Titles With Effects: Good or Bad?
Divinus Stella
Well, i think this thing depends purely on the rank of the title you have to achieve to gain the benefit, all the PvE titles are easy to max, just takes lots of grind, if the salvaging bonus was attained at rank3 wisdom or so id have no problems as i think anyone can get that without much grinding, but if it was at the highest rank (6 or 7) that would be stupid, i think the only players that will benefit from that are the chinese gold farmers as they are the ones with the wisdom titles hovering around 5+.
I would like to see something for the hero title, i know it has an emote, but its still the the hardest title in the game to progress with.
I would like to see something for the hero title, i know it has an emote, but its still the the hardest title in the game to progress with.
Theus
Bad Idea.
It wouldn't be if titles didn't effect ones fortune.Seeing as Seeker of Wisdom allows you a better chance of actually succesfully removing a mod without destroying the weapon seems unfair to other players.
I don't care if they get some Different types of in-game bonuses,as long as its say,Increased Damage or Increase Defense agaisnt a certain species of monster,But,I don't like the fact that players will actually get advantages over other players,such as the Seeker of Wisdom title bonus.
Though I do look forward to what bonuses Protector of Tyria/Cantha give.And I'm wondering if the different %'s of the Map titles will also give bonuses.
It wouldn't be if titles didn't effect ones fortune.Seeing as Seeker of Wisdom allows you a better chance of actually succesfully removing a mod without destroying the weapon seems unfair to other players.
I don't care if they get some Different types of in-game bonuses,as long as its say,Increased Damage or Increase Defense agaisnt a certain species of monster,But,I don't like the fact that players will actually get advantages over other players,such as the Seeker of Wisdom title bonus.
Though I do look forward to what bonuses Protector of Tyria/Cantha give.And I'm wondering if the different %'s of the Map titles will also give bonuses.
Sectus
Well, I certainly haven't seen that specific argument as often as you say. And definitely not from both sides (I don't see how people who like grind would use that argument, that's contradictory).
I suppose the reason why it's brought up multiple times is to remind people what Guild Wars is supposed to be about. The community is partially split up: We have those who are obsessed with PvP who are COMPLETELY against grind and are completely against any kind of advantage not everybody has access to. Then we have the casual pve'ers, these are the ones who don't grind to get max rank in every title... at best they only have a few titles at tier 1. They could also be considered against grind, because they simply don't have the time necessary get any title to max rank.
And then we have the hardcore pvers, who are also split into groups: The hardcore farmers, those who continously do endgame "dungeons", those who farm for titles, people who do all of those, etc... Most of these have nothing against grind since they already spend so much time with the game anyway, but even many of these are 100% against grind.
So you may think the "grind" argument is pointless. But for many other people who think grind would destroy Guild Wars it's a very very very important issue. And that "skill, not time spent playing" argument is basically the one good proof we have that Guild Wars is not supposed to be about grind at all.
I suppose the reason why it's brought up multiple times is to remind people what Guild Wars is supposed to be about. The community is partially split up: We have those who are obsessed with PvP who are COMPLETELY against grind and are completely against any kind of advantage not everybody has access to. Then we have the casual pve'ers, these are the ones who don't grind to get max rank in every title... at best they only have a few titles at tier 1. They could also be considered against grind, because they simply don't have the time necessary get any title to max rank.
And then we have the hardcore pvers, who are also split into groups: The hardcore farmers, those who continously do endgame "dungeons", those who farm for titles, people who do all of those, etc... Most of these have nothing against grind since they already spend so much time with the game anyway, but even many of these are 100% against grind.
So you may think the "grind" argument is pointless. But for many other people who think grind would destroy Guild Wars it's a very very very important issue. And that "skill, not time spent playing" argument is basically the one good proof we have that Guild Wars is not supposed to be about grind at all.
Esprit
It seems kind of cool, having our titles work for us. And this is coming from someone whose best title is 'Friends of the Kurzicks' title. As long as it doesn't tier PvE like Rank has tiered PvP (ex: "LF R6+ group") then I look forward to it.
