Post all errors or bugs found here
Hand of Shiva
I have noticed that sometimes it won't allow you to drag directly from the character to the garbage can. I've always had to drag to one of my bags and then get rid of it. Not that its a big deal but just incase other people end up with the same problem.
Smokindan
Quote:
Originally Posted by Ork Pride
Click and drag them into the recycle bin. It is the bin next to your last bag.
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Skids
Dont know if its a bug but it seems to work differently in Cantha and Tyria:
Doing the Sig Cap Quest in Elonia. I accepted the quest and got the sig in my bar but left it for a while and did other quests. Later on I went back and capped Burning Arrow. Then I went to the quest giver and accepted the reward - all fine, and I got offered the quest again - with another sig lol.
Not complaining at all lmao, but its surely not right!
Doing the Sig Cap Quest in Elonia. I accepted the quest and got the sig in my bar but left it for a while and did other quests. Later on I went back and capped Burning Arrow. Then I went to the quest giver and accepted the reward - all fine, and I got offered the quest again - with another sig lol.
Not complaining at all lmao, but its surely not right!
stamenflicker
As if the path to Nightfall Jahai with Kormir wasn't tough enough, I managed to have the witch pin me in the monolith mouth. I stepped inside after killing most everything on the board, to see what was in there. Kormir proceeded to block the exit and would not move.
After an hour trying the /stuck command, I just gave up.
Escort missions are in and of themselves a pain. I can't tell you how many dozens of times I've run to the escort area and entered before the NPC arrived at the location. Then its back to the start. Such a pain.
Prior to getting stuck, I managed to get through the portal.... BUT didn't finish the quest because I was too many steps ahead of Kormir. So that's twice I've done this stupid mission and had to start again. Such a pain.
Please fix escort mission NPC's and their following behaviors.
After an hour trying the /stuck command, I just gave up.
Escort missions are in and of themselves a pain. I can't tell you how many dozens of times I've run to the escort area and entered before the NPC arrived at the location. Then its back to the start. Such a pain.
Prior to getting stuck, I managed to get through the portal.... BUT didn't finish the quest because I was too many steps ahead of Kormir. So that's twice I've done this stupid mission and had to start again. Such a pain.
Please fix escort mission NPC's and their following behaviors.
SirJackassIII
Haven't read through 31 pages, but...
The Koss/Melonni goes recruitng quests:
This involves getting a rare material trader for the Command Post (which by itself is odd since you already have one). The Koss-line works fine and adds a (second) Rare Material trader to the CP. Doing the Melonni-line gets you an NPC in the CP as well. You'll get rewarded for getting a Rare Material Trader and his name contains [Rare Material Trader], but it's a normal material trader.
The Koss/Melonni goes recruitng quests:
This involves getting a rare material trader for the Command Post (which by itself is odd since you already have one). The Koss-line works fine and adds a (second) Rare Material trader to the CP. Doing the Melonni-line gets you an NPC in the CP as well. You'll get rewarded for getting a Rare Material Trader and his name contains [Rare Material Trader], but it's a normal material trader.
lundis
I got stuck in that stone statue in nightfallen jahai too.. -_-
But it gave me some nice screenies of "kormir the prisonguard" xD
But it gave me some nice screenies of "kormir the prisonguard" xD
BeXoR
I play a Paragon and Dunkoro always wants to stand in front of me. >
DeathByBowtie
Quote:
Originally Posted by Skids
Dont know if its a bug but it seems to work differently in Cantha and Tyria:
Doing the Sig Cap Quest in Elonia. I accepted the quest and got the sig in my bar but left it for a while and did other quests. Later on I went back and capped Burning Arrow. Then I went to the quest giver and accepted the reward - all fine, and I got offered the quest again - with another sig lol. Not complaining at all lmao, but its surely not right! |
Loralai
Following the Blacktide Den mission, you are teleported to Sunspear Hall. During this move, I carried a hench from the mission, giving me a party of 5/4. Not a big deal, but a bug imo, nonetheless.
