Firestorm needs to be REMOVED from Guildwars
Vladmir Mironov
My first character was an Elementalist and it's my most used character.
From what I've experienced any 'good' Ele won't bring Firestorm into anything unless they're told.
Though it's not really used for anything so they should never be told that.
I think you have to tell the noob Ele's not to bring it in and threaten being kicked or something.
This might be the only way to get through to them.
From what I've experienced any 'good' Ele won't bring Firestorm into anything unless they're told.
Though it's not really used for anything so they should never be told that.
I think you have to tell the noob Ele's not to bring it in and threaten being kicked or something.
This might be the only way to get through to them.
CalypsoX
AoE skills with DoT like Firestorm and Breath are reallly good for taking down bosses, especially monk ones. The only way I can kill Willa in Ring Of Fire/Abaddon's with Hench is if I bring Cynn along. The trick is to block the boss so she can't run, either by herding into a corner, or body-blocking all around. The AI is flawed since it's first priority is to run from AoE rather than cast/attack, so if it can't move, it'll just stand there doing nothing, all the while eating AoE damage as you pound away. Limited example, I know, but it works, especially if you like to hench a lot, which will probably be the case for most when NF comes out.
Trvth Jvstice
I don't have a problem with henchies using firestorm. When Orion (or whoever) uses it and the enemies start running away, I just hit c multiple times to select the closest enemy until the enemies settle down then I call the closest target.
I can't blame new eles when they use Firestorm, It worked soooo well in pre, but an ele doesnt have to progress very far in the game to find a better replacement for the skillbar after searing. Once eles have beaten a few missions and quests, they should have replaced firestorm with a better skill.
I can't blame new eles when they use Firestorm, It worked soooo well in pre, but an ele doesnt have to progress very far in the game to find a better replacement for the skillbar after searing. Once eles have beaten a few missions and quests, they should have replaced firestorm with a better skill.
tinnic
Everytime these x skill is stupid threads come up I cringe. THERE are no stupid skills. Only stupid ways of using them.
Actually Firestorm works REALLY well in AB/jade quarry when trying to capture those shrines because apart from the elite warriors the NPCS don't leave the shrine area ^.^
So meteor storm -> fire storm -> breath of fire = congratulations you have just captured a shrine all by yourself.
Quote:
Originally Posted by vinegrower
yeah, firestorm has no use, especially since they NEVER gave us any way to slow down foes so that they take all or most of the damage.
[/sarcasm] |
So meteor storm -> fire storm -> breath of fire = congratulations you have just captured a shrine all by yourself.
Shadowfox1125
Quote:
Originally Posted by O R L Y
who said i dident know that fs was an aoe?
|
This stuff is old news. Ever wonder why people stopped making Eles a couple of months ago?
unmatchedfury
Quote:
Originally Posted by tinnic
Everytime these x skill is stupid threads come up I cringe. THERE are no stupid skills. Only stupid ways of using them.
Actually Firestorm works REALLY well in AB/jade quarry when trying to capture those shrines because apart from the elite warriors the NPCS don't leave the shrine area ^.^ So meteor storm -> fire storm -> breath of fire = congratulations you have just captured a shrine all by yourself. |
kazjun
I don't see how firestorm is a problem. If you wiped, just ask the ele not to bring it and go again. If they refuse to part with it, do like I do with orion/Cynn, leave them in town.
CalypsoX
Quote:
Originally Posted by tinnic
Everytime these x skill is stupid threads come up I cringe. THERE are no stupid skills. Only stupid ways of using them.
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Juicey Shake
even izzy, the master skill balancer has said there are useless skills.. but it's too late in the game to remove them.
O R L Y
Quote:
Originally Posted by Shadowfox1125
That's not my point. What I'm saying is that why don't you know that Fire Storm makes creatures flee?
This stuff is old news. Ever wonder why people stopped making Eles a couple of months ago? |
Quote:
Originally Posted by O R L Y
The skill is completely useless and reaks havoc in any party, just yesterday i went monking The Deep every single group i was in (11 Total) failed because the idiot ele used firestorm breaking aggro and killing us all. Not only did the eles use firestorm they brought breath of fire! i hope they do something about AoE's or just plain remove that shit from the game.
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Apple
Quote:
Originally Posted by CalypsoX
I'd say Skull Crack and Ward Against Harm qualify quite nicely as stupid skills, as in skills that are complete garbage and don't deserve a slot in any skillbars. The fact that they're elite too makes it even worse.