Karmaniac
I'm against these title effects- mainly because I have none. But what the hell at least the staff generation algorhitm is getting a total ovehaul. Right, right...?
Sai of Winter
I really don't see anything wrong with this, it gives the player something to do after they completed the game. Almost giving it more of an rpg feel. Plus, there are the story titles that you eventually will get when progressing into the storyline (example: Sunspear rank) and who knows, the rewards for the story titles could be better.
But we should wait and see until the game is release, and not overreact about this right now.
As for groups requiring people to have a certain title to join them...I don't think anyone is that stupid enough to do that in pve.
But we should wait and see until the game is release, and not overreact about this right now.
As for groups requiring people to have a certain title to join them...I don't think anyone is that stupid enough to do that in pve.
Wildi
The rpg/pve aspect of any game which is based only on one single factor like "skills" + cosmetical changes (like skins and titles without any use) does not work well for a long time.
After you tried all kinds of builds or skill combinations the game will be boring pretty fast and the most people who don't like pvp will start to do something useful, something that is non cosmetical like farming or chest running. (Titles have no use yet, they are useless for a big part of the community so people farm greens instead ). Title effects will be added to give depth into the game and to make titles not useless anymore. Stupid "grind versus skill" or "time played vs skill" arguments do not work here.
About the overrused "ballance argument".
You can pay at a shrine to get bonus, you can buy candy canes to remove DP instantly.. zomg you got an advantage. Did this hurt the game ? No. Title effects are not any different. Btw. faction bosses do double damage why can't we get a little bonus as well ?
After you tried all kinds of builds or skill combinations the game will be boring pretty fast and the most people who don't like pvp will start to do something useful, something that is non cosmetical like farming or chest running. (Titles have no use yet, they are useless for a big part of the community so people farm greens instead ). Title effects will be added to give depth into the game and to make titles not useless anymore. Stupid "grind versus skill" or "time played vs skill" arguments do not work here.
About the overrused "ballance argument".
Quote:
This game has always been about balance and not giving people an advantage over others. |
Ravi
So What u ppl are saying is, even if ive been playing this dam game for more than a year now, i dont deserve A SMALL reward IN PVE Because u are TOO LAZY and dont want to little by little attain your benefits?
I want MY benefits for playing, even if they stated the grind vs skill thingy (wich is a statement that refers to pvp) only refers to making it to lvl 20; now its simple u dont like it? dont buy the game, stay stuck in prophesies, but dont try to drag the experience down for us who DO LIKE this idea.
I want MY benefits for playing, even if they stated the grind vs skill thingy (wich is a statement that refers to pvp) only refers to making it to lvl 20; now its simple u dont like it? dont buy the game, stay stuck in prophesies, but dont try to drag the experience down for us who DO LIKE this idea.
Jetdoc
Quote:
Originally Posted by Sid Soggybottom
It's just that some of us are disappointed in GW's continuing direction of rewarding grind.
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* A long time ago, max damage 15>50 weapons and max armor shields cost 300K+. People complained about the "amount of grind" to get those.
* Green weapons/shields are introduced. "Perfect" items could be obtained for relatively cheap. Grind reduced. People still complained.
* More variety of collector/crafter weapons/shields are introduced. Now the most popular modifiers (e.g. Strength required +45/-2 enchanted collector shield) are available for less than 1K (or definitely less than 10K). Grind significantly reduced. People still complained.
* Leak of "inscriptions" in Nightfall is mentioned. Based on this, any rare skinned, low requirement weapon will now be able to be made with the perfect modifier of your choice for much cheaper. Grind anticipated to be almost eliminated for these items.
Yet, people still complain about grind. Now one potential, possibly small, benefit for grind is introduced. People complain loudly how A-Net is constantly encouraging grind.
I'm at a loss for words.
Sir Mad
I love how Amity and Truth made a point everybody is ignoring to post something that has already been said in the 2 first pages most of the time.
I feel sympathy for ANETwho worked hard on a cool feature for players that is already described as TEH WORZT UPDATE EVER despite the fact no-one here has tested it or really knows what it will look like.
