Post all errors or bugs found here
-.-
Don't know if this is intended, but whenever I buy Morale Boosts from the Avatar s of the Gods I'm the only person out of my Hero+Henchie group to receive the Morale Boost.
MaglorD
Quote:
Originally Posted by Helios Skyfire
If you think you could do a better job...
Seriously, ANet so far, in my experience, has far and away exceeded bothe performance, substance, customer service and every other aspect I can think of, of any other game company I've ever dealt with. So they have a few bugs? They acknowledge them, and so far as I've seen, they are fixing bugs daily. Just because YOUR bug wasn't 1st on their list, no reason to get pissy about it. |
While I enjoy GW tremendously, from my experience interacting with Anet customer service, it is not great to say the least.
gou
glowstone does not work with echo or arcane echo, if you use the skill itself or the copy both the original skill and it's copy start their 7 second recharge cycle together
badseed
In "lair of the Forgotten" the merch does not sell Ancient keys but will sell Margonite keys instead. Which I do not find around this outpost.
badseed
Also FIX CHESTS IN TORMENT
I am tired of working on clearing zone and gettin chests that spawn on hills you can not walk up. Or ones that spawn halfway up a wall.
Is Anet now going out of there way to do this stuff. Its becoming annoying. I finished the game, now I like to CR with my ele while clearing zone. But if this is how it will be I guess I wait for next chapter. If I ever buy another one.
why when you engage one group of mobs. you usually get 2+ run over and wipe you.
The more I try to xp in torment. the more it looks like Anet really does not want us in the zones. AI on hench/hero blow since last patch. I engage a group they will stand still and die to AoE but melee they scatter and agro other groups. Mobs run off radar now. Hench/hero are a pain to get them on your target. If you die they all just change targets. Mobs AI now will not attack warriors even if sent in early. They run around them to casters. While the casters in the group you agro go right after casters.
Its coming close to the end for me. I am hoping some things are fixed. I know a bunch of friends are all abuot ready to dump accounts.
Its beyond painful to play in torment, unless you want a 60 DP by the time you engage 4th group of mobs. And take many hours clearing.
Also thanks for deaths in one hit. I usually miss how much dmg it was. But I have seen my share of 250+ in dmg hits I have taken. If you are going to give mobs this much dmg in one hit, increase the HP's to deal with this.
I am tired of working on clearing zone and gettin chests that spawn on hills you can not walk up. Or ones that spawn halfway up a wall.
Is Anet now going out of there way to do this stuff. Its becoming annoying. I finished the game, now I like to CR with my ele while clearing zone. But if this is how it will be I guess I wait for next chapter. If I ever buy another one.
why when you engage one group of mobs. you usually get 2+ run over and wipe you.
The more I try to xp in torment. the more it looks like Anet really does not want us in the zones. AI on hench/hero blow since last patch. I engage a group they will stand still and die to AoE but melee they scatter and agro other groups. Mobs run off radar now. Hench/hero are a pain to get them on your target. If you die they all just change targets. Mobs AI now will not attack warriors even if sent in early. They run around them to casters. While the casters in the group you agro go right after casters.
Its coming close to the end for me. I am hoping some things are fixed. I know a bunch of friends are all abuot ready to dump accounts.
Its beyond painful to play in torment, unless you want a 60 DP by the time you engage 4th group of mobs. And take many hours clearing.
Also thanks for deaths in one hit. I usually miss how much dmg it was. But I have seen my share of 250+ in dmg hits I have taken. If you are going to give mobs this much dmg in one hit, increase the HP's to deal with this.
Cuthroat Dibbler
Quote:
Originally Posted by Helios Skyfire
They acknowledge them, and so far as I've seen, they are fixing bugs daily.
|
Razah
Crippling Slash
Ebon Dust Aura
etc etc
OH and as an edit.... if they didnt know then what the hell is the point of having alpha and beta testers? to massage their (ANet) egos or fix fundamental flaws?