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Solar_Takfar
spirits can't flee from AoE, either.
Sol_Vie
Quote:
Originally Posted by EternalTempest
Strongly Disagree
Since the AOE change the use of it's changed greatly. I find if in a party, aggro control gets broken, casting it with the mob next to you or on you party's monk is a great way to get heat off for a short bit. (This is after aggro is broken). I've also found some mobs (not many) if focused on tank will not break aggro and also with Factions and tight area's, there times you can usually use it as it was intended. It just a skill that went from general use that can be used if your are careful. |
Removing a skill is just plain stupid. If you have it- don't use it. If you have party members, tell them why it's no good. If you have henchies... well it might be nice to remove it from them, but Orion only uses it when everyone is already dead.
IllusiveMind
Quote:
Ward Against Harm + ward against elements + Greater Conflag + Mantra of Flame = dead IWAY. Or any other non-bloodspike build for that matter... |
Smart People.
-----------------------------------------------------------------------
Yes remove FS, but let us balance this by removing Eviscerate, Ritual Lord , Mantra of Recall, Blessed Light, Barrage, Animate Flesh Golem and of course Moebius Strike. See? It does work and it's pretty balanced.
/endsarcasm
some guy
Bring meteor shower...
Neo Nugget
I see no reason to remove it....it has its uses.
dreamhunk
Do you really think izzy or anet even cares about the elemental class?? why would they even care about fire storm!
did anyone check the armors for elemtals in nightfall it sucks when you look at all the other armors.
elemtals only good for pvp healers!
All this is nothing new!!!
did anyone check the armors for elemtals in nightfall it sucks when you look at all the other armors.
elemtals only good for pvp healers!
All this is nothing new!!!
Makkert
Hamstorm.
enough said. Firestorm should never be removed, if only for it's sheer comedy value.
enough said. Firestorm should never be removed, if only for it's sheer comedy value.
Archangel_92
Firestorm is for teaching Wars not to Frenzy in the Guild Lord area
Phoenix Arrows
*sarcasm*
I don't like Blinding Flash. Let's remove all those annoying Blinding skills from the game, shall we?
*/sarcasm*
I don't like Blinding Flash. Let's remove all those annoying Blinding skills from the game, shall we?
*/sarcasm*
dreamhunk
Quote:
Originally Posted by Phoenix Arrows
*sarcasm*
I don't like Blinding Flash. Let's remove all those annoying Blinding skills from the game, shall we? */sarcasm* |
Guillaume De Sonoma
Quote:
Originally Posted by Archangel_92
Firestorm is for teaching Wars not to Frenzy in the Guild Lord area
|
Sluggs
Firestorm is okay.
What is really needed is to improve the AI so it handles other similar working skills, from SS to Gladiator's defense. As it is, it's really silly that what would otherwise be a somewhat usable spell is being truned into uselessness by AI, while SS f.i., which is fundamentally a so-so spell, is turned into extremely effective by the same AI.
What is really needed is to improve the AI so it handles other similar working skills, from SS to Gladiator's defense. As it is, it's really silly that what would otherwise be a somewhat usable spell is being truned into uselessness by AI, while SS f.i., which is fundamentally a so-so spell, is turned into extremely effective by the same AI.
tomcruisejr
Arcane Echo >> Firestorm >> Firestorm >> Echo >> Firestorm >> Firestorm is the only combo you need to win pve.. why dya want it removed?
daky
firestorm has its use's, don't blame the skill blame the player. If it didn't have a purpose then it wouldn't be in the game.
Thallandor
Quote:
Originally Posted by vaxmor
Its fine - learn2play
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I agree, in 2 ways:
1) learn not to take a Ele w/o asking whats their skillbar or
2) Kick the ele from the party after the wipe and tell him:"Learn2play" in true WoW style.
In any case, just echoing the rest of the forum members, that having someone use a skill that is inappropriate in a specific area does not warrent nor justify the removal of the said skill.
Perhaps the OP should be looking at instead establishing a group of friends/guildie who to play the Elite mission so that he wont run into such problems in the future instead of asking to have the skill removed from the game.
gr3g
I'm probably the only one who agrees with the OP, but yes, remove Firestorm. It has no good use. I don't know of a single viable PvE or PvP build that uses it. Also get rid of Breath of Fire, Searing/Teinai's Heat, Lava Font, Eruption, Chaos Storm, and so on. I have in good faith attempted to make them work with snares and whatnot, but it is quite obvious to me that the ridiculous contortions needed to have these skills not backfire are never worth it.