I feel sympathy for ANETwho worked hard on a cool feature for players that is already described as TEH WORZT UPDATE EVER despite the fact no-one here has tested it or really knows what it will look like.
Ravi
http://www.guildwarsguru.com/forum/s...php?t=10064115, now read what gaile is saying here; u can unluck skills for your account with the hero trainers? hhmm... no gold ... no skill points? hhmm, i guess u ppl are right guild wars is making us grind! /end sarcasm
as far as titles go, dont like em? dont touch em. on another note, elitism? elitism?! do i hear elitism?! ppl who disaprove elitism are almost always lazy pve'rs who dont what to do squat and want everything handed over in a silver plate, how can there be elitism when u have heroes?
as far as titles go, dont like em? dont touch em. on another note, elitism? elitism?! do i hear elitism?! ppl who disaprove elitism are almost always lazy pve'rs who dont what to do squat and want everything handed over in a silver plate, how can there be elitism when u have heroes?
Cyan The Archer
You know everything in Guild Wars could be considered a grind.. A grind to get the skills to play your build, grind to get to lvl 20 etc.
The title effect will not cause any imbalance at all. It will not be working for PvP(Unless Anet was drunk when they thought of this >_<), and in PvE you should be happy to have one on your team with a title that might give you a higher chance of succeding.
I love these changes, because it will give me a better reason to achieve the titles. It's no grind because i choose to do it, and, like 11>50 to 15>50, you only have a small bonus which an experienced player could easily win without.
If you are a PvP you shouldn't have much to say, if you havent played PvE for months. You can have your opinion, but how could you possible know how much it would change?
The title effect will not cause any imbalance at all. It will not be working for PvP(Unless Anet was drunk when they thought of this >_<), and in PvE you should be happy to have one on your team with a title that might give you a higher chance of succeding.
I love these changes, because it will give me a better reason to achieve the titles. It's no grind because i choose to do it, and, like 11>50 to 15>50, you only have a small bonus which an experienced player could easily win without.
If you are a PvP you shouldn't have much to say, if you havent played PvE for months. You can have your opinion, but how could you possible know how much it would change?
raven214
I like this idea as long as:
1) It is not overpowered
2) It doesn't make PvE leet/high ranked only
3) It doesn't count in PvP
It gives a nice incentive for titles, and makes for a real reward.
That would be awesome, and so fitting...
1) It is not overpowered
2) It doesn't make PvE leet/high ranked only
3) It doesn't count in PvP
It gives a nice incentive for titles, and makes for a real reward.
Quote:
Originally Posted by Sir Mad
+50% damage with drunken blow
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Sectus
Quote:
Originally Posted by Wildi
The rpg/pve aspect of any game which is based only on one single factor like "skills" + cosmetical changes (like skins and titles without any use) does not work well for a long time.
After you tried all kinds of builds or skill combinations the game will be boring pretty fast and the most people who don't like pvp will start to do something useful, something that is non cosmetical like farming or chest running. (Titles have no use yet, they are useless for a big part of the community so people farm greens instead ). Title effects will be added to give depth into the game and to make titles not useless anymore. Stupid "grind versus skill" or "time played vs skill" arguments do not work here. |
To set a hypothetical example. If you manage to get Masters on each mission in Nightfall you get the Protector of Elona title. With this, you unlock an alternate armour set for your character with an angelic look. (This is all hypothetical. If anet is reading this, feel free to steal this idea ) There's nothing wrong with this title or reward. It's a challenging title with no grind necessary to complete. And the reward gives absolutely no advantage to the player.
Another example. If you manage to sit still 10,000 minutes while doubleclicking on ale you get the Incorrigible Ale-Hound title. With this title, you'll get a constant 50% damage reduction while being drunk. This would be very very bad. Not only is it a total grind to achieve (repeating something mindless for 10,000 minutes is definitely a total grind), but it gives an extremely unfair advantage compared to other players. And it would even add an extra amount of grind of forcing the player with the title to always waste gold on ale so he can maintain his title function (this is the reason why I'm glad this game has no potions by the way )
Anet has the power to choose which route to go with their title bonuses. If they go with the former, there's no harm done, and people are encouraged to get titles. If they go with the latter, they destroy the entire balance in the game, and the entire "rewards player skill, not time spent playing" promise becomes an absolute lie.
