Post all errors or bugs found here

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Just for the sake of unlocking every profession on my two main characters, I had them pay to get the Paragon and Dervish secondaries.

In Prophecies and Factions, when you unlocked a new secondary profession for a character you also unlocked 5-6 skills so they'd at least have a little something to dink around with and try the class.

For some reason, this is not the case in NF. My two main characters have no Paragon or Dervish skills. At all.

If this is supposed to be this way...ok...why?

If not, I hope it gets fixed It was always nice for free unlocks and getting a few skills to at least try out some things with the class.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

The Heket Collector north of the Kodash Bazaar in the Mirror of Lyss has disappeared, it shows that they should be there on the map, but there isn't a collector there anymore for some reason.

I attempted to send this on a support ticket, however when I did I gave it my NCsoft and game account email addresses (since they're seperate) and it asked me to make a PlayNC account or some such nonsense on the next page instead of accepting my ticket. Since I've got one already (I made it for Auto Assault beta that came with Factions, and I've bought all my character slots and NF with it, so I know it's there ) I just decided I would quit the frustration of the "ticket" and post it here and keep my fingers crossed that one day I will be able to give my guildmate a +energy axe without buying a totem axe, I guess I am out of luck for now. At least, at some point in the future, Anet will probably be kind enough to either replace the collector or remove his listing from the map...

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Prophecies: Did the Iron mines mission for armor infusion, and heroes did not get their armor infused. If they are our permanent playmates shouldn't they?

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Quote:
Originally Posted by VanJeans
Not too sure if this is the post for the Game Issues.
In the Consulate Docks Mission when the Sunspear Battle Call is on the player, their health doesnt raise to 600 and I dont think their armor rises either, I was easilt taking nearly 500dmg per hit.
Same here, me and my heroes were all level 20, but the stupid henchmen are level 15, and the henchmen sure could use the extra HP and AL they're supposed to get. Not having the Sunspear Battle Call work makes the henchmen die real good, and then when the henchmen have DP it's even worse. I was playing as my ele and running a prot monk build and I was trying to keep PS as many people as possible, but we were still getting steamrolled by bowman spikes and that stupid ele boss near the end.

Another problem I am having is that the blessings you get from the sunspear scouts give you sunspear promotion points when you kill the monsters, but you do not get double experience points like the blessing says you're supposed to.

TempestBrewer

TempestBrewer

Academy Page

Join Date: Jul 2005

Looking.

Mo/E

I capped the Mesmer Elite "Simple Thievery" today. It reads:

For 10...30 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill

When I went to use it on a caster, duh they have no non-spell skills to steal. But the error message that pops up says that the target foe has no SPELLS to steal.

Just letting y'all know.

There didn't seem to be a thread for this bug already, but I'm sorry if there's a bigger NF bug thread that I missed.

majikthise

Pre-Searing Cadet

Join Date: Nov 2006

Risen Nights [LOST]

A/

Have noticed something recently if Zenmai or Olias left my party they disappear from my heroes list.
I manage to get Zenmai back for a while but now she's gone again to join Olias wherever they go when not on my list :P

Please fix this as it gets a little furstrating when I need to put either char into my party and they've gone!

Thanks in Advance

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I'm not sure whether it's intentional or not, but in the Ruptured heart (it's one of those areas north of the Mouth of Torment) there's a shrine without a guy standing next to it. It's in about the middle.

Draconis85

Ascalonian Squire

Join Date: Nov 2006

i'm sorry if this is a repost. i don't have time to read all 33 pages! lol

this is my first post btw, yayyy!

anyways, i noticed that when you delete a template, it will still appear when u click on "load template" but not appear when u click on "manage template." someone told me to go look in my GW folder in my C drive and manually take it out and delete it. it worked, but it's just a minor annoyance.

i look forward to getting to know the GW community!

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

If I have another human player in my group I can't make the hero monks bond that human player. They will still bond me and other heros.

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

From what I've noticed Animate Shambling Horror isn't being counted as exploiting thus not affected by bloodstained boots

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

Quote:
Originally Posted by DigitalForm
The delay on the skill Mighty Throw didn't get fixed in this update. There is still a pretty long delay before the animation starts (1-2 seconds). Out of about 30ish enemies I only ever hit like 5 because they died before I threw my spear. Annoying since this is my second attack skill and I am mostly support, plus I like seeing my paragon wind up to throw it.

