10/29/06 got a scythe drop in Arkjok Ward with a low damage that should be unattainable (to my knowledge)
Broze Scythe
10-27 damage
also, on the dye issues silver and brown are the colors not stacking for me
Post all errors or bugs found here
21 pages • Page 17
Animate Shambling Horror is bugged, bloodstained boots cannot increase the cast speed at all.
I am not sure if other new corpse spells have the same problem.
But Shambling Horror does have this issue.
2 players (only one with bloodstain boots) keep trying to animate shambling horror when the target is about dying, and most of the time they got equal 50%/50% chance to "win" the corpse.
But if we test with other old corpse spells such as animate bone horror, almost 100%, bloodstain will finished the cast first.
And both players don't use weapon that halves cast time druing the test (in the great temple).
Yeap, I am 100% sure now.
And probably all nightfall spells that exploits corpses have the same bug.
But Shambling Horror is much easiler to be noticed since other new wells have relative faster cast time.
I am not sure if other new corpse spells have the same problem.
But Shambling Horror does have this issue.
2 players (only one with bloodstain boots) keep trying to animate shambling horror when the target is about dying, and most of the time they got equal 50%/50% chance to "win" the corpse.
But if we test with other old corpse spells such as animate bone horror, almost 100%, bloodstain will finished the cast first.
And both players don't use weapon that halves cast time druing the test (in the great temple).
Yeap, I am 100% sure now.
And probably all nightfall spells that exploits corpses have the same bug.
But Shambling Horror is much easiler to be noticed since other new wells have relative faster cast time.
So I did that quest where you have to take the torch to ghosts and then take them to their final resting place. Unfortunately, if you cling too close to the walls when running around the ghosts that follow you bodyblock you and you cannot move. I gave up on the quest and wound up doing the primary campaign. If the ghosts would just randomly run around you instead of standing still, or if you could walk through them, It would remedy this problem.
Soo we've tried doing the mission in Moddok Crevice about 3 times... we FINALLY stop sucking only to be seperated not just by the cut scene but LOCKED GATES IN MISSION! >_< We didnt have any vamp weapons and even if we did our party leader didn't have rebirth, so when we finally traversed teh map to get to him we couldn't actually GET to him.... Fix this bugged mission before I cry... OH and Dunkoro is a day late and a dollar short on his announcements and advice in that mission as well.
EDIT: From the news of local chat in Moddok Crevice "If you don't want the glitch to happen you have to hit skip scene."
Anet guys I know you are REALLY busy already but this needs some serious attention.
Nice to know I am not losing it >_< I thought it was just me -_-
EDIT: From the news of local chat in Moddok Crevice "If you don't want the glitch to happen you have to hit skip scene."
Anet guys I know you are REALLY busy already but this needs some serious attention.
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Originally Posted by gou
When alone with hench/heros everything is fine but when a second player is in the team 1 random monster from almost every mob takes 0 damage from all sources for about a 30 seconds, seen it on every profession and closely monitored to the point I can safely say it isn't a skill being used (if it is it would be a farmer's boon). It's frustrating to see an army of minions, echoed meteors and all manner of arrows and flailing weapons doing....
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Quote:
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Originally Posted by Eviance
((see the post above this post))
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http://www.guildwarsguru.com/forum/s...&postcount=216
http://www.guildwarsguru.com/forum/s...&postcount=286
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Yeah, I was with Eviance's party in Moddok's Crevice. It was a most... disappointing end to the day. But then again, we were all the unofficial beta testers for Factions, starting April 27th on the Head Start event. I guess this shouldn't be surprising. Still, I feel a bit enraged. I could have been doing Something Else instead of playing the mission that everyone (but me, apparently) knows is bugged.
Henchies are still wasting all their energy at times, with Cast-Move-Cast-Move-Cast-Move in rapid succession.
LOL at the Alliance Battle glitch. That is just too funny. ^_^
INTERESTING NOTE ON HERO TEMPLATES:
If you load a template from a friend containing a skill you do not have unlocked....
... or if a template you load has a Signet of Capture within in.....