Or is it just to satisfy the PvP balancing issues and let the PvE community go hang til they get around to it.... things that make ya go hmmmm
TSCavalier
Last night I was in the Astralarium. I walked through the portal to the Zelhon Reach.
It didn't zone me into the Zelhon Reach. Instead I was able to walk around "behind" the portal and to the edge of the Astralarium map that opens into nothingness.
I then walked back through the portal into the Astralarium the wrong way. Upon crossing through the "swirl", it jumped me to a location deeper into the Astralarium map. When I tried to go through the portal again (into Zelhon Reach), it zoned correctly.
I think it missed the trigger (to zone me) the first time, or the trigger area isn't large enough or something.
It didn't zone me into the Zelhon Reach. Instead I was able to walk around "behind" the portal and to the edge of the Astralarium map that opens into nothingness.
I then walked back through the portal into the Astralarium the wrong way. Upon crossing through the "swirl", it jumped me to a location deeper into the Astralarium map. When I tried to go through the portal again (into Zelhon Reach), it zoned correctly.
I think it missed the trigger (to zone me) the first time, or the trigger area isn't large enough or something.
gentrinity
Anyone else having issues with the spell "word of Healing?"
I was monking down in Marga coast -- right where that castle thing is, with 3 other guildies and our heros.
I wasn't having any problems with my healing build at all -- UNTIL we hit this castle, and then my spells seemed to not work at all.
My build
16 att in Healing
The rest in Divine
Healing breeze, WOH, Dwaynas Kiss, healing Touch, Draw conditions, purge conditions, restore life, cap sig.
~~~~~~
Here's what i noticed.
As soon as the team was getting attacked -- i started with healing breeze.. no big deal. Then all of a sudden -- i would click WOH -- the spell would go off, but i wouldn't notice a change to Koss's health -- i click the spell again, his health goes up to full. Keep in mind, i have this spell cranked all the way up -- so u should at least notice a considerable dent -- especially since he was almost dead. I heal my teammember Marvin -- nothing - doesn't move at all, Heal Koss -- Heals him fully.
I was spamming Dwaynas kiss as well -- but didn't notice any problem with it.
Plus, i was trying this WOH spell out -- when they were being attacked and when they were at rest after the fight -- same bug. It only seemed to happen when we were near this castle thing too -- once we cleared it and passed it -- out in the field, there were no problems.
LOL am i just a noob and missed something -- or was that a bug? I watched the spell go through, but didn't even notice the health bump up at all. Was like casting nothing.
I was monking down in Marga coast -- right where that castle thing is, with 3 other guildies and our heros.
I wasn't having any problems with my healing build at all -- UNTIL we hit this castle, and then my spells seemed to not work at all.
My build
16 att in Healing
The rest in Divine
Healing breeze, WOH, Dwaynas Kiss, healing Touch, Draw conditions, purge conditions, restore life, cap sig.
~~~~~~
Here's what i noticed.
As soon as the team was getting attacked -- i started with healing breeze.. no big deal. Then all of a sudden -- i would click WOH -- the spell would go off, but i wouldn't notice a change to Koss's health -- i click the spell again, his health goes up to full. Keep in mind, i have this spell cranked all the way up -- so u should at least notice a considerable dent -- especially since he was almost dead. I heal my teammember Marvin -- nothing - doesn't move at all, Heal Koss -- Heals him fully.
I was spamming Dwaynas kiss as well -- but didn't notice any problem with it.
Plus, i was trying this WOH spell out -- when they were being attacked and when they were at rest after the fight -- same bug. It only seemed to happen when we were near this castle thing too -- once we cleared it and passed it -- out in the field, there were no problems.
LOL am i just a noob and missed something -- or was that a bug? I watched the spell go through, but didn't even notice the health bump up at all. Was like casting nothing.
gentrinity
OH, and also -- I wasn't hexed or conditioned in any way -- each of these times -- and from what i remember, Koss and Marvin weren't hexed or conditioned either. Just a straight up Heal spell -- that didn't kick in. No spirits, nothing.
It was completely random. I was trying to screenshot it -- but u cant tell from screens. I need to go back and take a video or something.