http://img.photobucket.com/albums/v3.../blacktide.jpg
http://img.photobucket.com/albums/v3.../blacktide.jpg
luinks
not sure if this was posted before, (i wont read 31 pages ò_ó). After calling the avatar of balthazar on my dervish,sometimes she stayed hued purple, as if someone covered her with a layer of purple color, minor bug however, you can solve it undressing your character (as perv as i sounds) and the old color returns...
hey do not forget to dress your character back ò_ó
hey do not forget to dress your character back ò_ó
-malachi-
Quote:
Originally Posted by MaglorD
Major bug at Churrhir Fields. My ascended D/W bought the skill Wild Blow from the Kamadan skills guy for 50 gold and 1 skill point. I changed my profession to D/Mo and talked to one of the expert monk trainers at Churrhir Fields. He taught me Banish. When I went back to town and switched my profession back to D/W by pressing K, I noticed the skill I bought Wild Blow missing.
When I go to the skills guy, it no longer shows up as known and I have to pay 60 gold and one skill point for it. Now when I switch to D/Mo or D/N, all my secondary profession skills are missing. I was able to salvage the situation somewhat by talking to the profession changer outside Sunspear Sanctuary and they managed to restore the default secondary profession skills. However any bought skills are gone and that includes Wild Blow. I sent a bug report to Anet and they have referred it to the Game Support Department. So far no news |
namelessone
When I was trying some focus swapping with my monk today I noticed some odd graphic glitches when a monk character wields a paragon shield of any kind. It cuts through their arm and shoulder and seems to be centered incorrectly. It is much more noticable when the character is moving (including the breathing animation). This glitch seems to be present on monks only. I have posted 2 images below showing the glitch on both male and female monk characters.
I searched through the rest of this thread and did not see it mentioned, apologies if it was.
I searched through the rest of this thread and did not see it mentioned, apologies if it was.
Ninna
not sure if this is by design or a bug
Dervish and Paragon are are the only classes that, if you take it as a secondary (at Profession changer), you get no default skills
I saw this too
Dervish and Paragon are are the only classes that, if you take it as a secondary (at Profession changer), you get no default skills
Quote:
Originally Posted by barrager
noticed that whenever you go in bukdek byway with Zenmai, she just stands there and does nothing, doesn't follow, use skill or anything,
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Diddy bow
its still impossible to get shattering assault from the hero skill trainer
.. and chests somtimes apper underground
.. and chests somtimes apper underground
Arkhar
I jsut recently got the Sunspear Castellan title, rank 8 of Sunspear Promotion track. I then tried to talk to an Agent of Whipsers, and for some reason he won't give me blessings for Lightbringer points. My Lightbringer is rank 1, and he says I'm far too important for simple demon-hunting. Apparently, achieving high rank in either will cancel blessings for both, which has me pissed off.
Arkhar
Also seeing LOADS of people getting error 007 when they finish Jennur's Horde mission. Rewards given, no leads to future progress
Cataclysm
Quote:
Originally Posted by scrinner
So i did the mission (dunkoro, koss and tohlkani) and 4 henchies (sologon, aidan, eve, Devona) and upon arrival to kamadan something strange happened.
Usually the henchies will go away except.. this time i had a team of 5/4. And thats not a typo. Sologon decided to stay. I had 3 heroes and one henchie in a restricted area. Just thought id bring this up. |
In Lahtenda Bog the ghosts have the distinctly un-ghostlike ability to body block during the Necro lady's quest. It wouldnt be so bad if they didnt form a circle around you at all times possible
Arkhar
The image has clearly been photoshopped. The guy with the supposed 254-man party is actually in a four man party. If you look closely, the 2 and 5 in front of the four have been edited it, and are slightly different than the 4. There aren't 254 henchmen/heroes in the game, and the remaining slots couldn't have been filled by humans, or your minimap would be quite crowded.