Of course in a realpolitik sense these skills will not be removed, so as a concession allow us to see the skillbars of our party members. This one feature will cure a huge amount of frustration and headache with Guild Wars.
Of course in a realpolitik sense these skills will not be removed, so as a concession allow us to see the skillbars of our party members. This one feature will cure a huge amount of frustration and headache with Guild Wars.
torquemada
Oh, yeah, baby, another whine thread. Rant on, groovy!
PS. It is a defensive skill.
PS. It is a defensive skill.
Sekkira
lol @ firestorm as a defensive skill.
tbh, if you have to spend 15 energy and 3 seconds casting to get something off you and/or your monks, you and/or your monks suck at the game. Put a hand up if you people have heard of kiting... Didn't think so.
And for the people saying it has its uses, well so does Otyugh's Cry. I mean if you have a few animals in the area and a pet, you can give them all +20 AL so they can do a little bit more damage. How awesome is that!?
tbh, if you have to spend 15 energy and 3 seconds casting to get something off you and/or your monks, you and/or your monks suck at the game. Put a hand up if you people have heard of kiting... Didn't think so.
And for the people saying it has its uses, well so does Otyugh's Cry. I mean if you have a few animals in the area and a pet, you can give them all +20 AL so they can do a little bit more damage. How awesome is that!?
Saraphim
Quote:
Originally Posted by Jetdoc
Bingo. This is an excellent PvE "oh crap, the warrior lost aggro" spell to get the baddies off me and the monks in the back row.
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MerLock
Firestorm is a good skill if used correctly. If a team can trap a boss into a corner, body trap enemies, it's deadly. 15 energy isn't a lot to an elementalist if they have the right skills. Also helps to scatter enemies if the team aggros too much or too many enemies are on the soft target. Generally used with a snare skill makes firestorm even so much better.
strcpy
I've used at as a poor man's PvE interrupt.
When playing Thirsty River with an ele I use it to "interrupt" the monk boss at the end (I've also used Balth's Aura on a w/mo). Of course this is with a henchie group and my character has no other reliable way of stopping it. When the mob is running it is not casting spells, and if done right it will not get close enough to cast until the enemy priest is dead.
While I wouldn't exactly call it a good use - I would have MUCH rather had a real interrupter or anti-monk character - but it did work. And at that point in the game I could not switch my secondary and many of the interrupts I had available (disrupting chop on my warrior) were too slow to get off and interrupt reliably.
Other than that I have not found a use. However, instead of removing it how about a petition to make it usefull!!! Up the DPS but shorten the duration, lower cost/cast time, increase area, or lots of different things. It should be able to be made useful yet not overpowering.
I do wish the hench ele had it removed. In the Nightfall preview I immediatly took it off the ele hero and actually had a useful memeber of the team.
When playing Thirsty River with an ele I use it to "interrupt" the monk boss at the end (I've also used Balth's Aura on a w/mo). Of course this is with a henchie group and my character has no other reliable way of stopping it. When the mob is running it is not casting spells, and if done right it will not get close enough to cast until the enemy priest is dead.
While I wouldn't exactly call it a good use - I would have MUCH rather had a real interrupter or anti-monk character - but it did work. And at that point in the game I could not switch my secondary and many of the interrupts I had available (disrupting chop on my warrior) were too slow to get off and interrupt reliably.
Other than that I have not found a use. However, instead of removing it how about a petition to make it usefull!!! Up the DPS but shorten the duration, lower cost/cast time, increase area, or lots of different things. It should be able to be made useful yet not overpowering.
I do wish the hench ele had it removed. In the Nightfall preview I immediatly took it off the ele hero and actually had a useful memeber of the team.
ramma77
LOLS
er no.... fire rules. throw a meteor shower at some foes, throw bed of coals in there and then throw a firestorm at them as well. weeeeeeeeeeeee
oooh that's got to hurt.
just because you had some numpty ele doesn't mean skills are bad. doing unwaking waters yesterday we had a monk spamming heal party. i say spamming i mean he used it 4 times and then spammed he had no energy. so people started dying. BAN THIS SKILL!11!!owenoENEoenn!!!!11!!eleventyeonen!!!
p.s elemental attunement and fire attunement = costs you 4 energy to cast. (although it could be 5. hmmmmm
er no.... fire rules. throw a meteor shower at some foes, throw bed of coals in there and then throw a firestorm at them as well. weeeeeeeeeeeee
oooh that's got to hurt.