Kook~NBK~
I don't like the idea of titles giving damage buffs or any advantages while out in the field of battle. It's bad enough that we have "X/X LFG - no noobs" (which is dumb because you don't know if anyone's a n00b or not until you're in the mission), Now we're going to be faced with true elitism in PvE: "X/X Forming group for _____________, must be rank X in __(insert title here)_____, must show title." (I'm ready to slap someone already! LOL)
prism2525
I'd like the protector titles to give customized, powerful, rare skinned weaponry.
As long as it's customized there's no danger right?
And for the salvaging, I' rather pay an [expert salvager] npc than having the risk of getting scammed from 'expert' players.
As long as it's customized there's no danger right?
And for the salvaging, I' rather pay an [expert salvager] npc than having the risk of getting scammed from 'expert' players.
Illuminus
Bah.. this is what i hate about most of the GW community. They moan and complain about ANet not adding enough content and then when they do want to add something.. they still complain and moan!
Personally i think it might be interesting. Most of the titles are just not worth grinding for at this moment.. which is why my account is filled with half finished ones. This might actually give someone a reason to earn them. Sure, it will add grind.. but at least its something worthwhile to work for now.
I do agree that not having certain titles might make people not want you in their parties.. which will obviously be a huge problem to overcome. But i guess we will have to wait and see what ANet have up their sleeves
(ah, yes.. if each title would give visual effects that doesnt really effect gameplay like mini pets.. that would be cool aswell. Im sure there are lots of ways to approach this)
Personally i think it might be interesting. Most of the titles are just not worth grinding for at this moment.. which is why my account is filled with half finished ones. This might actually give someone a reason to earn them. Sure, it will add grind.. but at least its something worthwhile to work for now.
I do agree that not having certain titles might make people not want you in their parties.. which will obviously be a huge problem to overcome. But i guess we will have to wait and see what ANet have up their sleeves
(ah, yes.. if each title would give visual effects that doesnt really effect gameplay like mini pets.. that would be cool aswell. Im sure there are lots of ways to approach this)
Cyan The Archer
Quote:
Originally Posted by Kook~NBK~
I don't like the idea of titles giving damage buffs or any advantages while out in the field of battle. It's bad enough that we have "X/X LFG - no noobs" (which is dumb because you don't know if anyone's a n00b or not until you're in the mission), Now we're going to be faced with true elitism in PvE: "X/X Forming group for _____________, must be rank X in __(insert title here)_____, must show title." (I'm ready to slap someone already! LOL)
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LoKi Foxfire
How about all of you stop complaining until the features are actually released? Or maybe they could release some spoiler information on some of the more menial titles that can be obtained? :P
Alleji
Quote:
Originally Posted by Theus
Bad Idea.
It wouldn't be if titles didn't effect ones fortune.Seeing as Seeker of Wisdom allows you a better chance of actually succesfully removing a mod without destroying the weapon seems unfair to other players. I don't care if they get some Different types of in-game bonuses,as long as its say,Increased Damage or Increase Defense agaisnt a certain species of monster,But,I don't like the fact that players will actually get advantages over other players,such as the Seeker of Wisdom title bonus. Though I do look forward to what bonuses Protector of Tyria/Cantha give.And I'm wondering if the different %'s of the Map titles will also give bonuses. |
DigitalForm
Quote:
Originally Posted by Illuminus
Bah.. this is what i hate about most of the GW community. They moan and complain about ANet not adding enough content and then when they do want to add something.. they still complain and moan!
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- Tyrian characters have to wait till after the desert to get max level armor whereas Canthans can get it in K. Center. *Disadvantage = Tyrians*
- Level 20 characters have more health than lower level characters. *Disadvantage = lower level characters*
- Two people with the same level characters might have different weapons with different damage. *Disadvantage (damage) = whoever's weapon that doesn't do the most damage*
In order for PvE to be perfectly level, everyone would have to START: lvl 20, have max armor of ONE number (no 60, 70, 80) and have the SAME bonuses, have max damage weapon that is the same for every class, have all skills that are shared for every class because in some situations a skill might give a player an advantage, etc. The game would be vary boring like this.