Sounds and spell animations didn't get fixed by the last update either. Random as far as I can tell.

Hero aggro seems to be quite large. I flagged an area to pull a group of enemies and had Koss and the dervish hero follow me. Yes I was far enough away because they weren't in my aggro bubble to start with. Maybe this is ok as it is, just seems weird.

-----

At this point for me (3 chapters, 8 characters + heroes, few repeating professions) the storage situation is ridiculous.
I've found that bug from Mighty Throw just as I started my Paragon when NF was released. I've sent a ticket but never got replied. From my experience if u walk and then use Mighty Throw it doesn't get the bug, only if you'r not moving...

ran93r

ran93r

Ascalonian Squire

Join Date: Oct 2006

UK

May Contain [Nuts]

W/Me

Couple of strange quest related things I have just spotted today.

I was doing Heart or Mind : Ronjok in danger. Arrived in the village to see 2 exclamations. One for Undead Defenders and one for the Toma feasting quest. I don't recall doing the Toma feeding on this character so I figured I would accept. The timer started, a red box showed up on screen saying "Toma has devoured 0 creatures" and Toma was nowhere to be found (I know how this quest works having done it on "somebody"). Fine I thought, carried on with Heart or Mind with the toma box and the timer still running. As the timer expired I got a "The feasting is over, see thingy for your reward" The quest didn't show up in my log, Toma was conspicuous by his absence and I couldn't hand it in as "thingy" had ran off to storm the Kournan garrison or some such.

I was really looking forward to getting rewarded for doing nothing too

ohkay.. so I then picked up Undead Defenders (which worked fine and the reward was given) but being the eager beaver I am, I ran out to meet the Kournans who gathered at the gate nearest the res shrine and just stood there, allowing me to pick them off without them ever fighting back. A couple ran around chasing the minions summoned for the quest but they were easy pickings.

I just figured the quests were a little broken as I should have done them some time ago and not when coming back for the Ronjok quest but don't take my word for it

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

There is a bonus Toma quest after you've finished the main quest involving feeding Toma. The bonus one is timed.

Don't know about Undead Defenders.

ran93r

ran93r

Ascalonian Squire

Join Date: Oct 2006

UK

May Contain [Nuts]

W/Me

The Original Toma quest where he is stood next to the guy in the village is timed. The NPC layout was different this time as the guy was in the middle area talking to the elder regarding the Kournan attack and Toma was nowhere in sight, the quest giver then runs off after the scripted conversation.

Tookis Elite

Tookis Elite

Banned

Join Date: Jan 2006

Chuck Norris Is The Only True [God]

W/




the skill sais....Nature ritual. **IT WAS** (<-- error btw) blah blah skill description etc


saw this when lookin through new ranger skills to get earlier

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I was looking on GuildWiki yesterday when I noticed something odd and funny.

It seems the bosses Eshekibeh Longneck (Necro) and Marobeh Sharptail (Dervish) have had thier names reversed. Also, Eshekibeh Longneck drops Marobeh's Chill and Marobeh Sharptail drops Eshekibeh's Scythe.

Now the best give away is their names. Eshekibeh Longneck has a long, sharp tail, while Marobeh Sharptail has a long neck.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I've noticed a small problem with the template window.

If the description text is long, but not long enough to wrap on its own, it creates a blank line below that line.

I've also noticed that it doesn't alphabetize the list properly, or it just doesn't recognize numeric characters. It also seems to matter how they were added to the list (saved in game or saved as a .txt file out of game). This is much more annoying than the previous complaint, and I hope you guys take a look at that.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

theres a corner in Wehhan Terraces that has a bug in it if you run in and out of the corner the light changes see pics

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

When you use Conjure Flame vs. [skill]Stone Striker[/skill] Stone Striker you dont do the extra damage from conjure flame BUT since stone striker doesnt change the foes weapon or the damage type on him it only converts damage to earth you should still deal the extra damage just to have it converted to earth.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Post 11/21 patch, Sentinel's armor STILL broken. Ho hum... Trouble ticket was sent in weeks ago. Almost 4 weeks and counting here...