just because you had some numpty ele doesn't mean skills are bad. doing unwaking waters yesterday we had a monk spamming heal party. i say spamming i mean he used it 4 times and then spammed he had no energy. so people started dying. BAN THIS SKILL!11!!owenoENEoenn!!!!11!!eleventyeonen!!!
p.s elemental attunement and fire attunement = costs you 4 energy to cast. (although it could be 5. hmmmmm
Pro-Monk
Based on the OP's reasoning, ALL SKILLS that break aggro need to be removed from the game. Ain't gonna happen. This is a totally useless thread BTW.
ramma77
word^
aeryen
I rarely take FS on my ele cus of the aggro breaking, but I still take MS and breath of fire etc. cus I believe they can be effective if used correctly. And sometimes it is actually necessary to break aggro if your tank is doing a bad job - it can give you some breathing space. Firestorm aint so bad, its just a really easy skill to use badly lol.
My question is this:
Nuking is synonymous with AoE damage is it not? So why use a nuker and not take AoE fire spells? If you don't take AoE, why not use an air-spiker?
Don't flame, forgive my lack of knowledge, but I'd really like to know how to play my nuker effectively when AoE spells seem to cause so much trouble :-)
Ideas welcome, as long as they're positive...
My question is this:
Nuking is synonymous with AoE damage is it not? So why use a nuker and not take AoE fire spells? If you don't take AoE, why not use an air-spiker?
Don't flame, forgive my lack of knowledge, but I'd really like to know how to play my nuker effectively when AoE spells seem to cause so much trouble :-)
Ideas welcome, as long as they're positive...
Amity and Truth
Wait, wait... even without the AI Scattering Fire Storm is a crappy skill and should never be brought. It's just... ugh. But so is the whole Elementalist Class damagewise. But meh, that has allready been discussed to death.
And about the people firing FS onto a well gathered aggro (even though you were told to better not bring Spells that scatter) Well do that once and you will get a warning from the team. Do it twice and you'll stay dead until you leave. I don't care for your lousy Firestorm. I don't care for the uber 9-15 damage it is gonna do to enemies (Armor and Level, you know?). If your lousy spells f*ck up the Aggro you're working against your team.
/edit:
If you insist on nuking, take spells that trigger every 3 seconds thus avoiding the scatter mechanism. This basically means, one meteor shower and the foes won't run away. But cast one Meteor Shower and fire just one Fireball while the rocks are falling and you'll have running enemies.
@aeryen
If you want to play a High Damage Nuker, go Necromancer. Heck, even a Mesmer can deal better damage (AoE too).
And about the people firing FS onto a well gathered aggro (even though you were told to better not bring Spells that scatter) Well do that once and you will get a warning from the team. Do it twice and you'll stay dead until you leave. I don't care for your lousy Firestorm. I don't care for the uber 9-15 damage it is gonna do to enemies (Armor and Level, you know?). If your lousy spells f*ck up the Aggro you're working against your team.
/edit:
If you insist on nuking, take spells that trigger every 3 seconds thus avoiding the scatter mechanism. This basically means, one meteor shower and the foes won't run away. But cast one Meteor Shower and fire just one Fireball while the rocks are falling and you'll have running enemies.
@aeryen
If you want to play a High Damage Nuker, go Necromancer. Heck, even a Mesmer can deal better damage (AoE too).
ramma77
Quote:
Originally Posted by aeryen
Don't flame, forgive my lack of knowledge, but I'd really like to know how to play my nuker effectively when AoE spells seem to cause so much trouble :-) Ideas welcome, as long as they're positive... |
immolate,
incendiary bonds,
rodgorts invocation,
smouldering embers,
flare.
res
immolate a target then incendriary bond it. 6 secs of fire plus the damage.
it's what i use.
taffette
Daft thread. One guy wants FS removed because he doesn't like it? LOL! It has its uses like all other spells. I for one quite enjoy backing a mob into a corner then nuking their asses...
Admittedly, it sounds like the ele he was with needs to do a bit more PvE first
Admittedly, it sounds like the ele he was with needs to do a bit more PvE first
unmatchedfury
the OP is a impressive troll of surpassing skill
i give this troll a 8/10
this forum never seems to relize that its being trolled..
i give this troll a 8/10
this forum never seems to relize that its being trolled..