As long as things are REASONABLY challenging to get and make the game REASONABLY balanced for the majority of PvE players so it is fun, I don't see a problem. Things like this add another facet to the game play. It is Anet's baby so they can do what they want, and I doubt they want to destroy the game.
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"Push the boundries of creativity and let technology rein him in" - statement about Daniel Dociu, Anet's Art Director
Negative people should all live on an island.
Byzantine
Its not that players here hate change its just that Anet is going against all their principles they laid out at the start
skill>time spent
This will mean that people who spend more time will have an advantage over people who dont. This will undercut new players who dont have those advantages and the thought of pug discrimination makes me cry.
It would be nice if the titles gave you purely ascetic bonuses.
And dont even get me started about the effects it would have if they include pvp bonuses
skill>time spent
This will mean that people who spend more time will have an advantage over people who dont. This will undercut new players who dont have those advantages and the thought of pug discrimination makes me cry.
It would be nice if the titles gave you purely ascetic bonuses.
And dont even get me started about the effects it would have if they include pvp bonuses
Joao Ninguem
Quote:
Originally Posted by The truth itself
This is the far worst change i've ever seen.
Why are we moving to "Time > skill" again? It's fundamentaly different from the concept of GW. |
Sid Soggybottom
Quote:
Originally Posted by Byzantine
Its not that players here hate change its just that Anet is going against all their principles they laid out at the start
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supaet
feel free to flame me, and no, not to start another pvp vs pve argument. But imo, skill in pve = playing time. I mean, if you played that mission before, you know how to handle it, if you play fow, uw, or whatever elite area before, you know what to do. And I bet those whatever slaying thing does not require massive grind. And the added bonus is not that much. If people are stupid enough to lf titles in people pugs, just use heroes or play with friends. I feel that the number of pug will drastically decrease in nightfall because of heroes. Just play with guildies or friends to farm. Title abilities adds more depth and more customization in the character development. You only can have ONE active at a time. As for the wisdom title, I'm not sure what the hell they're doing. I remember I read that they said you can gurantee salvage for the mod of your choice . Again, I hate playing percentages. I hate to turn my gold weapons into irons even if I have 99.99% chance to salvage the mod. It can still fail.....
blastm
Quote:
Originally Posted by raven214
I like this idea as long as:
1) It is not overpowered 2) It doesn't make PvE leet/high ranked only 3) It doesn't count in PvP It gives a nice incentive for titles, and makes for a real reward. |
I stopped playing HoH 'cause the players there where obsessed by ranks, and I’d hate it if some title was a requirement to play anything in the game.
rewards that would only affect the one who won his title, such as higher recycling abilities, better chances to drop items that matches your primary profession, etc... Seems fine to me, though.
Rydier
Like any concept, whether it turns out good or bad is closely linked to its implementation.
Let me give some examples:
One concept, that sounds neutral on paper: Armor infusion. Without having it, the later missions becomes nearly impossible. However, when the game came out, the implementation was that each infusion run granted only one infused armor piece, leaving players feeling they needed to do the same mission 5 times over to progress in the game. Then they changed it to infuse the whole armor set in one run, and it simply became part of the normal progression. If they make the Lightbringer title grant similar bonuses,(turning an impossible goal into an accomplishable one) and take as much time as the initial implementation of infusion, it'll be a BAD implementation. If the bonuses are small enough that you are able to do the same as one who has them, just a bit slower or whatever, I don't think many will mind.
Same goes for the Wisdom title, if it merely give you say 10% chance of keeping the item, noone will feel it's a too big advantage. Who would honestly risk salvaging a sword they couldn't afford to loose with just a 10% chance of keeping it? Make that 100% though, so people with the rank could swap mods on their items at will, and some players may think it an unfair advantage.