I'd just buy a new set, but how do I know that would even work as intended?

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Sooty
Don't know if this has been covered but there are several problems with the way enemies are maintaining agro atm.

1. This happens every now and then, mostly in torment. If you agro a group and then use storm djinn's haste (33%) to run away, not only do things not break agro and continue chasing you, but you do not increase your distance on them. ie they suddenly have a 33% speed boost that they shouldn't have and also do not break agro.

2. Also when using shadow of haste - let's say you use shadow of haste two agro bubbles away from a group, you walk into the group and take them 3 agro bubbles from where soh was activated, then activate a stance ending the skill. You are then teleported 3 agro bubbles away from the group. If you don't move they simply run right up to you (not patrolling, but still in "attack mode"). So they don't lose agro there as they should either.

3. Groups will resume agro sometimes minutes after it was broken. e.g I agroed a group whilst exploring, sprinted away and broke the agro and went on my merry way. Explored an area some distance away then ran through several other groups and came back towards the original group id agroed (from behind this time). All of a sudden whilst still several agro bubbles away from them they started coming at me.

I'm not sure if this happens outside the realm of torment as I have only observed this happening there with the high level creatures. Scythes of Chaos seem particularly eager to maintain agro and chase for a very long distance at whatever speed you're running at.
Same type of problems here in a totally different area. I actually submitted what I found as a ticket and didn't even get an automated response back. I'll recap here in case anyone reads this thread at Arena Net.
Before adding this post to this thread, I did a quick test outside of Nolani Academy to double check that the AI hadn't been fixed while I was reading my english book. Guess what? It's been almost a month and it's the same dang thing. What is Arena Net thinking? "If we close our eyes and count to a million it will go away?"

Quote:
* What mission or quest

Anywhere between LA and Ascalon.

* What monster or mob name

Mesmer, necro, and smiting monk monsters.

* If it's a small area of a larger map, can you give a detailed location?

See top. Anything from Charr to dwarves displays this behavior.

* What character you were playing; which henchmen, Heroes, pet or minions you might have had involved
* And finally, details of what you observed


Tried both on my account and on my brother's. Running is almost impossible for even, (what used to be), simple runs. I barely made the run from LA to Ascalon and I do forge run quite frequently. Monsters simply will NOT stop chasing you. I have screenshots attached. This is really bothersome, and I must say I'm pretty angry at this point.

Pay special attention to the creatures I have targeted, and the radar. Those Dryders following me are from the other end of the goddang map. It's a hideous lie to say that the AI is back to normal. B freakin S. Since I'm limited on attachments, there are two links to two more images at the end of the post.

[edit by mod]


See:
http://img80.imageshack.us/img80/5660/gw011we9.jpg
http://img98.imageshack.us/img98/1158/gw012fy9.jpg
http://img98.imageshack.us/img98/9635/gw013sj4.jpg
http://img296.imageshack.us/img296/3749/gw014jb0.jpg
http://img80.imageshack.us/img80/3649/gw015du4.jpg

http://img80.imageshack.us/img80/2373/gw016wf9.jpg
http://img296.imageshack.us/img296/2631/gw017de4.jpg
Results of test run just minutes ago:


http://img138.imageshack.us/img138/3872/gw073mg4.jpg
http://img138.imageshack.us/img138/4256/gw074nx7.jpg
http://img177.imageshack.us/img177/2715/gw075kf3.jpg
http://img93.imageshack.us/img93/7873/gw076jy0.jpg
http://img177.imageshack.us/img177/4053/gw077gf2.jpg

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by kvndoom
Post 11/21 patch, Sentinel's armor STILL broken. Ho hum... Trouble ticket was sent in weeks ago. Almost 4 weeks and counting here...

I'd just buy a new set, but how do I know that would even work as intended?
Wait, how is it broken?

terrible theresa

terrible theresa

Ascalonian Squire

Join Date: Mar 2006

Intergaltic Gargleblasters

W/Mo

I have noticed in the past 2 days that bone horrors have been popping out of all dead foes.not spirit foes but everything else.No there arnt any mm foes around. they just show up when the enemy is dead.anybody else notice this ??