It was completely random. I was trying to screenshot it -- but u cant tell from screens. I need to go back and take a video or something.
moriz
Quote:
Originally Posted by Former Ruling
There is no "PvP Item Limit" >_> Where did you get this from?
You can make as many pvp items as you want with the new system - You dont even have to use the storage like you described it - Just make them on the pvp item creation screen and unclick "Equip Immediately" at the bottom. |
Hand of Shiva
I'm not exactly sure if this is a bug or if its intended but after the Nov. 7th update your suppose to be able to walk through NPCs and Freindlies while out in PvE areas right? I keep getting stuck behind my henchies and the NPC that follows after me when I run to attacksomething (which is very irritating as a warrior especially when everything decides its time to scatter like roaches when the kitchen light comes on.). Is anyone else having this issue still or am I just not getting something?
Marc0
Quote:
Originally Posted by Hand of Shiva
especially when everything decides its time to scatter like roaches when the kitchen light comes on.
|
I haven't really had this problem, but I always make it a point to fight in the open away from things that may cause me to get body blocked or that would prevent my henchies/heros from being able to spread out. As a warrior, I'm typically the first into battle anyhow...and if the 1st target even starts running off, I immediately change targets to another healer/caster if possible & usually, no other mobs will run away in the course of the battle.
Demalii
If you're at the "Gandra, the moon fortress" portal, in pogahn passage, you'll be at the top of a hill in this outpost. If you run down (towards the water and the center of the outpost), you'll run down the hill and notice the water looks as if you're in a 300mph tsunami.
Maybe just something little to fix if the dev's find it fit =/
Maybe just something little to fix if the dev's find it fit =/
gentrinity
*sighs* so besides having the WOH thing happen earlier -- i found another bug.
I feel like a beta tester... should i be gettin paid for this? *hint hint ANET* :P
~~~~
I was just in my guildhall -- on my warrior. I thought i'd be smart -- so ihave 1 set of weapons that i'm using (some necro, some fire, some healing, sword/shield) for my heros right -- i just leave them in storage -- then pull them off and slap em on a hero -- when i need too. That way i'm not buying multiple Curse Wands for Multiple SS Necro Heros.
Ok, so short story -- On my warrior i have a load of hero items i need to put back in storage -- I put all the ele, monk, war stuff in storage -- no prob. I get down to my last 2 items -- both Necro stuff and collector stuff. Standard req 7 blood staff -- 20/20. Standard req 9 collectors staff for Curses. It wont let me put them in storage.... i tried dragging them from my char into storage at least 10x. they were like locked in place. I could move them around my bag, but thats it. So i open up my hero -- place the Curses rod on him -- he can wear it. So i drag the curses rod off of him and straight into storage -- and it lets me..............................
So i can drag Necro items from my hero to storage, but not from my Character to storage.
... Odd.
I feel like a beta tester... should i be gettin paid for this? *hint hint ANET* :P
~~~~
I was just in my guildhall -- on my warrior. I thought i'd be smart -- so ihave 1 set of weapons that i'm using (some necro, some fire, some healing, sword/shield) for my heros right -- i just leave them in storage -- then pull them off and slap em on a hero -- when i need too. That way i'm not buying multiple Curse Wands for Multiple SS Necro Heros.
Ok, so short story -- On my warrior i have a load of hero items i need to put back in storage -- I put all the ele, monk, war stuff in storage -- no prob. I get down to my last 2 items -- both Necro stuff and collector stuff. Standard req 7 blood staff -- 20/20. Standard req 9 collectors staff for Curses. It wont let me put them in storage.... i tried dragging them from my char into storage at least 10x. they were like locked in place. I could move them around my bag, but thats it. So i open up my hero -- place the Curses rod on him -- he can wear it. So i drag the curses rod off of him and straight into storage -- and it lets me..............................
So i can drag Necro items from my hero to storage, but not from my Character to storage.
... Odd.