You've wasted alot of page space with that image, and it's not even truthful. This thread is quite crowded already, so try to hold back on that type of thing
You've wasted alot of page space with that image, and it's not even truthful. This thread is quite crowded already, so try to hold back on that type of thing
aspectacle
Quote:
Originally Posted by luinks
not sure if this was posted before, (i wont read 31 pages ò_ó). After calling the avatar of balthazar on my dervish,sometimes she stayed hued purple, as if someone covered her with a layer of purple color, minor bug however, you can solve it undressing your character (as perv as i sounds) and the old color returns...
hey do not forget to dress your character back ò_ó |
Darcy
Search didn't find anything on this.
Just got Jehrono as the Rare Materials Merchant for the Command Post. Except he has only common materials.
Just got Jehrono as the Rare Materials Merchant for the Command Post. Except he has only common materials.
viper008
Fix the the NPC'S FOLLOWING DISTANCE it's too close to the player/s
http://www.guildwarsguru.com/forum/s...php?t=10073110
http://www.guildwarsguru.com/forum/s...php?t=10073110
Anryla
Even thought this is not a big bug and I definitely dont think I missed anything but here it goes
My Warrior (havent checked other chars about same problem) has 21 Energy with Dreadnought + Stonefist Armor and no +Energy weapon.
My Warrior (havent checked other chars about same problem) has 21 Energy with Dreadnought + Stonefist Armor and no +Energy weapon.
Nanood
WURMS - If caught in a situation where your team are wurms and you are not and you die your team will not ground themselves back to normal form nor can they rez you in wurm form. The game does not recognise you are dead and respawn you so you just lie there dead until you resign and then start whatever you were doing all over again.
freekedoutfish
The worms spit up henches in the middle of the deadly yellow sand, or they dont swallow them at all and they walk into the sand before you realise.
Ive noticed that
1) You summon the worms to swallow you, wait about 5 seconds to make sure. You travel in the worms into the yellow sand and suddenly you notice a hench is dead.
Why? Because they werent swallowed by a worm and followed you out into the sand.
The problem is then, you cant exit the worm because there is no rock near you.
1) Your travelling through the yellow sand, all happy. Youve got your full team there.
Suddenly someones dead. You turn, and look and its not the worm who is dead with them inside, its your actual hench.
The worm for some reason spat them up in the middle of the yellow sand.
I can only assume its because the worm passed over one, tiny, fraction of tecture which registered as rock and threw them up.
The majority of the time, their fine and cool. But that can be a pain when it does that.
Ive noticed that
1) You summon the worms to swallow you, wait about 5 seconds to make sure. You travel in the worms into the yellow sand and suddenly you notice a hench is dead.
Why? Because they werent swallowed by a worm and followed you out into the sand.
The problem is then, you cant exit the worm because there is no rock near you.
1) Your travelling through the yellow sand, all happy. Youve got your full team there.
Suddenly someones dead. You turn, and look and its not the worm who is dead with them inside, its your actual hench.
The worm for some reason spat them up in the middle of the yellow sand.
I can only assume its because the worm passed over one, tiny, fraction of tecture which registered as rock and threw them up.
The majority of the time, their fine and cool. But that can be a pain when it does that.
Sooty
Don't know if this has been covered but there are several problems with the way enemies are maintaining agro atm.
1. This happens every now and then, mostly in torment. If you agro a group and then use storm djinn's haste (33%) to run away, not only do things not break agro and continue chasing you, but you do not increase your distance on them. ie they suddenly have a 33% speed boost that they shouldn't have and also do not break agro.
2. Also when using shadow of haste - let's say you use shadow of haste two agro bubbles away from a group, you walk into the group and take them 3 agro bubbles from where soh was activated, then activate a stance ending the skill. You are then teleported 3 agro bubbles away from the group. If you don't move they simply run right up to you (not patrolling, but still in "attack mode"). So they don't lose agro there as they should either.