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Nightfall:

When you talk to the Henchmen Aidan and Cynn, in any outpost (for example, Honur Hill), they will talk about CHAR.
Not Charr.

Spelling error, presumably.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I was doing Consulate Docks today, and I noticed a really annoying bug.

There is an ally that joins you (I forget her name) once you take out the fire spitters.
Now, she is set up as a Minion Master, however, her minions do NOTHING. She summons them, and then they just stand there loosing health.
The worst part is, if she dies, her minions will turn hostile, and attack your party (apparently deciding to finally attack).

Quote:
Originally Posted by terrible theresa
I have noticed in the past 2 days that bone horrors have been popping out of all dead foes.not spirit foes but everything else.No there arnt any mm foes around. they just show up when the enemy is dead.anybody else notice this ??
Do you have a MM in your party? Are you fighting Demons? Are you doing the Consulate Docks mission?

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

http://www.guildwars.com/gameplay/gw...itletracks.php

Quote:
Originally Posted by GW Website
Sunspear Scouts

Vast populations of enemies, both human and non-human, roam the landscape of Elona. Sunspears have many duties, and one of them is culling the herds of monsters surrounding towns and outposts. Any Sunspear who wants to advance in rank should help out by collecting bounties on dangerous enemies.

When you start the game in Istan, look for Sunspear scouts standing near resurrection shrines. Each scout warns you about a specific type of enemy in the surrounding area, offering a bounty for each of these enemies you kill. After you receive a bounty, you'll see an icon in the upper left-hand corner of your screen. As long as you remain in that explorable area, you'll receive double XP for killing that type of monster, along with one promotion point for each one you kill.

Those promotion points will be critical later in the game, since some primary quests require you to attain a specific rank before you can begin them. For instance, you must be a Sunspear Captain before you can rally the troops in "The Time Is Nigh," and that rank requires over 500 promotion points. When you're ready to leave the Sunspear Sanctuary in "A Hero Shall Lead Them," you'll need to be a Sunspear General with over 5,000 promotion points. The sooner you start earning those points, the easier you'll find it to advance in the game later.
Sunspear General is only 2,500 Promotion Points.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

somebug I have found so far
1 Merchant at Crystal Overlook is selling Margonite Keys while chest that spawned around are Ancient elona chest
2 It seems that henchsman/heroes wont finish off demon using Call of torment Unless you call target on that demon again.
3 Sometimes Zealous Benediction doesnt heal your target.But still work normally on the +10 enrgy healing target with less 50% health

luinks

luinks

Frost Gate Guardian

Join Date: May 2006

Purple Ravens

Mo/E

i use the mouse to activate skills, sometimes you click a spell and your character starts running to the opposite place (was a healing spell)

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

The Vabbian Nobles in Bokka's Amphitheater ( Norgru's Nightfall quest) are a bit confused as to Kormir's gender.

Throttle

Academy Page

Join Date: Nov 2006

There seems to be some major AI bugs. In the Consulate Docks mission where you have to catch Varesh, the army of Sunspears that you get with you don't fight. I just failed this mission because they simply stand there doing nothing. There's even a necromancer NPC who summons a bunch of minions but they don't do anything either - the enemy NPCs don't even attack them so they're of absolutely no use, and I ended up with an impossible mission because there is no way I can get past the Kournan Bombard with just me, my heroes and my henchies. The mission's difficulty is designed to be completed with a big ass army but they don't work so I don't see how I can get any further.

english storm

Frost Gate Guardian

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Throttle
There seems to be some major AI bugs. In the Consulate Docks mission where you have to catch Varesh, the army of Sunspears that you get with you don't fight. I just failed this mission because they simply stand there doing nothing. There's even a necromancer NPC who summons a bunch of minions but they don't do anything either - the enemy NPCs don't even attack them so they're of absolutely no use, and I ended up with an impossible mission because there is no way I can get past the Kournan Bombard with just me, my heroes and my henchies. The mission's difficulty is designed to be completed with a big ass army but they don't work so I don't see how I can get any further.
yes happened last night and varesh is invisible during the last cut scene of the mission, am sure the first time i saw it she was standing there when she summoned the demons.