Feminist Terrorist
I noticed the WOH issue over a month ago, when people were complaining about skill activation lag. Sometimes that spell just doesn't work. Put in a support ticket. At least then they can't say they didn't know about the bug.
gentrinity
okies will do
i still have the "activation lag" but i can deal with that lol but this was new to me.
i still have the "activation lag" but i can deal with that lol but this was new to me.
sirskeleton
NEW- In the early areas, the venus fly trap is found in game the plant is not native to north africa or the middle east it is natve to the north americas
barrager
I've just noticed that whenever you go in bukdek byway with Zenmai, she just stands there and does nothing, doesn't follow, use skill or anything, and i've gone in from both marketplace and kaining center entrances, dunno if anyone else has noticed this.
Kyosuke
So, I wonder if this merchant was given the wrong keys, figuring everyone around uses Ancient Elonian Keys... not Margonite. You only use Margonite in the Realm of Torment... He's the Merchant between the two entrances in Crystal Overlook.
http://theagn.com/images/kyo/cryover.jpg
http://theagn.com/images/kyo/cryover.jpg
str8up
when i was doing quest in the bog i had many problems manuvering through the area. like everything would stop or something then it would seem normal. when i walked off my heros, henchies, and NPC(certain quest) wouldnt move. this seemed odd so i kept going a little further and found no enemies. i found this even more odd. so i decided to use the new /stuck emote. this took me all the way back to my team mates. whats up with that???
Helios Skyfire
Quote:
Originally Posted by sirskeleton
NEW- In the early areas, the venus fly trap is found in game the plant is not native to north africa or the middle east it is natve to the north americas
|
ericdanie
In the Command Post (exploreable area), the NPC named Kerendu (after doing a few of the Building the Base quests) is a Rare Scroll Trader, so following the pattern his name should be Kerendu [Rare Scroll Trader] but his name shows up as only Kerendu.
Marc0
Quote:
Originally Posted by sirskeleton
NEW- In the early areas, the venus fly trap is found in game the plant is not native to north africa or the middle east it is natve to the north americas
|
Bitis Gabonica
I've got say 2 dead characters (henchie/hero's) during battle so I run off with the remaining living. We are well away from the enemy and battle zone we were just in, I place the flag to keep the team in place while I go and rebirth the 2 dead. For some unknown reason the henchie/hero monks won't stay put, they run off to go rez the dead on their own re-exposing themselves to the enemy. I kept replacing the flag but they would not stay. I found that if I nearly place them out of radar range on radar/compass that was the only way they would stay put long enough for me to get the dead revived before they got to my position. It's the same with the necromancer hero, he too while flag is placed away from battlezone will run off to go get some minions/bones and re-expose the battle. These are bothersome to me because if you place the flag/s, they should stay put ... right?
DigitalForm
The delay on the skill Mighty Throw didn't get fixed in this update. There is still a pretty long delay before the animation starts (1-2 seconds). Out of about 30ish enemies I only ever hit like 5 because they died before I threw my spear. Annoying since this is my second attack skill and I am mostly support, plus I like seeing my paragon wind up to throw it.
Sounds and spell animations didn't get fixed by the last update either. Random as far as I can tell.
Hero aggro seems to be quite large. I flagged an area to pull a group of enemies and had Koss and the dervish hero follow me. Yes I was far enough away because they weren't in my aggro bubble to start with. Maybe this is ok as it is, just seems weird.
-----
At this point for me (3 chapters, 8 characters + heroes, few repeating professions) the storage situation is ridiculous.
Sounds and spell animations didn't get fixed by the last update either. Random as far as I can tell.
Hero aggro seems to be quite large. I flagged an area to pull a group of enemies and had Koss and the dervish hero follow me. Yes I was far enough away because they weren't in my aggro bubble to start with. Maybe this is ok as it is, just seems weird.
-----
At this point for me (3 chapters, 8 characters + heroes, few repeating professions) the storage situation is ridiculous.
InvictusBlood
I've been playing a Dervish since the preview events and now that I play one full time I have noticed a bug in a critical skill for my build...Pious Assault.