3. Groups will resume agro sometimes minutes after it was broken. e.g I agroed a group whilst exploring, sprinted away and broke the agro and went on my merry way. Explored an area some distance away then ran through several other groups and came back towards the original group id agroed (from behind this time). All of a sudden whilst still several agro bubbles away from them they started coming at me.
I'm not sure if this happens outside the realm of torment as I have only observed this happening there with the high level creatures. Scythes of Chaos seem particularly eager to maintain agro and chase for a very long distance at whatever speed you're running at.
1. This happens every now and then, mostly in torment. If you agro a group and then use storm djinn's haste (33%) to run away, not only do things not break agro and continue chasing you, but you do not increase your distance on them. ie they suddenly have a 33% speed boost that they shouldn't have and also do not break agro.
2. Also when using shadow of haste - let's say you use shadow of haste two agro bubbles away from a group, you walk into the group and take them 3 agro bubbles from where soh was activated, then activate a stance ending the skill. You are then teleported 3 agro bubbles away from the group. If you don't move they simply run right up to you (not patrolling, but still in "attack mode"). So they don't lose agro there as they should either.
3. Groups will resume agro sometimes minutes after it was broken. e.g I agroed a group whilst exploring, sprinted away and broke the agro and went on my merry way. Explored an area some distance away then ran through several other groups and came back towards the original group id agroed (from behind this time). All of a sudden whilst still several agro bubbles away from them they started coming at me.
I'm not sure if this happens outside the realm of torment as I have only observed this happening there with the high level creatures. Scythes of Chaos seem particularly eager to maintain agro and chase for a very long distance at whatever speed you're running at.
Sedgehammer
After the mission where you bring the Sunspear Refugees through the desert (has the sentry traps), they take a boat back to Kamadan. When I got to Kamadan, my party said 5/4. It was myself, another PC, whoever the required hero is, Melonni, and Khim. The other three people in our group of eight were kicked out, but Khim wasn't. I believe she was the only henchmen of those we used that you can get in Kamadan, and she was level 3 as one would expect.
So yeah. 5/4
So yeah. 5/4
Tydra
Quote:
Originally Posted by Sooty
1. This happens every now and then, mostly in torment. If you agro a group and then use storm djinn's haste (33%) to run away, not only do things not break agro and continue chasing you, but you do not increase your distance on them. ie they suddenly have a 33% speed boost that they shouldn't have and also do not break agro.
(...) 3. Groups will resume agro sometimes minutes after it was broken. e.g I agroed a group whilst exploring, sprinted away and broke the agro and went on my merry way. Explored an area some distance away then ran through several other groups and came back towards the original group id agroed (from behind this time). All of a sudden whilst still several agro bubbles away from them they started coming at me. I'm not sure if this happens outside the realm of torment as I have only observed this happening there with the high level creatures. Scythes of Chaos seem particularly eager to maintain agro and chase for a very long distance at whatever speed you're running at. |
not all creatures do this btw ... for example: i had the experience that skeletal bonds in FoW kept followin me for a very long time even tho i had charge and sprint on me, they just maintained the same distance and didnt fall back. on the other hand, when ur runnin elona reach (so ur a W carrying a stone --> ur slower than with normal sprint/charge) the minotaurs wont chase u like the bonds do. when they aggro u, u hit spint/charge and they break the aggro immediately, they totally dont care bout u anymore
--> creature "is not" creature
FexFX
My Canthan Monk has the Assassin Hero...
If I leave Kaineg through the South gate, the Hero will refuse to follow me or obey flags. The Hero is fine from all the other exits I have tried.
If I leave Kaineg through the South gate, the Hero will refuse to follow me or obey flags. The Hero is fine from all the other exits I have tried.
floppinghog
all dervish armor have blue dye bleeding into the real armor.... most notably the sunspear sets are so plagued by blue dye on the edges its... sad.. who did the programming/editing for these armors? they did a bad job and it needs work!
must i post a screen?
must i post a screen?
Yama Sutra
After entering the Gate of Pain mission , i wanted to trigger Avatar of Melandru.