... the Hero's skillbar will flash briefly with the contents of the template, before it entirely vanishes. You must either unlock all the skills, or first load the template on another character and remove the Capture Signet and resave it, before a Hero can equip it.
k
More colored hair spots (see post #295 for the female Dervish example), this time with a male Dervish combo:
Has this type of hair problem been in the game for a while, with older campaign faces/hairstyles? Although I'm probably nitpicking, there's no way I'm going to use these combos if I'm going to see spots on zoom out. Hopefully this can get fixed. There are probably similar problems with other combos as well, and I encourage other players to test it out and report on it. Just don't show your headpiece, zoom way out, move the camera around your character, and see if any spots show up in your character's hair.
Has this type of hair problem been in the game for a while, with older campaign faces/hairstyles? Although I'm probably nitpicking, there's no way I'm going to use these combos if I'm going to see spots on zoom out. Hopefully this can get fixed. There are probably similar problems with other combos as well, and I encourage other players to test it out and report on it. Just don't show your headpiece, zoom way out, move the camera around your character, and see if any spots show up in your character's hair.
I tried looking for this, but gave up after a few pages...
My issue I have and so does a few guild members:
When I cast an enchant on my dervish, the camera goes crazy and begins to turn quickly in a circle...very annoying and I have to move the mouse to stop it. At first I thought they were attempting some type of cinematic thing here with the new char...then I brought my necro online and when I cast skills (enchants again) the camera goes in a wild circle...
happens even if i hit numb keys or click skills with mouse
My issue I have and so does a few guild members:
When I cast an enchant on my dervish, the camera goes crazy and begins to turn quickly in a circle...very annoying and I have to move the mouse to stop it. At first I thought they were attempting some type of cinematic thing here with the new char...then I brought my necro online and when I cast skills (enchants again) the camera goes in a wild circle...
happens even if i hit numb keys or click skills with mouse
H
After last night's build - which kept me from logging back into Yak's bend for about 30minutes (I checked with others in Yak's Bend - They had the problems, too), the Elementalist Attunements are STILL bugged.
Says "1 Energy and 30% of the spell's cost"
1+30%
But it's only giving back 30%.
I could really use that extra 1 energy - if you could just fix that, Anet, I'd be on my way, thanks.
lol
Says "1 Energy and 30% of the spell's cost"
1+30%
But it's only giving back 30%.
I could really use that extra 1 energy - if you could just fix that, Anet, I'd be on my way, thanks.
lol
M
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Originally Posted by Superdarth
Odd,still i dont see a problem,you should be able to put those weapons on the bank and have youre paragon/dervish pull it out.I dont see a problem because: Do you need more then one Paragon and/or Dervish?
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along with my Icy Dragon Sword. I also like that between him & Devona I'm almost constantly in "charge"...and when I am just running to finish a quest, I equip mine & it's really nice.Quote:
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Originally Posted by Superdarth
By the way are the stats on those weps real good?I want to know since i dont have the bonus myself(wich is ok since i dont know if id like having an uber pwnage weapon from the moment i create a char)
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M
Quote:
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Originally Posted by brokenkey
Very annoying - when your inventory is full, you can't salvage any item for materials (eg, a bow for wood). You have to free up a slot buy dropping something, then salvage. In the past, the item's slot you were salvaging would simply swap over to materials
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Also, about the post with the hero starter weps....they are JUST like your own starter weps, you can't drop or sell them, they have to be drug into your trash bin.
Big bug with Jokanur Diggings (as mentioned before in this thread): dialog with Kahdash isn't triggered and he doesn't move to open the last door.
This only happened when i was the quest leader. When i done this quest with someone else as team leader it worked fine. We were both Tyrian characters, so i dont think that origin is the issue.
Items wont stack in storage OR in character inventories!!!
(Mostly dyes...new dyes that i have found wont stack with my old dye piles, but i also had the same problem with Luxon Totems since the NF update...oddly, it doesnt seem to affect materials).
Thanks,
Ferret
This only happened when i was the quest leader. When i done this quest with someone else as team leader it worked fine. We were both Tyrian characters, so i dont think that origin is the issue.
Items wont stack in storage OR in character inventories!!!