Pious Assault is suppose to recharge instantly if it removes an enchantment, and most of the time it does. However, sometimes it doesn't remove an enchantment like it is suppose to and thus doesn't recharge instantly. I've noticed this tends to happen when I cast it immediately after using another skill (many times I will use an enchantment and then immediately click on pious assault). The funny thing is that I may have 3 enchantments already on me and it still does the same thing.
It doesn't do this often, but it has been often enough for me to notice and it is very disturbing when you are in the middle of a large combat area.
Pious Assault is suppose to recharge instantly if it removes an enchantment, and most of the time it does. However, sometimes it doesn't remove an enchantment like it is suppose to and thus doesn't recharge instantly. I've noticed this tends to happen when I cast it immediately after using another skill (many times I will use an enchantment and then immediately click on pious assault). The funny thing is that I may have 3 enchantments already on me and it still does the same thing.
It doesn't do this often, but it has been often enough for me to notice and it is very disturbing when you are in the middle of a large combat area.
kumiel
I just found a major bug with HA caused by nightfall.
At the start, you can send your heroes in to kill the zaishen. This doesnt trigger the timer and if you step in right after you get 10% every time.
At the start, you can send your heroes in to kill the zaishen. This doesnt trigger the timer and if you step in right after you get 10% every time.
Seef II
Today, I got a couple 15^50s while questing, one from a chest and one from a drop. When I ID'ed the weapons, no unlock window popped up, as the 15^50 inscription should be unlocked for all old accounts by default.
Fast forward a few hours, and I'm rolling a PvP toon. For some reason, the 15^50, 15% while enchanted, and 15/-10al have downgraded themselves down to 10% at the Priests. I can't select 15% anymore in the pvp equip creation window, and it's quite irritating when rolling a pvp character, since I lost access to an inscription I ID'ed earlier today and had previously unlocked.
I am not going to spend 1000 faction to re-unlock the 15^50 inscription. Something went wrong, somewhere. What's up?
[edit] I also lost Sundering Spearhead, which I got a 20/16 off of a drop. It didn't register at all on the priest, and I did not get an unlock window when I ID'ed it earlier. (I had not previously unlocked the sundering spear head.)
Fast forward a few hours, and I'm rolling a PvP toon. For some reason, the 15^50, 15% while enchanted, and 15/-10al have downgraded themselves down to 10% at the Priests. I can't select 15% anymore in the pvp equip creation window, and it's quite irritating when rolling a pvp character, since I lost access to an inscription I ID'ed earlier today and had previously unlocked.
I am not going to spend 1000 faction to re-unlock the 15^50 inscription. Something went wrong, somewhere. What's up?
[edit] I also lost Sundering Spearhead, which I got a 20/16 off of a drop. It didn't register at all on the priest, and I did not get an unlock window when I ID'ed it earlier. (I had not previously unlocked the sundering spear head.)
bo2006
I'm not sure if this is intentional or not, but if you send your heroes or henchmen into a portal instead of your team going to the next area connected to the portal they get teleported to the nearest rez shrine. And with the flag control feature it creates a continual loop witch could possibly slow down servers.
-.-
^ It's to prevent people from using the Recall bug to explore past the Zones that limit places you can normally walk.
kvndoom
Just tried my Sentinel's armor again... STILL broken. Sigh...
fezzic
On the Venata Cemetary mission, the sentry trap disabled graphic didn't always disappear from the screen. It didn't stack up too badly, but I did seem to have up to three of those graphics stacked up. I don't know if those represented disabled sentry traps in my vicinity but it didn't seem likely.
When engaged in disabling a sentry trap, it would appear at the bottom of the stack and function normally as far as I can tell.
When engaged in disabling a sentry trap, it would appear at the bottom of the stack and function normally as far as I can tell.
ericdanie
In the quest The Apostate, on Realm of Torment, Domain of Fear there seems to be a bug in which I can't complete it. I escort The Apostate and then kill the Margonite Stalker and Bowmasters, theorically completing it, but the quest objective doesn't refresh and it doesn't realize I killed the Margonite Stalker.
