This one is easy, Distracting Chop also applies damage, therefor the AI uses it as it would use Eviscerate or any other attack.

For the people who think it's unfair that the AI can cheat. Think over it, it would be too easy without them cheating

Also take note that a lot of NPCs are over L20.

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

Quote:
Originally Posted by neoflame
Cite your source. I've never heard this at all, and GWiki has no info on it either.
He doesn't need a cite. He's decided that something is impossible and is giving an explanation of why it is impossible and why the computer can do it anyway. Even though it is impossible.

If you press Alt-F4 100 times rapidly, it activates God-mode, in which you are invincible and can interrupt any monster in the game by looking at it. I know this through extensive personal testing and private chats with Gaile Grey. And I've used it to farm 150 million gold across my 200 accounts.

I'm not suggesting that you do this, at all, because it's cheating, and I can't confirm that it works on this forum, but, trust me, it works. If this doesn't work for you, it may be because you're not mashing F4 quickly enough.

PS. Seriously, it works. Has anyone else found any secret codes they'd like to share with the community?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quite simple - AI is so stupid in many aspects of the game, that A-Net decided to give AI an upper hand on a couple of aspects - interrupting and energy. I absolutely don't mind the AI having either of these advantages, since I take advantage of their other stupidities to make up for this.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

I can interrupt 1/4 skill spells like healing hands and that. Migraine for the win