Throttle

Academy Page

Join Date: Nov 2006

I might try and see if you can complete the mission without talking to the necromancer, because all she does is drain my healers' mana with her minions (they lose life continually), and when she dies they attack my team. This is ridiculous, I've tried 7 times now and I die at the gate to the plaza every time. There's no way I can defeat that group with just my heroes and henchmen.

Masta Devious

Academy Page

Join Date: Jul 2005

Gods of Nothing

W/Mo

How about an unreachable chest



This is in the Sulphurous wastes, chest is on some rock formation and theres no way to get to it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Theres a bug with the elementalist water skill freezing gust. The skill is meant to damage opponents if there already hexed with water magic (Shatterstone>freezing gust>vaporblade FTW!), But it isnt doing its damage against any hexed oppenents. Ive tried with Shatterstone, Icy Shackles, Shard Storm, even chilling winds>freezing gust>freezing gust doesnt apply any damage on the second gust after applying the hex effect first time around.

And no, the hexes are deffinately not being removed as ive been playing shatterstone in RA for ages now. I emailed tech support 2 weeks ago, still no fix.

Throttle

Academy Page

Join Date: Nov 2006

Noticed a strange bug today. It's not a terribly detrimental one, it's just highly annoying, and seemed to happen out of nowhere:

You know when you click on that little thingy by your hero's name, and a little window opens with their health/energy and skills? Earlier today, for no apparent reason, the windows for two of my heroes (Melonni and that second monk you get) open every time I zone. I've tried kicking them out of the party and inviting them back in, I've tried quitting out of the game, I've tried everything I can think of and nothing works. It's just really annoying to have to close those two boxes every single time I enter a new area/town, and I'll be really pissed if I end up having to do that for the rest of my character's life.

Conn

Ascalonian Squire

Join Date: Sep 2006

Currently standing in Moddok Crevice and the mission refuses to end.

After dozens of tries to kill both runners, each time my heroes simply failed to cripple the one I ordered them to so one always summons help, and now that I killed both, I'm stuck.

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

I thought they fixed this bug but apparently I'm still getting it. I've been collecting EXP scrolls that drop from Boss monsters and when i tried to stack them with my old scrolls they no longer stack. Basically I now have two stacks of berserker scrolls, rampagers and adventurers. For some odd reason they are refusing to stack just like before they put that patch in. Is anyone else also having this problem?

Hand of Shiva

Hand of Shiva

Academy Page

Join Date: May 2005

Phoenix, AZ of the USA

Exalted of the Unconquered Sun

W/Mo

Quote:
Originally Posted by Conn
Currently standing in Moddok Crevice and the mission refuses to end.

After dozens of tries to kill both runners, each time my heroes simply failed to cripple the one I ordered them to so one always summons help, and now that I killed both, I'm stuck.
Killing the runners won't activate any cutscene or mission. There is a path/trail that goes beyond the runners through a hoard of bugs that you have to travel down that will activate a cut scene. The cut scene is near a natural rock formation bridge that leads downwards, the one leading up is a dead end so don't head that way and expect a cut scene.

OrangeArrow

Flame Bait

Join Date: Mar 2005

Mass

Mo/Me

Some of my previously unlocked core/prophecies inscriptions are no longer unlocked

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Sorry if this has already been reported (I did searches for "double xp" and "double experience" and didn't see anything in this thread.)

The various hunts and blessings you get from shrine NPC's for both sunspear and lightbringer points say you should get double xp for killing such critters, too.

You do get the points while you have the blessing on, but the xp you get from kills doesn't change. The little (yay! little again!) pop up over your head and the actual increase in your xp total is the same as if you'd killed it without a blessing. (Yep, I swear I'm killing the right critters for the various blessings. No, I'm not talking about "only getting 0 xp" from killing the Lvl <15 skale/bugs/whathaveyou on the few island areas like the keys where Lvl 20 Tyrian characters can get blessings.)

This happens with one or multiple blessings on. It's always happened to my Tyrian ranger as she explores Elona. I don't know if it happens to Elonaian characters or not. (I seem to recall it working in the pve preview weekend.)

http://www.guildwarsguru.com/forum/s...php?t=10081561

was the first thread I saw about it, though I'd already noticed it in the game (and been to enthralled with the game to bother reporting.)

Credit to Rehnahvah Gahro for starting that thread. I'm just adding it in here.