(Mostly dyes...new dyes that i have found wont stack with my old dye piles, but i also had the same problem with Luxon Totems since the NF update...oddly, it doesnt seem to affect materials).
Thanks,
Ferret
J
Hero AI will Fire "Whirling Defense" at the start of an attack command, regardless of if they have been attacked. This is generally a total waste of the slot.
NPC Allies, like the kind that help you, but aren't directly in YOUR party. Disregard the rules of the game in regards to Necro Pets. While this bug is fun, it CAN be exploited and needs to be fixed. Currently so long as there are corpses they can summon more pets.(IE Death skill isn't being factored in at all, or they have like 70 Death skill.....)
NPC Allies, like the kind that help you, but aren't directly in YOUR party. Disregard the rules of the game in regards to Necro Pets. While this bug is fun, it CAN be exploited and needs to be fixed. Currently so long as there are corpses they can summon more pets.(IE Death skill isn't being factored in at all, or they have like 70 Death skill.....)
A
A
The Great Escape primary quest is bugged: the gates of the fort would not open even when all Kournan patrols around the perimiter (and in the area on the whole) are eliminated, and Commander Kubeh threatens to meet the intruders himself. It is impossible to get into the fort and complete the quest.
J
M
Another more sinister bug is with the expert skill trainers at Churrhir Fields. My D/W bought Wild Blow from the Kamadan skill trainer. He then switched his secondary to monk and talked to one of the expert monk trainers at Churrhir Fields and learned Banish.
Upon switching back to secondary warrior, Wild Blow went missing. Kamadan skill trainer wants to change for it again at a higher price than before.
Also upon switching back to secondary monk, all the monk skills went missing.
This is definitely a major bug.
Upon switching back to secondary warrior, Wild Blow went missing. Kamadan skill trainer wants to change for it again at a higher price than before.
Also upon switching back to secondary monk, all the monk skills went missing.
This is definitely a major bug.
o
1. Dyes
I dyed my 15k Kurzick armor with black dye in Factions. The resulting color was a mixture of black in gray in my opinion. The only part of the armor that wasn't dyed was the arm wrappings. After getting Nightfall I bougth a bottle of black dye and dyed them. The resulting color had different shade. It was more like black mixed with dark blue. My armor looks ackward now...
2. Original Hero's weapons
I upgraded weapons for my heros with the ones I found while gaming. The problem is I cannot get rid of the original ones. It's not possible to throw them out wihle outside of a town. It's not possible to sell them. It's not possible to salvage them using the superrior salvage kit. What's wrong?
3. Signet of Capture.
I noticed that signet of capture is missing from the SKILL merchant. I mean, sometimes the signet is available and sometimes it's not available to purchase.
Before the Nightfall, it was always available.
I dyed my 15k Kurzick armor with black dye in Factions. The resulting color was a mixture of black in gray in my opinion. The only part of the armor that wasn't dyed was the arm wrappings. After getting Nightfall I bougth a bottle of black dye and dyed them. The resulting color had different shade. It was more like black mixed with dark blue. My armor looks ackward now...
2. Original Hero's weapons
I upgraded weapons for my heros with the ones I found while gaming. The problem is I cannot get rid of the original ones. It's not possible to throw them out wihle outside of a town. It's not possible to sell them. It's not possible to salvage them using the superrior salvage kit. What's wrong?
3. Signet of Capture.
I noticed that signet of capture is missing from the SKILL merchant. I mean, sometimes the signet is available and sometimes it's not available to purchase.
Before the Nightfall, it was always available.
o
Quote:
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Originally Posted by Diluant De Peau
I tried looking for this, but gave up after a few pages...
My issue I have and so does a few guild members: When I cast an enchant on my dervish, the camera goes crazy and begins to turn quickly in a circle...very annoying and I have to move the mouse to stop it. At first I thought they were attempting some type of cinematic thing here with the new char...then I brought my necro online and when I cast skills (enchants again) the camera goes in a wild circle... happens even if i hit numb keys or click skills with mouse |
I have the same problem. The camera moves in the direction the spell was cast. If you fight a number of enemies you can go crazy from the camera movement.
Also, in Nightfall, when attacking a group of enemies the music changes to drum beat. This is totally annoying.