As you can see , i did have enough energy , but i got the message that i did not have enough .....
Verry annoying ....
As you can see , i did have enough energy , but i got the message that i did not have enough .....
Verry annoying ....
Dark Dragon
to the previous poster, this is not a bug if you look top left you will see you are under "quickening Zepher" this increases the cost by 30% therefore you do not have enough energy.
the ranger's their use the skill
the ranger's their use the skill
Slawo
skill "Retreat!" is bugged
"Retreat"
"Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds."
dont work within earshot , work only within area
"Retreat"
"Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds."
dont work within earshot , work only within area
arcady
Consolute Docks mission on 11/14/06
- Varesh never showed up. At the end, I got her voice over and the camera moved to look at where she was supposed to be, but she was invisible.
- Varesh never showed up. At the end, I got her voice over and the camera moved to look at where she was supposed to be, but she was invisible.
virtusdraco
Not sure if anyone else has mentioned this but I noticed that I can no longer apply weapon mods to any /preorder weapons created after NF release. The exact same preorder items that I had already generated on characters prior to NF can still be modded.
For example:
I created a Ranger in NF and with the /preorder command gave him an Ithas bow along with some other weapons. I tried to apply an icy bow string to his Ithas bow and it wouldn't work
I have a Prophecies monk on the same GW account who has an Ithas bow in his inventory that was generated way before NF was released. After I tried applying the icy bow string to my Ranger's Ithas bow and failed, I tried applying the string to my monk's bow and the mod applied without problem.
This seems to be the case with all other preorder weapons that previously could be modded, not just the Ithas bow.
The only difference between the two characters that I can determine is that my Ranger got his preorder items after NF release and my monk got his before NF release...
As an aside, if anyone wonders why I carry an Ithas bows on all my chars it is because it works well for pulling groups of beasties.
For example:
I created a Ranger in NF and with the /preorder command gave him an Ithas bow along with some other weapons. I tried to apply an icy bow string to his Ithas bow and it wouldn't work
I have a Prophecies monk on the same GW account who has an Ithas bow in his inventory that was generated way before NF was released. After I tried applying the icy bow string to my Ranger's Ithas bow and failed, I tried applying the string to my monk's bow and the mod applied without problem.
This seems to be the case with all other preorder weapons that previously could be modded, not just the Ithas bow.
The only difference between the two characters that I can determine is that my Ranger got his preorder items after NF release and my monk got his before NF release...
As an aside, if anyone wonders why I carry an Ithas bows on all my chars it is because it works well for pulling groups of beasties.
DvM
Spoil victor does not seem to trigger every time when cast on a person using Illusionairy weaponery, have not tested deeply, but seems to be like this
Enchanted Warrior
1) After installing/activating NF, I went to Senji's corners with my level 20 tyrian ranger. I took Paragon as my secondary proffesion. But no skills were added and skill trader there offers none to buy.
2) Cannot dye the armor my hero (Zemfai) assassin is wearing.
2) Cannot dye the armor my hero (Zemfai) assassin is wearing.
Enchanted Warrior
Monk Hero: chose for ehr to cast mending on me, it activates, animation triggers but it does not "stick" no icon on my screen, above tool bar or top left.
kvndoom
Quote:
Originally Posted by Anryla
Even thought this is not a big bug and I definitely dont think I missed anything but here it goes
My Warrior (havent checked other chars about same problem) has 21 Energy with Dreadnought + Stonefist Armor and no +Energy weapon. |
Yama Sutra
Quote:
Originally Posted by Dark Dragon
to the previous poster, this is not a bug if you look top left you will see you are under "quickening Zepher" this increases the cost by 30% therefore you do not have enough energy.
the ranger's their use the skill |
Just arrived in this area and did not noticed that ...
Tnx for explaining !!
explodemyheart
Quote:
Originally Posted by Enchanted Warrior
2) Cannot dye the armor my hero (Zemfai) assassin is wearing.
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