Another concept, which sounded great on paper, but suffered from a bad implementation: Faction. Then it was released, and everyone realized the rate at which you gained it was so slow, you'd be unlocking skills faster if you just stuck to PvE. (It was still great for runes and weapon upgrades though)
As such, I'd say it's too early to judge any of their plans. If their initial implementation sucks though, I'll still trust they're listening and willing to make changes, based on their updates so far!
P.S. If ANYONE actually thinks they'd give you advantages in PvP based on how much you'd been grinding a title... well, it's just not going to happen, not in a million years.
Let me give some examples:
One concept, that sounds neutral on paper: Armor infusion. Without having it, the later missions becomes nearly impossible. However, when the game came out, the implementation was that each infusion run granted only one infused armor piece, leaving players feeling they needed to do the same mission 5 times over to progress in the game. Then they changed it to infuse the whole armor set in one run, and it simply became part of the normal progression. If they make the Lightbringer title grant similar bonuses,(turning an impossible goal into an accomplishable one) and take as much time as the initial implementation of infusion, it'll be a BAD implementation. If the bonuses are small enough that you are able to do the same as one who has them, just a bit slower or whatever, I don't think many will mind.
Same goes for the Wisdom title, if it merely give you say 10% chance of keeping the item, noone will feel it's a too big advantage. Who would honestly risk salvaging a sword they couldn't afford to loose with just a 10% chance of keeping it? Make that 100% though, so people with the rank could swap mods on their items at will, and some players may think it an unfair advantage.
Another concept, which sounded great on paper, but suffered from a bad implementation: Faction. Then it was released, and everyone realized the rate at which you gained it was so slow, you'd be unlocking skills faster if you just stuck to PvE. (It was still great for runes and weapon upgrades though)
As such, I'd say it's too early to judge any of their plans. If their initial implementation sucks though, I'll still trust they're listening and willing to make changes, based on their updates so far!
P.S. If ANYONE actually thinks they'd give you advantages in PvP based on how much you'd been grinding a title... well, it's just not going to happen, not in a million years.
Doomlord_Slayermann
Quote:
Originally Posted by supaet
feel free to flame me, and no, not to start another pvp vs pve argument. But imo, skill in pve = playing time. I mean, if you played that mission before, you know how to handle it, if you play fow, uw, or whatever elite area before, you know what to do. And I bet those whatever slaying thing does not require massive grind. And the added bonus is not that much. If people are stupid enough to lf titles in people pugs, just use heroes or play with friends. I feel that the number of pug will drastically decrease in nightfall because of heroes. Just play with guildies or friends to farm. Title abilities adds more depth and more customization in the character development. You only can have ONE active at a time. As for the wisdom title, I'm not sure what the hell they're doing. I remember I read that they said you can gurantee salvage for the mod of your choice . Again, I hate playing percentages. I hate to turn my gold weapons into irons even if I have 99.99% chance to salvage the mod. It can still fail.....
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KamikazeChicken
Just throwing this out there because most of the posters obviously didn't bother reading closely:
Quote:
Originally Posted by GW Insider
We’ll also be updating some existing titles this way.
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Sir Mad
Beside the argue PvE (skill) vs PvP (skill) and the argue about grinding, skill over time, etc, is there anything left in this thread but the fact that you DON'T KNOW how it will work and yet are complaining?
Kuja
I dont know it's kind of annoying never getting rewarded even minorly for achievements.
Vilaptca
I'm closing this for the same reason we started closing the threads on inscriptions.
You all are complaining, whining, even flaming each other about something that we barely know anything about. No one has any idea what titles will be receiving bonuses or even what the bonuses are. Its all pure speculation.
Until the game is released any more threads like this will be closed. Unless an article happens to appear in the next 5 days that fully explains everything about whats happening with these titles.
Vilaptca
You all are complaining, whining, even flaming each other about something that we barely know anything about. No one has any idea what titles will be receiving bonuses or even what the bonuses are. Its all pure speculation.
Until the game is released any more threads like this will be closed. Unless an article happens to appear in the next 5 days that fully explains everything about whats happening with these titles.
Vilaptca