Tydra
first of all, im really not sure how it used to be before the update, i cant seem to rmb. i never really realized it either, so im really really not sure if this is sum sort of "bug" or if it always has been this way (if im wrong, feel free to delete this post, or tell me im wrong and ill just shut up bout this lol )
its about the movements/emotes the hench do. sum dont seem to fit sumhow. heres the 2 things ive noticed:
1) when hench have to wait too long til u move, they start doin sum emotes. sum days ago i was doin a mission in tyria (i think it was in seaboard) and i had to wait for a player to connect to the misison. so claude started to dance. but he didnt dance the necro dance, but the male ranger dance instead... woot?
2) this one i noticed in elona (marga coast area), dont know if its in tyria too, id have to try it out: eve (again a necro hench .. any connection maybe?) when castin spells, doesnt use the necro casting movements (u know, with one leg higher than the other and then the arm from behind), but shes moving like a female ele instead (both arms to the top and then finishin the cast to the front).
im sorry if im wrong, but i seriously cant remember if this has been like that forever alrdy, i just noticed sum days ago :S
its about the movements/emotes the hench do. sum dont seem to fit sumhow. heres the 2 things ive noticed:
1) when hench have to wait too long til u move, they start doin sum emotes. sum days ago i was doin a mission in tyria (i think it was in seaboard) and i had to wait for a player to connect to the misison. so claude started to dance. but he didnt dance the necro dance, but the male ranger dance instead... woot?
2) this one i noticed in elona (marga coast area), dont know if its in tyria too, id have to try it out: eve (again a necro hench .. any connection maybe?) when castin spells, doesnt use the necro casting movements (u know, with one leg higher than the other and then the arm from behind), but shes moving like a female ele instead (both arms to the top and then finishin the cast to the front).
im sorry if im wrong, but i seriously cant remember if this has been like that forever alrdy, i just noticed sum days ago :S
Hyper Cutter
Quote:
Originally Posted by Tydra
its about the movements/emotes the hench do. sum dont seem to fit sumhow. heres the 2 things ive noticed:
1) when hench have to wait too long til u move, they start doin sum emotes. sum days ago i was doin a mission in tyria (i think it was in seaboard) and i had to wait for a player to connect to the misison. so claude started to dance. but he didnt dance the necro dance, but the male ranger dance instead... woot? 2) this one i noticed in elona (marga coast area), dont know if its in tyria too, id have to try it out: eve (again a necro hench .. any connection maybe?) when castin spells, doesnt use the necro casting movements (u know, with one leg higher than the other and then the arm from behind), but shes moving like a female ele instead (both arms to the top and then finishin the cast to the front). |
I also glitched through a portal at Camp Hojanu(?) somehow, and ended up inside the outpost (half of it, anyway, it ended abruptly at a certain point) without zoning into it...
Edit: I stand corrected on RaO, apparently last night's update fixed it for real...
Omega X
The Gates in Venta Cemetery doesn't have the wavy effect like other portals. in Elona.
Whirlen Derv
i dont know if anyone else has been having this problem, i didnt really want to read all pages. when my necro hero uses tainted flesh and death nova he wont use them on minions, and when he does cast tainted flesh on myself or my hero's it only seems to last half as long as it should.
bluewolf
I can't seem to be able to get rid of the hero's original weapons.
I got them new weapons, but now their starter once are stuck in my inventory.
I can't sell them, can't salvage them, can't drop them on the floor.
How do I get rid of these weapon?
Anyone knows ?
Cause with lot's of hero's this is lot's of lost inventory space
I got them new weapons, but now their starter once are stuck in my inventory.
I can't sell them, can't salvage them, can't drop them on the floor.
How do I get rid of these weapon?
Anyone knows ?
Cause with lot's of hero's this is lot's of lost inventory space
Ork Pride
Click and drag them into the recycle bin. It is the bin next to your last bag.
bluewolf
OMG, thanks alot!
I've been playing this game for 2 months and never saw that before :O
I've been playing this game for 2 months and never saw that before :O